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Dragonwilds:Guthix: Difference between revisions

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==Followers==
==Followers==
Through out the history of Gielinor, Guthix has had a number of followers all across Gielinor. Within [[Dragonwilds:Ashenfall]], most of his followers were left behind after a number of them attempted to kill all of the [[Dragonwilds:Amalgamated]] humans, being abandoned by their god, some of the Guthixians were converted into [[Dragonwilds:Saradomin|Saradominism]], while a few remains loyal, in hope that they would be forgiven. Some that stayed behind would be appointed as [[Dragonwilds:Wild Knights]]. Within the mainland, other humans, dwarves, gnomes, fairies and other races would continue to worship the god.
Through out the history of Gielinor, Guthix has had a number of followers all across Gielinor. Within [[Dragonwilds:Ashenfall]], most of his followers were left behind after a number of them attempted to kill all of the [[Dragonwilds:Amalgamated]] humans, being abandoned by their god, some of the Guthixians were converted into [[Dragonwilds:Saradomin]]ism, while a few remains loyal, in hope that they would be forgiven. Some that stayed behind would be appointed as [[Dragonwilds:Wild Knights]]. Within the mainland, other humans, dwarves, gnomes, fairies and other races would continue to worship the god.


=== Wild Knights ===
=== Wild Knights ===
{{Main|Wild Knights}}
{{Main|Wild Knights}}
The Wild Knights were an order of Guthixian followers in [[Dragonwilds:Ashenfall]].{{CiteJournal|journal=Bloodstained Page|quote=My wound is a lethal one, so I leave this message as a last letter to my siblings in arms. I am proud to be one of the Wild Knights, chosen by Guthix to defend people from nature and nature from people. I am a guardian between two worlds, and it fills me with pride. But what I encountered just a few days prior was not from either world.}} They were tasked with maintaining the balance between civilisation and nature, protecting both the people from the continent's wilds and the wilds from the people. They were known as master scouts and hunters, reportedly surpassing even the Garou in skill. The Wild Knights considered any action that harmed the wilds to be an unforgivable crime and would hunt monsters and people alike who threatened the Guthixian balance.{{CiteJournal|journal=Wolf|quote=The wolves of Ashenfall are dangerous creatures. Their anima-infused muscles makes them faster. Their razor-sharp teeth would pierce the armour of the Brynmoor villagers. It would be the job of the Wild Knights to hunt them down and prevent them from attacking the human settlements.}} The order consisted of archers, warriors, and mages who, despite having a strong camaraderie, often worked alone. Most knights favoured studded leather armour over metal plate, as it offered greater mobility and stealth. Their helms were designed to focus their vision entirely on their target, leading to rumours that their archers never missed. Wild Knight archers were known to ritually maintain their leather armour daily.{{CiteJournal|journal=Wild Archer Cowl|quote=The Wild Knights were known for their ability to scout the wild areas of Ashenfall. They could walk where no one else dared to tread, and they were masters of the hunt — putting even the Garou to shame. Their archers wore sturdy leathers, using carefully laid folds to shield them against harm. They would break easily, but the archers made it part of their ritual to maintain them regularly. Each day, they would wake and tend to the leather, making their armour seem brand new with each morning. The helm is designed to focus the wearer’s vision, so that their target receives all their attention. Distractions are cut out of the picture. Everything exterior to their quarry is removed from view. The archer’s sight is trained on their victim and, so the rumours claimed, they never missed their mark.}}
The Wild Knights were an order of Guthixian followers in [[Dragonwilds:Ashenfall]].{{CiteJournal|journal=Bloodstained Page|quote=My wound is a lethal one, so I leave this message as a last letter to my siblings in arms. I am proud to be one of the Wild Knights, chosen by Guthix to defend people from nature and nature from people. I am a guardian between two worlds, and it fills me with pride. But what I encountered just a few days prior was not from either world.}} They were tasked with maintaining the balance between civilisation and nature, protecting both the people from the continent's wilds and the wilds from the people. They were known as master scouts and hunters, reportedly surpassing even the garou in skill. The Wild Knights considered any action that harmed the wilds to be an unforgivable crime and would hunt monsters and people alike who threatened the Guthixian balance.{{CiteJournal|journal=Wolf|quote=The wolves of Ashenfall are dangerous creatures. Their anima-infused muscles makes them faster. Their razor-sharp teeth would pierce the armour of the Brynmoor villagers. It would be the job of the Wild Knights to hunt them down and prevent them from attacking the human settlements.}} The order consisted of archers, warriors, and mages who, despite having a strong camaraderie, often worked alone. Most knights favoured studded leather armour over metal plate, as it offered greater mobility and stealth. Their helms were designed to focus their vision entirely on their target, leading to rumours that their archers never missed. Wild Knight archers were known to ritually maintain their leather armour daily.{{CiteJournal|journal=Wild Archer Cowl|quote=The Wild Knights were known for their ability to scout the wild areas of Ashenfall. They could walk where no one else dared to tread, and they were masters of the hunt — putting even the Garou to shame. Their archers wore sturdy leathers, using carefully laid folds to shield them against harm. They would break easily, but the archers made it part of their ritual to maintain them regularly. Each day, they would wake and tend to the leather, making their armour seem brand new with each morning. The helm is designed to focus the wearer’s vision, so that their target receives all their attention. Distractions are cut out of the picture. Everything exterior to their quarry is removed from view. The archer’s sight is trained on their victim and, so the rumours claimed, they never missed their mark.}}


===Notable followers===
===Notable followers===

Revision as of 11:18, 11 August 2026

Template:External Template:Infobox NPC Guthix was the god of balance and one of the first beings to arrive on Dragonwilds:Gielinor. He was a Naragi, a race of intelligent humanoid people, and the only member of the race to survive the God War of his home. This event caused him to detest divine beings, believing that worlds could only survive without divine influence.

During the year 182 of the Dragonwilds:Fifth Age, Guthix was slain by a mahjarrat named Sliske, and appointed a new Guardian of Guthix, the World Guardian. His death marked the beginning of the Dragonwilds:Sixth Age in Gielinor and the return of most gods, which he banished at the end of the Gielinorian God Wars. In the 10th year of the Sixth Age, Dragonwilds:Zamorak decided to invade Gielinor with an demonic army, here a new Edict was created, one that no longer required someone to maintain, banishing the majority of the gods once more.

Deity Info

Template:Infobox Deity

Followers

Through out the history of Gielinor, Guthix has had a number of followers all across Gielinor. Within Dragonwilds:Ashenfall, most of his followers were left behind after a number of them attempted to kill all of the Dragonwilds:Amalgamated humans, being abandoned by their god, some of the Guthixians were converted into Dragonwilds:Saradominism, while a few remains loyal, in hope that they would be forgiven. Some that stayed behind would be appointed as Dragonwilds:Wild Knights. Within the mainland, other humans, dwarves, gnomes, fairies and other races would continue to worship the god.

Wild Knights

Template:Main The Wild Knights were an order of Guthixian followers in Dragonwilds:Ashenfall.Template:CiteJournal They were tasked with maintaining the balance between civilisation and nature, protecting both the people from the continent's wilds and the wilds from the people. They were known as master scouts and hunters, reportedly surpassing even the garou in skill. The Wild Knights considered any action that harmed the wilds to be an unforgivable crime and would hunt monsters and people alike who threatened the Guthixian balance.Template:CiteJournal The order consisted of archers, warriors, and mages who, despite having a strong camaraderie, often worked alone. Most knights favoured studded leather armour over metal plate, as it offered greater mobility and stealth. Their helms were designed to focus their vision entirely on their target, leading to rumours that their archers never missed. Wild Knight archers were known to ritually maintain their leather armour daily.Template:CiteJournal

Notable followers

Journal

Template:Journal entry

References

Template:ReflistTemplate:Gods