Minecraft:Bedrock Edition guides/Friendly Update: Difference between revisions
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This guide is a simplified overview of all the changes in the | This guide is a simplified overview of all the changes in the Friendly Update ({{BE}} 0.15.x releases), which assumes at least some familiarity with the Overworld Update (''Bedrock Edition'' 0.14.x releases) | ||
==Mobs== | ==Mobs== | ||
| Line 28: | Line 28: | ||
|Added animation when [[Minecraft:animal]] is fed. | |Added animation when [[Minecraft:animal]] is fed. | ||
|- | |- | ||
| | |Stray | ||
|[[File:Stray BE1.png|128px]] | |[[File:Stray BE1.png|128px]] | ||
|Generates naturally in snowy biomes. | |Generates naturally in snowy biomes. | ||
| Line 35: | Line 35: | ||
{{Drop|item|Arrow|0|2}} | {{Drop|item|Arrow|0|2}} | ||
{{Drop|item|Arrow of Slowness|0|1}} | {{Drop|item|Arrow of Slowness|0|1}} | ||
{{Drop|block|Wither Skeleton Skull|1}}, if killed by | {{Drop|block|Wither Skeleton Skull|1}}, if killed by charged creeper. | ||
|A cold variant of | |A cold variant of skeleton. | ||
|- | |- | ||
|[[Minecraft:Husk]] | |[[Minecraft:Husk]] | ||
| Line 52: | Line 52: | ||
|{{Animate|Black Horse Revision 1.gif; Brown Horse Revision 1.gif; Chestnut Horse Revision 1.gif; Creamy Horse Revision 1.gif; Darkbrown Horse Revision 1.gif; Gray Horse Revision 1.gif; White Horse Revision 1.gif|128px}} | |{{Animate|Black Horse Revision 1.gif; Brown Horse Revision 1.gif; Chestnut Horse Revision 1.gif; Creamy Horse Revision 1.gif; Darkbrown Horse Revision 1.gif; Gray Horse Revision 1.gif; White Horse Revision 1.gif|128px}} | ||
{{Animate|Baby Black Horse Revision 1.gif; Baby Brown Horse Revision 1.gif; Baby Chestnut Horse Revision 1.gif; Baby Creamy Horse Revision 1.gif; Baby Darkbrown Horse Revision 1.gif; Baby Gray Horse Revision 1.gif; Baby White Horse Revision 1.gif|128px}} | {{Animate|Baby Black Horse Revision 1.gif; Baby Brown Horse Revision 1.gif; Baby Chestnut Horse Revision 1.gif; Baby Creamy Horse Revision 1.gif; Baby Darkbrown Horse Revision 1.gif; Baby Gray Horse Revision 1.gif; Baby White Horse Revision 1.gif|128px}} | ||
|Generates naturally in stables and animal enclosures in the | |Generates naturally in stables and animal enclosures in the plains and savanna biomes or village. | ||
| | | | ||
{{Drop|item|Leather|0|2}} | {{Drop|item|Leather|0|2}} | ||
|New rideable creatures. | |New rideable creatures. | ||
|- | |- | ||
| | |Skeleton horse | ||
|[[File:Skeleton Horse Revision 1.png|128px]] | |[[File:Skeleton Horse Revision 1.png|128px]] | ||
|Has a chance to be generated in a bolt of lightning. | |Has a chance to be generated in a bolt of lightning. | ||
| Line 64: | Line 64: | ||
|Undead variant of the horse. | |Undead variant of the horse. | ||
|- | |- | ||
| | |Mule | ||
|[[File:Mule JE1.png|128px]] | |[[File:Mule JE1.png|128px]] | ||
[[File:Baby Mule JE1.png|64px]] | [[File:Baby Mule JE1.png|64px]] | ||
| Line 74: | Line 74: | ||
* Can equip chests for it. | * Can equip chests for it. | ||
|- | |- | ||
| | |Donkey | ||
|[[File:Donkey JE1.png|128px]] | |[[File:Donkey JE1.png|128px]] | ||
[[File:Baby Donkey JE1.png|64px]] | [[File:Baby Donkey JE1.png|64px]] | ||
|Generates naturally in the | |Generates naturally in the plains and savanna biomes. | ||
| | | | ||
{{Drop|item|Leather|0|2}} | {{Drop|item|Leather|0|2}} | ||
| Line 94: | Line 94: | ||
* Fixed heads-up display movement when riding animals in VR devices. | * Fixed heads-up display movement when riding animals in VR devices. | ||
|- | |- | ||
| | |Skeleton | ||
|[[File:Skeleton JE4 BE2.png|128px]] | |[[File:Skeleton JE4 BE2.png|128px]] | ||
|Added animations when shooting [[Minecraft:arrow]] and reloading [[Minecraft:bow]]. | |Added animations when shooting [[Minecraft:arrow]] and reloading [[Minecraft:bow]]. | ||
|- | |- | ||
| | |Rabbit | ||
|[[File:Toast Rabbit JE1 BE1.png|128px]] | |[[File:Toast Rabbit JE1 BE1.png|128px]] | ||
[[File:Baby Toast Rabbit JE1 BE1.png|64px]] | [[File:Baby Toast Rabbit JE1 BE1.png|64px]] | ||
|Change their skin when named Toast. | |Change their skin when named Toast. | ||
|- | |- | ||
| | |Sheep | ||
|[[File:Jeb Sheep BE1.gif|128px]] | |[[File:Jeb Sheep BE1.gif|128px]] | ||
|When named {{cd|jeb_}} the wool will always change color, but does not affect the color of the wool when obtained. | |When named {{cd|jeb_}} the wool will always change color, but does not affect the color of the wool when obtained. | ||
| Line 122: | Line 122: | ||
{|{{Simple Guide table|New Blocks}} | {|{{Simple Guide table|New Blocks}} | ||
|- | |- | ||
|[[Minecraft:Piston]] and | |[[Minecraft:Piston]] and sticky piston | ||
|[[File:Piston (U) JE1.png|84px]] | |[[File:Piston (U) JE1.png|84px]] | ||
[[File:Sticky Piston (U) JE1.png|84px]] | [[File:Sticky Piston (U) JE1.png|84px]] | ||
|3 sticky pistons will naturally generate in | |3 sticky pistons will naturally generate in jungle temple. | ||
{{Crafting | {{Crafting | ||
|head=1 | |head=1 | ||
| Line 148: | Line 148: | ||
|foot=1 | |foot=1 | ||
}} | }} | ||
|Can be mined directly with | |Can be mined directly with tools or by hand. | ||
|Used to push or pull blocks. | |Used to push or pull blocks. | ||
|- | |- | ||
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|Now has sound effects when placed and when destroyed. | |Now has sound effects when placed and when destroyed. | ||
|- | |- | ||
| | |Nether reactor core | ||
|{{Animate|Nether Reactor Core BE2.png; Initialized Nether Reactor Core BE2.png; Finished Nether Reactor Core BE2.png|84px}} | |{{Animate|Nether Reactor Core BE2.png; Initialized Nether Reactor Core BE2.png; Finished Nether Reactor Core BE2.png|84px}} | ||
|Textures are interchangeable with those from the plastics resource pack and are still unobtainable. | |Textures are interchangeable with those from the plastics resource pack and are still unobtainable. | ||
|- | |- | ||
| | |Rose bush | ||
|[[File:Rose Bush BE2.png|84px]] | |[[File:Rose Bush BE2.png|84px]] | ||
|New textures. | |New textures. | ||
| Line 196: | Line 196: | ||
|New textures. | |New textures. | ||
|- | |- | ||
| | |Note block | ||
|[[File:Note Block JE1 BE1.png|84px]] | |[[File:Note Block JE1 BE1.png|84px]] | ||
|Now louder. | |Now louder. | ||
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{|{{Simple Guide table|New Items}} | {|{{Simple Guide table|New Items}} | ||
|- | |- | ||
| | |Raw mutton | ||
|[[File:Raw Mutton JE2 BE1.png|84px]] | |[[File:Raw Mutton JE2 BE1.png|84px]] | ||
|Adult | |Adult sheep will drop 1-2 raw mutton when killed. | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat raw mutton. Each raw mutton will restore {{hunger|2}} | * Press and hold the {{Control|Use}} key in the hotkey bar to eat raw mutton. Each raw mutton will restore {{hunger|2}} hunger value and 1.2 saturation. | ||
* Raw mutton can be used to | * Raw mutton can be used to breed or heal tamed wolves, guide them to move around, and also speed up the remaining growth time of tamed pups by 10%. | ||
* Raw mutton can be used to cook cooked mutton. | * Raw mutton can be used to cook cooked mutton. | ||
|- | |- | ||
| | |Cooked mutton | ||
|[[File:Cooked Mutton JE2 BE1.png|84px]] | |[[File:Cooked Mutton JE2 BE1.png|84px]] | ||
|Adult sheep will drop 1-2 cooked mutton when they die while on fire. | |Adult sheep will drop 1-2 cooked mutton when they die while on fire. | ||
| Line 223: | Line 223: | ||
}} | }} | ||
| | | | ||
* Press and hold the {{Control|Use}} key in the hotkey bar to eat cooked mutton. Each cooked mutton will restore {{hunger|6}} | * Press and hold the {{Control|Use}} key in the hotkey bar to eat cooked mutton. Each cooked mutton will restore {{hunger|6}} hunger value and 9.6 saturation. | ||
* Cooked mutton can be used to breed or heal tamed | * Cooked mutton can be used to breed or heal tamed wolves, guide them to move around, and can also speed up the remaining growth time of tamed pups by 10%. | ||
|- | |- | ||
|New mobs | |New mobs spawn eggs | ||
|{{Animate|Horse Spawn Egg JE1 BE1.png; Mule Spawn Egg JE1 BE1.png; Donkey Spawn Egg JE1 BE1.png; Zombie Horse Spawn Egg BE1.png; Skeleton Horse Spawn Egg JE1 BE1.png; Stray Spawn Egg BE1.png; Husk Spawn Egg BE1.png; Wither Skeleton Spawn Egg JE1 BE1.png|84px}} | |{{Animate|Horse Spawn Egg JE1 BE1.png; Mule Spawn Egg JE1 BE1.png; Donkey Spawn Egg JE1 BE1.png; Zombie Horse Spawn Egg BE1.png; Skeleton Horse Spawn Egg JE1 BE1.png; Stray Spawn Egg BE1.png; Husk Spawn Egg BE1.png; Wither Skeleton Spawn Egg JE1 BE1.png|84px}} | ||
|Obtained from the [[Minecraft:Creative inventory]]. | |Obtained from the [[Minecraft:Creative inventory]]. | ||
|Used to generate the corresponding [[Minecraft:mob]]. | |Used to generate the corresponding [[Minecraft:mob]]. | ||
|- | |- | ||
| | |Fire charge | ||
|[[File:Fire Charge JE1 BE1.png|84px]] | |[[File:Fire Charge JE1 BE1.png|84px]] | ||
| | | | ||
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|Used to light a flame. | |Used to light a flame. | ||
|- | |- | ||
| | |Name tag | ||
|[[File:Name Tag JE1 BE1.png|84px]] | |[[File:Name Tag JE1 BE1.png|84px]] | ||
| | | | ||
* The nametag can be got as | * The nametag can be got as treasure when fishing. The probability of catching a name tag increases with the level of the Luck of the Sea enchantment. | ||
* Name tags can be found in | * Name tags can be found in monster room and mineshaft [[Minecraft:chest]]s. | ||
|Used to customize names for creatures. | |Used to customize names for creatures. | ||
|- | |- | ||
| | |Leash | ||
|[[File:Lead JE1 BE1.png|84px]] | |[[File:Lead JE1 BE1.png|84px]] | ||
| | | | ||
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|Used to tether mobs. | |Used to tether mobs. | ||
|- | |- | ||
| | |Carrot on a stick | ||
|[[File:Carrot on a Stick JE1 BE1.png|84px]] | |[[File:Carrot on a Stick JE1 BE1.png|84px]] | ||
|The carrot must be placed on the square in the lower right corner of the fishing rod. Players can use the 2×2 synthetic squares they carry with them to craft carrot fishing rods. | |The carrot must be placed on the square in the lower right corner of the fishing rod. Players can use the 2×2 synthetic squares they carry with them to craft carrot fishing rods. | ||
| Line 288: | Line 288: | ||
|Used to attract and control pigs. | |Used to attract and control pigs. | ||
|- | |- | ||
| | |Tipped arrow | ||
|{{Animate|Arrow of Fire Resistance JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Weakness JE1 BE1.png|84px}} | |{{Animate|Arrow of Fire Resistance JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Weakness JE1 BE1.png|84px}} | ||
|Obtained from a cauldron containing a potion. | |Obtained from a cauldron containing a potion. | ||
|Hitting a creature will grant it the corresponding | |Hitting a creature will grant it the corresponding status effect. | ||
|- | |- | ||
| | |Horse armor | ||
|{{Animate|Leather Horse Armor (item) BE1.png; Iron Horse Armor (item) JE1 BE1.png; Golden Horse Armor (item) JE1 BE1.png; Diamond Horse Armor (item) JE1 BE1.png|84px}} | |{{Animate|Leather Horse Armor (item) BE1.png; Iron Horse Armor (item) JE1 BE1.png; Golden Horse Armor (item) JE1 BE1.png; Diamond Horse Armor (item) JE1 BE1.png|84px}} | ||
|Horse armor can be found in | |Horse armor can be found in monster room, desert pyramid, jungle temple, and Nether fortress chests. | ||
{{crafting | {{crafting | ||
|showname=1 | |showname=1 | ||
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{|{{Simple Guide table|New Structures}} | {|{{Simple Guide table|New Structures}} | ||
|- | |- | ||
|Taiga | |Taiga village | ||
|[[File:SpruceHouse.png|256px]] | |[[File:SpruceHouse.png|256px]] | ||
| | | | ||
| Line 339: | Line 339: | ||
|No | |No | ||
|Yes | |Yes | ||
|Replace | |Replace oak with spruce. | ||
|- | |- | ||
|Savanna village | |Savanna village | ||
| Line 347: | Line 347: | ||
|No | |No | ||
|Yes | |Yes | ||
|Replace oak with | |Replace oak with acacia wood. | ||
|- | |- | ||
| | |Zombie village | ||
|[[File:ZombieVillageDaylight.png|256px]] | |[[File:ZombieVillageDaylight.png|256px]] | ||
|When a village is generated, there is a 2% probability that it will become a zombie village. | |When a village is generated, there is a 2% probability that it will become a zombie village. | ||
| Line 357: | Line 357: | ||
* Zombie villagers will be naturally generated. | * Zombie villagers will be naturally generated. | ||
* There are no light sources or doors in the village. | * There are no light sources or doors in the village. | ||
* The building uses | * The building uses moss stone as the floor. | ||
* Spider webs will be generated in the house. | * Spider webs will be generated in the house. | ||
|- | |- | ||
| | |Jungle temple | ||
|[[File:Jungle pyramid.png|256px]] | |[[File:Jungle pyramid.png|256px]] | ||
| | | | ||
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{| {{Simple Guide table|Changed Structures}} | {| {{Simple Guide table|Changed Structures}} | ||
|- | |- | ||
| | |Desert pyramid | ||
|[[File:Desert pyramid JE2 BE2.png|256px]] | |[[File:Desert pyramid JE2 BE2.png|256px]] | ||
| | |Enchanted books can now be found in [[Minecraft:chest]]s. | ||
|} | |} | ||
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|Interactive button | |Interactive button | ||
| | | | ||
* Use | * Use carrot on a stick to speed up while riding a pig. | ||
* Use | * Use nametag to name [[Minecraft:mob]]. | ||
* When using | * When using Leash. | ||
* Use [[Minecraft:Camera]] to take photos. | * Use [[Minecraft:Camera]] to take photos. | ||
|- | |- | ||
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|Has new sound effects when accelerating. | |Has new sound effects when accelerating. | ||
|- | |- | ||
| | |Cloak | ||
|Capes can now be equipped to players. | |Capes can now be equipped to players. | ||
|} | |} | ||
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{{Navbox guides|bedrock}} | {{Navbox guides|bedrock}} | ||
pt:Guias da Edição Bedrock/Friendly Update | |||
uk:Керівництва з Bedrock Edition/Friendly Update | |||
zh:携带版指南/友好更新 | |||
Revision as of 15:33, 9 April 2026
Template:Infobox guide This guide is a simplified overview of all the changes in the Friendly Update (Template:BE 0.15.x releases), which assumes at least some familiarity with the Overworld Update (Bedrock Edition 0.14.x releases)
Mobs
New
| General | Added animation when Minecraft:animal is fed. | |||
| Stray | File:Stray BE1.png | Generates naturally in snowy biomes. |
Template:Drop Template:Drop Template:Drop Template:Drop, if killed by charged creeper. |
A cold variant of skeleton. |
| Minecraft:Husk | File:Husk JE1 BE1.png | Generates naturally in desert biomes. | Dry variant of Minecraft:zombie. | |
| Minecraft:Horse | Template:Animate | Generates naturally in stables and animal enclosures in the plains and savanna biomes or village. | New rideable creatures. | |
| Skeleton horse | File:Skeleton Horse Revision 1.png | Has a chance to be generated in a bolt of lightning. | Undead variant of the horse. | |
| Mule | File:Mule JE1.png | Generated by breeding horses and donkeys. |
| |
| Donkey | File:Donkey JE1.png | Generates naturally in the plains and savanna biomes. |
|
Changed
| General |
| |
| Skeleton | File:Skeleton JE4 BE2.png | Added animations when shooting Minecraft:arrow and reloading Minecraft:bow. |
| Rabbit | File:Toast Rabbit JE1 BE1.png | Change their skin when named Toast. |
| Sheep | File:Jeb Sheep BE1.gif | When named Template:Cd the wool will always change color, but does not affect the color of the wool when obtained. |
| Minecraft:Enderman | File:Enderman BE.png | Can very rarely spawn in Minecraft:the Nether. |
| Minecraft:Pig | File:Saddled Pig BE1.png |
|
Blocks
New
| Minecraft:Piston and sticky piston | File:Piston (U) JE1.png | 3 sticky pistons will naturally generate in jungle temple. | Can be mined directly with tools or by hand. | Used to push or pull blocks. |
| Minecraft:Observer | File:Observer BE1.png | The observer needs to be collected with a pickaxe, otherwise it will not drop any items. | Used to detect block updates. |
Changed
| Minecraft:Trapdoor | File:Oak Trapdoor JE1 BE1.png | The block supporting it is no longer needed. |
| Minecraft:Painting | File:Painting JE1 BE1.png |
Now has sound effects when placed and when destroyed. |
| Nether reactor core | Template:Animate | Textures are interchangeable with those from the plastics resource pack and are still unobtainable. |
| Rose bush | File:Rose Bush BE2.png | New textures. |
| Minecraft:Peony | File:Peony BE2.png | New textures. |
| Note block | File:Note Block JE1 BE1.png | Now louder. |
Items
New
| Raw mutton | File:Raw Mutton JE2 BE1.png | Adult sheep will drop 1-2 raw mutton when killed. |
|
| Cooked mutton | File:Cooked Mutton JE2 BE1.png | Adult sheep will drop 1-2 cooked mutton when they die while on fire. |
|
| New mobs spawn eggs | Template:Animate | Obtained from the Minecraft:Creative inventory. | Used to generate the corresponding Minecraft:mob. |
| Fire charge | File:Fire Charge JE1 BE1.png | Used to light a flame. | |
| Name tag | File:Name Tag JE1 BE1.png |
|
Used to customize names for creatures. |
| Leash | File:Lead JE1 BE1.png | Used to tether mobs. | |
| Carrot on a stick | File:Carrot on a Stick JE1 BE1.png | The carrot must be placed on the square in the lower right corner of the fishing rod. Players can use the 2×2 synthetic squares they carry with them to craft carrot fishing rods. | Used to attract and control pigs. |
| Tipped arrow | Template:Animate | Obtained from a cauldron containing a potion. | Hitting a creature will grant it the corresponding status effect. |
| Horse armor | Template:Animate | Horse armor can be found in monster room, desert pyramid, jungle temple, and Nether fortress chests. |
|
Changed
| Minecraft:Shears | File:Shears JE1 BE1.png | Durability is lost when any block is broken. |
| Minecraft:Map | File:Empty Map JE1 BE1.png |
|
Structures
New
| Taiga village | File:SpruceHouse.png | No | Yes | Replace oak with spruce. | |
| Savanna village | File:AcaciaHouse.png | No | Yes | Replace oak with acacia wood. | |
| Zombie village | File:ZombieVillageDaylight.png | When a village is generated, there is a 2% probability that it will become a zombie village. | No | Yes |
|
| Jungle temple | File:Jungle pyramid.png | Yes | No |
|
Changed
| Desert pyramid | File:Desert pyramid JE2 BE2.png | Enchanted books can now be found in Minecraft:chests. |
Gameplay
New
| Interactive button |
|
| Riding a pig | Has new sound effects when accelerating. |
| Cloak | Capes can now be equipped to players. |
Achievements
See also
pt:Guias da Edição Bedrock/Friendly Update uk:Керівництва з Bedrock Edition/Friendly Update zh:携带版指南/友好更新