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Minecraft:Copper Boots: Difference between revisions

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| stackable = No
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'''Copper boots''' are a variant of [[Minecraft:boots]] crafted from [[Minecraft:copper ingot]]s. They are the sixth-highest [[Minecraft:tier]] of boots, having the same armor points as [[Minecraft:Leather Boots|leather]] and [[Minecraft:golden boots]] but with higher durability.
'''Copper boots''' are a variant of [[Minecraft:boots]] crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as [[Minecraft:Leather Boots|leather]] and golden boots but with higher durability.


== Obtaining ==
== Obtaining ==
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=== Mob loot ===
=== Mob loot ===
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]] have a small chance to spawn [[Minecraft:Geared mobs|wearing armor]], which may include copper boots. There is a 8.5% chance (9.5% with [[Minecraft:Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be [[Minecraft:enchanted]] with enchantment levels 5-19.
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.


== Usage ==
== Usage ==
When worn, copper boots provide {{armor|1}} [[Minecraft:armor points]].
When worn, copper boots provide {{armor|1}} armor points.


=== Repairing ===
=== Repairing ===
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|description=|showdescription=1}}
|description=|showdescription=1}}


Copper boots can be repaired in an [[Minecraft:anvil]] by adding units of the [[Minecraft:tiers]]' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' [[Minecraft:enchantment]]s.
Copper boots can be repaired in an [[Minecraft:anvil]] by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments.


=== Enchantments ===
=== Enchantments ===
Copper boots can receive the following [[Minecraft:enchantment]]s:
Copper boots can receive the following enchantments:
{|class="wikitable col-2-center col-3-right"
{|class="wikitable col-2-center col-3-right"
|+
|+
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!Description
!Description
!Max level
!Max level
![[Minecraft:Enchanting|Method]]
!Method
!Weight
!Weight
|-
|-
|[[Minecraft:Protection]]<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
|Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
|Increases overall damage reduction.
|Increases overall damage reduction.
|IV
|IV
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|10
|10
|-
|-
|[[Minecraft:Projectile Protection]]<ref group=note name="exc"/>
|Projectile Protection<ref group=note name="exc"/>
|Increases damage reduction against projectiles.
|Increases damage reduction against projectiles.
|IV
|IV
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|5
|5
|-
|-
|[[Minecraft:Blast Protection]]<ref group=note name="exc"/>
|Blast Protection<ref group=note name="exc"/>
|Increases damage reduction against explosions.
|Increases damage reduction against explosions.
|IV
|IV
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|2
|2
|-
|-
|[[Minecraft:Fire Protection]]<ref group=note name="exc"/>
|Fire Protection<ref group=note name="exc"/>
|Increases damage reduction against fire.
|Increases damage reduction against fire.
|IV
|IV
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|5
|5
|-
|-
|[[Minecraft:Feather Falling]]
|Feather Falling
|Reduces fall damage.
|Reduces fall damage.
|IV
|IV
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|5
|5
|-
|-
|[[Minecraft:Thorns]]
|Thorns
|Deals returning damage to attackers.
|Deals returning damage to attackers.
|III
|III
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|1
|1
|-
|-
|[[Minecraft:Depth Strider]]<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|Increases underwater movement speed.
|Increases underwater movement speed.
|III
|III
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|2
|2
|-
|-
|[[Minecraft:Frost Walker]]<ref group=note name=exclusive2/>
|Frost Walker<ref group=note name=exclusive2/>
|Leaves a trail of ice when walking over water.
|Leaves a trail of ice when walking over water.
|II
|II
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|1
|1
|-
|-
|[[Minecraft:Soul Speed]]
|Soul Speed
|Increases movement speed on [[Minecraft:soul sand]].
|Increases movement speed on soul sand.
|III
|III
|{{BlockLink|Anvil}}
|{{BlockLink|Anvil}}
|1
|1
|-
|-
|[[Minecraft:Unbreaking]]
|Unbreaking
|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
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|5
|5
|-
|-
|[[Minecraft:Mending]]
|Mending
|Repairs the boots when obtaining [[Minecraft:experience]].
|Repairs the boots when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{BlockLink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Curse of Vanishing]]
|Curse of Vanishing
|The boots vanish on death, not dropping as an item.
|The boots vanish on death, not dropping as an item.
|I
|I
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|1
|1
|-
|-
|[[Minecraft:Curse of Binding]]
|Curse of Binding
|Removes the ability to de-equip the boots.
|Removes the ability to de-equip the boots.
|I
|I
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=== Armor trimming ===
=== Armor trimming ===
It is possible to upgrade armor with trims. This requires a [[Minecraft:smithing template]], a boots, and an ingot or crystal ([[Minecraft:iron ingot]], [[Minecraft:copper ingot]], [[Minecraft:gold ingot]], [[Minecraft:netherite ingot]], [[Minecraft:emerald]], [[Minecraft:redstone dust]], [[Minecraft:lapis lazuli]], [[Minecraft:amethyst shard]], [[Minecraft:nether quartz]], [[Minecraft:diamond]], or [[Minecraft:resin brick]]).
It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick).


These trims have no effect on the gameplay or strength of the armor.  
These trims have no effect on the gameplay or strength of the armor.  
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== Navigation ==
== Navigation ==
{{Navbox armor}}{{Navbox copper}}{{Navbox items|Equipment}}
{{Navbox armor}}{{Navbox copper}}{{Navbox items|Equipment}}
[[Minecraft:fr:Bottes#Cuivre]]
fr:Bottes
[[Minecraft:pt:Botas de Cobre]]
pt:Botas de Cobre

Revision as of 15:46, 9 April 2026

Template:Infobox item Copper boots are a variant of Minecraft:boots crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as leather and golden boots but with higher durability.

Obtaining

Crafting

Template:Crafting

Mob loot

Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.

Usage

When worn, copper boots provide Template:Armor armor points.

Repairing

Two damaged pairs of copper boots can be combined through Minecraft:crafting or using the Minecraft:grindstone. The durability of the used copper boots are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either boots.

Combining

Template:Crafting Template:Grinding

Unit repair

Template:Repairing

Copper boots can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments.

Enchantments

Copper boots can receive the following enchantments:

Name Description Max level Method Weight
Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> Increases overall damage reduction. IV Template:BlockLink
Template:BlockLink
10
Projectile Protection<ref group=note name="exc"/> Increases damage reduction against projectiles. IV Template:BlockLink
Template:BlockLink
5
Blast Protection<ref group=note name="exc"/> Increases damage reduction against explosions. IV Template:BlockLink
Template:BlockLink
2
Fire Protection<ref group=note name="exc"/> Increases damage reduction against fire. IV Template:BlockLink
Template:BlockLink
5
Feather Falling Reduces fall damage. IV Template:BlockLink
Template:BlockLink
5
Thorns Deals returning damage to attackers. III Template:BlockLink 1
Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> Increases underwater movement speed. III Template:BlockLink
Template:BlockLink
2
Frost Walker<ref group=note name=exclusive2/> Leaves a trail of ice when walking over water. II Template:BlockLink 1
Soul Speed Increases movement speed on soul sand. III Template:BlockLink 1
Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Mending Repairs the boots when obtaining experience. I Template:BlockLink 2
Curse of Vanishing The boots vanish on death, not dropping as an item. I Template:BlockLink 1
Curse of Binding Removes the ability to de-equip the boots. I Template:BlockLink 1

Template:Notelist

Armor trimming

It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).

These trims have no effect on the gameplay or strength of the armor.

Template:Smithing

Smelting ingredient

Template:Smelting

Sounds

Template:El:

Template:SoundTable

Template:El: Template:SoundTable

Data values

ID

Template:Edition Template:ID table

Template:Edition Template:ID table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Renders

Navigation

Template:Navbox armorTemplate:Navbox copperTemplate:Navbox items fr:Bottes pt:Botas de Cobre