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Minecraft:Looting: Difference between revisions

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=== Enchantment definition ===
<code>
{
  "anvil_cost": 4,
  "description": {
    "translate": "enchantment.minecraft.looting"
  },
  "effects": {
    "minecraft:equipment_drops": [
      {
        "effect": {
          "type": "minecraft:add",
          "value": {
            "type": "minecraft:linear",
            "base": 0.01,
            "per_level_above_first": 0.01
          }
        },
        "enchanted": "attacker",
        "requirements": {
          "type": "minecraft:entity_properties",
          "entity": "attacker",
          "predicate": {
            "minecraft:entity_type": "minecraft:player"
          }
        }
      }
    ]
  },
  "max_cost": {
    "base": 65,
    "per_level_above_first": 9
  },
  "max_level": 3,
  "min_cost": {
    "base": 15,
    "per_level_above_first": 9
  },
  "slots": [
    "mainhand"
  ],
  "supported_items": "#minecraft:enchantable/melee_weapon",
  "weight": 2
}
</code>


== History ==
== History ==

Revision as of 11:16, 19 September 2026

Template:Dungeons hatnote Template:Distinguish Template:Infobox enchantment Looting is an Minecraft:enchantment applied to Minecraft:swords and Minecraft:spears that gives a chance to receive more item drops from certain mobs.

Obtaining

Looting can be obtained from Minecraft:enchanting tables, drops from mobs that have spawned in a Minecraft:raid,Template:Only books obtained by Minecraft:fishing, Minecraft:monster room chests, librarian Minecraft:villagers, and non-village Minecraft:structure loot.

Usage

Looting increases the maximum number of items for most common drops by 1 per level. Looting also increases the chance of Minecraft:rare drops and equipment drops by 1 percentage point per level.

Looting affects any kill that happens while holding the enchanted item in the main hand, not just any kill by the enchanted item.<ref>Template:Bug</ref> For example, a player can fire a projectile then switch to the enchanted item before the projectile reaches the target to get the Looting effect, hold the enchanted item while killing a mob with a ghast fireball, or fire a projectile from the off-handTemplate:Only while holding the enchanted item in the main hand. This allows Looting to work on Minecraft:arrows or thrown Minecraft:tridents, as long as the player is holding the Looting item when the arrow or trident lands.

Looting applies to mobs killed with a Minecraft:sweep attack.Template:Only Spear charge attacks done using a spear in the offhandTemplate:Only do not apply Looting.<ref>Template:Bug</ref>

Using Minecraft:commands to get higher levels than III works as expected, adding higher numbers with a weight of 1. A mob always drops its naturally-spawned equipment at Looting level 92.

Looting has no effect on certain sources:

Specific cases

If Looting is applied to a Minecraft:bow by use of Minecraft:commands or an Minecraft:anvil in Creative, the enchantment applies to mobs killed by the weapon's Minecraft:arrows. If Looting is applied to a Minecraft:crossbow by use of Minecraft:commands or an Minecraft:anvil in Creative, the enchantment applies to mobs killed by the weapon's arrows but not its Minecraft:firework rockets. If Looting is applied to a Minecraft:trident by use of Minecraft:commands or an Minecraft:anvil in Creative, the enchantment applies to mobs killed by the weapon melee attack, but not its ranged attack.

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Enchantment definition

{

 "anvil_cost": 4,
 "description": {
   "translate": "enchantment.minecraft.looting"
 },
 "effects": {
   "minecraft:equipment_drops": [
     {
       "effect": {
         "type": "minecraft:add",
         "value": {
           "type": "minecraft:linear",
           "base": 0.01,
           "per_level_above_first": 0.01
         }
       },
       "enchanted": "attacker",
       "requirements": {
         "type": "minecraft:entity_properties",
         "entity": "attacker",
         "predicate": {
           "minecraft:entity_type": "minecraft:player"
         }
       }
     }
   ]
 },
 "max_cost": {
   "base": 65,
   "per_level_above_first": 9
 },
 "max_level": 3,
 "min_cost": {
   "base": 15,
   "per_level_above_first": 9
 },
 "slots": [
   "mainhand"
 ],
 "supported_items": "#minecraft:enchantable/melee_weapon",
 "weight": 2

}

History

Template:Info needed section

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

Navigation

Template:Navbox enchantments Template:Navbox combat

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