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'''Brynmoor''' is a [[Dragonwilds:Power level|Power Level]] 1 to 2 region in [[Dragonwilds:Ashenfall]], ruled over by General [[Dragonwilds:Velgar]], a green [[Dragonwilds:Dragon (race)|dragon]]. It is the first area in the game that [[Dragonwilds:Player Character|players]] interact with. Brynmoor is located south of [[Dragonwilds:Ghornfell]].
'''Brynmoor''' is a [[Dragonwilds:power level]] 1 to 2 region in [[Dragonwilds:Ashenfall]], ruled over by General [[Dragonwilds:Velgar]], a green [[Dragonwilds:Dragon (race)|dragon]]. It is the first area in the game that [[Dragonwilds:Player Character|players]] interact with. Brynmoor is located south of [[Dragonwilds:Ghornfell]].
[[File:Brynmoor.png|thumb|width=471x471|The region of Brynmoor]]
[[File:Brynmoor.png|thumb|width=471x471|The region of Brynmoor]]


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=== Saradominist rule ===
=== Saradominist rule ===
During the [[Dragonwilds:Third Age]], while the [[Dragonwilds:rsw:God Wars|God Wars]] consumed the wider world, Saradominist settlers reached the continent and established a camp on the clifftop above the valley. As the camp merged with the village below, the villagers, who considered themselves abandoned by their own god, proved receptive to its missionaries, and Bramblemead adopted [[Dragonwilds:Saradominists|Saradominist]] worship.{{CiteJournal|journal=Temple Woods|quote=In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff.}}{{CiteJournal|journal=Dust-covered Diary|quote=They seem eager, abandoned as they are by their pagan patron, but they're still mired in their old ways, and it'll take time to drag them out.}} The two faiths initially held equal standing on the village council, marked by copper pins for the druids and tin pins for the priests.{{CiteJournal|journal=Bronze Helmet|quote=For a while, in the third age, druids wore pins of copper, and the Saradominist priests wore tin pins. They would then stand together, side by side, in village council meetings, a promise that neither one stood stronger than the other.}} Counsel was given by bronze advisors who were meant to speak for order and balance in equal measure, but the Saradominist faction held the greater influence, and council policy increasingly favoured it until the Guthixian faith dwindled and the church stood alone.{{CiteJournal|journal=Bronze Platebody|quote=The bronze advisors, as they were known, would offer advice from both a Saraodminist and a Guthixian viewpoint—order and balance side by side. Such was the intention, but the scales were already tipped. Policies began to slip more and more in favour of the Saradominist approach until the Guthixian faith slowly dwindled as the Saradominist view took centre stage.}}
During the [[Dragonwilds:Third Age]], while the [[Dragonwilds:rsw:God Wars|God Wars]] consumed the wider world, Saradominist settlers reached the continent and established a camp on the clifftop above the valley. As the camp merged with the village below, the villagers, who considered themselves abandoned by their own god, proved receptive to its missionaries, and Bramblemead adopted [[Dragonwilds:Saradominists|Saradominist]] worship.{{CiteJournal|journal=Temple Woods|quote=In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff.}}{{CiteJournal|journal=Dust-covered Diary|quote=They seem eager, abandoned as they are by their pagan patron, but they're still mired in their old ways, and it'll take time to drag them out.}} The two faiths initially held equal standing on the village council, marked by copper pins for the druids and tin pins for the priests.{{CiteJournal|journal=Bronze Helmet|quote=For a while, in the third age, druids wore pins of copper, and the Saradominist priests wore tin pins. They would then stand together, side by side, in village council meetings, a promise that neither one stood stronger than the other.}} Counsel was given by the Bronze Advisors who were meant to speak for order and balance in equal measure, but the Saradominist faction held the greater influence, and council policy increasingly favoured it until the Guthixian faith dwindled and the church stood alone.{{CiteJournal|journal=Bronze Platebody|quote=The bronze advisors, as they were known, would offer advice from both a Saraodminist and a Guthixian viewpoint—order and balance side by side. Such was the intention, but the scales were already tipped. Policies began to slip more and more in favour of the Saradominist approach until the Guthixian faith slowly dwindled as the Saradominist view took centre stage.}}


Loyalty to the priesthood subsequently determined rank in the region, with noble titles going to the families that served the church most faithfully and the most obedient among them raised highest.{{CiteJournal|journal=Paladin's Platebody|quote=a title given to those families that were most loyal to the priesthood, and the most obedient were raised the highest}} The priests placed one family of minor officials in charge of the region, raising them to become the Dukes of Brynmoor.{{CiteJournal|journal=Duke's Diary|quote=The priests are so wise. I mean they must be to put my family in charge of this place. We were once simple officials, but now look at us, the Dukes of Brynmoor.}} These same families supplied the church with its fighting order, the [[Dragonwilds:Paladin]]s, drawn from the second, third, and fourth children of the nobility.{{CiteJournal|journal=Paladin's Platebody|quote=The knights of Saradomin had many names over the years. White Knights. Temple Knights. In Ashenfall they were called Paladins. Brave, and faithful, members of noble families that took up the sword.}} The Paladins imposed the priesthood's discipline on Bramblemead and rebuilt it to the church's specifications.{{CiteJournal|journal=Paladin Platelegs|quote=Paladins were a righteous force, noble and true to the priest’s teachings. They brought order from chaos, and discipline to sloth. Remaking Bramblemead according to the church’s designs.}} North-west of the village the [[Dragonwilds:Runecrafting Guild]] pursued the secrets of the runes Guthix had discovered on the continent, and to the east an [[Dragonwilds:Adventurer's Guild]] gathered champions to hunt the deadliest creatures of Ashenfall.{{CiteJournal|journal=Bramblemead Valley|quote=To the northwest stands a symbol of mankind’s thirst for knowledge, a great guild dedicated to uncovering the secrets of the runes that had been first discovered on Ashenfall by Guthix himself.}}{{CiteJournal|journal=Bramblemead Valley|quote=A guild was created, to the east of Brynmoor, where heroes and champions would gather together to seek out the deadliest monsters and slay them where they stood.}} On priestly advice, the region's ruler completed the shift by expelling the remaining Guthixian followers.{{CiteJournal|journal=Duke's Diary|quote=I was wavering over how to handle the old Guthixian followers, you know, those weird people in the leaf covered rags, and the priests gave me the most helpful advice. Just send them away.}}
Loyalty to the priesthood subsequently determined rank in the region, with noble titles going to the families that served the church most faithfully and the most obedient among them raised highest.{{CiteJournal|journal=Paladin's Platebody|quote=a title given to those families that were most loyal to the priesthood, and the most obedient were raised the highest}} The priests placed one family of minor officials in charge of the region, raising them to become the Dukes of Brynmoor.{{CiteJournal|journal=Duke's Diary|quote=The priests are so wise. I mean they must be to put my family in charge of this place. We were once simple officials, but now look at us, the Dukes of Brynmoor.}} These same families supplied the church with its fighting order, the [[Dragonwilds:Paladin]]s, drawn from the second, third, and fourth children of the nobility.{{CiteJournal|journal=Paladin's Platebody|quote=The knights of Saradomin had many names over the years. White Knights. Temple Knights. In Ashenfall they were called Paladins. Brave, and faithful, members of noble families that took up the sword.}} The Paladins imposed the priesthood's discipline on Bramblemead and rebuilt it to the church's specifications.{{CiteJournal|journal=Paladin Platelegs|quote=Paladins were a righteous force, noble and true to the priest’s teachings. They brought order from chaos, and discipline to sloth. Remaking Bramblemead according to the church’s designs.}} North-west of the village the [[Dragonwilds:Runecrafting Guild]] pursued the secrets of the runes Guthix had discovered on the continent, and to the east an [[Dragonwilds:Adventurer's Guild]] gathered champions to hunt the deadliest creatures of Ashenfall.{{CiteJournal|journal=Bramblemead Valley|quote=To the northwest stands a symbol of mankind’s thirst for knowledge, a great guild dedicated to uncovering the secrets of the runes that had been first discovered on Ashenfall by Guthix himself.}}{{CiteJournal|journal=Bramblemead Valley|quote=A guild was created, to the east of Brynmoor, where heroes and champions would gather together to seek out the deadliest monsters and slay them where they stood.}} On priestly advice, the region's ruler completed the shift by expelling the remaining Guthixian followers.{{CiteJournal|journal=Duke's Diary|quote=I was wavering over how to handle the old Guthixian followers, you know, those weird people in the leaf covered rags, and the priests gave me the most helpful advice. Just send them away.}}


The [[Dragonwilds:Zamorak|Zamorakian]] cult known as the [[Dragonwilds:Children of Shadows]] originated in the region under this regime and drew in three apprentices from the [[Dragonwilds:Runecrafting Guild]] who had been passed over for promotion.{{CiteJournal|journal=Dark Mage Robes|quote=The cult fed on distrust, paranoia and greed, some very human traits. Among this number were three apprentices of the wizard’s guild, who were frustrated that they were not given the promotions they felt they deserved.}} The cult also placed an agent in the Duke's court as a household servant, tasked with engineering the establishment's downfall from within.{{CiteJournal|journal=Servant's Secret Diary|quote=Priests, nobles, and gurning knights, none of them know that I am a Child of Darkness, a servant of shadows within the Duke’s court.}} In pursuit of power the three apprentices entered ancient dragonkin vaults, where they recovered a fragmentary forbidden text and followed its instructions.{{CiteJournal|journal=Dark Mage Robes|quote=Here, they discovered the remnants of a forbidden text, a relic of immense power. Driven by their arrogance, they chose to follow its instructions, unaware of the horrors they were about to unleash.}} The text transformed them into creatures that drained the lives of those they encountered on returning to the village.{{CiteJournal|journal=Dark Mage Robe Legs|quote=Those who found themselves in their path had their lives ripped out of them until nought but an empty husk remained.}} The assembled Wild Knights were able to kill them only once sunlight rendered the creatures vulnerable.{{CiteJournal|journal=Dark Mage Robe Legs|quote=It took all the visiting Wild Knights to take them down. Arrow after arrow, spell after spell, the task seemed almost insurmountable until the light of the sun made the creatures vulnerable.}}
The [[Dragonwilds:Zamorak]]ian cult known as the [[Dragonwilds:Children of Shadows]] originated in the region under this regime and drew in three apprentices from the [[Dragonwilds:Runecrafting Guild]] who had been passed over for promotion.{{CiteJournal|journal=Dark Mage Robes|quote=The cult fed on distrust, paranoia and greed, some very human traits. Among this number were three apprentices of the wizard’s guild, who were frustrated that they were not given the promotions they felt they deserved.}} The cult also placed an agent in the Duke's court as a household servant, tasked with engineering the establishment's downfall from within.{{CiteJournal|journal=Servant's Secret Diary|quote=Priests, nobles, and gurning knights, none of them know that I am a Child of Darkness, a servant of shadows within the Duke’s court.}} In pursuit of power the three apprentices entered ancient dragonkin vaults, where they recovered a fragmentary forbidden text and followed its instructions.{{CiteJournal|journal=Dark Mage Robes|quote=Here, they discovered the remnants of a forbidden text, a relic of immense power. Driven by their arrogance, they chose to follow its instructions, unaware of the horrors they were about to unleash.}} The text transformed them into creatures that drained the lives of those they encountered on returning to the village.{{CiteJournal|journal=Dark Mage Robe Legs|quote=Those who found themselves in their path had their lives ripped out of them until nought but an empty husk remained.}} The assembled Wild Knights were able to kill them only once sunlight rendered the creatures vulnerable.{{CiteJournal|journal=Dark Mage Robe Legs|quote=It took all the visiting Wild Knights to take them down. Arrow after arrow, spell after spell, the task seemed almost insurmountable until the light of the sun made the creatures vulnerable.}}


=== The fall of Bramblemead ===
=== The fall of Bramblemead ===
Blacksmiths travelling with the Saradominist priests brought iron-working to Ashenfall, and the tools and weapons it produced allowed villagers to enter the surrounding woods with far less risk.{{CiteJournal|journal=Iron Helmet|quote=During the third age, the blacksmiths who travelled with the Saradominist priests brought the technique of iron to the people of Ashenfall. Previously relying on leather, bone and more easily extracted metals, the introduction of iron brought great change to the village's way of life.}}{{CiteJournal|journal=Iron Helmet|quote=They crafted more robust tools, mightier weapons and armour that practically erased the natural fear of heading into the woods.}} Bramblemead grew dependent on the metal and exhausted the region's deposits, disregarding the Wild Knights' objections to the rate of extraction.{{CiteJournal|journal=Iron Platebody|quote=The desire for iron was so strong in the village of Bramblemead that they exhausted all the iron deposits in Brynmoor. The Wild Knights cautioned them to look for more sustainable methods. Still, the villagers had become too accustomed to the luxury of iron.}} The resulting scarcity caused infighting and minor civil skirmishes, and white knights from the [[Dragonwilds:Keep of Blue Flames]] were brought in to restore order.{{CiteJournal|journal=Iron Logging Axe|quote=The population craved the metal so desperately that they mined the region almost dry. This let to infighting, small civil skirmishes and the white knights of the Blue Flame Keep, needed to be brought in to keep the peace.}} The exhausted deposits drove militias to prospect in Ghornfell, ending several years of peace during which villagers had sold hunting trinkets to the [[Dragonwilds:Garou|garou]] at well above their value.{{CiteJournal|journal=Ring of Pursuit|quote=The garou were particularly fond of these rings, and during the few years of peace between the humans of Bramblemead and the garou of Ghornfell, villagers could barter these trinkets for far more than they were worth to other villagers.}} The garou regarded the incursions as a breach of their treaties, and grievances accumulated on both sides.{{CiteJournal|journal=Iron Platebody|quote=Their noise and bluster drew the ire of roving Garou, who saw the invasion of their forests as a violation of their treaties.}} The Dukes sought to expand their rule into Ghornfell and looked to the priests for a solution to what they called the region's garou problem.{{CiteJournal|journal=Duke's Diary|quote=They’re coming over to talk with me later, something to do with our little Garou problem. I’m sure they will have most delightful solution to the situation. I would very much like to expand our little kingdom into Ghornfel.}} The Wild Knight [[Dragonwilds:Kessel]] killed a young garou prince during a skirmish with garou hunters, after which the [[Dragonwilds:Human-Garou War]] began.{{CiteJournal|journal=Bronze Greatsword|quote=The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}} Brynmoor's blacksmiths armed the war effort with iron swords, consuming what supplies the village had left.{{CiteJournal|journal=Iron Sword|quote=The blacksmiths of Brynmoor churned out countless legions of iron swords, eradicating the village's iron supplies.}}
Blacksmiths travelling with the Saradominist priests brought iron-working to Ashenfall, and the tools and weapons it produced allowed villagers to enter the surrounding woods with far less risk.{{CiteJournal|journal=Iron Helmet|quote=During the third age, the blacksmiths who travelled with the Saradominist priests brought the technique of iron to the people of Ashenfall. Previously relying on leather, bone and more easily extracted metals, the introduction of iron brought great change to the village's way of life.}}{{CiteJournal|journal=Iron Helmet|quote=They crafted more robust tools, mightier weapons and armour that practically erased the natural fear of heading into the woods.}} Bramblemead grew dependent on the metal and exhausted the region's deposits, disregarding the Wild Knights' objections to the rate of extraction.{{CiteJournal|journal=Iron Platebody|quote=The desire for iron was so strong in the village of Bramblemead that they exhausted all the iron deposits in Brynmoor. The Wild Knights cautioned them to look for more sustainable methods. Still, the villagers had become too accustomed to the luxury of iron.}} The resulting scarcity caused infighting and minor civil skirmishes, and White Knights from the [[Dragonwilds:Keep of Blue Flames]] were brought in to restore order.{{CiteJournal|journal=Iron Logging Axe|quote=The population craved the metal so desperately that they mined the region almost dry. This let to infighting, small civil skirmishes and the white knights of the Blue Flame Keep, needed to be brought in to keep the peace.}} The exhausted deposits drove militias to prospect in Ghornfell, ending several years of peace during which villagers had sold hunting trinkets to the [[Dragonwilds:garou]] at well above their value.{{CiteJournal|journal=Ring of Pursuit|quote=The garou were particularly fond of these rings, and during the few years of peace between the humans of Bramblemead and the garou of Ghornfell, villagers could barter these trinkets for far more than they were worth to other villagers.}} The garou regarded the incursions as a breach of their treaties, and grievances accumulated on both sides.{{CiteJournal|journal=Iron Platebody|quote=Their noise and bluster drew the ire of roving Garou, who saw the invasion of their forests as a violation of their treaties.}} The Dukes sought to expand their rule into Ghornfell and looked to the priests for a solution to what they called the region's garou problem.{{CiteJournal|journal=Duke's Diary|quote=They’re coming over to talk with me later, something to do with our little Garou problem. I’m sure they will have most delightful solution to the situation. I would very much like to expand our little kingdom into Ghornfel.}} The Wild Knight [[Dragonwilds:Kessel]] killed a young garou prince during a skirmish with garou hunters, after which the [[Dragonwilds:Human-Garou War]] began.{{CiteJournal|journal=Bronze Greatsword|quote=The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}} Brynmoor's blacksmiths armed the war effort with iron swords, consuming what supplies the village had left.{{CiteJournal|journal=Iron Sword|quote=The blacksmiths of Brynmoor churned out countless legions of iron swords, eradicating the village's iron supplies.}}


After the war ended, assassins calling themselves the Glass Knives, in reference to the earlier murderer, killed a number of Wild Knights.{{CiteJournal|journal=Studded Leather Chaps|quote=The poison on the tips of these blades ended the life of more than a few Wild Knights. The assassins called themselves the “Glass Knives” in memory of the serial killer that took the lives of so many Amalgamated.}} Corruption pervaded the village's final years, with nobles taking disproportionate shares of the region's wealth and the priesthood permitting this in exchange for payment.{{CiteJournal|journal=Ranger Hat|quote=During the final years of Bramblemead corruption had run rampant. Nobles took more than their share and the priests who watched over them turned a blind eye in exchange for their own share of glittering coin.}} In response, a highwaywoman known as the [[Dragonwilds:Nightingale]] robbed caravans and tax collectors bound for the castle and distributed the proceeds among the villagers, who protected her identity.{{CiteJournal|journal=Ranger Tunic|quote=But this was a tricky task indeed, because the wealth the Nightingale harvested, was given back to the people of Bramblemead, rather than lining her own coffers, making her a local hero.}} The nobility, wanting her erased from public memory rather than merely captured, hired the assassin [[Dragonwilds:Moragrin]] to track her down and kill her.{{CiteJournal|journal=Ranger Tunic|quote=Not just her capture, they needed her obliterated – gone from the memories of the population forever.}} Growing unrest forced many of the amalgamated to leave for [[Dragonwilds:Fellhollow]], where they encountered less hostility.{{CiteJournal|journal=Steel Warhammer|quote=Lionel worried that he would be as hated as the Amalgamated in Brynmoor had been, but Fellhollow proved a kinder place.}}
After the war ended, assassins calling themselves the Glass Knives, in reference to the earlier murderer, killed a number of Wild Knights.{{CiteJournal|journal=Studded Leather Chaps|quote=The poison on the tips of these blades ended the life of more than a few Wild Knights. The assassins called themselves the “Glass Knives” in memory of the serial killer that took the lives of so many Amalgamated.}} Corruption pervaded the village's final years, with nobles taking disproportionate shares of the region's wealth and the priesthood permitting this in exchange for payment.{{CiteJournal|journal=Ranger Hat|quote=During the final years of Bramblemead corruption had run rampant. Nobles took more than their share and the priests who watched over them turned a blind eye in exchange for their own share of glittering coin.}} In response, a highwaywoman known as the [[Dragonwilds:Nightingale]] robbed caravans and tax collectors bound for the castle and distributed the proceeds among the villagers, who protected her identity.{{CiteJournal|journal=Ranger Tunic|quote=But this was a tricky task indeed, because the wealth the Nightingale harvested, was given back to the people of Bramblemead, rather than lining her own coffers, making her a local hero.}} The nobility, wanting her erased from public memory rather than merely captured, hired the assassin [[Dragonwilds:Moragrin]] to track her down and kill her.{{CiteJournal|journal=Ranger Tunic|quote=Not just her capture, they needed her obliterated – gone from the memories of the population forever.}} Growing unrest forced many of the Amalgamated to leave for [[Dragonwilds:Fellhollow]], where they encountered less hostility.{{CiteJournal|journal=Steel Warhammer|quote=Lionel worried that he would be as hated as the Amalgamated in Brynmoor had been, but Fellhollow proved a kinder place.}}


The region fell at the close of the age to the [[Dragonwilds:Dragon Rebellion]], in which General Velgar served the dragon queen [[Dragonwilds:Kuldra]].{{CiteJournal|journal=General Velgar|quote=General Velgar was one of Kuldra’s most trusted allies in the dragon rebellion.}} He orchestrated the destruction of the Keep of Blue Flames, Bramblemead Village, and the Saradominist presence on Ashenfall. His forces killed villagers, priests, and soldiers indiscriminately, wiping out the region's human population.{{CiteJournal|journal=Velgar's Head|quote=General Velgar was one of Queen Kuldra’s most feared disciples. Infused with the power of the earth itself, his poison corrupted entire regions and slaughtered countless foes. The fall of Blue Flame Keep, Bramblemead village, and the Saradominist presence on Ashenfall, was orchestrated by Velgar’s hand. His army incinerated villagers, priests and soldiers alike.}}
The region fell at the close of the age to the [[Dragonwilds:Dragon Rebellion]], in which General Velgar served the Dragon Queen, [[Dragonwilds:Kuldra]].{{CiteJournal|journal=General Velgar|quote=General Velgar was one of Kuldra’s most trusted allies in the dragon rebellion.}} He orchestrated the destruction of the Keep of Blue Flames, Bramblemead Village, and the Saradominist presence on Ashenfall. His forces killed villagers, priests, and soldiers indiscriminately, wiping out the region's human population.{{CiteJournal|journal=Velgar's Head|quote=General Velgar was one of Queen Kuldra’s most feared disciples. Infused with the power of the earth itself, his poison corrupted entire regions and slaughtered countless foes. The fall of Blue Flame Keep, Bramblemead village, and the Saradominist presence on Ashenfall, was orchestrated by Velgar’s hand. His army incinerated villagers, priests and soldiers alike.}}


==Geography==
==Geography==
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== Residents ==
== Residents ==
These characters are described as having lived in the region and are [[Dragonwilds:In-Text characters]] that appear only in [[Dragonwilds:Journal|Journals]].
These characters are described as having lived in the region and are [[Dragonwilds:in-text characters]] that appear only in [[Dragonwilds:journal]]s.


* [[Dragonwilds:Potterington|Abigail Potterington]]
* [[Dragonwilds:Potterington|Abigail Potterington]]

Latest revision as of 11:00, 29 August 2026

Brynmoor is a Dragonwilds:power level 1 to 2 region in Dragonwilds:Ashenfall, ruled over by General Dragonwilds:Velgar, a green dragon. It is the first area in the game that players interact with. Brynmoor is located south of Dragonwilds:Ghornfell.

File:Brynmoor.png
The region of Brynmoor

History

Template:Main Brynmoor served as a sanctuary for the first settlers when they were brought to the continent by the god of balance, Dragonwilds:Guthix. The first settlers he brought with him were his followers, who were mostly human. This region had housed the Dragonwilds:Runecrafting Guild, the Dragonwilds:Adventurer's Guild, the village of Bramblemead, and the Dragonwilds:Keep of Blue Flames. It originally had iron deposits, but these were completely depleted due to the high demand for iron.

Guthixian settlement and the Schism

Guthix and his followers founded Bramblemead in the Dragonwilds:First Age.Template:CiteJournal As the continent's anima worked on the settlers, some became Dragonwilds:Amalgamated, and the village began killing them, justifying it by denying that the afflicted were still human.Template:CiteJournal The killing of the first of them, Dragonwilds:Mia Larsdottir, went unpunished, and vigilante mobs made the Amalgamated a routine target thereafter.Template:CiteJournalTemplate:CiteJournal The town blacksmith Dragonwilds:Glass Knife murdered more than a dozen of them with the agreement of many villagers, and her marriage to one of the village elders reduced her sentence to community service, setting a precedent for how crimes against the Amalgamated were treated.Template:CiteJournalTemplate:CiteJournal

The Dragonwilds:Wild Knights responded by entering the village after dark to rescue the persecuted.Template:CiteJournal During these rescues they summoned crow, raven, and magpie spirits to distract the villagers, and their presence near the village became known as "dark tidings".Template:CiteJournal Guthix left the continent in response to the killings, taking with him those followers untouched by the prejudice and charging the Wild Knights to protect the settlers and the wilderness from one another.Template:CiteJournal Their captain took in the children the killings had orphaned.Template:CiteJournal

The prejudice outlasted his departure. Amalgamated who joined the town guard continued to face it there, with villagers turning away rather than report crimes to them, and few remained in the service for long.Template:CiteJournal

Saradominist rule

During the Dragonwilds:Third Age, while the God Wars consumed the wider world, Saradominist settlers reached the continent and established a camp on the clifftop above the valley. As the camp merged with the village below, the villagers, who considered themselves abandoned by their own god, proved receptive to its missionaries, and Bramblemead adopted Saradominist worship.Template:CiteJournalTemplate:CiteJournal The two faiths initially held equal standing on the village council, marked by copper pins for the druids and tin pins for the priests.Template:CiteJournal Counsel was given by the Bronze Advisors who were meant to speak for order and balance in equal measure, but the Saradominist faction held the greater influence, and council policy increasingly favoured it until the Guthixian faith dwindled and the church stood alone.Template:CiteJournal

Loyalty to the priesthood subsequently determined rank in the region, with noble titles going to the families that served the church most faithfully and the most obedient among them raised highest.Template:CiteJournal The priests placed one family of minor officials in charge of the region, raising them to become the Dukes of Brynmoor.Template:CiteJournal These same families supplied the church with its fighting order, the Dragonwilds:Paladins, drawn from the second, third, and fourth children of the nobility.Template:CiteJournal The Paladins imposed the priesthood's discipline on Bramblemead and rebuilt it to the church's specifications.Template:CiteJournal North-west of the village the Dragonwilds:Runecrafting Guild pursued the secrets of the runes Guthix had discovered on the continent, and to the east an Dragonwilds:Adventurer's Guild gathered champions to hunt the deadliest creatures of Ashenfall.Template:CiteJournalTemplate:CiteJournal On priestly advice, the region's ruler completed the shift by expelling the remaining Guthixian followers.Template:CiteJournal

The Dragonwilds:Zamorakian cult known as the Dragonwilds:Children of Shadows originated in the region under this regime and drew in three apprentices from the Dragonwilds:Runecrafting Guild who had been passed over for promotion.Template:CiteJournal The cult also placed an agent in the Duke's court as a household servant, tasked with engineering the establishment's downfall from within.Template:CiteJournal In pursuit of power the three apprentices entered ancient dragonkin vaults, where they recovered a fragmentary forbidden text and followed its instructions.Template:CiteJournal The text transformed them into creatures that drained the lives of those they encountered on returning to the village.Template:CiteJournal The assembled Wild Knights were able to kill them only once sunlight rendered the creatures vulnerable.Template:CiteJournal

The fall of Bramblemead

Blacksmiths travelling with the Saradominist priests brought iron-working to Ashenfall, and the tools and weapons it produced allowed villagers to enter the surrounding woods with far less risk.Template:CiteJournalTemplate:CiteJournal Bramblemead grew dependent on the metal and exhausted the region's deposits, disregarding the Wild Knights' objections to the rate of extraction.Template:CiteJournal The resulting scarcity caused infighting and minor civil skirmishes, and White Knights from the Dragonwilds:Keep of Blue Flames were brought in to restore order.Template:CiteJournal The exhausted deposits drove militias to prospect in Ghornfell, ending several years of peace during which villagers had sold hunting trinkets to the Dragonwilds:garou at well above their value.Template:CiteJournal The garou regarded the incursions as a breach of their treaties, and grievances accumulated on both sides.Template:CiteJournal The Dukes sought to expand their rule into Ghornfell and looked to the priests for a solution to what they called the region's garou problem.Template:CiteJournal The Wild Knight Dragonwilds:Kessel killed a young garou prince during a skirmish with garou hunters, after which the Dragonwilds:Human-Garou War began.Template:CiteJournal Brynmoor's blacksmiths armed the war effort with iron swords, consuming what supplies the village had left.Template:CiteJournal

After the war ended, assassins calling themselves the Glass Knives, in reference to the earlier murderer, killed a number of Wild Knights.Template:CiteJournal Corruption pervaded the village's final years, with nobles taking disproportionate shares of the region's wealth and the priesthood permitting this in exchange for payment.Template:CiteJournal In response, a highwaywoman known as the Dragonwilds:Nightingale robbed caravans and tax collectors bound for the castle and distributed the proceeds among the villagers, who protected her identity.Template:CiteJournal The nobility, wanting her erased from public memory rather than merely captured, hired the assassin Dragonwilds:Moragrin to track her down and kill her.Template:CiteJournal Growing unrest forced many of the Amalgamated to leave for Dragonwilds:Fellhollow, where they encountered less hostility.Template:CiteJournal

The region fell at the close of the age to the Dragonwilds:Dragon Rebellion, in which General Velgar served the Dragon Queen, Dragonwilds:Kuldra.Template:CiteJournal He orchestrated the destruction of the Keep of Blue Flames, Bramblemead Village, and the Saradominist presence on Ashenfall. His forces killed villagers, priests, and soldiers indiscriminately, wiping out the region's human population.Template:CiteJournal

Geography

Brynmoor is comprised of three subregions: Temple Woods, Bramblemead Valley, and the Whispering Swamp.

Dragonwilds:Temple Woods

The Temple Woods is located on the cliffs overlooking the rest of Brynmoor, dominated by the Temple of Saradomin. The temple itself remains preserved due to a faint aura of priestly magic that repels the more monstrous creatures of the wilds. It serves as a sanctuary in the region. To the north-west of the temple stands an old, haunted windmill.Template:CiteJournal

Dragonwilds:Bramblemead Valley

Bramblemead Valley was once the heart of human activity in the region. It contains the ruins of Bramblemead. Several key structures still stand, including the Dragonwilds:Keep of Blue Flames. The valley was also home to a great Dragonwilds:Runecrafting Guild, and an Dragonwilds:Adventurer's Guild, located to the east.Template:CiteJournal

Dragonwilds:Whispering Swamp

The Whispering Swamp forms the northern border of Brynmoor and separates it from Ghornfell. The swamp is littered with the sunken remnants of the Dragonwilds:Human-Garou War, which neither side could fight effectively in the muddy water. The swamp is rich with resources for crafting, including rare herbs and ore deposits found within its caves. The area is patrolled by goblins and watched closely by the garou from the north. An ancient horror roams the swamp at night.Template:CiteJournal

NPCs

Resources

Nodes

Trees

Plants

Fish

Other

Creatures

Aggressive

Non-Aggressive

Quests

Residents

These characters are described as having lived in the region and are Dragonwilds:in-text characters that appear only in Dragonwilds:journals.

Trivia

  • During the First Age, time in the valley was measured in units called krill hours, defined as the interval taken by the dominant krill shoal to travel from one end of Bramblemead Valley, around Temple Woods, and back to the other end.Template:CiteJournal
  • All record of an incident known as the Day of Purple Feathers was expunged from the Runecrafting Guild archives, after which imitating a chicken was enough to alarm wizards and knights alike.Template:CiteJournal
  • Domestic cats became a rare sight in Bramblemead as crossbow production grew, owing to a local superstition that it was unlucky to keep a cat and a crossbow under the same roof.Template:CiteJournal
  • An embroiderer named Suizzy produced a tapestry in the region's early years depicting a dragon emerging from the underworld with a withering curse, predating both the Dragonwilds:Withering and Dragonwilds:Imaru's return.Template:CiteJournal

References

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