Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Parched: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 39: Line 39:
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
}}
}}
A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similar to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage, cannot convert to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]].
A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similar to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage instead of converting to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]].


== Spawning ==
== Spawning ==

Revision as of 11:09, 23 August 2026

Template:Update Template:Infobox entity A parched is a Minecraft:skeleton variant that spawns in Minecraft:deserts. Parched behave similar to skeletons, but have less Minecraft:health, do not burn in Minecraft:sunlight, fire their Minecraft:bows more slowly, take freeze damage instead of converting to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Weakness.

Spawning

Parched can spawn in Minecraft:deserts at night, replacing some Minecraft:skeletons.

Template:IN, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.

Template:IN, parched spawn on the surface in groups of 2-4 in place of Template:Frac (~33%) of all skeletons spawned in desert biomes.

Template:Mob spawn table

Camel husk jockeys

When a Minecraft:husk spawns naturally and spawns in a space that does not block the collision box required for a Minecraft:camel husk, it has a 10% chance to spawn as a Minecraft:camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.

Spider jockeys

Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in deserts have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a parched.

Drops

On death

Template:DropTable

Behavior

Parched mostly behave like normal Minecraft:skeletons except that they shoot extended Minecraft:arrows of Weakness instead of normal arrows, have their cooldown between each Minecraft:bow shot longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard, and they do not burn in sunlight. Parched are also immune to the Minecraft:Weakness effect, although this typically makes no effective difference since parched attack using projectiles, which are themselves not affected by Weakness.

In Template:BE, like normal skeletons, Minecraft:strays and Minecraft:bogged, parched also do not retaliate against attacks from Minecraft:breezes, despite them not spawning at the Minecraft:trial chambers. Breezes also don't retaliate against attacks from parched.

Template:IN, the eyes of parched are Minecraft:emissive when Minecraft:Vibrant Visuals is enabled.

Being an Minecraft:undead mob, they are:

Because they are under the "skeletons" Minecraft:entity type tagTemplate:Only, if a parched kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from Minecraft:13, cat, blocks, Minecraft:chirp, Minecraft:far, Minecraft:mall, Minecraft:mellohi, Minecraft:stal, Minecraft:strad, Minecraft:ward, Minecraft:11, and Minecraft:wait. They also run away from wild and tamed wolves similar to other skeleton variants.

Similar to Minecraft:bogged, parched take freezing Minecraft:damage and do not convert into Minecraft:strays.<ref>Template:Bug</ref> Unlike Minecraft:husks converting into zombies, parched do not turn into skeletons when submerged in Minecraft:water for too long.

Picking up items

Template:Main Some parched spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only weapons, Minecraft:shields, and armor. Template:IN, parched pick up items that they happen to walk near. Template:IN, they actively search for and walk towards dropped items.

If the picked up item is a Minecraft:weapon (other than a bow), the parched uses the item as a melee weapon. Parched do not pick up Minecraft:spears under any circumstances. Template:IN, parched prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a parched will swap its held bow for is a Minecraft:sword. When picking up weapons, parched prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.

If the picked up item is a shield, the parched equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.

If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the parched equips itself with the item. Parched prefer armor that give more armor points, and will replace their current armor with it. Parched pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.

If a parched has equipment and picks up something they prefer more, the parched drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.

A parched equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Gallery

Renders

Development renders

Screenshots

Mojang images

Textures

References

Template:Reflist

Navigation

Template:Navbox desert Template:Navbox entities

Minecraft:de:Vertrockneter Minecraft:es:Momificado Minecraft:fr:Desséché Minecraft:it:Ossecco Minecraft:ja:パーチド Minecraft:ko:파치트 Minecraft:lzh:枯髑 Minecraft:pl:Oschlak Minecraft:pt:Ressecado Minecraft:ru:Пустынник Minecraft:uk:Засушень Minecraft:zh:焦骸