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Minecraft:Bedrock Edition 1.21.90: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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{{fixes|project=MCPE|fixedin=1.21.90.20 Preview,1.21.90.21 Preview,1.21.90.23 Preview,1.21.90.25 Preview,1.21.90.26 Preview,1.21.90.27 Preview
{{fixes|project=MCPE|fixedin=1.21.90.20 Preview,1.21.90.21 Preview,1.21.90.23 Preview,1.21.90.25 Preview,1.21.90.26 Preview,1.21.90.27 Preview
|;old
|;old
|16505|Jungle leaves are in Old Graphics - Not transparent, even on high end Android devices
|17595|Beacon beam disappears after going past 64 blocks
|21743|Punching a leash knot uses the generic punch sound
|21743|Punching a leash knot uses the generic punch sound
|35647|Blazes attack range too low
|35647|Blazes attack range too low
Line 679: Line 681:
|88837|Piglin brutes do not despawn in Peaceful mode
|88837|Piglin brutes do not despawn in Peaceful mode
|89549|No stray and wither jockeys
|89549|No stray and wither jockeys
|112003|Leads cannot lift boats out of water
|114701|Magma cubes and slimes jump when changing goals
|114701|Magma cubes and slimes jump when changing goals
|127677|Placing Water Onto A Spore Blossom Deletes The Spore
|127677|Placing water onto a spore blossom deletes the apore
|166103|Piglins, brutes and hoglins of the bastions doesn't drop xp when killed
|166103|Piglins, brutes and hoglins of the bastions doesn't drop xp when killed
|166394|Slime and Magma Cube can still attack player during death animation
|166394|Slime and magma cube can still attack player during death animation
|172657|A player sits in the boat too high (Java parity)
|172657|A player sits in the boat too high (Java parity)
|174465|Player is teleported to the void when using an end gateway
|174465|Player is teleported to the void when using an end gateway
Line 690: Line 693:
|178295|Lava disappears when placed or dispensed into a waterlogged block
|178295|Lava disappears when placed or dispensed into a waterlogged block
|181002|Trident isn't grouped next to tools/weapons in the creative tab
|181002|Trident isn't grouped next to tools/weapons in the creative tab
|182285|Parity: Forest biomes missing Bromeliad music track
|184566|{{cmd|playsound}} leaks across dimensions
|184566|{{cmd|playsound}} leaks across dimensions
|185829|Wind Burst now launches much less blocks
|185829|Wind Burst now launches much less blocks
Line 696: Line 700:
|188353|Unable to put specific amount of items inside of a bundle using touch controls
|188353|Unable to put specific amount of items inside of a bundle using touch controls
|188934|When playing splitscreen and second player looks up then down, the clouds for the first player disappear
|188934|When playing splitscreen and second player looks up then down, the clouds for the first player disappear
|189314|Controller cursor moves to the wrong position when flicking the thumbstick down or pressing D-pad down while selecting a bundle in the bottom slot of a storage block
|189370|Pressing up on the left thumbstick or D-pad while in the Graphics Mode dropdown menu takes the user to the top of the Video Settings menu
|189370|Pressing up on the left thumbstick or D-pad while in the Graphics Mode dropdown menu takes the user to the top of the Video Settings menu
|189501|Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards
|189501|Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards
|190147|Parrot plays sounds of zombie when imitating drowned
|190223|Beacon beam disappears at Y{{=}}321 in the world
|190647|Item breathing animation is not smooth when a world's Days Played count is high
|190647|Item breathing animation is not smooth when a world's Days Played count is high
|190716|Arm detaches from body and shield in off-hand slot floats above shoulder when game is paused
|190716|Arm detaches from body and shield in off-hand slot floats above shoulder when game is paused
Line 703: Line 710:
|194367|The top layer of the Snowy Kingdom Preset uses full snow blocks instead of snow layers
|194367|The top layer of the Snowy Kingdom Preset uses full snow blocks instead of snow layers
|194284|{{cmd|testforblock}} ignoring block states after 1.21.70 update
|194284|{{cmd|testforblock}} ignoring block states after 1.21.70 update
|194838|Frozen Peaks, Jagged Peaks & Snowy Slopes replace all water under Y{{=}}63 with ice
|194358|Lots of translations are turning into English in the newest preview
|194838|Frozen peaks, jagged peaks & snowy slopes replace all water under Y{{=}}63 with ice
|199198|Vibrant Visuals: Ultra Reflections settings with SSR on iOS causes artifacts in water
|199201|Xbox UI causes extreme lag spikes on any Xbox console
|199256|Vibrant Visuals: The adjust brightness slider doesn't work properly
|199256|Vibrant Visuals: The adjust brightness slider doesn't work properly
|199213|New items added in 1.21.80.25 preview have extra spaces in their names
|199213|New items added in 1.21.80.25 preview have extra spaces in their names
|199220|Vibrant Visuals: Stained glass is not tinted
|200260|Vibrant Visuals: dark oak boat is invisible
|200698|Vibrant Visuals: Textures turn pink after suspend and resume, opening Settings, or exiting world
|200698|Vibrant Visuals: Textures turn pink after suspend and resume, opening Settings, or exiting world
|200797|Player shadow appears on happy ghast face
|200797|Player shadow appears on happy ghast face
|201604|Ghasts and Happy Ghasts are not affected by splash potions that hit their top
|201557|Vibrant Visuals: End sky gets bright every few seconds
|201608|Happy Ghast takes Friendly Fire Damage from Players standing on top
|201604|Ghasts and happy ghasts are not affected by splash potions that hit their top
|201608|Happy ghast takes Friendly Fire damage from players standing on top
|201670|Vibrant Visuals: Nether fog appears blue instead of red
|201679|Vibrant Visuals: Reflections don’t render at the edge of the screen
|201809|Vibrant Visuals: Night Vision effect is extremely dark instead of bright
|201809|Vibrant Visuals: Night Vision effect is extremely dark instead of bright
|201832|Hitting blocks while swimming will slow you down
|201832|Hitting blocks while swimming will slow you down
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|201851|Happy ghast can be pushed too easily
|201851|Happy ghast can be pushed too easily
|201984|Vibrant Visuals: Standing near a lightsource illuminates the sky
|201984|Vibrant Visuals: Standing near a lightsource illuminates the sky
|202068|Vibrant Visuals: Loading screen colors get messed up
|203239|Vibrant Visuals: Water disappears above Y coordinate 190
|203239|Vibrant Visuals: Water disappears above Y coordinate 190
|203341|Vibrant Visuals: Firefly particles do not glow
|203972|Vibrant Visuals: Screen appears black
|203972|Vibrant Visuals: Screen appears black
|204062|Vibrant Visuals: Water has blue fog trail following it
|204062|Vibrant Visuals: Water has blue fog trail following it
|206642|Vibrant Visuals: Static water looks clearer than flowing water
|206642|Vibrant Visuals: Static water looks clearer than flowing water
|206924|Vibrant Visuals: Reflections flicker severely on higher than default FOV
|206924|Vibrant Visuals: Reflections flicker severely on higher than default FOV
|208088|Vibrant Visuals: Water surface never get obscured by fog
|212378|Baby Happy Ghast does not grow up naturally
|212378|Baby Happy Ghast does not grow up naturally
|212398|Vibrant Visuals: Deep black pixels trigger graphical artifacts when the player stops moving if TAAU is enabled
|212398|Vibrant Visuals: Deep black pixels trigger graphical artifacts when the player stops moving if TAAU is enabled
|212409|Vibrant Visuals: Artifacts on clouds when viewing them up close
|212409|Vibrant Visuals: Artifacts on clouds when viewing them up close
|212932|Music immediately cuts off instead of fading out when exiting the world with pause feature disabled
|212932|Music immediately cuts off instead of fading out when exiting the world with pause feature disabled
|216786|Happy Ghast will spin when tied to fence
|216658|Vibrant Visuals: Clouds turn pink permamentally with Reflections set to OFF
|216730|Vibrant Visuals: Powder snow very noticeably different from regular snow
|216737|Vibrant Visuals: Phantoms appear fully lit at all times
|216738|Vibrant Visuals: Leads appear fully lit at all times
|216786|Happy ghast will spin when tied to fence
|216806|Vibrant Visuals: Textures of light sources become extremely washed out at night
|216825|The {{cd|faceLocation}} property of custom component player interact events is not relative to the block
|216825|The {{cd|faceLocation}} property of custom component player interact events is not relative to the block
|216867|You no longer start to swim automatically when you double tab forward button to sprint jump into water
|216867|You no longer start to swim automatically when you double tab forward button to sprint jump into water
|216992|Vibrant Visuals: Pale garden's sky is blue
|217105|Vibrant Visuals: Certain items are too bright
|217135|Cannot change character's arm thickness in Character Creator (from the Dressing Room)
|217394|"Game is paused" text can overflow
|217394|"Game is paused" text can overflow
|217551|Player Locator Bar doesn't show player locations correctly in split screen multiplayer
|217551|Player Locator Bar doesn't show player locations correctly in split screen multiplayer
|217634|Breeze and blaze spawn eggs do not match Java Edition spawn eggs
|217870|Hotbar tooltip text does not have shadows, making the text difficult to see when setting Text Background Opacity to 0
|218740|Happy ghast is not scaled down properly when harnessed
|218740|Happy ghast is not scaled down properly when harnessed
|218877|Vibrant Visuals: Light-emitting blocks and underwater are uncomfortably bright with Night Vision
|218908|Missing Arm and Leg Customization Toggle for Individual Arms and Legs on Character Creator
|219367|Vibrant Visuals: Nether is too dark
|219719|Music disc Tears is incorrectly assigned to play over the main menu
|220760|Happy ghast shrinks in splitscreen multiplayer
|otherissuescount=84}}
|otherissuescount=84}}
'''Other'''
'''Other'''
*Fixed a bug where directional lighting cut out 8 blocks under the water surface while using Vibrant Visuals.
*Fixed a bug where directional lighting cut out 8 blocks under the water surface while using Vibrant Visuals.
*Non-waterlogged Dried Ghast blocks now only play ambient sounds when on top of a Soul Sand or a Soul Soil block.
*Non-waterlogged dried ghast blocks now only play ambient sounds when on top of a soul sand or a soul soil block.
*Fixed an issue where jungle leaves did not become transparent when setting all leaf types to be transparent.
*Fixed an issue where jungle leaves did not become transparent when setting all leaf types to be transparent.
*Fixed a crash that would sometimes occur when using command blocks.
*Fixed a crash that would sometimes occur when using command blocks.
*Players mounted on the Happy Ghast no longer appear invisible to other players when the Happy Ghast is immobile.
*Players mounted on the happy ghast no longer appear invisible to other players when the happy ghast is immobile.
*Players mounted on the Happy Ghast no longer have their hitbox displaced when the Happy Ghast is immobile.
*Players mounted on the happy ghast no longer have their hitbox displaced when the happy ghast is immobile.
*Happy Ghast no longer becomes a platform when a Player is standing next to it.
*Happy ghast no longer becomes a platform when a player is standing next to it.
*Fixed a bug where piloted Happy Ghast could be moved while non-riding players were standing on it.
*Fixed a bug where piloted happy ghast could be moved while non-riding players were standing on it.
*Fixed a bug where Happy Ghast would keep looking at you after no longer being tempted.
*Fixed a bug where happy ghast would keep looking at you after no longer being tempted.
*Bundle UI now correctly disappears when switching Inventory tabs with controller input.
*Bundle UI now correctly disappears when switching Inventory tabs with controller input.
*Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it.
*Tapping on the bundles tooltip on touch devices no longer interacts with the UI behind it.
*Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu.
*Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu.
*Fixed incorrect warnings for using valid older block ids with {{cd|minecraft:block_placer}} component.
*Fixed incorrect warnings for using valid older block ids with {{cd|minecraft:block_placer}} component.
*Fixed {{cd|query.health}} in resource packs to return 0 for the Wither once it has died.
*Fixed {{cd|query.health}} in resource packs to return 0 for the Wither once it has died.
*Fixed the Nether having overworld fog in Vibrant Visuals.
*Fixed the Nether having overworld fog in Vibrant Visuals.
*Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast.
*Dispensing a lava bucket on a waterlogged dried ghast no longer duplicates the Dried Ghast.
*Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
*Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
*Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
*Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
Line 755: Line 788:
**Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
**Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
**Chest obstruction (blocks with full block geometry will now obstruct Chests)
**Chest obstruction (blocks with full block geometry will now obstruct Chests)
**Grass and Farmland survival (Grass and Farmland will turn into Dirt with a block using full block geometry above them)
**Grass and farmland survival (grass and farmland will turn into Dirt with a block using full block geometry above them)
**Nylium survival (Nylium will turn into Netherrack with a block using full block geometry above it)
**Nylium survival (nylium will turn into Netherrack with a block using full block geometry above it)
**Vine growth (Vines will now spread to blocks using full block geometry)
**Vine growth (vines will now spread to blocks using full block geometry)
**Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
**Breathability (mobs and actors can no longer breathe in blocks using full block geometry)
*Fixed incorrect warning for using valid entity with event identifier in {{cd|minecraft:entity_placer}} component.
*Fixed incorrect warning for using valid entity with event identifier in {{cd|minecraft:entity_placer}} component.
*Fixed {{cd|query.health}} to work for the Wither to properly reflect the elapsed ticks since it started dying.
*Fixed {{cd|query.health}} to work for the wither to properly reflect the elapsed ticks since it started dying.
*Jigsaw structures being placed in water no longer replace water incorrectly.
*Jigsaw structures being placed in water no longer replace water incorrectly.
*Harness is no longer invisible on a Happy Ghast when equipped by a Dispenser.
*Harness is no longer invisible on a happy ghast when equipped by a dispenser.
*Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls.
*Empty open bundle icon now renders correctly when Bundles are tapped with Touch Controls.
*Marking read only structures for deletion along with editable ones no longer disables the delete button.
*Marking read only structures for deletion along with editable ones no longer disables the delete button.
*Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive.
*Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive.
Line 774: Line 807:
*Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals.
*Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals.
*Fixed a crash happening on PS5 when loading a world with leashed entities.
*Fixed a crash happening on PS5 when loading a world with leashed entities.
*Fixed a bug where Parrots imitating a Drowned used Zombie sounds.
*Fixed a bug where parrots imitating a drowned used zombie sounds.
*Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
*Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
*Fixed a crash when blocks that specify non-existent textures as {{cd|carried_textures}} are held in hand.
*Fixed a crash when blocks that specify non-existent textures as {{cd|carried_textures}} are held in hand.
Line 787: Line 820:
*Now the cold cow variant has the correct mirroring of its horn texture.
*Now the cold cow variant has the correct mirroring of its horn texture.
*Flying mobs no longer make footstep sounds when moving close to the ground.
*Flying mobs no longer make footstep sounds when moving close to the ground.
*Happy Ghasts will now correctly detect players on a different mount on top of them.
*Happy ghasts will now correctly detect players on a different mount on top of them.
*Fixed a crash in split-screen mode when a player would destroy a chest or book an other player had open.
*Fixed a crash in split-screen mode when a player would destroy a chest or book an other player had open.
*Fixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource pack.
*Fixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource pack.

Revision as of 11:04, 22 September 2026

Template:Infobox version 1.21.90, the release of Minecraft:Chase the Skies, is a game drop for Minecraft:Bedrock Edition that was released on June 17, 2025<ref>Template:Cite</ref><ref>Template:Cite</ref>, which adds Minecraft:happy ghasts, Minecraft:Vibrant Visuals, improves Minecraft:lead mechanics, and fixes bugs.

This is the first native version of Bedrock Edition for Xbox Series X|S. Template:Relevant guide

Additions

Template:Additions table

Blocks

width=33x33 Minecraft:Dried ghast

Template:Crafting

  • When Minecraft:waterlogged, it undergoes 3 state changes over about 20 minutes until it spawns a Minecraft:ghastling mob.
  • Makes sounds and shows particles depending on state.
  • If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
  • Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.

Items

Template:Animate Minecraft:Harness

  • Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.

Template:Crafting

  • Can be re-dyed.

Template:Crafting

  • Can only be equipped on a happy ghast.
  • Allows up to 4 players to mount the happy ghast.
  • Can be removed from the happy ghast using Minecraft:shears but only when no players are mounted.

width=32x32 Minecraft:Happy ghast spawn egg

Minecraft:Music disc

Minecraft:Painting

Picture Name Size Artist
width=96 Dennis 3x3 Sarah Boeving

Mobs

width=37x37 Minecraft:Happy ghast

Gameplay

Minecraft:Achievements Template:Load achievements

Minecraft:Locator bar

  • The distance of players now modifies the size of the locator bar player dot instead of the opacity.
  • The Jump and Dash bars no longer take precedence over the Locator Bar while inactive in Creative Mode.
  • Interaction Button in Creative Mode moved up for Touch devices such that it no longer covers the Locator Bar.
  • Player Dots on the Locator Bar now show correctly while using split-screen.
  • The item name tooltip is no longer cut off while the Locator Bar is enabled in Creative Mode.
  • Player Dots on the Locator Bar now show correctly in third person view while using split-screen.
  • The Locator Bar has been de-experimentified and is now available in non-experimental worlds.

Music

Vibrant Visuals

File:Vibrant Visuals menu.png
Vibrant Visuals settings
  • Made Minecraft:Vibrant Visuals the default graphics mode for supported devices.
  • It is customizable and has two different built-in forms: "Favor Performance", and "Favor Visuals".
    • Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".
  • Removed the ability to press Template:Cd to toggling graphics modes.
  • Added the ability to data-drive some of the Vibrant Visuals settings per biome.
    • Creators can provide multiple versions of atmospherics, color grading, lighting and water configurations.
      • Each configuration must have a unique Template:Cd and file name.
    • The reserved JSON names for each group of settings (e.g., Template:Cd) will continue to function as before.
    • Creators can utilize the Template:Cd, Template:Cd, Template:Cd, and Template:Cd in Client Biome JSONs to connect particular rendering settings to a given biome.
    • Note that certain parameters, such as tone mapping operators, caustics and wave simulation on/off cannot be customized per biome at this time.
    • Parameters are spatially blended as players move between biomes.
  • Added Template:Cd settings to the fog json files.
  • Customized atmospherics, color grading, fog and lighting for the Minecraft:Overworld, the Minecraft:Nether, the Minecraft:End, and a variety of biomes.
    • Some issues exist with atmospherics in Nether and End dimensions.
  • Shadows:
    • Minecraft:Cloud shadows no longer pop in and out of view when looking on Android devices.
    • Minecraft:Paintings now render with correct PBR properties, shadows and illumination.
    • Changed shadows so that they cast further at Minecraft:sunrise and sunset. Prior to this change, shadows were clamped at a 30 degree angle relative to the horizon. This clamp has now been reduced to 10 degrees. This also improves an issue where specular highlights, light rays and volumetric fog were not properly occluded when the Minecraft:sun or Minecraft:moon was behind a mountain at a low angle.
  • MERS changes:
  • Textures:
  • Added temperature grading settings to the color grading json files.
  • Reduced the intensity and speed of the Minecraft:water caustics animation.
  • Improved the Snell's window effect when looking up from underwater.
  • Minecraft:End flashes:
    • They are now visible again in the End.
    • Template:Cd sound effect now triggers when they happen.
  • The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.
  • Particles rendered without the Template:Cd component are now renderered as expected.
  • Updated shadow configurations for "Favors Performance" on all Xbox platforms.
  • Updated volumetric configs for "Favors Performance" on Xbox One and Xbox One X.
  • Temporarily reverted Minecraft:weather-related changes to Minecraft:sky color while some issues are sorted out.

Changes

Blocks

Minecraft:Beacon

  • Maximum beacon beam height is now 2048.
  • Now render from any chunk loaded in worlds opened in at least 1.21.90.

Minecraft:Dead bush

  • Dead bush ambient sounds now have a slightly increased chance of playing.

Minecraft:Grass block

  • Sound files for breaking and placing grass blocks are now slightly louder.

Minecraft:Sand, Minecraft:red sand, and Minecraft:terracotta

  • Ambient sand sounds no longer requires sky access to play.
  • Ambient sand sounds now have a slightly decreased chance to play.
  • Ambient sand sounds can now play in all biomes.
    • The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
  • Sand, red sand, and terracotta blocks no longer make ambient wind sounds (Template:Code).

Minecraft:Short dry grass and Minecraft:tall dry grass

  • Short dry grass and tall dry grass can now make ambient wind sounds (Template:Code) when above 2 sand, red sand, terracotta blocks.

Command format

  • The camera Template:Cd command will now properly reset third person camera view offset values
  • The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.

Items

Minecraft:Lead

  • Using a firework rocket to boost while flying with a pair of elytra now causes leashed mobs to unleash.
  • Entities can now be leashed to a pre-existing leash knot by interacting with it.
  • Players can retrieve entities tied to a leash knot by interacting with it.
  • Shears can now be used to remove leash knots.
  • Any leashable entity can now be leashed to any other leashable entity.
    • To leash an entity to another entity, the player must:
      • Have the entity already leashed to themselves.
      • Sneak and interact with the target entity while holding the lead.
    • Leashed entities can now be "stolen" by leashing them again, transfering ownership to the player.
    • If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done.
    • To prevent erratic behavior when leashed to each other, llamas that are leashed no longer attempt to form caravans.
    • A leashed entity cannot be leashed to itself.
    • Baby mobs can only be leashed one way - to another entity; they cannot have other mobs leashed to them.
  • When leashed to a happy ghast, Minecraft:horses, Minecraft:camels, Minecraft:donkeys, Minecraft:mules, Minecraft:boats, Minecraft:chest boats, and Minecraft:sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air.
  • In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air.
  • Mid-air friction now applies to boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily.
  • The distance at which leads break has been increased to 12 blocks, except for the happy ghast, which has a break distance of 16 blocks.
  • When the lead is pulled, leashed objects will now orient themselves towards the leasher.
  • The distance between centers of entities bounding boxes is used to determine the distance between two leashed entities.
  • Boats and large leashable mobs that cannot fit in a boat (horses, donkeys, mules, camels, and sniffers) when leashed to a happy ghast are rendered with four leashes instead of one.
    • In this configuration, the happy ghast also features a rope layer wrapping around it.
  • Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections.
  • Players cannot cut other players' leashes.
  • Dispensers can now use shears to unleash leashed entities.
  • The recipe for leads has been updated to use string instead of a Minecraft:slimeball.

Template:Crafting

  • Attaching a leashed entity to another entity and using shears to cut leashes now take precedence over other interactions
    • Example: Attempting to shear a leashed sheep will now un-leash it instead of shearing it
  • Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations

Minecraft:Leather

Minecraft:Saddle

Template:Crafting

Minecraft:Shears

Minecraft:Spawn egg

  • Now the mooshroom spawn egg uses its own colors and no longer has two pixels that are the same as the cow spawn egg texture.

Mobs

General

  • Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entity.

Minecraft:Blaze

  • Increased its attack sound distance to 32 to match Template:JE.
  • Its attack distance has been increased from 16 to 48 blocks to match its target detection range.

Minecraft:Boat

  • Are now able to be pulled out of water using a lead.

Minecraft:Donkey, Minecraft:horse, and Minecraft:mule

  • Can now be fed carrots to heal, grow, and improve their temper.

Minecraft:Piglin

Minecraft:Sheep

Minecraft:Zoglin

  • Decreased its speed when chasing their target to match Template:JE.

Non-mob entities

Minecraft:Projectiles

  • Projectiles now have a tolerance margin that changes over time.
    • Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision.
    • Now, all projectiles start with no margin for the first two ticks of their flight.
    • After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks.
    • This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away.

Gameplay

Minecraft:Accessibility

  • Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11.

Graphical

  • Updated the clouds texture.

Minecraft:Sounds

The Minecraft:Overworld

  • Re-enabled Overworld chunk blending which was disabled in the last preview.

General

Minecraft:Multiplayer

  • Gamertags are used on all platforms to identify players in cross-platform multiplayer games.

Minecraft:Realms

  • Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm.
    • To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline".
      • The feature can be turned on and off at will.
    • While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in.
      • If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again.
    • Realm owners will be able to play on the Realm regardless of whether they have opted in.

Minecraft:UI

  • Chat background opacity can now be controlled with a new accessibility setting.
    • The Text Background Opacity accessibility setting defaults to 60% opacity.
  • The vertical angle upon which the locator bar arrow icons become visible now corresponds to the player's FOV setting.
  • The animated up and down arrows on the Minecraft:locator bar have been repositioned to be closer to the player dot.
  • Closing an anvil or an enchanting table now results in the experience bar being shown for 5 seconds instead of the locator bar.
  • While using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the Template:Cd or Template:Cd control scheme.

Minecraft:Title screen

Technical

Minecraft:API

Template:Cd
Template:Cd
  • Updated Template:Cd to support NetherNet transfers. It now takes either a hostname/port combination or a NetherNet ID.

Block Components

  • UV locking will not be supported for geometry using Box UVs if the box sides are not equal, in other words the box has non square UVs. Geometry with per-face UVs and non square faces will be supported.
  • UV locking will not be supported if Block Json Template:Cd is less than Template:Cd.

Minecraft:Blocks

  • Added a parameter to the culling rules schema to disable culling against full and opaque blocks.
  • When custom components v2 experiment is enabled, custom components can be assigned string, array, object, bool, or number:

<syntaxhighlight lang="c++"> "components": {

   "example_namespace:example_component": "foo",    "example_namespace:example_component2": 4,    "example_namespace:example_component3": [        "hello",        "world"    ],    "example_namespace:example_component4": true,    "example_namespace:example_component5": {        "stuff": 4    },}

</syntaxhighlight>

Camera

  • Unlocked over the shoulder is now unlocked by using the Template:Cd control scheme with the Template:Cd preset.

Minecraft:Commands

  • Added integer overflow detection in Template:Cmd for +=, -=, *=, /= and %=. Original value will be retained when overflow is detected.

Components

  • Added the Template:Cd component:
    • Determines whether an entity should despawn on "Peaceful" difficulty
  • Content warnings will log missing texture references for Template:Cd block component.
  • Added the Template:Cd component:
    • Allows players to leash entities to the owner entity, retrieve those already leashed, or free them using shears.
    • Players can leash entities to the owner entity by sneaking and interacting while having entities leashed to themselves.
    • The Template:Cd field determines whether players can retrieve entities leashed to the owner entity.
  • Added new fields to the Template:Cd component:
    • Template:Cd: Determines whether players can cut both incoming and outgoing leashes by using shears on the entity.
    • Template:Cd: A Template:Cd subfield that defines the type of spring-like force pulling the entity toward its leash holder.
      • Available values:
        • Template:Cd: Simulates a highly elastic spring that never reaches equilibrium if the leashed entity is suspended mid-air.
        • Template:Cd: Simulates a dampened spring attached to the front of the leashed entity’s collision that reaches equilibrium if the entity is suspended mid-air and aligns with its movement direction.
        • Template:Cd: Simulates four dampened springs connected to the center of each side of the entity's collision that reaches equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time.
    • Template:Cd: A Template:Cd subfield that adjusts the rotation at which the entity reaches equilibrium.
  • The Template:Cd component no longer requires Template:Cd.
  • Added validation for asset references in particle effect Json:
  • Content warnings will log missing block and biome references in Biome JSON.
  • The Template:Cd component's Template:Cd field now has a Template:Cd subfield, which allows to adjust the vertical spawn position of items.

Minecraft:Dedicated Server

  • Exposed a new parameter for dedicated server to disallow usage of Vibrant Visuals while connected.

Entity Components

  • Added Template:Cd entity component:
    • Ensures the entity's body is always aligned with the head.
    • Does not override the Template:Cd component.

Entity Filters

  • Added the new Template:Cd entity filter
    • Returns Template:Cd if the subject entity is riding the calling entity on which the filter is used.
  • Added the Template:Cd entity filter, which returns true when the subject entity is riding a vehicle with the specified family.

Minecraft:Experiments

  • Custom Components v2 experiment removed. Custom Components v2 is enabled when using Template:Cd version Template:Cd and above.

Goals

Minecraft:Items

  • When using Custom Components v2, custom components can be assigned string, array, object, bool, or number:

<syntaxhighlight lang="c++"> "components": {

   "example_namespace:example_component": "foo",    "example_namespace:example_component2": 4,    "example_namespace:example_component3": [        "hello",        "world"    ],    "example_namespace:example_component4": true,    "example_namespace:example_component5": {        "stuff": 4    },}

</syntaxhighlight>

  • Custom components v2 experiment no longer required to use custom components v2.
  • Custom components v2 is available in JSON versions 1.21.90 and higher
  • Template:Cd deprecated in 1.21.90.
  • Extended Template:Cd item component to allow hiding players' locations, similar to mob heads and the carved pumpkin.

Minecraft:Molang

  • Added the Template:Cd Molang query, which checks whether an entity is riding another entity of any specified type.

Network Protocol

UI

  • Added warning pop-up for some Android devices when switching to Vibrant Visuals graphics mode.
  • Added a toggle to video settings to enable in-game graphics mode switching. Enabling in-game graphics mode switching may impact texture quality.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.

Additions

Technical

API

Template:Cd
Template:Cd

Block Components

  • Added field Template:Cd to Template:Cd block component behind Upcoming Creator Features experiment.
    • UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how Template:Cd component rotates the geometry.

Minecraft:Blocks

  • Added Template:Cd component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game. Example:

<syntaxhighlight lang="c++"> {

   "format_version": "1.21.80",
   "minecraft:block": {
      "description": {
         "identifier": "test:test_block"
      },
      "components": {
         "minecraft:collision_box": {
            "origin": [-4.0, 4.0, -4.0],
            "size": [8, 8, 8]
         },
         "minecraft:random_offset": {
            "x": {
               // This is the range of possible values we can pick from
               "range": {
                  "min": -4,
                  "max": 4
               },
               // This is the equally spaced steps across the given range 
               // Provide 0 for all possible values in the range
               "steps": 16
            },
            "y": {
               "range": {
                  "min": -4,
                  "max": 4
               },
               "steps": 16
            },
            "z": {
               "range": {
                  "min": -4,
                  "max": 4
               },
               "steps": 16
            }
         }
      }
   }

</syntaxhighlight>

  • Added Template:Cd component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston.
    • Template:Cd (Required): Specifies how the block should react when moved by a piston.
      • Template:Cd: Will allow a block to be pushed by a piston/sticky piston and pulled by a sticky piston (e.g. grass).
      • Template:Cd: Will allow a block to be pushed by a piston/sticky piston (e.g. glazed terracotta).
      • Template:Cd: Will not allow a block to be pushed or pulled by a piston/sticky piston (e.g. bedrock).
      • Template:Cd: Will pop a block when pushed by a piston/sticky piston (e.g. leaves).
    • Template:Cd (Optional): Specifies how the block should handle adjacent blocks when moved by a piston.
      • Template:Cd: Default. Will not add any additional behavior.
      • Template:Cd: Will move adjacent blocks along with it when moved by a piston. It will not move different blocks with Template:Cd (e.g. a honey block can move another honey block but not a slime block).
        • NOTE: This field only works when used with:

<syntaxhighlight lang="c++"> "movement_type": "push_pull" "format_version": "1.21.90", "minecraft:movable": { "movement_type": "push_pull", "sticky": "same" </syntaxhighlight>

Minecraft:Commands

Components

  • The Template:Cd component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.

Minecraft:Jigsaw

Changes

Technical

API

  • Custom Command registration will create an alias from the command name without the namespace.
    • If the name has already been claimed, then the alias will not be created and a content log warning will appear.
  • Removed unused classes: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
  • Updated class Template:Cd:
  • Updated error messaging when imports can't be found.
  • Removed content warning when a custom component was registered without closures for custom components V2:
    • This allows Template:Cd components to be registered in script and added to blocks and items that only contain parameters without functionality.
Template:Cd
  • Updated Template:Cd properties:
    • Template:Cd: Updated to allow the usage of Template:Cd, allowing for secrets from Template:Cd to be used to initialize Sentry.
    • (new) Template:Cd: The maximum number of breadcrumbs to store and report per error event to Sentry. Default is 20, supported values range from 0 (no breadcrumbs) to 100.
    • (new) Template:Cd: A number between 0 and 1 that indicates the percentage of events that should be sent to Sentry. For example, a value of 0.5 means that 50% of events will be sent. Default is 1 (100% of events). 0 means no events will be sent.
    • (new) Template:Cd: When set to Template:Cd, additional content logging from the Sentry system will be enabled. Defaults to Template:Cd.

Minecraft:Experimental

  • The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.
    • The Template:Cd control scheme remains experimental and still requires the toggle.
  • Deprecated Template:Cd. Use Template:Cd to switch between control schemes instead.

World generation

  • Namespaces can now be used in template pool element location and jigsaw block identifiers.

Fixes

Template:Fixes Other

  • Fixed a bug where directional lighting cut out 8 blocks under the water surface while using Vibrant Visuals.
  • Non-waterlogged dried ghast blocks now only play ambient sounds when on top of a soul sand or a soul soil block.
  • Fixed an issue where jungle leaves did not become transparent when setting all leaf types to be transparent.
  • Fixed a crash that would sometimes occur when using command blocks.
  • Players mounted on the happy ghast no longer appear invisible to other players when the happy ghast is immobile.
  • Players mounted on the happy ghast no longer have their hitbox displaced when the happy ghast is immobile.
  • Happy ghast no longer becomes a platform when a player is standing next to it.
  • Fixed a bug where piloted happy ghast could be moved while non-riding players were standing on it.
  • Fixed a bug where happy ghast would keep looking at you after no longer being tempted.
  • Bundle UI now correctly disappears when switching Inventory tabs with controller input.
  • Tapping on the bundles tooltip on touch devices no longer interacts with the UI behind it.
  • Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu.
  • Fixed incorrect warnings for using valid older block ids with Template:Cd component.
  • Fixed Template:Cd in resource packs to return 0 for the Wither once it has died.
  • Fixed the Nether having overworld fog in Vibrant Visuals.
  • Dispensing a lava bucket on a waterlogged dried ghast no longer duplicates the Dried Ghast.
  • Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
  • Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
  • Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
  • Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
  • Fixed a bug with the Template:Cd component where the full block geometry identifier Template:Cd was being ignored for several behaviors, including:
    • Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
    • Chest obstruction (blocks with full block geometry will now obstruct Chests)
    • Grass and farmland survival (grass and farmland will turn into Dirt with a block using full block geometry above them)
    • Nylium survival (nylium will turn into Netherrack with a block using full block geometry above it)
    • Vine growth (vines will now spread to blocks using full block geometry)
    • Breathability (mobs and actors can no longer breathe in blocks using full block geometry)
  • Fixed incorrect warning for using valid entity with event identifier in Template:Cd component.
  • Fixed Template:Cd to work for the wither to properly reflect the elapsed ticks since it started dying.
  • Jigsaw structures being placed in water no longer replace water incorrectly.
  • Harness is no longer invisible on a happy ghast when equipped by a dispenser.
  • Empty open bundle icon now renders correctly when Bundles are tapped with Touch Controls.
  • Marking read only structures for deletion along with editable ones no longer disables the delete button.
  • Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive.
  • Fixed projectiles not being fired in the correct direction when using custom cameras and touch input.
  • Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world.
  • Fixed an issue with Leather armor having a stripe of emissive across the texture.
  • Fixed a z-fighting issue between water and leaf blocks in Vibrant Visuals.
  • Fixed an issue where Vibrant Visuals would sometimes apply to worlds that do not correctly support it.
  • Fixed Enderman held blocks not being shaded correctly in Vibrant Visuals.
  • Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals.
  • Fixed a crash happening on PS5 when loading a world with leashed entities.
  • Fixed a bug where parrots imitating a drowned used zombie sounds.
  • Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
  • Fixed a crash when blocks that specify non-existent textures as Template:Cd are held in hand.
  • Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled.
  • Fixed an issue where entities are rendering and animating twice.
  • Fixed a crash with the Debug Drawing system after using the Template:Cmd command.
  • Fixed an issue where Debug Drawing primitives wouldn't be visible after using the Template:Cmd command.
  • Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world.
  • Fixed the Template:Cd camera not having the correct control scheme in its allow list.
  • The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.
  • Fixed sculk vein block looking small and elongated when held or in an item frame.
  • Now the cold cow variant has the correct mirroring of its horn texture.
  • Flying mobs no longer make footstep sounds when moving close to the ground.
  • Happy ghasts will now correctly detect players on a different mount on top of them.
  • Fixed a crash in split-screen mode when a player would destroy a chest or book an other player had open.
  • Fixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource pack.
  • Fixed an issue where downloading server resources would infinitely hang if another device requested to download the same resources at the same time.
  • Fixed blocks in minecarts not being lit properly.
  • Fixed a crash that could occur when a block's textures are configured to point to an empty atlas entry.
  • Fixed incorrect content warnings for missing block textures in Template:Cd component.
  • Fixed an issue with the Template:Cd control scheme that made it really hard to travel directly forward or directly backwards.
  • Fixed an issue where the player's head would sometimes jitter when using certain control schemes.
  • Fixed the Template:Cd control scheme.
  • Fixed an issue with dried ghast block where replacing a dried ghast block in the same location would keep the random tick of the old, removed block, causing it to age faster than expected.
  • Fixed a bug where entities that should not be moving were moving slightly.
  • The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant Visuals.
  • Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals.
  • Fixed inconsistent pixels on the pale oak boat and pale oak boat with chest items to match other boat items.
  • The green harness item no longer uses the gray harness texture when Vibrant Visuals is enabled.
  • Happy ghast and ghastlings no longer z-fight with adjacent blocks.
  • Ghastlings are no longer rotated sideways when riding boats or chest boats.
  • Happy ghast and ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabled.
  • Ropes wrapping a happy ghast are now rendered when certain entities are attached to it and it is harnessed.
  • Cows and mooshrooms no longer render with four ropes when leashed to a happy ghast.
  • Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn.
  • Large entities attached by a leash to the happy ghast now properly render with four leashes when using simple graphics.
  • The player dot now correctly decreases to the smallest size for the stationary player when another player moves linearly away from them.
  • Fixed an issue where some on-screen UI elements would let the user interact with the world under them.
  • Fixed a bug where the Template:Cd property on Template:Cd would not correctly result in hits on flowing water. This affects the following API methods in all versions: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
  • Fixed a crash when adding or changing priority of resource packs in the create new world screen.
  • Terrain matching jigsaw template pools will no longer create floating islands.
  • Fixed ambient lighting levels in the Nether in Vibrant Visuals.
  • Fixed fog settings in warm and humid biomes in Vibrant Visuals.
  • Fixed black screen issues on some Android devices when in Vibrant Visuals.
  • Fixed items with empty icon textures displaying as garbled pixels when held in hand.
  • Fixed the default control schemes for all cameras.
  • Fixed the leash attach positions for the parrot and the glow squid.
  • Fixed a crash that could occur when viewing the friends drawer.

Videos

Updates for Creators

Template:Yt

References

Template:Reflist

Navigation

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Minecraft:de:Bedrock Edition 1.21.90 Minecraft:es:Bedrock Edition 1.21.90 Minecraft:pt:Edição Bedrock 1.21.90 Minecraft:ru:1.21.90 (Bedrock Edition) Minecraft:uk:1.21.90 (Bedrock Edition) Minecraft:zh:基岩版1.21.90