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Dragonwilds:Brynmoor: Difference between revisions

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'''Brynmoor''' is a [[Dragonwilds:Power level|Power Level]] 1 to 2 region in [[Dragonwilds:Ashenfall]], ruled over by General [[Dragonwilds:Velgar]], a green [[Dragonwilds:Dragon (race)|dragon]]. It is the first area in the game that [[Dragonwilds:Player Character|Players]] interact with. Brynmoor is located south of [[Dragonwilds:Ghornfell]].
'''Brynmoor''' is a [[Dragonwilds:Power level|Power Level]] 1 to 2 region in [[Dragonwilds:Ashenfall]], ruled over by General [[Dragonwilds:Velgar]], a green [[Dragonwilds:Dragon (race)|dragon]]. It is the first area in the game that [[Dragonwilds:Player Character|players]] interact with. Brynmoor is located south of [[Dragonwilds:Ghornfell]].
[[File:Brynmoor.png|thumb|width=471x471|The region of Brynmoor]]
[[File:Brynmoor.png|thumb|width=471x471|The region of Brynmoor]]


== History ==
== History ==
Brynmoor served as the sanctuary for the first settlers when they were brought to the continent by the [[Dragonwilds:Gods|god]] of balance, [[Dragonwilds:Guthix]]. The first settlers he brought with him were his followers, which made up mostly of humans. This region had housed the [[Dragonwilds:Runecrafting Guild]], [[Dragonwilds:Adventurer's Guild]], [[Dragonwilds:Bramblemead Village]], and the [[Dragonwilds:Keep of Blue Flames]]. It originally had [[Dragonwilds:Iron Ore Node]]s, but the nodes were completely depleted due to the high demands for iron.
{{Main|Ashenfall}}
Brynmoor served as a sanctuary for the first settlers when they were brought to the continent by the [[Dragonwilds:Gods|god]] of balance, [[Dragonwilds:Guthix]]. The first settlers he brought with him were his followers, who were mostly human. This region had housed the [[Dragonwilds:Runecrafting Guild]], the [[Dragonwilds:Adventurer's Guild]], the village of [[Dragonwilds:Bramblemead Village|Bramblemead]], and the [[Dragonwilds:Keep of Blue Flames]]. It originally had [[Dragonwilds:Iron Ore Node|iron deposits]], but these were completely depleted due to the high demand for iron.
 
=== Guthixian settlement and the Schism ===
Guthix and his followers founded Bramblemead in the [[Dragonwilds:First Age]].{{CiteJournal|journal=Bramblemead Valley|quote=It was founded in the first age by the god Guthix and his followers, and converted to the worship of Saradomin sometime in the third age.}} As the continent's anima worked on the settlers, some became [[Dragonwilds:Amalgamated]], and the village began killing them, justifying it by denying that the afflicted were still human.{{CiteJournal|journal=Ancient Journal Page|quote=So many dead, far too many, and we justified it because we told ourselves that they were no longer human. They were Amalgamated. They were impure, imperfect -- wrong.}} The killing of the first of them, [[Dragonwilds:Mia Larsdottir]], went unpunished, and vigilante mobs made the Amalgamated a routine target thereafter.{{CiteJournal|journal=Bronze Dagger|quote=Her killer was never brought to justice, though there were rumours about who they were.}}{{CiteJournal|journal=Ring of Recoil|quote=This ring was first created by one of the Amalgamated, worn as both deterrence and for some small satisfaction when they were targeted by vigilante mobs.}} The town blacksmith [[Dragonwilds:Glass Knife]] murdered more than a dozen of them with the agreement of many villagers, and her marriage to one of the village elders reduced her sentence to community service, setting a precedent for how crimes against the Amalgamated were treated.{{CiteJournal|journal=Iron Shield|quote=She was, after all, protecting humanity. Purging impurity. Ridding them all of the Amalgamated stain on their bloodlines. In her mind she was doing the whole village a service. A worrying number of villagers agreed with her.}}{{CiteJournal|journal=Iron Shield|quote=Wife of an elder, blacksmith of the town, proof that when an Amalgamated was a victim, justice had its limits.}}
 
The [[Dragonwilds:Wild Knights]] responded by entering the village after dark to rescue the persecuted.{{CiteJournal|journal=Hard Leather Body|quote=During the schism and the inner conflicts between ‘pure’ humans and the Amalgamated, Wild Knights would sneak into the village and rescue persecuted Amalgamated under the dead of night.}} During these rescues they summoned crow, raven, and magpie spirits to distract the villagers, and their presence near the village became known as "dark tidings".{{CiteJournal|journal=Hard Leather Chaps|quote=They called animal spirits, notably crows, ravens and magpies, which would caw angrily at anyone nearby. This would earn the term “dark tidings”, referring to whenever the Wild Knights were seen near town – in reference to the magpie spirits they would summon.}} Guthix left the continent in response to the killings, taking with him those followers untouched by the prejudice and charging the Wild Knights to protect the settlers and the wilderness from one another.{{CiteJournal|journal=Ancient Journal Page|quote=He left. Took some of the faithful with him, those who had not fallen to our cruel prejudices. In his last moments, he tasked the Wild Knights to uphold their oaths, protecting both us from the wild and the wild from us, and then he left.}} Their captain took in the children the killings had orphaned.{{CiteJournal|journal=Ancient Journal Page|quote=The captain of the Knights took some of the abandoned children under her wing.}}
 
The prejudice outlasted his departure. Amalgamated who joined the town guard continued to face it there, with villagers turning away rather than report crimes to them, and few remained in the service for long.{{CiteJournal|journal=Reinforced Legs|quote=When an Amalgamated rose through the ranks of the guard, a tricky feat given the prejudice against them, it did not instil the populace with a sense of comfort. The villagers saw the marks of the elemental corruption on the guards and would turn and walk the other way. They would refuse to report a crime if they saw leaves instead of hair.}}
 
=== Saradominist rule ===
During the [[Dragonwilds:Third Age]], while the [[Dragonwilds:rsw:God Wars|God Wars]] consumed the wider world, Saradominist settlers reached the continent and established a camp on the clifftop above the valley. As the camp merged with the village below, the villagers, who considered themselves abandoned by their own god, proved receptive to its missionaries, and Bramblemead adopted [[Dragonwilds:Saradominists|Saradominist]] worship.{{CiteJournal|journal=Temple Woods|quote=In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff.}}{{CiteJournal|journal=Dust-covered Diary|quote=They seem eager, abandoned as they are by their pagan patron, but they're still mired in their old ways, and it'll take time to drag them out.}} The two faiths initially held equal standing on the village council, marked by copper pins for the druids and tin pins for the priests.{{CiteJournal|journal=Bronze Helmet|quote=For a while, in the third age, druids wore pins of copper, and the Saradominist priests wore tin pins. They would then stand together, side by side, in village council meetings, a promise that neither one stood stronger than the other.}} Counsel was given by bronze advisors who were meant to speak for order and balance in equal measure, but the Saradominist faction held the greater influence, and council policy increasingly favoured it until the Guthixian faith dwindled and the church stood alone.{{CiteJournal|journal=Bronze Platebody|quote=The bronze advisors, as they were known, would offer advice from both a Saraodminist and a Guthixian viewpoint—order and balance side by side. Such was the intention, but the scales were already tipped. Policies began to slip more and more in favour of the Saradominist approach until the Guthixian faith slowly dwindled as the Saradominist view took centre stage.}}
 
Loyalty to the priesthood subsequently determined rank in the region, with noble titles going to the families that served the church most faithfully and the most obedient among them raised highest.{{CiteJournal|journal=Paladin's Platebody|quote=a title given to those families that were most loyal to the priesthood, and the most obedient were raised the highest}} The priests placed one family of minor officials in charge of the region, raising them to become the Dukes of Brynmoor.{{CiteJournal|journal=Duke's Diary|quote=The priests are so wise. I mean they must be to put my family in charge of this place. We were once simple officials, but now look at us, the Dukes of Brynmoor.}} These same families supplied the church with its fighting order, the [[Dragonwilds:Paladin]]s, drawn from the second, third, and fourth children of the nobility.{{CiteJournal|journal=Paladin's Platebody|quote=The knights of Saradomin had many names over the years. White Knights. Temple Knights. In Ashenfall they were called Paladins. Brave, and faithful, members of noble families that took up the sword.}} The Paladins imposed the priesthood's discipline on Bramblemead and rebuilt it to the church's specifications.{{CiteJournal|journal=Paladin Platelegs|quote=Paladins were a righteous force, noble and true to the priest’s teachings. They brought order from chaos, and discipline to sloth. Remaking Bramblemead according to the church’s designs.}} North-west of the village the [[Dragonwilds:Runecrafting Guild]] pursued the secrets of the runes Guthix had discovered on the continent, and to the east an [[Dragonwilds:Adventurer's Guild]] gathered champions to hunt the deadliest creatures of Ashenfall.{{CiteJournal|journal=Bramblemead Valley|quote=To the northwest stands a symbol of mankind’s thirst for knowledge, a great guild dedicated to uncovering the secrets of the runes that had been first discovered on Ashenfall by Guthix himself.}}{{CiteJournal|journal=Bramblemead Valley|quote=A guild was created, to the east of Brynmoor, where heroes and champions would gather together to seek out the deadliest monsters and slay them where they stood.}} On priestly advice, the region's ruler completed the shift by expelling the remaining Guthixian followers.{{CiteJournal|journal=Duke's Diary|quote=I was wavering over how to handle the old Guthixian followers, you know, those weird people in the leaf covered rags, and the priests gave me the most helpful advice. Just send them away.}}
 
The [[Dragonwilds:Zamorak|Zamorakian]] cult known as the [[Dragonwilds:Children of Shadows]] originated in the region under this regime and drew in three apprentices from the [[Dragonwilds:Runecrafting Guild]] who had been passed over for promotion.{{CiteJournal|journal=Dark Mage Robes|quote=The cult fed on distrust, paranoia and greed, some very human traits. Among this number were three apprentices of the wizard’s guild, who were frustrated that they were not given the promotions they felt they deserved.}} The cult also placed an agent in the Duke's court as a household servant, tasked with engineering the establishment's downfall from within.{{CiteJournal|journal=Servant's Secret Diary|quote=Priests, nobles, and gurning knights, none of them know that I am a Child of Darkness, a servant of shadows within the Duke’s court.}} In pursuit of power the three apprentices entered ancient dragonkin vaults, where they recovered a fragmentary forbidden text and followed its instructions.{{CiteJournal|journal=Dark Mage Robes|quote=Here, they discovered the remnants of a forbidden text, a relic of immense power. Driven by their arrogance, they chose to follow its instructions, unaware of the horrors they were about to unleash.}} The text transformed them into creatures that drained the lives of those they encountered on returning to the village.{{CiteJournal|journal=Dark Mage Robe Legs|quote=Those who found themselves in their path had their lives ripped out of them until nought but an empty husk remained.}} The assembled Wild Knights were able to kill them only once sunlight rendered the creatures vulnerable.{{CiteJournal|journal=Dark Mage Robe Legs|quote=It took all the visiting Wild Knights to take them down. Arrow after arrow, spell after spell, the task seemed almost insurmountable until the light of the sun made the creatures vulnerable.}}
 
=== The fall of Bramblemead ===
Blacksmiths travelling with the Saradominist priests brought iron-working to Ashenfall, and the tools and weapons it produced allowed villagers to enter the surrounding woods with far less risk.{{CiteJournal|journal=Iron Helmet|quote=During the third age, the blacksmiths who travelled with the Saradominist priests brought the technique of iron to the people of Ashenfall. Previously relying on leather, bone and more easily extracted metals, the introduction of iron brought great change to the village's way of life.}}{{CiteJournal|journal=Iron Helmet|quote=They crafted more robust tools, mightier weapons and armour that practically erased the natural fear of heading into the woods.}} Bramblemead grew dependent on the metal and exhausted the region's deposits, disregarding the Wild Knights' objections to the rate of extraction.{{CiteJournal|journal=Iron Platebody|quote=The desire for iron was so strong in the village of Bramblemead that they exhausted all the iron deposits in Brynmoor. The Wild Knights cautioned them to look for more sustainable methods. Still, the villagers had become too accustomed to the luxury of iron.}} The resulting scarcity caused infighting and minor civil skirmishes, and white knights from the [[Dragonwilds:Keep of Blue Flames]] were brought in to restore order.{{CiteJournal|journal=Iron Logging Axe|quote=The population craved the metal so desperately that they mined the region almost dry. This let to infighting, small civil skirmishes and the white knights of the Blue Flame Keep, needed to be brought in to keep the peace.}} The exhausted deposits drove militias to prospect in Ghornfell, ending several years of peace during which villagers had sold hunting trinkets to the [[Dragonwilds:Garou|garou]] at well above their value.{{CiteJournal|journal=Ring of Pursuit|quote=The garou were particularly fond of these rings, and during the few years of peace between the humans of Bramblemead and the garou of Ghornfell, villagers could barter these trinkets for far more than they were worth to other villagers.}} The garou regarded the incursions as a breach of their treaties, and grievances accumulated on both sides.{{CiteJournal|journal=Iron Platebody|quote=Their noise and bluster drew the ire of roving Garou, who saw the invasion of their forests as a violation of their treaties.}} The Dukes sought to expand their rule into Ghornfell and looked to the priests for a solution to what they called the region's garou problem.{{CiteJournal|journal=Duke's Diary|quote=They’re coming over to talk with me later, something to do with our little Garou problem. I’m sure they will have most delightful solution to the situation. I would very much like to expand our little kingdom into Ghornfel.}} The Wild Knight [[Dragonwilds:Kessel]] killed a young garou prince during a skirmish with garou hunters, after which the [[Dragonwilds:Human-Garou War]] began.{{CiteJournal|journal=Bronze Greatsword|quote=The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}} Brynmoor's blacksmiths armed the war effort with iron swords, consuming what supplies the village had left.{{CiteJournal|journal=Iron Sword|quote=The blacksmiths of Brynmoor churned out countless legions of iron swords, eradicating the village's iron supplies.}}
 
After the war ended, assassins calling themselves the Glass Knives, in reference to the earlier murderer, killed a number of Wild Knights.{{CiteJournal|journal=Studded Leather Chaps|quote=The poison on the tips of these blades ended the life of more than a few Wild Knights. The assassins called themselves the “Glass Knives” in memory of the serial killer that took the lives of so many Amalgamated.}} Corruption pervaded the village's final years, with nobles taking disproportionate shares of the region's wealth and the priesthood permitting this in exchange for payment.{{CiteJournal|journal=Ranger Hat|quote=During the final years of Bramblemead corruption had run rampant. Nobles took more than their share and the priests who watched over them turned a blind eye in exchange for their own share of glittering coin.}} In response, a highwaywoman known as the [[Dragonwilds:Nightingale]] robbed caravans and tax collectors bound for the castle and distributed the proceeds among the villagers, who protected her identity.{{CiteJournal|journal=Ranger Tunic|quote=But this was a tricky task indeed, because the wealth the Nightingale harvested, was given back to the people of Bramblemead, rather than lining her own coffers, making her a local hero.}} The nobility, wanting her erased from public memory rather than merely captured, hired the assassin [[Dragonwilds:Moragrin]] to track her down and kill her.{{CiteJournal|journal=Ranger Tunic|quote=Not just her capture, they needed her obliterated – gone from the memories of the population forever.}} Growing unrest forced many of the amalgamated to leave for [[Dragonwilds:Fellhollow]], where they encountered less hostility.{{CiteJournal|journal=Steel Warhammer|quote=Lionel worried that he would be as hated as the Amalgamated in Brynmoor had been, but Fellhollow proved a kinder place.}}
 
The region fell at the close of the age to the [[Dragonwilds:Dragon Rebellion]], in which General Velgar served the dragon queen [[Dragonwilds:Kuldra]].{{CiteJournal|journal=General Velgar|quote=General Velgar was one of Kuldra’s most trusted allies in the dragon rebellion.}} He orchestrated the destruction of the Keep of Blue Flames, Bramblemead Village, and the Saradominist presence on Ashenfall. His forces killed villagers, priests, and soldiers indiscriminately, wiping out the region's human population.{{CiteJournal|journal=Velgar's Head|quote=General Velgar was one of Queen Kuldra’s most feared disciples. Infused with the power of the earth itself, his poison corrupted entire regions and slaughtered countless foes. The fall of Blue Flame Keep, Bramblemead village, and the Saradominist presence on Ashenfall, was orchestrated by Velgar’s hand. His army incinerated villagers, priests and soldiers alike.}}


==Geography==
==Geography==
Brynmoor is comprised of the subregions, Temple Woods, Bramblemead Valley, and the Whispering Swamp.
Brynmoor is comprised of three subregions: Temple Woods, Bramblemead Valley, and the Whispering Swamp.


===[[Dragonwilds:Temple Woods]]===
===[[Dragonwilds:Temple Woods]]===
The Temple Woods is located on the cliffs overlooking the rest of Brynmoor, dominated by the Temple of Saradomin. The temple itself remains remarkably preserved due to a faint aura of priestly magic that repels the more monstrous creatures of the wilds. It serves as a vital sanctuary in the region. To the north-west of the temple stands an old, haunted windmill. Its timbers creak ominously, and at night, sinister creatures are known to patrol its grounds.{{CiteJournal|journal=Temple Woods|quote=The temple of Saradomin oversees all of Brynmoor, the stained glass windows once glistened in the sunlight as a beacon to the villagers of Bramblemead, below. In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff. Here, the expedition could gaze out over the water, looking back toward the homes they had left, and gazing down towards Bramblemead, the home they would create. Overtime the expedition mixed with the villagers, leaving their tents and their huts, and finding homes in the village. As the camps were brought down, stones were placed as the foundation of the temple, as the word of Saradomin spread throughout the streets. Now, millennia later, the temple stands proud, but silent. The walls and windows remain steadfast against the onslaught of time. A faint trace of priestly magic keeps the more monstrous elements from creeping inside. It is a sanctuary against the wild frontiers of Ashenfall, and therefore the home base of the current expedition team. It is said that the windmill, northwest of the temple, is haunted. The timber creeks ominously even though the sails no longer turn. At night, sinister creatures patrol its exterior, waiting for any opportunity to strike.}}
The Temple Woods is located on the cliffs overlooking the rest of Brynmoor, dominated by the Temple of Saradomin. The temple itself remains preserved due to a faint aura of priestly magic that repels the more monstrous creatures of the wilds. It serves as a sanctuary in the region. To the north-west of the temple stands an old, haunted windmill.{{CiteJournal|journal=Temple Woods|quote=The temple of Saradomin oversees all of Brynmoor, the stained glass windows once glistened in the sunlight as a beacon to the villagers of Bramblemead, below. In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff. Here, the expedition could gaze out over the water, looking back toward the homes they had left, and gazing down towards Bramblemead, the home they would create. Overtime the expedition mixed with the villagers, leaving their tents and their huts, and finding homes in the village. As the camps were brought down, stones were placed as the foundation of the temple, as the word of Saradomin spread throughout the streets. Now, millennia later, the temple stands proud, but silent. The walls and windows remain steadfast against the onslaught of time. A faint trace of priestly magic keeps the more monstrous elements from creeping inside. It is a sanctuary against the wild frontiers of Ashenfall, and therefore the home base of the current expedition team. It is said that the windmill, northwest of the temple, is haunted. The timber creeks ominously even though the sails no longer turn. At night, sinister creatures patrol its exterior, waiting for any opportunity to strike.}}


===[[Dragonwilds:Bramblemead Valley]]===
===[[Dragonwilds:Bramblemead Valley]]===
Bramblemead Valley was once the heart of human activity in the region. It contains the ruins of the [[Dragonwilds:Bramblemead Village]], its once-fertile farmlands now soaked in blood. Several key structures still stand, including the [[Dragonwilds:Keep of Blue Flames]], a fortress built in the iconic architectural style of the Saradominist faithful. The valley was also home to a great [[Dragonwilds:Runecrafting Guild]], dedicated to studying the runes first discovered on Ashenfall by [[Dragonwilds:Guthix]], and an [[Dragonwilds:Adventurer's Guild]], located to the east, where champions trained to fight the continent's deadliest monsters.{{CiteJournal|journal=Bramblemead Valley|quote=Bramblemead valley is home to the village of its namesake, a once tranquil location bustling with life. It was founded in the first age by the god Guthix and his followers, and converted to the worship of Saradomin sometime in the third age. The Keep of Blue Flames, was built in the popular style of the Saradominist faithful. The ordered shape a symbol of the god of order's will. Powdered metals were cast into the braziers, so that the flames would burn in the hue favoured by Saradomin. Here the lord of the region would watch over the village and surrounding areas, under the careful guidance of the high priest of the church. To the northwest stands a symbol of mankind's thirst for knowledge, a great guild dedicated to uncovering the secrets of the runes that had been first discovered on Ashenfall by Guthix himself. Here, powerful wizards learned spells and enchantments, pushing the boundaries of mankind's knowledge. Ashenfall is rife with danger and the need for heroes has always been strong. A guild was created, to the east of Brynmoor, where heroes and champions would gather together to seek out the deadliest monsters and slay them where they stood. Once this valley was the hub of human activity, but now it sits silent, and overrun with monsters. Goblins spread across the region claiming it in the name of their new god. Rats swarm through the ruins with sharp and deadly fangs. Soil that was once fertile farmland, is now soaked to the roots in blood.}}
Bramblemead Valley was once the heart of human activity in the region. It contains the ruins of [[Dragonwilds:Bramblemead Village|Bramblemead]]. Several key structures still stand, including the [[Dragonwilds:Keep of Blue Flames]]. The valley was also home to a great [[Dragonwilds:Runecrafting Guild]], and an [[Dragonwilds:Adventurer's Guild]], located to the east.{{CiteJournal|journal=Bramblemead Valley|quote=Bramblemead valley is home to the village of its namesake, a once tranquil location bustling with life. It was founded in the first age by the god Guthix and his followers, and converted to the worship of Saradomin sometime in the third age. The Keep of Blue Flames, was built in the popular style of the Saradominist faithful. The ordered shape a symbol of the god of order's will. Powdered metals were cast into the braziers, so that the flames would burn in the hue favoured by Saradomin. Here the lord of the region would watch over the village and surrounding areas, under the careful guidance of the high priest of the church. To the northwest stands a symbol of mankind's thirst for knowledge, a great guild dedicated to uncovering the secrets of the runes that had been first discovered on Ashenfall by Guthix himself. Here, powerful wizards learned spells and enchantments, pushing the boundaries of mankind's knowledge. Ashenfall is rife with danger and the need for heroes has always been strong. A guild was created, to the east of Brynmoor, where heroes and champions would gather together to seek out the deadliest monsters and slay them where they stood. Once this valley was the hub of human activity, but now it sits silent, and overrun with monsters. Goblins spread across the region claiming it in the name of their new god. Rats swarm through the ruins with sharp and deadly fangs. Soil that was once fertile farmland, is now soaked to the roots in blood.}}


===[[Dragonwilds:Whispering Swamp]]===
===[[Dragonwilds:Whispering Swamp]]===
The Whispering Swamp forms the northern border of Brynmoor and separates it from Ghornfell. The swamp is littered with the sunken remnants of the war between humans and garou. Despite its dark history and the dangers that lurk within, the swamp is rich with resources for crafting, including rare herbs and ore deposits found within its caves. The area is patrolled by [[Dragonwilds:goblin (race)|goblin]]s and watched closely by the garou from the north. At night, an ancient and terrifying horror is said to walk the swamps, bringing death to any it encounters.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in and neither side enjoyed the idea of drowning on the battlefield. Now, the swamp retains the memories of that conflict, swallowing down the remnants of that battle into its murky depths. Yet, among all the ruin and the decay, the swamp is rife with ingredients for crafting. Herbs grow between the weeds and the caves that run along the swamp's edges are filled with ore. Still, one must be ever careful. Goblins roam these regions, hunters keeping an eye out for northern invaders. The garou watch from Ghornfell, ready for any foolish trespasser that might enter their domain. And in the darkness of night, an ancient horror walks the region, offering only death's embrace to any it finds.}}
The Whispering Swamp forms the northern border of Brynmoor and separates it from Ghornfell. The swamp is littered with the sunken remnants of the [[Dragonwilds:Human-Garou War]], which neither side could fight effectively in the muddy water. The swamp is rich with resources for crafting, including rare herbs and ore deposits found within its caves. The area is patrolled by [[Dragonwilds:goblin (race)|goblin]]s and watched closely by the garou from the north. An ancient horror roams the swamp at night.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in and neither side enjoyed the idea of drowning on the battlefield. Now, the swamp retains the memories of that conflict, swallowing down the remnants of that battle into its murky depths. Yet, among all the ruin and the decay, the swamp is rife with ingredients for crafting. Herbs grow between the weeds and the caves that run along the swamp's edges are filled with ore. Still, one must be ever careful. Goblins roam these regions, hunters keeping an eye out for northern invaders. The garou watch from Ghornfell, ready for any foolish trespasser that might enter their domain. And in the darkness of night, an ancient horror walks the region, offering only death's embrace to any it finds.}}


== NPCs ==
== NPCs ==
Line 35: Line 57:
=== Nodes ===
=== Nodes ===


* [[Dragonwilds:Stone Boulder]]
* [[Dragonwilds:Stone boulder]]
* [[Dragonwilds:Clay Node]]
* [[Dragonwilds:Clay node]]


=== Trees ===
=== Trees ===
* [[Dragonwilds:Ash Tree]]
* [[Dragonwilds:Ash tree]]
* [[Dragonwilds:Oak Tree]]
* [[Dragonwilds:Oak tree]]


=== Plants ===
=== Plants ===


* [[Dragonwilds:Redberry Bush]]
* [[Dragonwilds:Redberry bush]]
* [[Dragonwilds:Marrentil (plant)]]
* [[Dragonwilds:Marrentil (plant)]]
* [[Dragonwilds:Harralander (plant)]]
* [[Dragonwilds:Harralander (plant)]]
Line 50: Line 72:
* [[Dragonwilds:Potato (plant)]]
* [[Dragonwilds:Potato (plant)]]
* [[Dragonwilds:Flax (plant)]]
* [[Dragonwilds:Flax (plant)]]
* [[Dragonwilds:Bittercap Mushroom (plant)]]
* [[Dragonwilds:Bittercap mushroom (plant)]]


=== Fish ===
=== Fish ===


* [[Dragonwilds:Raw Shrimp]]
* [[Dragonwilds:Raw shrimp]]
* [[Dragonwilds:Raw Sardine]]
* [[Dragonwilds:Raw sardine]]
* [[Dragonwilds:Raw Trout]]
* [[Dragonwilds:Raw trout]]


=== Other ===
=== Other ===


* [[Dragonwilds:Swamp Tar]]
* [[Dragonwilds:Swamp tar]]


== Creatures ==
== Creatures ==


=== Aggressive ===
=== Aggressive ===
*
*
* [[Dragonwilds:Giant Rat]]
* [[Dragonwilds:Giant rat]]
** [[Dragonwilds:Rat King]]
** [[Dragonwilds:Rat king]]
* [[Dragonwilds:Goblin (race)|Goblin]]
* [[Dragonwilds:Goblin (race)|Goblin]]
** [[Dragonwilds:Goblin Bruiser]]
** [[Dragonwilds:Goblin bruiser]]
** [[Dragonwilds:Goblin Warrior]]
** [[Dragonwilds:Goblin warrior]]
** [[Dragonwilds:Goblin Archer]]
** [[Dragonwilds:Goblin archer]]
** [[Dragonwilds:Goblin Runt]]
** [[Dragonwilds:Goblin runt]]
* [[Dragonwilds:Garou Druid]]
* [[Dragonwilds:Garou druid]]
* [[Dragonwilds:Kebbit]]
* [[Dragonwilds:Kebbit]]
* [[Dragonwilds:Putrid Rat]]
* [[Dragonwilds:Putrid rat]]
** [[Dragonwilds:Plague King]]
** [[Dragonwilds:Plague king]]
* [[Dragonwilds:Abyssal Demon]]
* [[Dragonwilds:Abyssal demon]]


=== Non-Aggressive ===
=== Non-Aggressive ===
Line 98: Line 121:
* [[Dragonwilds:Goblin Diplomacy]]
* [[Dragonwilds:Goblin Diplomacy]]
* [[Dragonwilds:Highlighting the Problem]]
* [[Dragonwilds:Highlighting the Problem]]
== Residents ==
These characters are described as having lived in the region and are [[Dragonwilds:In-Text characters]] that appear only in [[Dragonwilds:Journal|Journals]].
* [[Dragonwilds:Potterington|Abigail Potterington]]
* [[Dragonwilds:Aurin]]
* [[Dragonwilds:Count Valingard]]
* [[Dragonwilds:Cynthia Valtis]]
* [[Dragonwilds:Derien]]
* [[Dragonwilds:Frode]]
* [[Dragonwilds:Gastritix]]
* [[Dragonwilds:Glass Knife]]
* [[Dragonwilds:Gothren Actillian]]
* [[Dragonwilds:Habberdash]]
* [[Dragonwilds:Hokistix]]
* [[Dragonwilds:Kessel]]
* [[Dragonwilds:Leander]]
* [[Dragonwilds:Lina Hesperian]]
* [[Dragonwilds:Lochlan]]
* [[Dragonwilds:Mia Larsdottir]]
* [[Dragonwilds:Mittens]]
* [[Dragonwilds:Moragrin]]
* [[Dragonwilds:Nightingale]]
* [[Dragonwilds:Noggin]]
* [[Dragonwilds:Potterington|Old Mother Potterington]]
* [[Dragonwilds:Shana]]
* [[Dragonwilds:Shatterfang]]
* [[Dragonwilds:Sir Lear]]
* [[Dragonwilds:The Cairn]]
* [[Dragonwilds:Ulv]]
* [[Dragonwilds:Vemmeck]]
* [[Dragonwilds:Victoria Thistlethwaite]]
== Trivia ==
* During the First Age, time in the valley was measured in units called krill hours, defined as the interval taken by the dominant krill shoal to travel from one end of Bramblemead Valley, around Temple Woods, and back to the other end.{{CiteJournal|journal=Dried Giant Krill|quote=The dominant shoal would take precisely one hour to pass from one side of Bramblemead Valley, round Temple Woods, to the other side of Bramblemead.}}
* All record of an incident known as the Day of Purple Feathers was expunged from the Runecrafting Guild archives, after which imitating a chicken was enough to alarm wizards and knights alike.{{CiteJournal|journal=Wizard Robe Legs|quote=All documents have been expunged of the events that came to be known as the Day of Purple Feathers. No wizard or knight will speak of what occurred. However, villagers soon learned that squawking like a chicken would send both knight and wizard into unexplained panic.}}
* Domestic cats became a rare sight in Bramblemead as crossbow production grew, owing to a local superstition that it was unlucky to keep a cat and a crossbow under the same roof.{{CiteJournal|journal=Iron Crossbow Limbs|quote=Whilst harmless at first, when the need for crossbows grew due to the conflict with the garou, cats found themselves with fewer and fewer homes willing to house them. Over the years this led to domestic cats being a rare sight in Bramblemead.}}
* An embroiderer named Suizzy produced a tapestry in the region's early years depicting a dragon emerging from the underworld with a withering curse, predating both the [[Dragonwilds:Withering]] and [[Dragonwilds:Imaru]]'s return.{{CiteJournal|journal=Community Cape|quote=Suizzy was best known for their embroidery of owls, adding them as secret filigree to all of their pieces. Yet, on one fateful night of clandestine sewing, they were overcome by a vision so terrible, that they had to depict it in fabric. A dragon, rising from the flames of the underworld and dragging with it a terrible withering curse that would claim all life in the region.}}


==References==
==References==

Revision as of 11:06, 9 August 2026

Brynmoor is a Power Level 1 to 2 region in Dragonwilds:Ashenfall, ruled over by General Dragonwilds:Velgar, a green dragon. It is the first area in the game that players interact with. Brynmoor is located south of Dragonwilds:Ghornfell.

File:Brynmoor.png
The region of Brynmoor

History

Template:Main Brynmoor served as a sanctuary for the first settlers when they were brought to the continent by the god of balance, Dragonwilds:Guthix. The first settlers he brought with him were his followers, who were mostly human. This region had housed the Dragonwilds:Runecrafting Guild, the Dragonwilds:Adventurer's Guild, the village of Bramblemead, and the Dragonwilds:Keep of Blue Flames. It originally had iron deposits, but these were completely depleted due to the high demand for iron.

Guthixian settlement and the Schism

Guthix and his followers founded Bramblemead in the Dragonwilds:First Age.Template:CiteJournal As the continent's anima worked on the settlers, some became Dragonwilds:Amalgamated, and the village began killing them, justifying it by denying that the afflicted were still human.Template:CiteJournal The killing of the first of them, Dragonwilds:Mia Larsdottir, went unpunished, and vigilante mobs made the Amalgamated a routine target thereafter.Template:CiteJournalTemplate:CiteJournal The town blacksmith Dragonwilds:Glass Knife murdered more than a dozen of them with the agreement of many villagers, and her marriage to one of the village elders reduced her sentence to community service, setting a precedent for how crimes against the Amalgamated were treated.Template:CiteJournalTemplate:CiteJournal

The Dragonwilds:Wild Knights responded by entering the village after dark to rescue the persecuted.Template:CiteJournal During these rescues they summoned crow, raven, and magpie spirits to distract the villagers, and their presence near the village became known as "dark tidings".Template:CiteJournal Guthix left the continent in response to the killings, taking with him those followers untouched by the prejudice and charging the Wild Knights to protect the settlers and the wilderness from one another.Template:CiteJournal Their captain took in the children the killings had orphaned.Template:CiteJournal

The prejudice outlasted his departure. Amalgamated who joined the town guard continued to face it there, with villagers turning away rather than report crimes to them, and few remained in the service for long.Template:CiteJournal

Saradominist rule

During the Dragonwilds:Third Age, while the God Wars consumed the wider world, Saradominist settlers reached the continent and established a camp on the clifftop above the valley. As the camp merged with the village below, the villagers, who considered themselves abandoned by their own god, proved receptive to its missionaries, and Bramblemead adopted Saradominist worship.Template:CiteJournalTemplate:CiteJournal The two faiths initially held equal standing on the village council, marked by copper pins for the druids and tin pins for the priests.Template:CiteJournal Counsel was given by bronze advisors who were meant to speak for order and balance in equal measure, but the Saradominist faction held the greater influence, and council policy increasingly favoured it until the Guthixian faith dwindled and the church stood alone.Template:CiteJournal

Loyalty to the priesthood subsequently determined rank in the region, with noble titles going to the families that served the church most faithfully and the most obedient among them raised highest.Template:CiteJournal The priests placed one family of minor officials in charge of the region, raising them to become the Dukes of Brynmoor.Template:CiteJournal These same families supplied the church with its fighting order, the Dragonwilds:Paladins, drawn from the second, third, and fourth children of the nobility.Template:CiteJournal The Paladins imposed the priesthood's discipline on Bramblemead and rebuilt it to the church's specifications.Template:CiteJournal North-west of the village the Dragonwilds:Runecrafting Guild pursued the secrets of the runes Guthix had discovered on the continent, and to the east an Dragonwilds:Adventurer's Guild gathered champions to hunt the deadliest creatures of Ashenfall.Template:CiteJournalTemplate:CiteJournal On priestly advice, the region's ruler completed the shift by expelling the remaining Guthixian followers.Template:CiteJournal

The Zamorakian cult known as the Dragonwilds:Children of Shadows originated in the region under this regime and drew in three apprentices from the Dragonwilds:Runecrafting Guild who had been passed over for promotion.Template:CiteJournal The cult also placed an agent in the Duke's court as a household servant, tasked with engineering the establishment's downfall from within.Template:CiteJournal In pursuit of power the three apprentices entered ancient dragonkin vaults, where they recovered a fragmentary forbidden text and followed its instructions.Template:CiteJournal The text transformed them into creatures that drained the lives of those they encountered on returning to the village.Template:CiteJournal The assembled Wild Knights were able to kill them only once sunlight rendered the creatures vulnerable.Template:CiteJournal

The fall of Bramblemead

Blacksmiths travelling with the Saradominist priests brought iron-working to Ashenfall, and the tools and weapons it produced allowed villagers to enter the surrounding woods with far less risk.Template:CiteJournalTemplate:CiteJournal Bramblemead grew dependent on the metal and exhausted the region's deposits, disregarding the Wild Knights' objections to the rate of extraction.Template:CiteJournal The resulting scarcity caused infighting and minor civil skirmishes, and white knights from the Dragonwilds:Keep of Blue Flames were brought in to restore order.Template:CiteJournal The exhausted deposits drove militias to prospect in Ghornfell, ending several years of peace during which villagers had sold hunting trinkets to the garou at well above their value.Template:CiteJournal The garou regarded the incursions as a breach of their treaties, and grievances accumulated on both sides.Template:CiteJournal The Dukes sought to expand their rule into Ghornfell and looked to the priests for a solution to what they called the region's garou problem.Template:CiteJournal The Wild Knight Dragonwilds:Kessel killed a young garou prince during a skirmish with garou hunters, after which the Dragonwilds:Human-Garou War began.Template:CiteJournal Brynmoor's blacksmiths armed the war effort with iron swords, consuming what supplies the village had left.Template:CiteJournal

After the war ended, assassins calling themselves the Glass Knives, in reference to the earlier murderer, killed a number of Wild Knights.Template:CiteJournal Corruption pervaded the village's final years, with nobles taking disproportionate shares of the region's wealth and the priesthood permitting this in exchange for payment.Template:CiteJournal In response, a highwaywoman known as the Dragonwilds:Nightingale robbed caravans and tax collectors bound for the castle and distributed the proceeds among the villagers, who protected her identity.Template:CiteJournal The nobility, wanting her erased from public memory rather than merely captured, hired the assassin Dragonwilds:Moragrin to track her down and kill her.Template:CiteJournal Growing unrest forced many of the amalgamated to leave for Dragonwilds:Fellhollow, where they encountered less hostility.Template:CiteJournal

The region fell at the close of the age to the Dragonwilds:Dragon Rebellion, in which General Velgar served the dragon queen Dragonwilds:Kuldra.Template:CiteJournal He orchestrated the destruction of the Keep of Blue Flames, Bramblemead Village, and the Saradominist presence on Ashenfall. His forces killed villagers, priests, and soldiers indiscriminately, wiping out the region's human population.Template:CiteJournal

Geography

Brynmoor is comprised of three subregions: Temple Woods, Bramblemead Valley, and the Whispering Swamp.

Dragonwilds:Temple Woods

The Temple Woods is located on the cliffs overlooking the rest of Brynmoor, dominated by the Temple of Saradomin. The temple itself remains preserved due to a faint aura of priestly magic that repels the more monstrous creatures of the wilds. It serves as a sanctuary in the region. To the north-west of the temple stands an old, haunted windmill.Template:CiteJournal

Dragonwilds:Bramblemead Valley

Bramblemead Valley was once the heart of human activity in the region. It contains the ruins of Bramblemead. Several key structures still stand, including the Dragonwilds:Keep of Blue Flames. The valley was also home to a great Dragonwilds:Runecrafting Guild, and an Dragonwilds:Adventurer's Guild, located to the east.Template:CiteJournal

Dragonwilds:Whispering Swamp

The Whispering Swamp forms the northern border of Brynmoor and separates it from Ghornfell. The swamp is littered with the sunken remnants of the Dragonwilds:Human-Garou War, which neither side could fight effectively in the muddy water. The swamp is rich with resources for crafting, including rare herbs and ore deposits found within its caves. The area is patrolled by goblins and watched closely by the garou from the north. An ancient horror roams the swamp at night.Template:CiteJournal

NPCs

Resources

Nodes

Trees

Plants

Fish

Other

Creatures

Aggressive

Non-Aggressive

Quests

Residents

These characters are described as having lived in the region and are Dragonwilds:In-Text characters that appear only in Journals.

Trivia

  • During the First Age, time in the valley was measured in units called krill hours, defined as the interval taken by the dominant krill shoal to travel from one end of Bramblemead Valley, around Temple Woods, and back to the other end.Template:CiteJournal
  • All record of an incident known as the Day of Purple Feathers was expunged from the Runecrafting Guild archives, after which imitating a chicken was enough to alarm wizards and knights alike.Template:CiteJournal
  • Domestic cats became a rare sight in Bramblemead as crossbow production grew, owing to a local superstition that it was unlucky to keep a cat and a crossbow under the same roof.Template:CiteJournal
  • An embroiderer named Suizzy produced a tapestry in the region's early years depicting a dragon emerging from the underworld with a withering curse, predating both the Dragonwilds:Withering and Dragonwilds:Imaru's return.Template:CiteJournal

References

Template:Reflist

Template:Ashenfall