Dragonwilds:Boss: Difference between revisions
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Latest revision as of 11:01, 18 August 2026
A boss is a powerful, usually unique monster, that is fought to accomplish an objective. They are encountered in quests and certain regions. Some bosses are required to access new regions such as Dragonwilds:Velgar.
Lodestones can interfere with certain bosses spawning, such as the Dragonwilds:Garou King.
List of bosses
World bosses
World bosses are the primary story-line enemies.
| Boss | Power level | Health | Weakness | Location | Quest | Noteable drops | |
|---|---|---|---|---|---|---|---|
| Dragonwilds:Velgar | 4 | 6000 | None | Dragonwilds:Velgar's Rise | Dragonwilds:Dragon Slayer | Template:Plink | |
| Dragonwilds:Imaru | 5 | 14000 | None | Dragonwilds:Hope's Fall | Dragonwilds:Withering Heights | Template:Plink Template:Plink | |
| Dragonwilds:Black Knight Titan | 6 | 14000 | Crush | Dragonwilds:Black Knight's Fortress | Black Knight's Fortress | Template:Plink | |
| Dragonwilds:Fuzan | 7 | 16000 | None | Dragonwilds:Umbral Sands | Dragonwilds:Icthlarin's Little Helper | Template:Plink | |
Mini bosses
Mini bosses are semi-powerful monsters that are sometimes involved in quests.
Vault bosses
Vault bosses are powerful monsters encountered at the end of a Dragonwilds:vault. They are often reused but at different power levels and stats compared to their previous region counterparts.
