Minecraft:Combat: Difference between revisions
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{{about|the game mechanic|combat against other players|PvP|other uses|Combat (disambiguation)}} | |||
{{ | {{stub}} | ||
[[File:Combatlogo.png|thumb|Steve and Alex engaging in combat.]] | |||
'''Combat''' represents the act of fighting [[Minecraft:mob]]s and other [[Minecraft:player]]s. | |||
== Mechanics == | |||
* [[Minecraft:Melee attack]] | |||
* [[Minecraft:Ranged attack]] | |||
* [[Minecraft:Armor]] | |||
* [[Minecraft:Food]] | |||
== Combat system == | |||
The combat system is different between {{JE}} and {{BE}}, and is one of the biggest differences between the two editions. | |||
=== Differences between Java and Bedrock === | |||
[[File:Melee attack.gif|thumb|The attack cooldown triggering from attacking in {{JE}}.]] | |||
* In ''Java Edition'', the [[Minecraft:attack cooldown]] mechanic is present where attacking before the meter is full results in less damage, and attacking before 84.8% prevents [[Minecraft:critical hit]]s and [[Minecraft:sprint-knockback attack]]s. Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damage than swords but with lower attack speeds. Switching items also causes the attack cooldown to trigger. ''Bedrock Edition'' features no attack cooldown. | |||
{| class="wikitable" | |||
!colspan=9 |Item attack speeds | |||
|- | |||
! rowspan=2 |Item type!! colspan=3 |Attack speed | |||
|- | |||
!Value!!In seconds!!In ticks | |||
|- | |||
|<abbr title="Bare hand">{{EntitySprite|Player}}</abbr>{{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}}||4||0.25 seconds||5 ticks | |||
|- | |||
|{{ItemSprite|Iron Hoe}}||3||0.333 seconds||6 ticks | |||
|- | |||
|{{ItemSprite|Stone Hoe}}{{ItemSprite|Copper Hoe}}||2||0.5 seconds||10 ticks | |||
|- | |||
|{{ItemSprite|Wooden Sword}}{{ItemSprite|Golden Sword}}{{ItemSprite|Stone Sword}}{{ItemSprite|Copper Sword}}{{ItemSprite|Iron Sword}}{{ItemSprite|Diamond Sword}}{{ItemSprite|Netherite Sword}}||1.6||0.625 seconds||12 ticks | |||
|- | |||
|{{ItemSprite|Wooden Spear}}||1.54||0.65 seconds||12 ticks | |||
|- | |||
|{{ItemSprite|Stone Spear}}||1.33||0.75 seconds||15 ticks | |||
|- | |||
|{{ItemSprite|Wooden Pickaxe}}{{ItemSprite|Golden Pickaxe}}{{ItemSprite|Stone Pickaxe}}{{ItemSprite|Copper Pickaxe}}{{ItemSprite|Iron Pickaxe}}{{ItemSprite|Diamond Pickaxe}}{{ItemSprite|Netherite Pickaxe}}||1.2||0.833 seconds||16 ticks | |||
|- | |||
|{{ItemSprite|Copper Spear}}||1.18||0.85 seconds||16 ticks | |||
|- | |||
|{{ItemSprite|Trident}}||1.1||0.909 seconds||18 ticks | |||
|- | |||
|{{ItemSprite|Golden Spear}}{{ItemSprite|Iron Spear}}||1.05||0.95 seconds||19 ticks | |||
|- | |||
|{{ItemSprite|Golden Axe}}{{ItemSprite|Diamond Axe}}{{ItemSprite|Netherite Axe}}{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}}{{ItemSprite|Stone Shovel}}{{ItemSprite|Copper Shovel}}{{ItemSprite|Iron Shovel}}{{ItemSprite|Diamond Shovel}}{{ItemSprite|Netherite Shovel}}{{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}}||1||1 second||20 ticks | |||
|- | |||
|{{ItemSprite|Diamond Spear}}||0.95||1.05 seconds||21 ticks | |||
|- | |||
|{{ItemSprite|Iron Axe}}||0.9||1.111 seconds||22 ticks | |||
|- | |||
|{{ItemSprite|Netherite Spear}}||0.87||1.15 seconds||22 ticks | |||
|- | |||
|{{ItemSprite|Wooden Axe}}{{ItemSprite|Stone Axe}}{{ItemSprite|Copper Axe}}||0.8||1.25 seconds||25 ticks | |||
|- | |||
|{{ItemSprite|Mace}}||0.6||1.667 seconds||33 ticks | |||
|} | |||
[[File:Saturation boost.gif|thumb|Saturation boost triggering from reaching full hunger in {{JE}}.]] | |||
* In ''Java Edition'', the [[Minecraft:saturation boost]] mechanic is present, which heals {{hp|1}} by consuming {{hunger|1.5}} saturation when at full hunger, and activates every 0.5 seconds (10 ticks). In ''Bedrock Edition'', there is no saturation boost which drastically slows the rate of health regeneration, and makes [[Minecraft:saturation]] only relevant for lessening the frequency of needing to eat. | |||
* In ''Java Edition'', [[Minecraft:critical hit]]s and [[Minecraft:sprint-knockback attack]]s cannot be performed simultaniously, as the sprint-knockback attack takes priority. In ''Bedrock Edition'', they can instead be performed simultaniously. | |||
* In ''Java Edition'', entities that are already in the air do not take additional vertical [[Minecraft:Knockback (mechanic)|knockback]] when attacked. In ''Bedrock Edition'', they are instead knocked further into the air. | |||
* In ''Java Edition'', the attack damage of weapons and tools displayed in the tooltip is their actual value. In ''Bedrock Edition'', the barehand damage of {{hp|1}} is added to the damage of the weapon used, causing all weapons and tools aside from [[Minecraft:trident]]s and [[Minecraft:mace]]s to deal {{hp|1}} more damage than in ''Java Edition''. | |||
* In ''Java Edition'' [[Minecraft:sword]]s deal a [[Minecraft:sweep attack]] if the player is grounded, is not performing a [[Minecraft:sprint-knockback attack]], and has an attack cooldown charge of 84.8% or greater. Sweep attacks hit surrounding entities for {{hp|1}} and knock them back. The [[Minecraft:Sweeping Edge]] enchantment increases sweep attack damage to surrounding mobs from {{hp|1}} to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. In ''Bedrock Edition'', swords cannot do sweep attacks, and there is no Sweeping Edge enchantment. | |||
* In ''Java Edition'', [[Minecraft:Sharpness]], [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], and [[Minecraft:Impaling]] have their damage added after [[Minecraft:critical hit]]s and [[Minecraft:Strength]]. In ''Bedrock Edition'', their damage is added before critical hits and Strength, giving them increased effectiveness compared to ''Java Edition'' when doing critical hits. | |||
* In ''Java Edition'', Sharpness increases damage by {{hp|1}} for the first level and by {{hp|0.5}} for each subsequent level. In ''Bedrock Edition'', it instead adds {{hp|1.25}} damage per level rounded down, giving it increased effectiveness compared to ''Java Edition''. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in ''Bedrock Edition''. | |||
{| class="wikitable" | |||
|+Sharpness extra damage | |||
!Edition | |||
!I | |||
!II | |||
!III | |||
!IV | |||
!V | |||
|- | |||
|{{IN|java}} | |||
|{{hp|1}} | |||
|{{hp|1.5}} | |||
|{{hp|2}} | |||
|{{hp|2.5}} | |||
|{{hp|3}} | |||
|- | |||
|{{IN|bedrock}} | |||
|{{hp|1}} | |||
|{{hp|2}} | |||
|{{hp|3}} | |||
|{{hp|5}} | |||
|{{hp|6}} | |||
|} | |||
* In ''Java Edition'', [[Minecraft:Impaling]] applies its damage increase against [[Minecraft:aquatic mob]]s. In ''Bedrock Edition'', it instead applies against any entities in contact with [[Minecraft:water]] or [[Minecraft:rain]], allowing it to be used against [[Minecraft:player]]s. | |||
* In ''Java Edition'', switching onto a [[Minecraft:spear]] causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown. In ''Bedrock Edition'', while spears have [[Minecraft:use cooldown]]s that match the ''Java Edition'' attack cooldowns, they do not trigger when switching onto the spear, allowing for a jab attack to be executed immediately upon switching to a spear. | |||
== History == | |||
=== ''Java Edition'' === | |||
{{HistoryTable | |||
|{{HistoryLine|java classic}} | |||
|{{HistoryLine||0.24_SURVIVAL_TEST|Added combat to singleplayer, introducing the [[Minecraft:damage]] and [[Minecraft:Knockback (mechanic)|knockback]] mechanics.}} | |||
|{{HistoryLine||0.30|Missing an attack now triggers a 10 tick cooldown where attacking is not possible.}} | |||
|{{HistoryLine|java alpha}} | |||
|{{HistoryLine||v1.2.3|Combat now functions in multiplayer.}} | |||
|{{HistoryLine|java beta}} | |||
|{{HistoryLine||July 26, 2011|link={{tweet|notch|95850815276843008}}|Notch first teased how sprint-knockback attacks would work.}} | |||
|{{HistoryLine||1.6||Removed the 10 tick cooldown when missing an attack.}} | |||
|{{HistoryLine||1.8|dev=Pre-release|Added the [[Minecraft:critical hit]] mechanic, which currently adds a random amount of damage using the formula <math>(+0% ~ +100% weapon damage + 2hp</math> and is calculated after enchantments are added.|Added the [[Minecraft:sprint-knockback attack]] mechanic.|Added the [[Minecraft:sword blocking]] mechanic. | |||
|Removed the ability to automatically attack on a cycle by holding the attack key.}} | |||
|{{HistoryLine|java}} | |||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Armor has been nerfed, with it no longer protecting against all damage types.}} | |||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Enchantments have been introduced, several of which can be applied to combat-related equipment, including [[Minecraft:Aqua Affinity]], [[Minecraft:Bane of Arthropods]], [[Minecraft:Blast Protection]], [[Minecraft:Feather Falling]], [[Minecraft:Fire Aspect]], [[Minecraft:Fire Protection]], [[Minecraft:Knockback]], [[Minecraft:Looting]], [[Minecraft:Projectile Protection]], [[Minecraft:Protection]], [[Minecraft:Respiration]], [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Unbreaking]].}} | |||
|{{HistoryLine|||dev=RC1|The player damage sound has been changed from a masculine oof to a crunching sound.}} | |||
|{{HistoryLine||1.4.2|dev=12w32a|Certain [[Minecraft:mob]]s can now hold and wear equipment to use in combat. | |||
|The player damage sound has been changed from a crunching sound to a slap sound.}} | |||
|{{HistoryLine|||dev=12w38a|The player damage sound has been changed once again from a crunching sound to the modern sound, made by [[Minecraft:C418]].}} | |||
|{{HistoryLine||?|Melee attacks now fail if the attack damage does not exceed the target's last [[Minecraft:damage immunity]] threshold.<!-- 1.4.7 - 1.8.9 -->}} | |||
|{{HistoryLine||?|Critical hits now add a flat 50% extra damage, replacing their previous damage formula, and they're now calculated before enchantments are added.{{check version|Was this a 1.6 or 1.7 change?}} | |||
|Enchantments that increase melee damage have been changed from adding a random amount of damage to instead add flat damage. Sharpness now adds {{hp|1.25}} per level, while Smite and Bane of Arthropods now add {{hp|2.5}} per level.{{check version|Was this a 1.6 or 1.7 change?}}}} | |||
|{{HistoryLine||1.9|dev=15w33c|[[Minecraft:Shield]]s have been introduced.|[[Minecraft:Sword blocking]] has been removed.}} | |||
|{{HistoryLine|||dev=15w34a|The combat system has been overhauled with the introduction of the attack cooldown mechanic. | |||
|Attack speeds have been introduced for weapons and tools, but attack damages have not yet been rebalanced. Attack speed for [[Minecraft:hoe]]s and any other item is 4. | |||
{{pipe escape|{| class{{=}}"wikitable" | |||
!rowspan{{=}}2 | Item type | |||
!colspan{{=}}2 | Sword | |||
!colspan{{=}}2 | Axe | |||
!colspan{{=}}2 | Pickaxe | |||
!colspan{{=}}2 | Shovel | |||
|- | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
|- | |||
!Wood | |||
|{{hp|5}} | |||
|1.25 | |||
|{{hp|4}} | |||
|0.8 | |||
|{{hp|3}} | |||
|1.25 | |||
|{{hp|2}} | |||
|1.25 | |||
|- | |||
!Gold | |||
|{{hp|5}} | |||
|1.25 | |||
|{{hp|4}} | |||
|0.8 | |||
|{{hp|3}} | |||
|1.25 | |||
|{{hp|2}} | |||
|1.25 | |||
|- | |||
!Stone | |||
|{{hp|6}} | |||
|1.25 | |||
|{{hp|5}} | |||
|0.8 | |||
|{{hp|4}} | |||
|1.25 | |||
|{{hp|3}} | |||
|1.25 | |||
|- | |||
!Iron | |||
|{{hp|7}} | |||
|1.25 | |||
|{{hp|6}} | |||
|0.8 | |||
|{{hp|5}} | |||
|1.25 | |||
|{{hp|4}} | |||
|1.25 | |||
|- | |||
!Diamond | |||
|{{hp|8}} | |||
|1.25 | |||
|{{hp|7}} | |||
|0.8 | |||
|{{hp|6}} | |||
|1.25 | |||
|{{hp|5}} | |||
|1.25 | |||
|}}} | |||
}} | |||
|{{HistoryLine|||dev=15w34b|The damage reduction of armor is now reduced as its durability lowers.|Item attack speeds are now displayed as a tooltip.|Damage indicator heart particles have been introduced. | |||
|Weapon damage is no longer added on top of the barehand damage, however the attack damage of all tools and weapons have been increased by 1, keeping the effective values identical.}} | |||
|{{HistoryLine|||dev=15w34c|The attack damage and attack speeds of weapons and tools have been rebalanced, with axes now being a viable weapon option, and hoes now scaling their damage based on tier. | |||
{{pipe escape|{| class{{=}}"wikitable" | |||
!rowspan{{=}}2 | Item type | |||
!colspan{{=}}2 | Sword | |||
!colspan{{=}}2 | Axe | |||
!colspan{{=}}2 | Pickaxe | |||
!colspan{{=}}2 | Shovel | |||
!colspan{{=}}2 | Hoe | |||
|- | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
|- | |||
!Wood | |||
|{{hp|4}} | |||
|1.45 | |||
|{{hp|8}} | |||
|0.85 | |||
|{{hp|2}} | |||
|1.5 | |||
|{{hp|3.5}} | |||
|1 | |||
|{{hp|1}} | |||
|4 | |||
|- | |||
!Gold | |||
|{{hp|5}} | |||
|1.45 | |||
|{{hp|8}} | |||
|0.85 | |||
|{{hp|2}} | |||
|1.5 | |||
|{{hp|3.5}} | |||
|1 | |||
|{{hp|1}} | |||
|4 | |||
|- | |||
!Stone | |||
|{{hp|5}} | |||
|1.45 | |||
|{{hp|9}} | |||
|0.85 | |||
|{{hp|3}} | |||
|1.5 | |||
|{{hp|4.5}} | |||
|1 | |||
|{{hp|1.33}} | |||
|4 | |||
|- | |||
!Iron | |||
|{{hp|6}} | |||
|1.45 | |||
|{{hp|10}} | |||
|0.85 | |||
|{{hp|4}} | |||
|1.5 | |||
|{{hp|5.5}} | |||
|1 | |||
|{{hp|1.67}} | |||
|4 | |||
|- | |||
!Diamond | |||
|{{hp|7}} | |||
|1.45 | |||
|{{hp|11}} | |||
|0.85 | |||
|{{hp|5}} | |||
|1.5 | |||
|{{hp|6.5}} | |||
|1 | |||
|{{hp|2}} | |||
|4 | |||
|}}} | |||
|Critical hits and sprint-knockback attacks now require an attack cooldown percentage of 84.8% or greater. | |||
|Sprint-knockback attacks can no longer be activated simultaniously with critical hits, and instead the sprint-knockback attack takes priority. | |||
|Added the sweep attack mechanic for swords, which currently only deals knockback and requires the player to be standing still or be sneaking. | |||
|Added the crushing blow mechanic for axes, which is currently affected by random chance, with its likelihood of activation increased by [[Minecraft:Efficiency]] level and whether or not the user is [[Minecraft:sprinting]].}} | |||
|{{HistoryLine|||dev=15w34c|The attack damage and attack speeds of weapons and tools have been rebalanced for a second time, with hoes now scaling their attack speed rather than their attack damage. This brings pickaxes, shovels, and hoes to their modern values. | |||
{{pipe escape|{| class{{=}}"wikitable" | |||
!rowspan{{=}}2 | Item type | |||
!colspan{{=}}2 | Sword | |||
!colspan{{=}}2 | Axe | |||
!colspan{{=}}2 | Pickaxe | |||
!colspan{{=}}2 | Shovel | |||
!colspan{{=}}2 | Hoe | |||
|- | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
|- | |||
!Wood | |||
|{{hp|4}} | |||
|1.45 | |||
|{{hp|7}} | |||
|0.9 | |||
|{{hp|2}} | |||
|1.2 | |||
|{{hp|2.5}} | |||
|1 | |||
|{{hp|1}} | |||
|1 | |||
|- | |||
!Gold | |||
|{{hp|5}} | |||
|1.45 | |||
|{{hp|7}} | |||
|0.9 | |||
|{{hp|2}} | |||
|1.2 | |||
|{{hp|2.5}} | |||
|1 | |||
|{{hp|1}} | |||
|1 | |||
|- | |||
!Stone | |||
|{{hp|5}} | |||
|1.45 | |||
|{{hp|8}} | |||
|0.9 | |||
|{{hp|3}} | |||
|1.2 | |||
|{{hp|3.5}} | |||
|1 | |||
|{{hp|1}} | |||
|2 | |||
|- | |||
!Iron | |||
|{{hp|6}} | |||
|1.45 | |||
|{{hp|9}} | |||
|0.9 | |||
|{{hp|4}} | |||
|1.2 | |||
|{{hp|4.5}} | |||
|1 | |||
|{{hp|1}} | |||
|3 | |||
|- | |||
!Diamond | |||
|{{hp|7}} | |||
|1.45 | |||
|{{hp|10}} | |||
|0.9 | |||
|{{hp|5}} | |||
|1.2 | |||
|{{hp|5.5}} | |||
|1 | |||
|{{hp|1}} | |||
|4 | |||
|}}} | |||
}} | |||
|{{HistoryLine|||dev=15w36a|Armor damage reduction has been rebalanced, with higher incoming damage causing armor to protect less, replacing the previous linear formula. The maximum damage reduction has also been decreased from 80% to 66%. | |||
|Protection has been nerfed, with its 5% increase per level now being linear rather than quadratic. | |||
|Sharpness has been buffed, with it now adding {{hp|1}} damage to the base damage at level I and an additional {{hp|1.5}} for each additional level, up from a flat {{hp|1.25}} per level, using the formula <code>Level + 0.5 * (Level - 1)</code>. | |||
|Fishing bobbers no longer inflict knockback when attaching to an entity.}} | |||
|{{HistoryLine|||dev=15w36d|Armor durability has returned to not affecting damage reduction. | |||
|Sharpness has been nerfed, with it now adding {{hp|1}} for the first level and {{hp|0.5}} for all subsequent levels, using the formula <code>1 + 0.5 * (Level - 1)</code>.}} | |||
|{{HistoryLine|||dev=15w37a|The attack damage and attack speeds of weapons and tools have been rebalanced for a third time. This brings swords and axes to their modern values. | |||
{{pipe escape|{| class{{=}}"wikitable" | |||
!rowspan{{=}}2 | Item type | |||
!colspan{{=}}2 | Sword | |||
!colspan{{=}}2 | Axe | |||
!colspan{{=}}2 | Pickaxe | |||
!colspan{{=}}2 | Shovel | |||
!colspan{{=}}2 | Hoe | |||
|- | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
!Damage | |||
!Speed | |||
|- | |||
!Wood | |||
|{{hp|4}} | |||
|1.6 | |||
|{{hp|7}} | |||
|0.8 | |||
|{{hp|2}} | |||
|1.2 | |||
|{{hp|2.5}} | |||
|1 | |||
|{{hp|1}} | |||
|1 | |||
|- | |||
!Gold | |||
|{{hp|5}} | |||
|1.6 | |||
|{{hp|7}} | |||
|1 | |||
|{{hp|2}} | |||
|1.2 | |||
|{{hp|2.5}} | |||
|1 | |||
|{{hp|1}} | |||
|1 | |||
|- | |||
!Stone | |||
|{{hp|5}} | |||
|1.6 | |||
|{{hp|9}} | |||
|0.8 | |||
|{{hp|3}} | |||
|1.2 | |||
|{{hp|3.5}} | |||
|1 | |||
|{{hp|1}} | |||
|2 | |||
|- | |||
!Iron | |||
|{{hp|6}} | |||
|1.6 | |||
|{{hp|9}} | |||
|0.9 | |||
|{{hp|4}} | |||
|1.2 | |||
|{{hp|4.5}} | |||
|1 | |||
|{{hp|1}} | |||
|3 | |||
|- | |||
!Diamond | |||
|{{hp|7}} | |||
|1.6 | |||
|{{hp|9}} | |||
|1 | |||
|{{hp|5}} | |||
|1.2 | |||
|{{hp|5.5}} | |||
|1 | |||
|{{hp|1}} | |||
|4 | |||
|}}} | |||
}} | |||
|{{HistoryLine|||dev=15w40a|Added saturation boost, where saturation is consumed to heal faster. | |||
|Regenerating health now increases exhaustion more.}} | |||
|{{HistoryLine|||dev=15w44a|Saturation boost now only takes effect when reaching full hunger ({{hunger|20}}).}} | |||
|{{HistoryLine|||dev=15w41a|Sweep attacks no longer require the player to be standing still or be sneaking.}} | |||
|{{HistoryLine|||dev=15w47a|Sprint knockback attacks now have a vertical knockback value of 0.5 instead of 0.1 (non living entites use the old value of 0.1).}} | |||
|{{HistoryLine|||dev=15w47b|Added sounds when executing strong attacks, weak attacks, critical hits, and sprint-knockback attacks.}} | |||
|{{HistoryLine|||dev=15w49a|Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback. | |||
|Sweep attacks now deal {{hp|1}} damage to entities, rather than {{hp|0}}.}} | |||
|{{HistoryLine|||dev=16w02a|The attack cooldown damage reduction formula has been adjusted, with reduction now being a linear 50%–100% rather than quadratic 0%–100% | |||
|Armor damage reduction calculations have been adjusted a second time, with the maximum damage reduction returning back to 80%, and the damage reduction can no longer decrease below 25% due to the strength of an incoming attack.}} | |||
|{{HistoryLine|||dev=16w05b|The attack cooldown damage reduction formula has been adjusted a second time, with reduction is now quadratic 20%–100%, bringing it to its modern functionality. | |||
|Armor calculations have been adjusted a third time, with the damage reduction no longer falling off below 20% of its maximum, bringing the calculations to their modern functionality.}} | |||
|{{HistoryLine||1.11|dev=16w35a|Shields have been rebalanced.|Shields now block 100% of [[Minecraft:damage]]/[[Minecraft:Knockback (mechanic)|knockback]]/debuffs dealt in melee combat. | |||
|Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player. | |||
|An attacker's [[Minecraft:Efficiency]] level on their axe, as well as whether or not they're sprinting, no longer impact shield disabling chance.}} | |||
|{{HistoryLine||1.16|dev=20w06a|The knockback resistance attribute now decreases the knockback taken from attacks, in addition to its existing effect of giving a random chance to ignore all knockback.}} | |||
|{{HistoryLine||1.18.2|dev=22w03a|The knockback resistance attribute no longer gives a random chance to ignore all knockback.}} | |||
|{{HistoryLine||1.20.2|dev=23w33a|Changed the way melee attack reach is calculated for non-player entities.}} | |||
}} | |||
== Issues == | |||
{{issue list|Combat}} | |||
== References == | |||
{{Reflist}} | |||
== Navigation == | |||
{{Navbox combat|general}} | |||
{{Navbox gameplay}} | |||
Revision as of 11:05, 7 May 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Combat represents the act of fighting Minecraft:mobs and other Minecraft:players.
Mechanics
Combat system
The combat system is different between Template:JE and Template:BE, and is one of the biggest differences between the two editions.
Differences between Java and Bedrock
- In Java Edition, the Minecraft:attack cooldown mechanic is present where attacking before the meter is full results in less damage, and attacking before 84.8% prevents Minecraft:critical hits and Minecraft:sprint-knockback attacks. Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damage than swords but with lower attack speeds. Switching items also causes the attack cooldown to trigger. Bedrock Edition features no attack cooldown.
- In Java Edition, the Minecraft:saturation boost mechanic is present, which heals Template:Hp by consuming Template:Hunger saturation when at full hunger, and activates every 0.5 seconds (10 ticks). In Bedrock Edition, there is no saturation boost which drastically slows the rate of health regeneration, and makes Minecraft:saturation only relevant for lessening the frequency of needing to eat.
- In Java Edition, Minecraft:critical hits and Minecraft:sprint-knockback attacks cannot be performed simultaniously, as the sprint-knockback attack takes priority. In Bedrock Edition, they can instead be performed simultaniously.
- In Java Edition, entities that are already in the air do not take additional vertical knockback when attacked. In Bedrock Edition, they are instead knocked further into the air.
- In Java Edition, the attack damage of weapons and tools displayed in the tooltip is their actual value. In Bedrock Edition, the barehand damage of Template:Hp is added to the damage of the weapon used, causing all weapons and tools aside from Minecraft:tridents and Minecraft:maces to deal Template:Hp more damage than in Java Edition.
- In Java Edition Minecraft:swords deal a Minecraft:sweep attack if the player is grounded, is not performing a Minecraft:sprint-knockback attack, and has an attack cooldown charge of 84.8% or greater. Sweep attacks hit surrounding entities for Template:Hp and knock them back. The Minecraft:Sweeping Edge enchantment increases sweep attack damage to surrounding mobs from Template:Hp to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. In Bedrock Edition, swords cannot do sweep attacks, and there is no Sweeping Edge enchantment.
- In Java Edition, Minecraft:Sharpness, Minecraft:Smite, Minecraft:Bane of Arthropods, and Minecraft:Impaling have their damage added after Minecraft:critical hits and Minecraft:Strength. In Bedrock Edition, their damage is added before critical hits and Strength, giving them increased effectiveness compared to Java Edition when doing critical hits.
- In Java Edition, Sharpness increases damage by Template:Hp for the first level and by Template:Hp for each subsequent level. In Bedrock Edition, it instead adds Template:Hp damage per level rounded down, giving it increased effectiveness compared to Java Edition. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in Bedrock Edition.
| Edition | I | II | III | IV | V |
|---|---|---|---|---|---|
| Template:IN | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:IN | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
- In Java Edition, Minecraft:Impaling applies its damage increase against Minecraft:aquatic mobs. In Bedrock Edition, it instead applies against any entities in contact with Minecraft:water or Minecraft:rain, allowing it to be used against Minecraft:players.
- In Java Edition, switching onto a Minecraft:spear causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown. In Bedrock Edition, while spears have Minecraft:use cooldowns that match the Java Edition attack cooldowns, they do not trigger when switching onto the spear, allowing for a jab attack to be executed immediately upon switching to a spear.