Minecraft:Copper Boots: Difference between revisions
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'''Copper boots''' are a variant of [[Minecraft:boots]] crafted from | '''Copper boots''' are a variant of [[Minecraft:boots]] crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as [[Minecraft:Leather Boots|leather]] and golden boots but with higher durability. | ||
== Obtaining == | == Obtaining == | ||
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=== Mob loot === | === Mob loot === | ||
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, | [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. | ||
== Usage == | == Usage == | ||
When worn, copper boots provide {{armor|1}} | When worn, copper boots provide {{armor|1}} armor points. | ||
=== Repairing === | === Repairing === | ||
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|description=|showdescription=1}} | |description=|showdescription=1}} | ||
Copper boots can be repaired in an [[Minecraft:anvil]] by adding units of the | Copper boots can be repaired in an [[Minecraft:anvil]] by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments. | ||
=== Enchantments === | === Enchantments === | ||
Copper boots can receive the following | Copper boots can receive the following enchantments: | ||
{|class="wikitable col-2-center col-3-right" | {|class="wikitable col-2-center col-3-right" | ||
|+ | |+ | ||
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!Description | !Description | ||
!Max level | !Max level | ||
! | !Method | ||
!Weight | !Weight | ||
|- | |- | ||
| | |Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | ||
|Increases overall damage reduction. | |Increases overall damage reduction. | ||
|IV | |IV | ||
| Line 81: | Line 81: | ||
|10 | |10 | ||
|- | |- | ||
| | |Projectile Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against projectiles. | |Increases damage reduction against projectiles. | ||
|IV | |IV | ||
| Line 87: | Line 87: | ||
|5 | |5 | ||
|- | |- | ||
| | |Blast Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against explosions. | |Increases damage reduction against explosions. | ||
|IV | |IV | ||
| Line 93: | Line 93: | ||
|2 | |2 | ||
|- | |- | ||
| | |Fire Protection<ref group=note name="exc"/> | ||
|Increases damage reduction against fire. | |Increases damage reduction against fire. | ||
|IV | |IV | ||
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|5 | |5 | ||
|- | |- | ||
| | |Feather Falling | ||
|Reduces fall damage. | |Reduces fall damage. | ||
|IV | |IV | ||
| Line 105: | Line 105: | ||
|5 | |5 | ||
|- | |- | ||
| | |Thorns | ||
|Deals returning damage to attackers. | |Deals returning damage to attackers. | ||
|III | |III | ||
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|1 | |1 | ||
|- | |- | ||
| | |Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | ||
|Increases underwater movement speed. | |Increases underwater movement speed. | ||
|III | |III | ||
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|2 | |2 | ||
|- | |- | ||
| | |Frost Walker<ref group=note name=exclusive2/> | ||
|Leaves a trail of ice when walking over water. | |Leaves a trail of ice when walking over water. | ||
|II | |II | ||
| Line 123: | Line 123: | ||
|1 | |1 | ||
|- | |- | ||
| | |Soul Speed | ||
|Increases movement speed on | |Increases movement speed on soul sand. | ||
|III | |III | ||
|{{BlockLink|Anvil}} | |{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Unbreaking | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
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|5 | |5 | ||
|- | |- | ||
| | |Mending | ||
|Repairs the boots when obtaining | |Repairs the boots when obtaining experience. | ||
|I | |I | ||
|{{BlockLink|Anvil}} | |{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Curse of Vanishing | ||
|The boots vanish on death, not dropping as an item. | |The boots vanish on death, not dropping as an item. | ||
|I | |I | ||
| Line 147: | Line 147: | ||
|1 | |1 | ||
|- | |- | ||
| | |Curse of Binding | ||
|Removes the ability to de-equip the boots. | |Removes the ability to de-equip the boots. | ||
|I | |I | ||
| Line 156: | Line 156: | ||
=== Armor trimming === | === Armor trimming === | ||
It is possible to upgrade armor with trims. This requires a | It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick). | ||
These trims have no effect on the gameplay or strength of the armor. | These trims have no effect on the gameplay or strength of the armor. | ||
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== Navigation == | == Navigation == | ||
{{Navbox armor}}{{Navbox copper}}{{Navbox items|Equipment}} | {{Navbox armor}}{{Navbox copper}}{{Navbox items|Equipment}} | ||
fr:Bottes | |||
pt:Botas de Cobre | |||
Revision as of 15:46, 9 April 2026
Template:Infobox item Copper boots are a variant of Minecraft:boots crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as leather and golden boots but with higher durability.
Obtaining
Crafting
Mob loot
Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Usage
When worn, copper boots provide Template:Armor armor points.
Repairing
Two damaged pairs of copper boots can be combined through Minecraft:crafting or using the Minecraft:grindstone. The durability of the used copper boots are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either boots.
Combining
Template:Crafting Template:Grinding
Unit repair
Copper boots can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments.
Enchantments
Copper boots can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | Increases overall damage reduction. | IV | Template:BlockLink Template:BlockLink |
10 |
| Projectile Protection<ref group=note name="exc"/> | Increases damage reduction against projectiles. | IV | Template:BlockLink Template:BlockLink |
5 |
| Blast Protection<ref group=note name="exc"/> | Increases damage reduction against explosions. | IV | Template:BlockLink Template:BlockLink |
2 |
| Fire Protection<ref group=note name="exc"/> | Increases damage reduction against fire. | IV | Template:BlockLink Template:BlockLink |
5 |
| Feather Falling | Reduces fall damage. | IV | Template:BlockLink Template:BlockLink |
5 |
| Thorns | Deals returning damage to attackers. | III | Template:BlockLink | 1 |
| Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | Increases underwater movement speed. | III | Template:BlockLink Template:BlockLink |
2 |
| Frost Walker<ref group=note name=exclusive2/> | Leaves a trail of ice when walking over water. | II | Template:BlockLink | 1 |
| Soul Speed | Increases movement speed on soul sand. | III | Template:BlockLink | 1 |
| Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLink Template:BlockLink |
5 |
| Mending | Repairs the boots when obtaining experience. | I | Template:BlockLink | 2 |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I | Template:BlockLink | 1 |
| Curse of Binding | Removes the ability to de-equip the boots. | I | Template:BlockLink | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Smelting ingredient
Sounds
Data values
ID
History
Java Edition
Bedrock Edition
Issues
Gallery
Renders
-
Enchanted appearance in inventory
Template:Navbox armorTemplate:Navbox copperTemplate:Navbox items fr:Bottes pt:Botas de Cobre