Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition Preview 26.30.20: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: new page from Minecraft
 
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 19: Line 19:
| nextparent =  
| nextparent =  
}}<onlyinclude>
}}<onlyinclude>
'''Preview 26.30.20''' (Windows, iOS, iPadOS, Xbox, PlayStation), or '''Beta 26.30.21''' (ChromeOS, Android), is the first beta/''Preview'' for [[Minecraft:Bedrock Edition 26.30]], released on April 21, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/45261940654221-Minecraft-Beta-Preview-26-30-20-21|title=Minecraft Beta & Preview - 26.30.20/21|website=Minecraft Feedback|date=April 21, 2026}}</ref> which moves features from [[Minecraft:Chaos Cubed]] out of experimental, adds some new features, and fixes bugs.
'''Preview 26.30.20''' (Windows, iOS, iPadOS, Xbox, PlayStation), or '''Beta 26.30.21''' (ChromeOS, Android), is the first beta/''Preview'' for [[Minecraft:Bedrock Edition 26.30]], released on April 21, 2026,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/45261940654221-Minecraft-Beta-Preview-26-30-20-21|title=Minecraft Beta & Preview - 26.30.20/21|website=Minecraft Feedback|date=April 21, 2026}}</ref> which moves features from [[Minecraft:Chaos Cubed]] out of experimental, adds some new features, and fixes bugs.


== Additions ==
== Additions ==
=== Blocks ===
=== Blocks ===
[[File:Sulfur Spike Tip (D).png|32px]] '''[[Minecraft:Sulfur spike]]'''
'''[[File:Sulfur Spike Tip (D).png|32px]] [[Minecraft:Sulfur spike]]'''
* Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome.
* Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome.
* Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
* Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
Line 41: Line 42:


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Bogged]], [[Minecraft:parched]], [[Minecraft:skeleton]], and [[Minecraft:stray]]'''
* These mobs now shoot arrows at the same rate as ''Java Edition'', with difficulty-based attack intervals instead of distance-scaled intervals.
'''[[Minecraft:Sulfur cube]]'''
'''[[Minecraft:Sulfur cube]]'''
* Updated the texture of the sulfur cube.
* Updated the texture of the sulfur cube.
Line 60: Line 64:


'''[[Minecraft:Experiments]]'''
'''[[Minecraft:Experiments]]'''
* Removed the "Drop 2 of 2026" experimental toggle and implemented all features in vanilla gameplay.
* Removed the "Drop 2 of 2026" experimental toggle and implemented all features into vanilla gameplay.


'''Graphical'''
'''Graphical'''
Line 150: Line 154:
* Removed padding from terrain atlas on RenderDragon.
* Removed padding from terrain atlas on RenderDragon.


'''Item Conponents'''
'''Item Components'''
* Added field {{cd|start_using}} to the {{cd|minecraft:use_modifiers}} item component.  
* Added field {{cd|start_using}} to the {{cd|minecraft:use_modifiers}} item component.  
** It can either be set to {{cd|always}} or {{cd|if_first}}.  
** It can either be set to {{cd|always}} or {{cd|if_first}}.  
Line 228: Line 232:
{{fixes|project=MCPE|fixedin=26.30.20 Preview
{{fixes|project=MCPE|fixedin=26.30.20 Preview
|;old
|;old
|61036|Skeletons’ rate of fire is too high.
|61036|Skeletons' rate of fire is too high.
|228331|When the "minecraft:shooter" component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur.
|228331|When the {{cd|minecraft:shooter}} component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur.
|228332|When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur.
|228332|When the {{cd|minecraft:shooter}} component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur.
|228333|When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action.
|228333|When the {{cd|minecraft:shooter}} component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action.
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
|232902|Marketplace Pass tab in the Create from Template menu shows only two featured templates.
|232902|Marketplace Pass tab in the Create from Template menu shows only two featured templates.
|233039|Not all items are present when chests generate loot.
|233039|Not all items are present when chests generate loot.
|234766|Custom blocks do not reliably use correct component data for rendering.
|234766|Custom blocks do not reliably use correct component data for rendering.
|235799|Shulker Boxes and Mob Skulls are transparent in the inventory menu initially when using texture streaming.
|235799|Shulker boxes and mob skulls are transparent in the inventory menu initially when using texture streaming.
|236157|/playsound produces multiple lines of command output in some cases.
|236157|/playsound produces multiple lines of command output in some cases.
|236165|/stopsound produces multiple lines of command output.
|236165|/stopsound produces multiple lines of command output.
|236301|Numeric custom block states not properly represented in command auto-completions.
|236301|Numeric custom block states not properly represented in command auto-completions.
|236701|Command Block Hover Note Text Not Updating.
|236701|Command block hover note text not updating.
|237708|Farmer villagers plant/harvest 4 or 5 crops and then stop
|237708|Farmer villagers plant/harvest 4 or 5 crops and then stop
|237715|The new blocks: Sulfur Bricks, Chiseled Sulfur, Cinnabar Bricks and Chiseled Cinnabar should be categorized as construction blocks.
|237715|Sulfur bricks, chiseled sulfur, cinnabar bricks and chiseled cinnabar should be categorized as construction blocks.
|237719|Bucket of Sulfur Cube is not grouped with other buckets in creative inventory.
|237719|Bucket of sulfur cube is not grouped with other buckets in Creative inventory.
|237778|Sulfur Caves break bedrock.
|237778|Sulfur caves break bedrock.
|otherissuescount=12
|otherissuescount=12
}}
}}
Line 255: Line 259:
* Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
* Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
* Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
* Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
* Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
* Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
* Fixed permutation component constraints for multi-blocks with {{cd|format_version >{{=}} 1.26.20}}.
* Fixed permutation component constraints for multi-blocks with {{cd|format_version >{{=}} 1.26.20}}.
* Fixed an assert that would occur when trying to use the {{cd|minecraft:noise_gradient}} builder type inside a {{cd|minecraft:surface_builder}} biome component if the biome definition's schema version was set to {{cd|beta}}.
* Fixed an assert that would occur when trying to use the {{cd|minecraft:noise_gradient}} builder type inside a {{cd|minecraft:surface_builder}} biome component if the biome definition's schema version was set to {{cd|beta}}.
Line 272: Line 276:
[[Category:Bedrock Edition 26.30 betas]]
[[Category:Bedrock Edition 26.30 betas]]


[[Minecraft:es:Bedrock Edition Preview 26.30.20]]
[[Minecraft:pt:Edição Bedrock Preview 26.30.20]]
[[Minecraft:pt:Edição Bedrock Preview 26.30.20]]
[[Minecraft:zh:基岩版26.30.20]]
[[Minecraft:zh:基岩版26.30.20]]

Revision as of 11:10, 23 April 2026

Template:Infobox version

Preview 26.30.20 (Windows, iOS, iPadOS, Xbox, PlayStation), or Beta 26.30.21 (ChromeOS, Android), is the first beta/Preview for Minecraft:Bedrock Edition 26.30, released on April 21, 2026,<ref>Template:Cite</ref> which moves features from Minecraft:Chaos Cubed out of experimental, adds some new features, and fixes bugs.

Additions

Blocks

File:Sulfur Spike Tip (D).png Minecraft:Sulfur spike

  • Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
  • Stalagmites will break if not attached to a support block.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite deals damage.
  • Thrown Minecraft:tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a Minecraft:sulfur block.

Changes

Blocks

Minecraft:Sulfur and Minecraft:cinnabar

  • Sulfur and cinnabar blocks and variants now have unique jump and land sounds.
  • Specific subtitles now play for sulfur cubes, sulfur blocks and variants, and cinnabar blocks and variants.

Mobs

Minecraft:Bogged, Minecraft:parched, Minecraft:skeleton, and Minecraft:stray

  • These mobs now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals.

Minecraft:Sulfur cube

  • Updated the texture of the sulfur cube.
  • Reduced the health from Template:Hp to Template:Hp.
  • No longer become unpushable once a block is removed from it.
  • Added sounds for absorbing blocks, ejecting blocks, and landing.
  • Are now knocked back based on the tap location when using a touch device input.
  • Each ball archetype now has their own unique hit and push sound.

World generation

Minecraft:Sulfur caves

General

Minecraft:Creative inventory

  • Polished sulfur, sulfur bricks, cinnabar, polished cinnabar, and cinnabar brick Minecraft:walls are now found in the walls category.
  • Potent sulfur is now placed before sulfur bricks.
  • Sulfur blocks are now shown after cinnabar blocks.

Minecraft:Experiments

  • Removed the "Drop 2 of 2026" experimental toggle and implemented all features into vanilla gameplay.

Graphical

Minecraft:Realms

  • The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
  • Updated the looks of the Welcome to Realms screen.

UI

  • Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
  • The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
  • Chat text is now narrated while typing, when text to speech is enabled.
    • Narration stops when the message is sent.
  • Updated recipe unlocked toast design.

Technical

AI Goals

Minecraft:API

Client Entities

  • Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.

Dedicated Server

  • JSON schema outputs now include beta format versions.

Entity Components

  • Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
    • These changes are in beta format version.
    • Each preset entry supports the following fields:
      • Template:Cd, conditions that must be met for the preset to be applied.
      • Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
      • Template:Cd, scales the push force applied to the entity.
      • Template:Cd, minimum distance between entities for push forces to be applied.
      • Template:Cd, scales how much push force this entity applies to itself away on collision.
      • Template:Cd, scales how much push force this entity applies to the other entity on collision.
      • Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
      • Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.

Entity Filters

  • Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.

Minecraft:Game rule

Graphical

  • Removed padding from terrain atlas on RenderDragon.

Item Components

Minecraft:Molang

  • Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.

Surface Builders

  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
    • Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
    • Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
    • Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
    • Template:Cd: The range of sampled noise value associated with the provided block (non-required).
    • Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
  • The Template:Cd surface and subsurface builder has an updated API consisting of the following:
    • Template:Cd: a Template:Cd (required).
    • Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
    • Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.

Changes

Technical

Minecraft:API

Blocks

  • Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.

Entities

  • Added support for using entity actions in Template:Cd upgraders.

Entity Components

Voxel Shapes

  • Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
  • Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
    • Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
    • Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.

Fixes

Template:Fixes Other

  • Fixed an issue where dithered objects would flicker in split-screen.
  • Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
  • Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
  • Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
  • Fixed an issue where two states could be presented in the moderate feed screen.
  • Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
  • Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
  • Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
  • Fixed permutation component constraints for multi-blocks with Template:Cd.
  • Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
  • Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
  • Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:es:Bedrock Edition Preview 26.30.20 Minecraft:pt:Edição Bedrock Preview 26.30.20 Minecraft:zh:基岩版26.30.20