Minecraft:Greek Mythology Mash-up: Difference between revisions
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==== The Labyrinth ==== | ==== The Labyrinth ==== | ||
Located in central Crete towards the south of the map, the Labyrinth is a sprawling maze accessed from the harbor to the north. Within the Labyrinth are two towers; one to the east and one to the west. The western tower contains an iron chestplate, leggings, and boots, while the eastern tower has a chest with an iron sword, bow, and fifteen arrows. In the southeast corner of the maze, a hole in the wall leads to a small cave, at the end of which is a chest containing one of the twelve music discs. | Located in central Crete towards the south of the map, the Labyrinth is a sprawling maze accessed from the harbor to the north. Within the Labyrinth are two towers; one to the east and one to the west. The western tower contains an iron chestplate, leggings, and boots, while the eastern tower has a chest with an iron sword, bow, and fifteen arrows. In the southeast corner of the maze, a hole in the wall leads to a small cave, at the end of which is a chest containing one of the twelve music discs (Stal). | ||
===== Underground Labyrinth ===== | ===== Underground Labyrinth ===== | ||
Beneath the main Labyrinth is an additional, underground Labyrinth. After fully navigating the above-ground maze, there is a set of iron doors under a sculpture of a bull's head that acts as a shortcut. Following the path down the "throat" of the bull leads to the entrance of the Underground Labyrinth. The subterranean maze is encapsulated in a large, square chamber with a lava floor, and the maze itself consists of concentric circles with narrow ledges that makes careful navigation essential. At the center of the Underground Labyrinth is a small, circular arena with a chest containing another of the twelve music discs and an iron golem re-skinned to represent the Minotaur. | Beneath the main Labyrinth is an additional, underground Labyrinth. After fully navigating the above-ground maze, there is a set of iron doors under a sculpture of a bull's head that acts as a shortcut. Following the path down the "throat" of the bull leads to the entrance of the Underground Labyrinth. The subterranean maze is encapsulated in a large, square chamber with a lava floor, and the maze itself consists of concentric circles with narrow ledges that makes careful navigation essential. At the center of the Underground Labyrinth is a small, circular arena with a chest containing another of the twelve music discs (Far) and an iron golem re-skinned to represent the Minotaur. | ||
==== Overgrown Tower ==== | ==== Overgrown Tower ==== | ||
On the north shore of Crete, just east of the entrance to the Labyrinth is a tall tower covered in vines. A ladder inside leads up to a covered perch, from which the player can get a panoramic view of Crete, the Labyrinth, and all of southern Greece. | On the north shore of Crete, just east of the entrance to the Labyrinth is a tall tower covered in vines. A ladder inside leads up to a covered perch under a large torch, from which the player can get a panoramic view of Crete, the Labyrinth, and all of southern Greece. | ||
==== Athens ==== | ==== Athens ==== | ||
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The most prominent monument in Athens, the Parthenon is the largest temple in the city and its grandest structure. It is perched on the Acropolis, taking up a large section of its southeastern portion. The temple from the outside is a rectangular building consisting of a wrap-around porch supported with massive columns; eight on the front and back, and seventeen along either side for a total of forty-six columns. Crowning the temple is a low pedimented roof atop an ornate cornice. | The most prominent monument in Athens, the Parthenon is the largest temple in the city and its grandest structure. It is perched on the Acropolis, taking up a large section of its southeastern portion. The temple from the outside is a rectangular building consisting of a wrap-around porch supported with massive columns; eight on the front and back, and seventeen along either side for a total of forty-six columns. Crowning the temple is a low pedimented roof atop an ornate cornice. | ||
Inside, the Parthenon is divided into a western and eastern chamber, with the western chamber facing the main square of the Acropolis. The western chamber is the larger chamber and the main sanctuary, divided into two aisles and a central nave by two rows of pillars. Towards the back of the sanctuary is a statue of Athena, patron goddess of Athens, while the ceiling is sandstone with recessed glowstone panels. The eastern chamber is smaller and contains a double-chest atop a pedestal with one of the twelve music discs. | Inside, the Parthenon is divided into a western and eastern chamber, with the western chamber facing the main square of the Acropolis. The western chamber is the larger chamber and the main sanctuary, divided into two aisles and a central nave by two rows of pillars. Towards the back of the sanctuary is a statue of Athena, patron goddess of Athens, while the ceiling is sandstone with recessed glowstone panels. The eastern chamber is smaller and contains a double-chest atop a pedestal with one of the twelve music discs (Mall). | ||
==== Statue of Athena ==== | ==== Statue of Athena ==== | ||
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==== Siren's Isle Ruins ==== | ==== Siren's Isle Ruins ==== | ||
Traveling to the extreme southwest corner of the map brings the player to a crescent-shaped island, and just off that island's western shores in the shallow waters is the Siren's Isle Ruins. The ruins consist of a central subterranean room with a staircase leading into the open water, encircled by eroded stone brick pillars. From above, the ruins have a distinctive circular shape. One of the twelve music discs can be found in the central chamber, if the player braves the waters to find the staircase downwards. | Traveling to the extreme southwest corner of the map brings the player to a crescent-shaped island, and just off that island's western shores in the shallow waters is the Siren's Isle Ruins. The ruins consist of a central subterranean room with a staircase leading into the open water, encircled by eroded stone brick pillars. From above, the ruins have a distinctive circular shape. One of the twelve music discs (Wait) can be found in the central chamber, if the player braves the waters to find the staircase downwards. | ||
==== Village of Athens ==== | ==== Village of Athens ==== | ||
Making up the northern part of Athens is the Village of Athens. In contrast to the monumental Acropolis and southern shore, the village is more modest and humble. The structures largely resemble the pre-1.14 generated villages, though with their roofs replaced with a more Mediterranean design and most have more fleshed-out interiors. Between the houses are streets, large braziers, and plenty of plant life. There are also a few larger houses and a blacksmith shop. | Making up the northern part of Athens is the Village of Athens. In contrast to the monumental Acropolis and southern shore, the village is more modest and humble. The structures largely resemble the pre-1.14 generated villages, though with their roofs replaced with a more Mediterranean design and most have more fleshed-out interiors. Between the houses are streets, large braziers, and plenty of plant life. There are also a few larger houses and a blacksmith shop. | ||
In the northwest is an open marketplace (''Agora'') surrounded a large fountain, with several wooden stalls occupied by villagers. Nearby is | In the northwest is an open marketplace (''Agora'') surrounded a large fountain, with several wooden stalls occupied by villagers. Nearby is the city's gatehouse that separates Athens from the desert in the middle of the map. The city gate is set into a small wall flanked by twin braziers. | ||
==== Village of Olympus ==== | ==== Village of Olympus ==== | ||
Located in the northeast of the map, at the southern foot of Mount Olympus, is the Village of Olympus. The main entrance is through a small gatehouse at the southern edge of the town that leads onto the main street, which then passed through a larger gatehouse to a spacious plaza with fountains and a magnificent view of the towering Mount Olympus. | |||
Similar to Athens, Olympus is a town of narrow streets and close-packed houses. Some sections even climb the slopes of the western mountains, with streets turning into staircases and houses stacked atop each other. The buildings are a mix of fully custom Greek-style houses and modified pre-1.14 village buildings. In Olympus is houses, baths, large halls, and libraries. | |||
==== Mount Olympus ==== | ==== Mount Olympus ==== | ||
The fantastical Mount Olympus sits at the north-west of the map, whose sheer scale and height makes it unmistakable. The tallest landmark on the map, Mount Olympus is crowned by the Palace of the Gods, home to the Olympian Deities. The mountain itself is almost a sheer wall of dirt and stone that shoots upwards towards the build limit, with overhanging sections towards the top that adds a distinctly fantasy element to the mountain. On both its north and south slopes, waterfalls pour out from the sides of the mountain, with the southern waterfalls feeding a series of small lakes on the northern fringes of the Village of Olympus below. | |||
Atop Mount Olympus is the divine palace, home to the gods in the Greek mythical tradition. The architecture is appropriately grand, with the palace being divided into a lower and upper section. Large braziers dot the lower mountain slopes around the palace's foundations, and a few detached larger towers mark the approaches to the mountain. | |||
The lower palace is made up of several small terrace-like structures and buildings either built on small landings, supported on pillars, or carved into the slopes of the mountain. Bridges supported on soaring piers connects the lower palace to a couple of the detached towers, with staircases within to connect the different levels and layers of the palace. And perhaps the most defining feature of the lower palace is two large circular towers flanking the central palace, which each having a massively statue of a female figure holding a lamp. | |||
Compared to the more chaotic and maze-like lower palace, which more closely follows the shape of the mountain, the upper palace is more symmetrical and orderly. At the bottom of the upper palace is the Olympian Garden, from which a tower in the north leads to the Olympian Throne Room at the very top after crossing an open bridge held aloft by several slender white columns. The upper palace's architecture is defined by colonnades, soaring arch-like structures, and tall towers with massive torches. | |||
===== Olympian Garden ===== | ===== Olympian Garden ===== | ||
A subsection of the divine palace, the Olympian Garden marks the transition from the mountain to the home of the gods. It can be divided into the entrance hall, the lower garden, and the upper garden. | |||
The entrance hall is reached by climbing western Olympus and taking spiral staircases in the western towers up to the top. Eventually, the player reaches the western statue tower, from which the player must leap into a hole in another nearby tower, then passing through a passage into the entrance hall. The room consists of an elevated wrap-around balcony with stairs leading to the main level. In the center of the room is a bridge crossing a pit of water lined with massive braziers that rise from it. Crossing the bridge south leads the player down to a central balcony, while heading north and down either flanking staircase leads to the lower garden. | |||
At the north end of the palace is the lower garden, an outdoor space bounded by a horse-show shaped colonnade surrounding a grassy center filled with trees, bushes, and flowers. Twin fountains frame a stone path that leads to a central staircase that leads up to the colonnade and two staircases that lead down into a subterranean water channel, within in which is one of the twelve music discs (Strad). The roof of the colonnade is covered in more trees and flowers. | |||
Back in the entrance hall, a column-lined hallway entered via a small staircase just to the left of the central bridge when heading to the lower garden leads outdoors to a spiral staircase that takes the player up to one of the outcroppings of Olympus. Traversing the grass and ice before dropping down onto a narrow corridor that heads east into the upper garden. This space sits above the entrance hall, with a central opening that lets sunlight into said room. The upper garden is covered in grass and surrounded by a two-level colonnade which is more dense and rectangular. In the middle of the upper garden is grand semi-circular entrance that houses the start of the staircase to the Throne Room. In the south of the garden is a giant brazier supported by four columns and the southern façade of the colonnade. | |||
===== Olympian Throne Room ===== | ===== Olympian Throne Room ===== | ||
Located at the very top of the world, the Olympian Throne Room is reached via the staircase from the upper garden. The staircase starts more enclosed, before leading to an outdoor landing, then heading back through the north tower before finally ending on a high bridge. The throne room itself spans over the upper garden, held up on a arch and several massive piers, and is an ovular space consisting of a raised center and lower balcony. The raised area is centered around a large map of Greece set under a circular glass floor, flanked to the east and west by twin altars with paintings of Zeus, which are lit via natural sunlight through small holes in the ceiling. Behind each painting is a lever, and flicking both reveals a chest in the lower balcony. Twin staircases leads to the lower section of the room in the south, which flanks a throne of smooth stone slabs and white wool. The lower section leads to both one of the twelve music discs (13) and the highest balcony in the palace, from which the player can enjoy a stunning view of all of northern Greece. | |||
The room is capped with a central dome of concentric stone and obsidian rings, surrounding a central oculus that lets the sun shine in. | |||
==== Ruined Tower ==== | ==== Ruined Tower ==== | ||
Situated east of the Village of Olympus atop a sandy mountain by the sea is a ruined tower, built in a style that matches the towers of Mount Olympus just northwest. The tower is crumbling and dilapidated, and the player must climb the tower in a vertical parkour challenge. At the top, just below the large torch, is a small chamber with a Nether portal. | |||
==== Desert Temple ==== | ==== Desert Temple ==== | ||
If the player journeys to the center-north, they will find a land with three long peninsulas that jut out into the sea. At the southern tip of the central, tallest, peninsula under a mountain of sand and sandstone is a buried Desert Temple. Inside the temple is one of the twelve music discs (11). | |||
==== Poseidon's Palace ==== | ==== Poseidon's Palace ==== | ||
Two hidden tunnels, one located in the north of the map about midway between Olympus and Troy and the other located on a small sandy island north of Athens, lead to Poseidon's Palace beneath the ocean in the east-center of the map. It is glass-and-stone domed circular structure containing a maze-like city with architecture of tall towers, aqueducts and water channels, sea-themed mosaics in blue, green, and beige, and spacious column-supported pavilions. Both undersea passages leading to the palace are decrepit and broken, with water streaming in through occasional holes in the ceiling. | |||
Layout wise, the palace consists of a central main avenue that runs north-south, though with a break at the very center of the palace. When entering from the north, following the avenue straight leads to a set of stone steps that leads down into the sewers of the palace. To continue to the opposite end of the avenue, the player instead will take one of two small steps on either side which leads to another descending staircase. When entering from the south, the player is greeted by a large semicircular theatre/plaza with tiered seating and the start of the avenue heading north. | |||
Following that flight down into the sewers, the player can head either right or left. Heading right leads to an empty drainage area either iron grates, while heading left leads to a mirrored chamber with mosaic terracotta flooring and a double-chest with one of the twelve music discs (Mellohi.) | |||
==== Trojan Horse ==== | ==== Trojan Horse ==== | ||
A large wooden horse just outside the west gate of Troy in the very northeast of the map, the Trojan Horse is built from spruce wood and gold, and sits on a bed with four wheels. A ladder leads up to inside the horse, where there are many beds arranged in a bunk configuration. | |||
==== Troy ==== | ==== Troy ==== | ||
A city in the far northeast of the map at the end of a narrow peninsula, Troy is the only walled city on the map and the second-largest city. A nearby dock in the south allows for access by sea, while the main overland route is east from Olympus along the beach. The Trojan Horse can be found just outside the main gate. | |||
Troy comprises of a central palace in the north ringed by the city proper, and then by the city's walls. There are two gates leading into the city; the main gate in the west and a smaller gate in the south, both flanked by a pair of large three-story guard towers with battlements. The walls are stone brick with sandstone ramparts, accessed by climbing staircases inside the towers. The architecture here is noted with alternating layers of sandstone divided by red bands, and the towers sport red crenelations. Within the walls, the player can find houses, a well, and a stable. | |||
Atop a hill at the north-center of the city is the palace, which consists of a downstairs and upstairs. Downstairs is the stables off to the side and a large hall that has a central hearth, a dining area, and two flights of stairs leading to log walkways. The upper room of the palace is locked by iron doors, and contains a massive eight-person bed and a double-chest with one of the twelve music discs (Blocks). | |||
==== Medusa's Lair ==== | ==== Medusa's Lair ==== | ||
Located in the east of the map on a large island north of Rhodes, Medusa's Lair sits below the island's central mountain, with the main entrance accessible by heading north through a ravine from the southern beach, which leads to a roughly circular clearing located in a cirque with a giant stone effigy of Medusa's face carved into the northern face of the clearing. | |||
The lair is divided between a lower chamber and a higher chamber. From journeying down the "throat" of Medusa, the player enters the lower chamber, which is comprised of a central pool of water around a large pillar which has two stone snakes encircling it. On either side of the central pool is two stone platforms, with two smaller pillars apiece and arched niches. To advance through the lair, the player must leap from the entrance to a geometric stone path that rises from the central pool of water. A cave ceiling caps the space, with a few holes allowing sunlight in, while waterfalls and vines descend from above. | |||
From the lower chamber, the player can either parkour through the broken pillars or use the vines to reach the niches in the walls, and from there the broken staircases that leads to the upper chamber, or the "Throne Room." It is a large, rectangular cave-like chamber with seven pillars per side, dividing the space into five distinct aisles. Like with the lower chamber, there are two pillars with a stone snake each encircling them. Straight ahead of the entrance is a set of stone steps that leads to a dais with the Throne of Medusa, which is flanked by two broken pillars holding braziers. Behind the throne is a niche decorated with skulls. | |||
In a niche to the east of the throne (viewer's left when looking straight at the throne) is a lever. It is possible to reach this niche via a tunnel network that can be accessed through the eyes in the stone Medusa face at the entrance. A waterfall in cirque can let the player jump onto one of the stone snakes on the right side of the face which can be followed to the right eye. Once the lever is flipped, a single block behind the throne will lower, allowing the player to complete a nether-themed parkour course and reach one of the twelve music discs (Cat). | |||
==== Rhodes ==== | ==== Rhodes ==== | ||
==== | "Rhodes" refers to both the island and the city that occupies most of its footprint, which lays in the center-east of the map off the coasts of Athens and Crete. The massive harbor, with the Colossus of Rhodes at the entrance, consists of two arms that shelter the docks, which is accessed by a gap in the west. The city of Rhodes itself consists of orderly terraces of city, with staircases allowing massage to each next tier. Similar to Athens and Olympia, the town is made up of both custom houses and repurposed pre-generated village structures. | ||
Atop the highest point is a large manor house, which has a first floor and second floor. The first floor has a large entrance hall with a mosaic pattern in shades of blue, a staircase, and a fountain and a smaller side room with a large tub. The second floor has various smaller rooms, including a room with a fountain in the northwest. Jumping out of the window from this room leads to a ledge. Turning right and following the ledge east before re-entering the building through the next window leads to a secret room with a double-chest hiding one of the twelve music discs (Ward.) | |||
==== Colossus of Rhodes ==== | |||
Straddling the entrance to the harbor of Rhodes, the Colossus of Rhodes dominates the skyline in all of southeastern Greece. The brown statue is built to resemble a Greek warrior, holding a torch aloft in his right hand a bow in his left. He is wearing classical Greek armor, complete with a helmet bearing a giant comb. | |||
When standing at the north side of the harbor entrance, the player can flick a lever on the right foot of the statue to open a passage to a ladder in the left foot. Through climbing ladders within the statue and carefully climbing the exterior, the player can eventually make it all the way to the inside of the torch and find a chest with one of the twelve music discs (Chirp.) | |||
==== Ocean Monument ==== | ==== Ocean Monument ==== | ||
==== Stronghold ==== | ==== Stronghold ==== | ||
==== Nether Fortress ==== | ==== Nether Fortress ==== | ||
Open entering the Nether, the Nether Fortress is just ahead and to the right. It is a normal Minecraft nether fortress. | |||
=== Music disc locations === | === Music disc locations === | ||
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=== Promotional images === | === Promotional images === | ||
<gallery> | <gallery> | ||
Greek Mythology alt key art.jpg|Alternate key art | |||
MCPE_Greek_Screenshot_1.jpg|Promotional screenshot | MCPE_Greek_Screenshot_1.jpg|Promotional screenshot | ||
MCPE_Greek_Screenshot_2.jpg| | MCPE_Greek_Screenshot_2.jpg| | ||
Latest revision as of 11:09, 25 October 2026
Template:Wip Template:Needs render Template:Exclusive
The Greek Mythology Mash-up<ref>Template:Cite</ref><ref>Template:Mcnet</ref> (also known as Minecraft: Greek Mythology Edition) is a Minecraft:mash-up pack released on July 24, 2015, which is based on characters and locations from Template:W.
World template
Overview
The map is made to vaguely resemble modern Greece, with recognizable regions and islands such as Attica, the Peloponnese Peninsula, Thrace, Epirus, Crete, Rhodes, and Euboea—though some islands are distorted in shape or scale to fit towns and monuments. A few notable towns and cities are represented, such as Athens, Troy, and Olympus. Fitting the map's theme, locations and monuments reflecting Greek mythology and history are included, like the Parthenon, the Colossus of Rhodes, Medusa's Lair, Mount Olympus, the Pillars of Hercules, and Poseidon's Palace. The map's traversable in-bounds dimensions span 863 blocks on all four sides, with a total area of 744,769 blocks.
The Labyrinth
Located in central Crete towards the south of the map, the Labyrinth is a sprawling maze accessed from the harbor to the north. Within the Labyrinth are two towers; one to the east and one to the west. The western tower contains an iron chestplate, leggings, and boots, while the eastern tower has a chest with an iron sword, bow, and fifteen arrows. In the southeast corner of the maze, a hole in the wall leads to a small cave, at the end of which is a chest containing one of the twelve music discs (Stal).
Underground Labyrinth
Beneath the main Labyrinth is an additional, underground Labyrinth. After fully navigating the above-ground maze, there is a set of iron doors under a sculpture of a bull's head that acts as a shortcut. Following the path down the "throat" of the bull leads to the entrance of the Underground Labyrinth. The subterranean maze is encapsulated in a large, square chamber with a lava floor, and the maze itself consists of concentric circles with narrow ledges that makes careful navigation essential. At the center of the Underground Labyrinth is a small, circular arena with a chest containing another of the twelve music discs (Far) and an iron golem re-skinned to represent the Minotaur.
Overgrown Tower
On the north shore of Crete, just east of the entrance to the Labyrinth is a tall tower covered in vines. A ladder inside leads up to a covered perch under a large torch, from which the player can get a panoramic view of Crete, the Labyrinth, and all of southern Greece.
Athens
Located in the south-central portion of the map, Athens is the largest city on the map and an overarching location including many other recognizable buildings and locations. Upon spawn, Athens is visible dead ahead, just across the straight from the dock. The player can enter the city from either the harbor to the south or the main gate to the north. Once inside, there are many locations to explore such as the Acropolis with the Parthenon (the great temple dedicated to Athena), the Odeon of Herodes Atticus (a large outdoor theatre south of the Acropolis), the Stoa of Attalos, the Covered Theatre, and a sprawling village in the north.
Odeon of Herodes Atticus
In the southeast of the Acropolis, a path leads the player down into the Odeon of Herodes Atticus. Built into the slopes of the rocky hill, the theatre is an outdoor space consisting of the semicircular seating facing the stage and the elaborate two-story skene (the building behind the stage.)
The Parthenon
The most prominent monument in Athens, the Parthenon is the largest temple in the city and its grandest structure. It is perched on the Acropolis, taking up a large section of its southeastern portion. The temple from the outside is a rectangular building consisting of a wrap-around porch supported with massive columns; eight on the front and back, and seventeen along either side for a total of forty-six columns. Crowning the temple is a low pedimented roof atop an ornate cornice.
Inside, the Parthenon is divided into a western and eastern chamber, with the western chamber facing the main square of the Acropolis. The western chamber is the larger chamber and the main sanctuary, divided into two aisles and a central nave by two rows of pillars. Towards the back of the sanctuary is a statue of Athena, patron goddess of Athens, while the ceiling is sandstone with recessed glowstone panels. The eastern chamber is smaller and contains a double-chest atop a pedestal with one of the twelve music discs (Mall).
Statue of Athena
Inside the main sanctuary of the Parthenon is the Statue of Athena, patron goddess of Athens. The statue sits on a pedestal and is made from white wool, gold blocks, and sandstone. She is depicted with a spear in her right hand and her left hand on a golden shield.
Stoa of Attalos
South of the Parthenon and just across the water from Crete is the Stoa of Attalos. A large, two-story covered colonnade in southern Athens next to the dock, the stoa is a rectangular comprised of many pillars of brick and an open design. Each level has three massive braziers each to provide light.
Covered Theater
Sitting in the southwestern corner of Athens, west of the Stoa of Attalos, is the Covered Theatre. Unlike the open-air Odeon of Herodes Atticus, this theatre has a semicircular roof over the entire structure. Unlike the warmer sandstone of the Odeon, the Covered Theatre is built from normal stone brick. The south façade of the building has a covered porch that leads onto the main dock of Athens.
Corinth Canal
In the west-center of the map is the Corinth Canal, a subterranean canal that links the narrow straight that divides the mainland from the Peloponnese Peninsula to the large body of water between Athens and Crete.
Syracusia
Just to the west of the Peloponnese Peninsula is the Syracusia, a large wooden ship with two masts and oars. The ship consists of a deck in the hull and a main deck up top, with a wool tent over a staircase at the stern that leads down into the hull. The ship can be found carrying goods such as hay bales, wood, and TNT. On her two masts is a sail apiece, with the foresail being slightly smaller than the mainsail.
Siren's Isle Ruins
Traveling to the extreme southwest corner of the map brings the player to a crescent-shaped island, and just off that island's western shores in the shallow waters is the Siren's Isle Ruins. The ruins consist of a central subterranean room with a staircase leading into the open water, encircled by eroded stone brick pillars. From above, the ruins have a distinctive circular shape. One of the twelve music discs (Wait) can be found in the central chamber, if the player braves the waters to find the staircase downwards.
Village of Athens
Making up the northern part of Athens is the Village of Athens. In contrast to the monumental Acropolis and southern shore, the village is more modest and humble. The structures largely resemble the pre-1.14 generated villages, though with their roofs replaced with a more Mediterranean design and most have more fleshed-out interiors. Between the houses are streets, large braziers, and plenty of plant life. There are also a few larger houses and a blacksmith shop.
In the northwest is an open marketplace (Agora) surrounded a large fountain, with several wooden stalls occupied by villagers. Nearby is the city's gatehouse that separates Athens from the desert in the middle of the map. The city gate is set into a small wall flanked by twin braziers.
Village of Olympus
Located in the northeast of the map, at the southern foot of Mount Olympus, is the Village of Olympus. The main entrance is through a small gatehouse at the southern edge of the town that leads onto the main street, which then passed through a larger gatehouse to a spacious plaza with fountains and a magnificent view of the towering Mount Olympus.
Similar to Athens, Olympus is a town of narrow streets and close-packed houses. Some sections even climb the slopes of the western mountains, with streets turning into staircases and houses stacked atop each other. The buildings are a mix of fully custom Greek-style houses and modified pre-1.14 village buildings. In Olympus is houses, baths, large halls, and libraries.
Mount Olympus
The fantastical Mount Olympus sits at the north-west of the map, whose sheer scale and height makes it unmistakable. The tallest landmark on the map, Mount Olympus is crowned by the Palace of the Gods, home to the Olympian Deities. The mountain itself is almost a sheer wall of dirt and stone that shoots upwards towards the build limit, with overhanging sections towards the top that adds a distinctly fantasy element to the mountain. On both its north and south slopes, waterfalls pour out from the sides of the mountain, with the southern waterfalls feeding a series of small lakes on the northern fringes of the Village of Olympus below.
Atop Mount Olympus is the divine palace, home to the gods in the Greek mythical tradition. The architecture is appropriately grand, with the palace being divided into a lower and upper section. Large braziers dot the lower mountain slopes around the palace's foundations, and a few detached larger towers mark the approaches to the mountain.
The lower palace is made up of several small terrace-like structures and buildings either built on small landings, supported on pillars, or carved into the slopes of the mountain. Bridges supported on soaring piers connects the lower palace to a couple of the detached towers, with staircases within to connect the different levels and layers of the palace. And perhaps the most defining feature of the lower palace is two large circular towers flanking the central palace, which each having a massively statue of a female figure holding a lamp.
Compared to the more chaotic and maze-like lower palace, which more closely follows the shape of the mountain, the upper palace is more symmetrical and orderly. At the bottom of the upper palace is the Olympian Garden, from which a tower in the north leads to the Olympian Throne Room at the very top after crossing an open bridge held aloft by several slender white columns. The upper palace's architecture is defined by colonnades, soaring arch-like structures, and tall towers with massive torches.
Olympian Garden
A subsection of the divine palace, the Olympian Garden marks the transition from the mountain to the home of the gods. It can be divided into the entrance hall, the lower garden, and the upper garden.
The entrance hall is reached by climbing western Olympus and taking spiral staircases in the western towers up to the top. Eventually, the player reaches the western statue tower, from which the player must leap into a hole in another nearby tower, then passing through a passage into the entrance hall. The room consists of an elevated wrap-around balcony with stairs leading to the main level. In the center of the room is a bridge crossing a pit of water lined with massive braziers that rise from it. Crossing the bridge south leads the player down to a central balcony, while heading north and down either flanking staircase leads to the lower garden.
At the north end of the palace is the lower garden, an outdoor space bounded by a horse-show shaped colonnade surrounding a grassy center filled with trees, bushes, and flowers. Twin fountains frame a stone path that leads to a central staircase that leads up to the colonnade and two staircases that lead down into a subterranean water channel, within in which is one of the twelve music discs (Strad). The roof of the colonnade is covered in more trees and flowers.
Back in the entrance hall, a column-lined hallway entered via a small staircase just to the left of the central bridge when heading to the lower garden leads outdoors to a spiral staircase that takes the player up to one of the outcroppings of Olympus. Traversing the grass and ice before dropping down onto a narrow corridor that heads east into the upper garden. This space sits above the entrance hall, with a central opening that lets sunlight into said room. The upper garden is covered in grass and surrounded by a two-level colonnade which is more dense and rectangular. In the middle of the upper garden is grand semi-circular entrance that houses the start of the staircase to the Throne Room. In the south of the garden is a giant brazier supported by four columns and the southern façade of the colonnade.
Olympian Throne Room
Located at the very top of the world, the Olympian Throne Room is reached via the staircase from the upper garden. The staircase starts more enclosed, before leading to an outdoor landing, then heading back through the north tower before finally ending on a high bridge. The throne room itself spans over the upper garden, held up on a arch and several massive piers, and is an ovular space consisting of a raised center and lower balcony. The raised area is centered around a large map of Greece set under a circular glass floor, flanked to the east and west by twin altars with paintings of Zeus, which are lit via natural sunlight through small holes in the ceiling. Behind each painting is a lever, and flicking both reveals a chest in the lower balcony. Twin staircases leads to the lower section of the room in the south, which flanks a throne of smooth stone slabs and white wool. The lower section leads to both one of the twelve music discs (13) and the highest balcony in the palace, from which the player can enjoy a stunning view of all of northern Greece.
The room is capped with a central dome of concentric stone and obsidian rings, surrounding a central oculus that lets the sun shine in.
Ruined Tower
Situated east of the Village of Olympus atop a sandy mountain by the sea is a ruined tower, built in a style that matches the towers of Mount Olympus just northwest. The tower is crumbling and dilapidated, and the player must climb the tower in a vertical parkour challenge. At the top, just below the large torch, is a small chamber with a Nether portal.
Desert Temple
If the player journeys to the center-north, they will find a land with three long peninsulas that jut out into the sea. At the southern tip of the central, tallest, peninsula under a mountain of sand and sandstone is a buried Desert Temple. Inside the temple is one of the twelve music discs (11).
Poseidon's Palace
Two hidden tunnels, one located in the north of the map about midway between Olympus and Troy and the other located on a small sandy island north of Athens, lead to Poseidon's Palace beneath the ocean in the east-center of the map. It is glass-and-stone domed circular structure containing a maze-like city with architecture of tall towers, aqueducts and water channels, sea-themed mosaics in blue, green, and beige, and spacious column-supported pavilions. Both undersea passages leading to the palace are decrepit and broken, with water streaming in through occasional holes in the ceiling.
Layout wise, the palace consists of a central main avenue that runs north-south, though with a break at the very center of the palace. When entering from the north, following the avenue straight leads to a set of stone steps that leads down into the sewers of the palace. To continue to the opposite end of the avenue, the player instead will take one of two small steps on either side which leads to another descending staircase. When entering from the south, the player is greeted by a large semicircular theatre/plaza with tiered seating and the start of the avenue heading north.
Following that flight down into the sewers, the player can head either right or left. Heading right leads to an empty drainage area either iron grates, while heading left leads to a mirrored chamber with mosaic terracotta flooring and a double-chest with one of the twelve music discs (Mellohi.)
Trojan Horse
A large wooden horse just outside the west gate of Troy in the very northeast of the map, the Trojan Horse is built from spruce wood and gold, and sits on a bed with four wheels. A ladder leads up to inside the horse, where there are many beds arranged in a bunk configuration.
Troy
A city in the far northeast of the map at the end of a narrow peninsula, Troy is the only walled city on the map and the second-largest city. A nearby dock in the south allows for access by sea, while the main overland route is east from Olympus along the beach. The Trojan Horse can be found just outside the main gate.
Troy comprises of a central palace in the north ringed by the city proper, and then by the city's walls. There are two gates leading into the city; the main gate in the west and a smaller gate in the south, both flanked by a pair of large three-story guard towers with battlements. The walls are stone brick with sandstone ramparts, accessed by climbing staircases inside the towers. The architecture here is noted with alternating layers of sandstone divided by red bands, and the towers sport red crenelations. Within the walls, the player can find houses, a well, and a stable.
Atop a hill at the north-center of the city is the palace, which consists of a downstairs and upstairs. Downstairs is the stables off to the side and a large hall that has a central hearth, a dining area, and two flights of stairs leading to log walkways. The upper room of the palace is locked by iron doors, and contains a massive eight-person bed and a double-chest with one of the twelve music discs (Blocks).
Medusa's Lair
Located in the east of the map on a large island north of Rhodes, Medusa's Lair sits below the island's central mountain, with the main entrance accessible by heading north through a ravine from the southern beach, which leads to a roughly circular clearing located in a cirque with a giant stone effigy of Medusa's face carved into the northern face of the clearing.
The lair is divided between a lower chamber and a higher chamber. From journeying down the "throat" of Medusa, the player enters the lower chamber, which is comprised of a central pool of water around a large pillar which has two stone snakes encircling it. On either side of the central pool is two stone platforms, with two smaller pillars apiece and arched niches. To advance through the lair, the player must leap from the entrance to a geometric stone path that rises from the central pool of water. A cave ceiling caps the space, with a few holes allowing sunlight in, while waterfalls and vines descend from above.
From the lower chamber, the player can either parkour through the broken pillars or use the vines to reach the niches in the walls, and from there the broken staircases that leads to the upper chamber, or the "Throne Room." It is a large, rectangular cave-like chamber with seven pillars per side, dividing the space into five distinct aisles. Like with the lower chamber, there are two pillars with a stone snake each encircling them. Straight ahead of the entrance is a set of stone steps that leads to a dais with the Throne of Medusa, which is flanked by two broken pillars holding braziers. Behind the throne is a niche decorated with skulls.
In a niche to the east of the throne (viewer's left when looking straight at the throne) is a lever. It is possible to reach this niche via a tunnel network that can be accessed through the eyes in the stone Medusa face at the entrance. A waterfall in cirque can let the player jump onto one of the stone snakes on the right side of the face which can be followed to the right eye. Once the lever is flipped, a single block behind the throne will lower, allowing the player to complete a nether-themed parkour course and reach one of the twelve music discs (Cat).
Rhodes
"Rhodes" refers to both the island and the city that occupies most of its footprint, which lays in the center-east of the map off the coasts of Athens and Crete. The massive harbor, with the Colossus of Rhodes at the entrance, consists of two arms that shelter the docks, which is accessed by a gap in the west. The city of Rhodes itself consists of orderly terraces of city, with staircases allowing massage to each next tier. Similar to Athens and Olympia, the town is made up of both custom houses and repurposed pre-generated village structures.
Atop the highest point is a large manor house, which has a first floor and second floor. The first floor has a large entrance hall with a mosaic pattern in shades of blue, a staircase, and a fountain and a smaller side room with a large tub. The second floor has various smaller rooms, including a room with a fountain in the northwest. Jumping out of the window from this room leads to a ledge. Turning right and following the ledge east before re-entering the building through the next window leads to a secret room with a double-chest hiding one of the twelve music discs (Ward.)
Colossus of Rhodes
Straddling the entrance to the harbor of Rhodes, the Colossus of Rhodes dominates the skyline in all of southeastern Greece. The brown statue is built to resemble a Greek warrior, holding a torch aloft in his right hand a bow in his left. He is wearing classical Greek armor, complete with a helmet bearing a giant comb.
When standing at the north side of the harbor entrance, the player can flick a lever on the right foot of the statue to open a passage to a ladder in the left foot. Through climbing ladders within the statue and carefully climbing the exterior, the player can eventually make it all the way to the inside of the torch and find a chest with one of the twelve music discs (Chirp.)
Ocean Monument
Stronghold
Nether Fortress
Open entering the Nether, the Nether Fortress is just ahead and to the right. It is a normal Minecraft nether fortress.
Music disc locations
- stal - (X: 173, Y: 73, Z: 363) In the maze near spawn, in one of the corners in a hole in the wall.
- far - (X: 98, Y: 42, Z: 335) At the center of the Minotaur maze (where the spawn maze leads you to).
- mall - (X: 56, Y: 99, Z: 80)
- ward - (X: 374, Y: 102, Z: 111)
- cat - (X: 334, Y: 85, Z: -46)
- blocks - (X: 339, Y: 84, Z: -381) In the biggest house of a village up north with a horse statue.
- 11 - (X: 58, Y: 66, Z: -223) In a buried desert temple on a small peninsula.
- mellohi - (X: 223, Y: 19, Z: -181) Inside of a giant underwater temple.
- strad - (X: -155, Y: 148, Z: -338)
- 13 - (X: -155, Y: 207, Z: -298)
- wait - (X: -367, Y: 50, Z: 315) Under some ruins at the south side of the map.
- chirp - (X: 197, Y: 240, Z: 158) On the torch of the giant brown statue near spawn.
Resource pack
Blocks
Mobs
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Arachne (Minecraft:Spider)
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Chimera (Minecraft:Ocelot)
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Chimera (Minecraft:Red Cat)
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Chimera (Minecraft:Siamese Cat)
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Sacred Cow Of Apollo (Minecraft:Mooshroom)
Items
Paintings
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Statue of Zeus
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Statue of Theseus killing the Minotaur
Skins
Template:Needs render The Greek Mythology Mash-up includes a skin pack with 39 skins.
Quotes
"Build a pantheon fit for the gods, trap the Minotaur in an elaborate maze, or set sail for adventures across the sea. The world is your square oyster!
"It’s mythical Greece at your thumb sticks in this new Minecraft Mash-up pack! Greek gods, fantastical creatures and epic locations are all sculpted into our dedicated game world. We've even made a bespoke texture set and themed UI, and wrapped it all up with an orchestral soundtrack. This is the stuff of legends! Go make your own!
Videos
History
Bedrock Edition
Legacy Console Edition
Trivia
- The zombies in the Greek mythology pack resemble satyrs.
- The slimes in the Greek mythology pack resemble gorgons.
- The “sacred cow of Apollo” resembles the warm variant cows added to the base game years later.
- Despite being featured in the Greek Mythology Mash-up Pack, the Kraken is actually part of Nordic mythology.
Gallery
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Pack icon
Promotional images
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Alternate key art
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Promotional screenshot
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Panorama
Official artwork
Merchandise
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Creeper mini figure
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Dryad mini figure
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Cyclops mini figure
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Harpy mini figure
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Horse mini figure
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Hydra mini figure
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Minotaur mini figure
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Chimera mini figure
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Poseidon mini figure
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Golden Fleece mini figure
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Medusa mini figure
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Steve mini figure
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Villager mini figure
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Witch mini figure
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Cerberus mini figure
See also
- Minecraft:Minecraft Mini-Series, the second season of which is dedicated to Greece and is based on this mash-up
- Minecraft: Greek Mythology (Original Soundtrack)