Minecraft:Bedrock Edition 26.60: Difference between revisions
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'''26.60''', also known as '''1.26.60''', is an upcoming minor update for {{BE}} set to release on October 27, 2026. | '''26.60''', also known as '''1.26.60''', is an upcoming minor update for {{BE}} set to release on October 27, 2026. | ||
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'''[[File:Drowned JE1 BE3.png|32px]] [[Minecraft:Drowned]]''' | '''[[File:Drowned JE1 BE3.png|32px]] [[Minecraft:Drowned]]''' | ||
* The model now more closely matches ''Java Edition''. | * The model now more closely matches ''[[Minecraft:Java Edition]]''. | ||
'''[[Minecraft:Player]]''' | '''[[Minecraft:Player]]''' | ||
Revision as of 11:11, 29 September 2026
Template:Infobox version 26.60, also known as 1.26.60, is an upcoming minor update for Template:BE set to release on October 27, 2026.
This is the first full release of Bedrock Edition for Nintendo Switch 2, after a closed beta of the native version was available.<ref name="switch1">Template:Mcnet</ref> As opposed to the original Nintendo Switch version, which is backward-compatible with Nintendo Switch 2, this native version includes Minecraft:Vibrant Visuals, and an increase of the regular render distance to 28 chunks.
Together with this release, the Minecraft:Super Mario Mash-up, bundled with Nintendo platforms, will be updated for Vibrant Visuals. Additionally, newly purchased Minecraft:Minecoins will no longer be cross-platform available between Nintendo platforms and other platforms.<ref name="switch2">Template:Mcnet</ref>
Changes
Blocks
Minecraft:Brown mushroom and Minecraft:red mushroom
- Can now be placed on any block with a top solid face regardless of lighting conditions.
- They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements, like Minecraft:mycelium.
- Now require central block support.
- Updated the texture to remove hidden faces.
- Can no longer be placed on blocks occupied by an entity.
- Trapdoors now have snappable placement: holding the place block control while a trapdoor is selected will only place trapdoors in a fixed direction until the control is released.
- Snappable placement de-activates interaction with blocks until the placement interaction is completed.
Items
- Renamed the following explorer maps:
- Jungle Explorer Map → Jungle Pyramid Map
- Ocean Explorer Map → Ocean Monument Map
- Swamp Explorer Map → Swamp Hut Map
- Trial Explorer Map → Buried Trial Chambers Map
- Woodland Explorer Map → Woodland Mansion Map
Mobs
- Now correctly reject invalid equipment swaps and swap equipped items directly with items held by players.
- Babies now have a unique animation for sneaking, sprinting, and walking.
File:Drowned JE1 BE3.png Minecraft:Drowned
- The model now more closely matches Minecraft:Java Edition.
- Players now take fall damage when landing on a solid block at the boundary of a Minecraft:water block.
- No longer have Minecraft:dithering applied.
World generation
- Swamp abandoned camps no longer have a Minecraft:mycelium block.
- Singular Minecraft:coarse dirt blocks no longer generate.
- Minecraft:Lush caves now take priority over Minecraft:dripstone caves and Minecraft:sulfur caves to generate.
General
Controls
- Improved cursor movement while scrolling.
Graphical
- The sky fades in when Minecraft:Blindness and Minecraft:Night Vision are both active.
- Corrected detection of cubemap array texture support on older Windows graphics hardware.
- Character Creator skins now consistently use the matching level-of-detail texture after changing profiles.
- Screen narration now correctly announces the position of navigation controls in the Realms Hub Timeline tab.
- Updated Realms purchase terms to include required automatic renewal notice on Switch.
- Updated the Realms Plus subscription expired screen with the new user interface.
- Realms subscriptions that were purchased but not linked to a Realm can now be recovered from the plan picker and purchase screens, showing the correct price and guiding the player through completing their Realm.
- Added support for opening a specific Realm from a Realms Play deep link.
- Added active packs to world slot view in the Realms Hub for administrators.
- The size of the active world is now shown on the Realms Hub "Worlds" tab.
- Realm world settings no longer remain stuck saving when the connection is interrupted.
- Minecraft:Hardcore worlds and active worlds are now identified correctly in Realm world slots.
- Updated the Add Members screens with Minecraft:Ore UI.
- Players other than friends can now be invited.
- The new screen features a search filter for gamertags, and shows the friend, follower, and recently played with lists.
- A new Member settings screen shows the default player permission option and button to clear all members.
- The invite links screen still uses the old UI.
- Individual player permissions are now managed on a screen merged with the "Edit role" screen.
- Blocked members are now shown on the main members list and can be unblocked there.
- All member lists (notifiers, opted out) now have a button to open their permission/role edit/info screen.
- Added applied packs list to Realms Hub world tab for player view.
- Updated admin log invite player action text.
- Added player list loading modal to roles and permissions screen.
- Added a flow to the Realms tab that allows for players to set up Realms for unused subscriptions.
- Removed remaining days section from the subscription tab.
- Changed members search bar to update results as user types.
- Updated order and descriptions of text background opacity options in Accessibility tab.
- Added a warning for going above the Visual graphics level render distance for Minecraft:Vibrant Visuals.
UI
- Updated Minecraft:poplar hanging sign's GUI to match other hanging signs.
- Focus now follows a pack to its new position when it is reordered, instead of moving somewhere unrelated.
- Added extended Latin, Cyrillic, and Greek characters to the Minecraft:Mojangles font. Character size increased to 8x12px. Languages that use these characters will no longer be displayed in a mix of fonts in the menus.
- Price information on Marketplace offers will still be visible on items temporarily owned through the Marketplace Pass.
- Old world synchronization can now be accessed using a gamepad in the Storage settings.
- Vibrant Visuals content is no longer shown in the Marketplace Pass tab on unsupported devices.
- The side panel of the report player screen is now scrollable, so the mute player option is no longer cut off on short screens or at large UI scales.
- Improved error messaging when joining Featured Experiences and Creator Experiences to make it more clear why a connection failed.
- Subscription plan picker buttons now show when a free trial is available.
- Removed the Change User button from the main menu on Xbox consoles.
- Improved the alignment and line wrapping of Chinese, Japanese, and Korean text in chat, books, and Minecraft:signs.
- Large worlds can now be duplicated on Nintendo Switch when sufficient storage is available.
- Updated how received party invites are shown and interacted with in the social drawer.
- Screen narration now pauses between each bullet point in Realms plan picker details.
- Progress bars now have a minimum of 3:1 non-text contrast ratio against the default menu background.
- When placing blocks at the height limit the game no longer spams error messages.
- Improved screen reader context readout when exiting text fields.
- Tag Panel in PDP Description now enabled even for items that don't have Subgenre or PlayerCount (Addons, Skins, Textures).
- Graphics mode buttons now remain responsive after switching to Vibrant Visuals and adjusting brightness.
- The Inbox now finishes loading when categories arrive after the page opens.
- Vietnamese and Lao combining marks now render without extra spacing or unwanted dotted circles.
- Improved frame time of subcategory piece screens.
- Added reusable responsive pagination utilities for Marketplace layouts.
- Improved Wishlist pagination and alignment across different screen widths.
Technical
AI Components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd field has changed to only accept an array format.
- Template:Cd
- Changed Template:Cd to not stop and to instead start every tick when the Minecraft:mob is stuck.
- Released Template:Cd version 2.11.0.
- Added Template:Cd version Template:Cd.
- Released Template:Cd from beta to 2.11.0.
- Released Template:Cd from beta to scripts version 2.11.0.
- DDUI:
- Released tooltip support at DDUI custom forms at Template:Cd v2.3.0.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Added the field Template:Cd to the interface Template:Cd.
- Released button icon support to Template:Cd, including Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Released tooltip support at DDUI custom forms at Template:Cd v2.3.0.
- Template:Cd:
- Released the Template:Cd property to the stable API. When true, Template:Cd plays the sound as a server-managed broadcast that stays synchronized across listening players within the broadcast range.
- Released Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd from beta to scripts version Template:Cd.
- Released the Template:Cd option on Template:Cd and Template:Cd from beta to scripts version Template:Cd.
- Infinitely-looping sounds (Template:Cd) stop automatically when the last Template:Cd reference is dropped; retain the handle to keep the sound playing.
- Released server sound definitions from beta with format version Template:Cd.
- The field Template:Cd in Template:Cd now accepts int ranges, making it possible to configure trees to have varying thicknesses. Old configurations are still supported and will give the same behavior as previously.
- Template:Cd:
- Added Template:Cd, which exposes the gizmo's rotation rings as a Template:Cd.
- Added rotation configuration on Template:Cd: the enabled rotation axes, the rotation origin offset, a preferred ring radius, and a visual-only step.
- Added rotation lifecycle events through Template:Cd, which report grabbed, moved, released, and cancelled rotations in degrees with their source widget and component.
- Released Template:Cd and Template:Cd from beta to stable in Template:Cd v2.11.0.
- Minecraft:Shulker boxes now return a valid Template:Cd.
- Renamed Template:Cd to Template:Cd in Template:Cd.
- Jigsaw Structures:
- Added the optional Template:Cd property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world.
- Pack Settings:
- Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting.
- Template:Cd:
- Template:Cd and Template:Cd treat volume as a multiplier of the sound definition's volume rather than replacing it.
- Minecraft:Chorus Plant:
- Chorus plant blocks now expose the Template:Cd block states reflecting which adjacent chorus plants and Minecraft:chorus flowers they connect to.
- Minecraft:Fire:
- Fire blocks now expose the Template:Cd block states reflecting the flammable and supporting blocks around them.
- Minecraft:Redstone Dust:
- Redstone dust blocks now expose the Template:Cd block states (Template:Cd, Template:Cd, Template:Cd) reflecting how the dust connects to its neighbors.
Blocks
- Template:Cd will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays.
- Template:Cd states now properly synchronize from host to client in multiplayer worlds.
- Updated the warning that suggests trying NetherNet to instead be an error when users are not using NetherNet, as RakNet is deprecated.
Entity components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd now only accepts Template:Cd, Template:Cd, or Template:Cd; other values are invalid.
- Template:Cd entries must be non-empty block identifiers or valid block descriptor objects; invalid descriptor combinations are rejected.
- Template:Cd
- Int Range fields Template:Cd and Template:Cd now only accept an object with min and max values. Other formats will fail to parse.
- Template:Cd
- Template:Cd entries must now be objects; item identifier strings are no longer valid entries.
- Template:Cd within an Template:Cd entry must now be an array of effect objects; a single effect object is no longer valid.
- Template:Cd
- Template:Cd
- Template:Cd now only accepts an array format.
- Template:Cd
- Template:Cd now only accepts a scalar or an object with Template:Cd and Template:Cd values. Array values are no longer valid.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd field now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd
- Added new fields in versions 1.26.60 and newer:
- Template:Cd: A list of block descriptors for blocks that the trail can replace. Defaults to only replacing air when omitted.
- Template:Cd: The radius of the horizontal square of blocks placed by the trail, centered on spawn_offset. Accepts values from Template:Cd to Template:Cd; Template:Cd uses the legacy four-corner placement behavior.
- Template:Cd: When Template:Cd, replaces blocks matching Template:Cd even when normal block placement rules would prevent placement. Defaults to Template:Cd.
- Added new fields in versions 1.26.60 and newer:
- Template:Cd
- Template:Cd, Template:Cd, and Template:Cd fields under delay now reject negative values.
- Template:Cd and Template:Cd fields under delay now take floats in the range Template:Cd to Template:Cd.
- Template:Cd no longer accepts a bare number shorthand in versions 1.26.60 and newer; use the object form Template:Cd instead.
- Template:Cd and Template:Cd no longer accept a single string shorthand in versions 1.26.60 and newer; use an array of sound names instead.
- Bred Minecraft:sheep now expose the Template:Cd entity component.
Features
- Added dedicated server properties for configuring persistent and transient ticking area limits, including unlimited settings.
Gameplay
- Added dismount mode Template:Cd that dismounts in the looking direction of the passenger to a neighboring block that is not lava.
- Added new server authoritative system Template:Cd to handle the Template:Cd Template:Cd.
- Loading a custom dimension JSON file no longer logs a spurious content warning claiming Template:Cd is not present in the schema.
- [[Minecraft:Item components#minecraft:durability_sensor|Template:Cd]]:
- Template:Cd now accepts the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
- [[Minecraft:Item components#minecraft:swing_sounds|Template:Cd]]:
- Template:Cd, Template:Cd, and Template:Cd now accept the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
- [[Minecraft:Item components#minecraft:use_modifiers|Template:Cd]]:
- Template:Cd now accepts the name of any sound event defined in Template:Cd, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment.
JSON UI
- Invalid JSON UI expressions will now emit a content error instead of failing silently.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added missing animations Template:Cd and Template:Cd to the legacy Template:Cd entity.
UI
- Development resource and behavior packs are now refreshed when managing packs for a world, and take precedence over other copies when their version is equal or newer.
- Bitmap fonts can now configure ASCII glyph cell height and vertical offset in an optional JSON file beside their first ASCII atlas, using Template:Cd and Template:Cd.
- Setting Template:Cd to Template:Cd in the atlas metadata selects extended character mapping and defaults the glyph height to 12 and vertical offset to -3; explicit height and offset values override these defaults.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Changes
Technical
- Custom restart time set in Template:Cd now properly overrides Overworld clock.
- Changed Template:Cd to return a Template:Cd which resolves when the hold has finished processing in Template:Cd in Template:Cd.
- Changed Template:Cd to return a Template:Cd which resolves when the query has finished processing in Template:Cd in Template:Cd.
- Changed Template:Cd to return a Template:Cd which resolves when the resume has finished processing in Template:Cd in Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd for accessing the slots/recipe relating to player crafting UIs (currently only Template:Cd).
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Template:Cd:
- Released the version 2.3.0 of Template:Cd.
- Added the 2.4.0 beta of Template:Cd.
- DDUI:
- Added support for multi button row at custom forms in beta.
- New interface Template:Cd:
- Field Template:Cd. Text to display.
- Field Template:Cd. Action to execute when button is pressed.
- Field Template:Cd. Additional configuration for the button.
- Class Template:Cd:
- New method Template:Cd. Adds a multi button row.
- Parameter Template:Cd is an array that allows maximum three elements.
- Parameter Template:Cd contains additional configuration for the row, like visibility.
- New method Template:Cd. Adds a multi button row.
- Added property Template:Cd to Template:Cd and Template:Cd.
- Added property Template:Cd to Template:Cd and Template:Cd.
- Added Template:Cd behind Template:Cd.
- It is only present on blocks with the Template:Cd component having Template:Cd set to Template:Cd.
- It provides the methods Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Up to 4 entities can be stored in a single block.
- Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally.
Blocks
- Introduced the Template:Cd event that custom components can listen to.
- A block can schedule a named tick with Template:Cd, which takes a name and tick delay as parameters.
- A block can check if at least one named tick is already scheduled with Template:Cd, which takes a name as sole parameter.
- A block can remove all scheduled named ticks matching a name with Template:Cd, which takes a name as sole parameter.
- When handling the event from Template:Cd, Template:Cd can be leveraged to filter out events based on their name.
- Named ticks are grouped by content packs, two content packs can schedule the same named tick, but Template:Cd will return differently based on the content pack calling the method.
- Up to 4 named ticks can be scheduled at a given time on the same block position.
- The name of a scheduled named tick cannot be longer than 31 characters.
- Changing the block at a position wipes its scheduled named ticks.
- Changing the permutation at a position does not wipe its scheduled named ticks.
- Template:Cd will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays.
- Now supports Template:Cd/Template:Cd coordinates in addition to Template:Cd/Template:Cd with the "Upcoming Creator Features" experiment toggled.
- Added a new boolean field Template:Cd with the "Upcoming Creator Features" experiment toggled.
- Added new overloads to the Template:Cmd command for more control of the Overworld clock under the Creator World Clocks Features experiment.
- Template:Cmd - Pauses the Overworld clock.
- Template:Cmd - Resumes the Overworld clock.
- Template:Cmd - Outputs the Overworld clock's current time.
- Replaced Template:Cmd with Template:Cmd under the Creator World Clocks Features experiment.
- Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old Template:Cd variation.
- Added the Template:Cd component, letting custom dimensions configure the height at which clouds render. No component means clouds do not render.
DDUI
- Added support for multi button row at message box in beta. Button layout could be vertical or horizontal.
- New interface Template:Cd:
- Field Template:Cd: Sets the desired layout for the buttons, true for horizontal, false for vertical. Default value is false.
- Class Template:Cd:
- New constructor optional parameter Template:Cd.
- New method Template:Cd. Allows to add a third button to the message box.
Graphical
- Introduced new metrics when deciding point light importance.
- Improved point and regular light ranking when deciding point light importance.
- Introduced score easing during point light ranking.
- Introduced a system that inversely phases out block lighting when point lights phase in.
Fixes
Template:Fixes Other
- Fixed closed captions for baby Minecraft:turtles and baby Minecraft:polar bears so they display "Baby Turtle" and "Baby Polar Bear" instead of the adult subtitles.
- Fixed multiple narration enumeration problems within modals.
- Fixed an issue where a Minecraft:piston's arm could get stuck in the neighbouring block when replaced by Template:Cmd or Template:Cmd.
- Fixed a bug which caused aliasing artifacts on Minecraft:beds and Minecraft:signs when colored block lighting is enabled.
- Fixed instability when Block Light Quality is set to Volumetric Lights on PlayStation 4 and Android.
- Fixed marketplace updates not completing and progress screen not closing automatically.
- Fix a rare issue where a healing a mob could result in its death.
- Fixed realm world name wrapping too much on member-view worlds tab.
- Fixed an issue where a friend's world could appear more than once in the Play menu when the friend was signed in to multiple online services.
- Fixed button icons in the player profile menu briefly flash when entering the screen or switching tabs.
- Fixed a bug that caused an active pack being reordered with a controller to jump to the wrong position when the pack list was scrolled mid-drag.
- Fixed an issue where disabled buttons would appear clickable when narration is on.
- Fixed listd command sometimes reporting one way ping, it now reports round trip ping time.
- Fixing live diagnostics display for 'ticking' chunks not being gathered correctly.
- Fixed a crash that could occur when leaving or losing connection to a world as the loading screen finished.
- Fixed a bug where ghost lights would exist when rapidly removing point light blocks.
- Fixed enumeration problems with controllers on various modals on Realms.
- Fixed Realm rate limit modal not being enumerated.
- Fixed the close X button on moderation feed options modal not being enumerated.
- Fixed Minecraft:straw beds reporting missing geometry content errors and rendering incorrectly in worlds and templates using a base game version older than 1.26.50.
- Fixed an issue where an extended piston was missing from the results of Template:Cmd when its arm was outside the cloned area, and where a piston cloned without its arm would destroy itself.
- Fixed a crash when adjusting render resolution on PlayStation with high settings in Minecraft:Vibrant Visuals.
- Fixed Android back button not working in Minecraft:Ore UI.
- Fixed an issue where the Template:Cd component was not narrating expanded hints.
- Fixed labels removing all whitespace adjacent to formatting codes.
- Fixed an issue where user could see themselves as admin in the members list but their actions would not update until leaving and re-entering realm hub.
- Fixed missing label narration for toggles, sliders, input binding, and button panels in Settings.
- Fixed Arcana glyphs not appearing in Minecraft:enchanting table slots.
- Fixed a bug where point lights would not cast shadows in Minecraft:the Nether or deep underground.
- Fixed border focus issues on medium sized realm stories.
- Fixed text blocks below the "What are Realms?" section on Realms PDP not being enumerated.
- Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error.
- Fixed Minecraft:hoppers and other containers losing their items when replaced using the Template:Cmd or Template:Cmd commands.
- Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop.
- Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts not being hidden underneath equipped armor.
- Fixed an issue where Minecraft:sheep would get stuck in their grazing animation.
- Fixed potential softlock when unblocking player in Ore UI invite members screen.
- Fixed a crash that could occur when loading malformed resource archives.
- Fixed a crash when trying to render too many hearts on the HUD.
- Fixed Show More Button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list.
- Fixed Template:Cd not fading in from silence unless the volume was also set after the call.
- Fixed Template:Cd and Template:Cd being ignored when called before the sound finished loading.
- Fixed Template:Cd jumping to the previous target volume when called again before an earlier fade finished.
- Fixed a bug where changing the Custom Time value causes the sky to flicker between Day and the custom time.
References
Template:Navbox Bedrock Edition versions
Minecraft:es:Bedrock Edition 26.60 Minecraft:ja:Bedrock Edition 26.60 Minecraft:pt:Edição Bedrock 26.60 Minecraft:ru:26.60 (Bedrock Edition) Minecraft:zh:基岩版26.60