Dragonwilds:Armour: Difference between revisions
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Revision as of 11:00, 12 October 2026
Template:External Armour pieces are items worn to defend against damage from melee, ranged, or magical attacks. They are classified under the three combat skills Dragonwilds:Attack, Dragonwilds:Ranged, and Dragonwilds:Magic. Many armour pieces also provide bonuses for wearing multiple items of the same style, which can improve damage output significantly.
Armour pieces are crafted at facilities such as the Dragonwilds:crafting table, Dragonwilds:blacksmith's bench, Dragonwilds:fletching bench, and Dragonwilds:mystic forge. They can be repaired at the same facility if their Dragonwilds:durability drops from taking damage, such as during combat, falling from heights, or failing Dragonwilds:vault traps. Various chests and vaults within the world have a chance to contain recipes for new armour, which can be read and learned.
width=52x52Melee armour
Melee armour generally offers the highest defence against melee damage and has the following set bonuses:
1/3 Set Bonus: -33% Block stamina cost
2/3 Set Bonus: +50% Crit chance after blocking
3/3 Set Bonus: +25% Damage to staggered targets
width=52x52Ranged armour
Ranged armour generally offers the highest defence against ranged damage and has the following set bonuses:
1/3 Set Bonus: +40 Stealth speed
2/3 Set Bonus: -33% Ranged attack stamina cost
3/3 Set Bonus: +25% Weak point damage
width=52x52Magic armour
Magic armour generally offers the highest defence against magic damage and has the following set bonuses:
1/3 Set Bonus: -50% Stamina regen delay
2/3 Set Bonus: +10% Magic attack speed
3/3 Set Bonus: +15% Magical crit chance
Capes
- This section depicts capes acquired in the game. If you want to view the Capes of Accomplishment, please click/tap here.
Capes are worn in the back slot, providing minor defensive bonuses but are otherwise mainly cosmetic.
Back slot
| Image | Name | Melee defence | Ranged defence | Magic defence | Crafting Requirements | Misc. Information |
|---|---|---|---|---|---|---|
| width=82x82 | Dragonwilds:Ava's accumulator | 2 | 2 | 2 | 4Template:Pic link, 2Template:Pic link, 1Template:Pic link, 5Template:Pic link | Crafted via Dragonwilds:crafting table
Reward from Dragonwilds:Animal Magnetism |
| width=82x82 | Dragonwilds:Lumber backpack | 2 | 2 | 2 | 3 Template:Pic link, 2 Template:Pic link, 1 Template:Pic link, 3 Template:Pic link | +15% Special item drop chance
Crafted via Dragonwilds:crafting table or Dragonwilds:armour bench Unlocks at 59 Dragonwilds:Woodcutting |
Shields
Shields are equipped in the off-hand and allow players to Dragonwilds:block and Dragonwilds:parry incoming attacks.
- Blocking reduces the incoming damage from the attack of a monster by the block value of the equipped shield.
- Parrying is when the beginning of a block coincides with the timing of an attack of a monster. An audible "clang" will sound, and the enemy becomes staggered as long as they are not immune (e.g., Dragonwilds:Velgar).
Miscellaneous armour
Some armour provides little combat effectiveness, no set bonus, or is used for other purposes (e.g., skill improvements or vanity):
Trivia
- The classic Template:RSL (RS3, OSRS and RSC) combat triangle (melee is strong against ranged, ranged is strong against magic, magic is strong against melee) is less relevant in Dragonwilds since no armour provides negative bonuses.