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Minecraft:Armor Stand: Difference between revisions

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{{for|the player-like entities|Mannequin|NPC}}
{{MC/For|the player-like entities|Mannequin|NPC}}
{{Infobox item entity
{{Infobox item entity
| defaultimagesize = 100px
| defaultimagesize = 100px
| image = Armor Stand.png
| image = Armor Stand.png
| imagecaption = {{JE}}
| imagecaption = {{MC/JE}}
| image2 = Armor Stand BE.png
| image2 = Armor Stand BE.png
| image2caption = {{BE}}
| image2caption = {{MC/BE}}
| invimage = Armor Stand
| invimage = Armor Stand
| extratext = View [[#Gallery|all renders]]
| extratext = View [[#Gallery|all renders]]
| stackable = {{JEBE|Yes (16)|Yes (64)}}
| stackable = {{MC/JEBE|Yes (16)|Yes (64)}}
| renewable = Yes
| renewable = Yes
| flammable = Yes
| flammable = Yes
Line 19: Line 19:
| health = {{JEBE|{{hp|20}}|{{hp|6}}}}
| health = {{JEBE|{{hp|20}}|{{hp|6}}}}
}}
}}
An '''armor stand''' is an inanimate [[Minecraft:mob]]-like entity that can wear [[Minecraft:armor]]. {{IN|bedrock}}, armor stands can also hold [[Minecraft:item]]s and be posed without the use of [[Minecraft:commands]].
An '''armor stand''' is an inanimate [[Minecraft:mob]]-like entity that can wear [[Minecraft:armor]]. {{MC/In|bedrock}}, armor stands can also hold [[Minecraft:item]]s and be posed without the use of [[Minecraft:commands]].


== Obtaining ==
== Obtaining ==
=== Breaking ===
=== Breaking ===
An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands.<ref>{{bug|MC-71557||Armor stands are not breakable in Adventure mode|WAI}}</ref> Using any tool costs two durability, with no additional benefit.
An armor stand can be broken by quickly {{MC/Control|attack|text=attacking}} it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands.<ref>{{bug|MC-71557||Armor stands are not breakable in Adventure mode|WAI}}</ref> Using any tool costs two durability, with no additional benefit.


{{IN|Bedrock}}, if an armor stand is killed by an effect while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any [[Minecraft:mob]] holding a totem of undying.
{{MC/In|Bedrock}}, if an armor stand is killed by an effect while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any [[Minecraft:mob]] holding a totem of undying.


=== Natural generation ===
=== Natural generation ===
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=== Equipping armor ===
=== Equipping armor ===
{{Control|Using}} armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the {{control|use}} control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.
{{MC/Control|Using}} armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the {{MC/Control|use}} control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.


=== Equipping items ===
=== Equipping items ===
{{IN|bedrock}}, armor stands have arms by default; {{in|java}}, arms can be made visible only by setting the NBT tag <code>{ShowArms: 1b}</code> via commands or external editors. Pressing the {{control|use}} control on an armor stand with arms while holding a non-equippable item places it in its main hand. In ''Java Edition'', [[Minecraft:shield]]s are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.
{{MC/In|bedrock}}, armor stands have arms by default; {{MC/In|java}}, arms can be made visible only by setting the NBT tag <code>{ShowArms: 1b}</code> via commands or external editors. Pressing the {{MC/Control|use}} control on an armor stand with arms while holding a non-equippable item places it in its main hand. In ''Java Edition'', [[Minecraft:shield]]s are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.


Items from an armor stand's main hand can be retrieved by pressing the {{control|use}} control in any empty spot in ''Java Edition'', or from the chestplate zone if empty in ''Bedrock Edition''. In ''Java Edition'', items in the off-hand slot can be retrieved only if the main hand slot is empty; in ''Bedrock Edition'', items in the off-hand slot cannot be retrieved unless the armor stand is broken.
Items from an armor stand's main hand can be retrieved by pressing the {{MC/Control|use}} control in any empty spot in ''Java Edition'', or from the chestplate zone if empty in ''Bedrock Edition''. In ''Java Edition'', items in the off-hand slot can be retrieved only if the main hand slot is empty; in ''Bedrock Edition'', items in the off-hand slot cannot be retrieved unless the armor stand is broken.


In ''Java Edition'', commands can be used to equip items in an armor stand's hands even if its arms are not visible.
In ''Java Edition'', commands can be used to equip items in an armor stand's hands even if its arms are not visible.


=== Dispensers ===
=== Dispensers ===
{{IN|java}}, [[Minecraft:dispenser]]s can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.
{{MC/In|java}}, [[Minecraft:dispenser]]s can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.


Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; {{in|bedrock}}, this is the only way to equip shields in the off-hand slot without using commands.
Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; {{MC/In|bedrock}}, this is the only way to equip shields in the off-hand slot without using commands.


=== Posing ===
=== Posing ===
{{exclusive|bedrock|section=1}}
{{MC/Exclusive|bedrock|section=1}}


{{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.
{{MC/In|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.


{| class="wikitable collapsible collapsed"
{| class="wikitable collapsible collapsed"
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|-
|-
| 0
| 0
| {{cd|animation.armor_stand.default_pose}}
| {{MC/Cd|animation.armor_stand.default_pose}}
| 0, 1
| 0, 1
| [[File:Armor Stand Default Pose.png|128px]]
| [[File:Armor Stand Default Pose.png|128px]]
|-
|-
| 1
| 1
| {{cd|animation.armor_stand.no_pose}}
| {{MC/Cd|animation.armor_stand.no_pose}}
| 2
| 2
| [[File:Armor Stand No Pose.png|128px]]
| [[File:Armor Stand No Pose.png|128px]]
|-
|-
| 2
| 2
| {{cd|animation.armor_stand.solemn_pose}}
| {{MC/Cd|animation.armor_stand.solemn_pose}}
| 3
| 3
| [[File:Armor Stand Solemn Pose.png|128px]]
| [[File:Armor Stand Solemn Pose.png|128px]]
|-
|-
| 3
| 3
| {{cd|animation.armor_stand.athena_pose}}
| {{MC/Cd|animation.armor_stand.athena_pose}}
| 4
| 4
| [[File:Armor Stand Athena Pose.png|128px]]
| [[File:Armor Stand Athena Pose.png|128px]]
|-
|-
| 4
| 4
| {{cd|animation.armor_stand.brandish_pose}}
| {{MC/Cd|animation.armor_stand.brandish_pose}}
| 5
| 5
| [[File:Armor Stand Brandish Pose.png|128px]]
| [[File:Armor Stand Brandish Pose.png|128px]]
|-
|-
| 5
| 5
| {{cd|animation.armor_stand.honor_pose}}
| {{MC/Cd|animation.armor_stand.honor_pose}}
| 6
| 6
| [[File:Armor Stand Honor Pose.png|128px]]
| [[File:Armor Stand Honor Pose.png|128px]]
|-
|-
| 6
| 6
| {{cd|animation.armor_stand.entertain_pose}}
| {{MC/Cd|animation.armor_stand.entertain_pose}}
| 7
| 7
| [[File:Armor Stand Entertain Pose.png|128px]]
| [[File:Armor Stand Entertain Pose.png|128px]]
|-
|-
| 7
| 7
| {{cd|animation.armor_stand.salute_pose}}
| {{MC/Cd|animation.armor_stand.salute_pose}}
| 8
| 8
| [[File:Armor Stand Salute Pose.png|128px]]
| [[File:Armor Stand Salute Pose.png|128px]]
|-
|-
| 8
| 8
| {{cd|animation.armor_stand.riposte_pose}}
| {{MC/Cd|animation.armor_stand.riposte_pose}}
| 9
| 9
| [[File:Armor Stand Riposte Pose.png|128px]]
| [[File:Armor Stand Riposte Pose.png|128px]]
|-
|-
| 9
| 9
| {{cd|animation.armor_stand.zombie_pose}}
| {{MC/Cd|animation.armor_stand.zombie_pose}}
| 10
| 10
| [[File:Armor Stand Zombie Pose.png|128px]]
| [[File:Armor Stand Zombie Pose.png|128px]]
|-
|-
| 10
| 10
| {{cd|animation.armor_stand.cancan_a_pose}}
| {{MC/Cd|animation.armor_stand.cancan_a_pose}}
| 11
| 11
| [[File:Armor Stand Cancan A Pose.png|128px]]
| [[File:Armor Stand Cancan A Pose.png|128px]]
|-
|-
| 11
| 11
| {{cd|animation.armor_stand.cancan_b_pose}}
| {{MC/Cd|animation.armor_stand.cancan_b_pose}}
| 12
| 12
| [[File:Armor Stand Cancan B Pose.png|128px]]
| [[File:Armor Stand Cancan B Pose.png|128px]]
|-
|-
| 12
| 12
| {{cd|animation.armor_stand.hero_pose}}
| {{MC/Cd|animation.armor_stand.hero_pose}}
| 13 or more
| 13 or more
| [[File:Armor Stand Hero Pose.png|128px]]
| [[File:Armor Stand Hero Pose.png|128px]]
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=== Naming ===
=== Naming ===
[[File:Dinnerbone Armor Stands.png|thumb|Upside-down armor stands {{in|bedrock}}]]
[[File:Dinnerbone Armor Stands.png|thumb|Upside-down armor stands {{MC/In|bedrock}}]]


{{control|Using}} a renamed name tag on an armor stand gives it a custom name. {{IN|java}}, the name is not displayed by default,<ref>{{bug|MC-86164||When renamed with a name tag, armor stand will not show the nameplate above its head until CustomNameVisible:1b is set}}</ref> while {{in|bedrock}} it is displayed similarly to renamed mobs. {{IN|java}}, armor stands can also be given custom names by renaming them at an [[Minecraft:anvil]]. {{IN|java}}, a renamed armor stand keeps its custom name when broken. {{IN|bedrock}}, armor stands named "Dinnerbone" or "Grumm" turn upside-down.
{{MC/Control|Using}} a renamed name tag on an armor stand gives it a custom name. {{MC/In|java}}, the name is not displayed by default,<ref>{{bug|MC-86164||When renamed with a name tag, armor stand will not show the nameplate above its head until CustomNameVisible:1b is set}}</ref> while {{MC/In|bedrock}} it is displayed similarly to renamed mobs. {{MC/In|java}}, armor stands can also be given custom names by renaming them at an [[Minecraft:anvil]]. {{MC/In|java}}, a renamed armor stand keeps its custom name when broken. {{MC/In|bedrock}}, armor stands named "Dinnerbone" or "Grumm" turn upside-down.


=== Further customization  ===
=== Further customization  ===
[[File:Customized armor stands.png|thumb|Armor stands that have been customized with commands {{in|java}} (from left to right: arms, no base plate, small, invisible, custom pose)]]
[[File:Customized armor stands.png|thumb|Armor stands that have been customized with commands {{MC/In|java}} (from left to right: arms, no base plate, small, invisible, custom pose)]]


[[Minecraft:Commands]], such as {{cmd|item}} {{in|java}} or {{cmd|replaceitem}} {{in|bedrock}}, can be used to give armor stands [[Minecraft:item]]s that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.  
[[Minecraft:Commands]], such as {{MC/Cmd|item}} {{MC/In|java}} or {{MC/Cmd|replaceitem}} {{MC/In|bedrock}}, can be used to give armor stands [[Minecraft:item]]s that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.  


{{IN|java}}, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using {{cmd|summon}} with customized [[#Entity data|NBT tags]]. For example, it is possible to create an armor stand with arms using the {{cmd|summon}} command. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:
{{MC/In|java}}, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using {{MC/Cmd|summon}} with customized [[#Entity data|NBT tags]]. For example, it is possible to create an armor stand with arms using the {{MC/Cmd|summon}} command. It is also possible to change an armor stand without arms into a stand with arms by using the {{MC/Cmd|data}} command. The commands are as follows:


* <code>/data merge entity @n[type=armor_stand] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.
* <code>/data merge entity @n[type=armor_stand] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.
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== Behavior ==
== Behavior ==
[[File:Armor Stand with Night Vision.png|thumb|right|An armor stand affected by a [[night vision]] potion {{in|bedrock}}]]  
[[File:Armor Stand with Night Vision.png|thumb|right|An armor stand affected by a [[night vision]] potion {{MC/In|bedrock}}]]  
[[File:Armor Stand with Wither Effect.png|thumb|right|An armor stand being damaged by the [[Wither effect]] potion {{in|bedrock}}]]
[[File:Armor Stand with Wither Effect.png|thumb|right|An armor stand being damaged by the [[Wither effect]] potion {{MC/In|bedrock}}]]
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[Minecraft:block]]s such as enchanting tables, snow layers and [[Minecraft:slab]]s. Armor stands can't be leashed and can't ride on [[Minecraft:boat]]s, but {{in|bedrock}}, they can sit on [[Minecraft:minecart]]s.
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[Minecraft:block]]s such as enchanting tables, snow layers and [[Minecraft:slab]]s. Armor stands can't be leashed and can't ride on [[Minecraft:boat]]s, but {{MC/In|bedrock}}, they can sit on [[Minecraft:minecart]]s.


Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by [[Minecraft:arrow]]s and [[Minecraft:trident]]s. An armor stand destroyed by an explosion or a firework rocket does not drop as an [[Minecraft:Item (entity)|item]]. Armor stands in water and [[Minecraft:lava]] at the same time are not consumed by the lava.
Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by [[Minecraft:arrow]]s and [[Minecraft:trident]]s. An armor stand destroyed by an explosion or a firework rocket does not drop as an [[Minecraft:Item (entity)|item]]. Armor stands in water and [[Minecraft:lava]] at the same time are not consumed by the lava.
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Sculk catalysts bloom without spreading when an armor stand is destroyed.<ref>{{bug|MC-251167}}</ref>
Sculk catalysts bloom without spreading when an armor stand is destroyed.<ref>{{bug|MC-251167}}</ref>


{{IN|Java}}, summoning an armor stand with no health causes the death animation.<ref>{{bug|MC-93206|||won't fix}}</ref>
{{MC/In|Java}}, summoning an armor stand with no health causes the death animation.<ref>{{bug|MC-93206|||won't fix}}</ref>


Advancements count armor stands as [[Minecraft:mob]]s, and they can be used for advancements such as Adventure and Arbalistic.
Advancements count armor stands as [[Minecraft:mob]]s, and they can be used for advancements such as Adventure and Arbalistic.
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*They cannot be moved by [[Minecraft:lead]]s.
*They cannot be moved by [[Minecraft:lead]]s.


*{{IN|je}}, the statistics don't count how many times armor stands are "killed".
*{{MC/In|je}}, the statistics don't count how many times armor stands are "killed".


*When an armor stand reaches lower than the critical height of the void, it disappears instantly, without playing the animation of being damaged or dying.
*When an armor stand reaches lower than the critical height of the void, it disappears instantly, without playing the animation of being damaged or dying.
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* Frost Walker creates frosted ice blocks on [[Minecraft:water]] as usual if an armor stand is pushed with a [[Minecraft:piston]], although results are inconsistent.<ref>{{bug|MC-93313||Armor stands that have frost walker enchanted boots will turn near water into frost|WAI}}</ref><ref>{{bug|MC-199481||Frost Walker does not take effect when the wearer is pushed into water by a piston}}</ref><ref>{{bug|MCPE-54312||Frost Walker enchant does not work on Armor Stand in Minecart}}</ref> It also prevents the armor stand from catching on fire as a result of coming into contact with a [[Minecraft:campfire]].
* Frost Walker creates frosted ice blocks on [[Minecraft:water]] as usual if an armor stand is pushed with a [[Minecraft:piston]], although results are inconsistent.<ref>{{bug|MC-93313||Armor stands that have frost walker enchanted boots will turn near water into frost|WAI}}</ref><ref>{{bug|MC-199481||Frost Walker does not take effect when the wearer is pushed into water by a piston}}</ref><ref>{{bug|MCPE-54312||Frost Walker enchant does not work on Armor Stand in Minecart}}</ref> It also prevents the armor stand from catching on fire as a result of coming into contact with a [[Minecraft:campfire]].
* Depth Strider slows the movement of the armor stand when being pushed with water.  
* Depth Strider slows the movement of the armor stand when being pushed with water.  
* {{IN|java}}, a player may take damage from hitting an armor stand that holds armor enchanted with Thorns.<ref>{{bug|MC-135963||Thorns armor on armor stands damages / kills player|WAI}}</ref>
* {{MC/In|java}}, a player may take damage from hitting an armor stand that holds armor enchanted with Thorns.<ref>{{bug|MC-135963||Thorns armor on armor stands damages / kills player|WAI}}</ref>
* Soul Speed negates any speed reduction from an armor stand moving over soul sand.
* Soul Speed negates any speed reduction from an armor stand moving over soul sand.
* Fire Protection generally reduces the burn time and damage taken when an armor stand comes into contact with blocks that catch it on fire, though the effects are inconsistent between different levels of Fire Protection and different sources of fire damage. Furthermore, if a collective of 7 or more levels of Fire Protection is applied to the armor an armor stand wears, it will not catch fire or take damage from any fire source.
* Fire Protection generally reduces the burn time and damage taken when an armor stand comes into contact with blocks that catch it on fire, though the effects are inconsistent between different levels of Fire Protection and different sources of fire damage. Furthermore, if a collective of 7 or more levels of Fire Protection is applied to the armor an armor stand wears, it will not catch fire or take damage from any fire source.
* {{IN|java}}, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.
* {{MC/In|java}}, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.


=== Status effects ===
=== Status effects ===
{{IN|bedrock}}, armor stands can be affected by status effects.<ref>{{bug|MCPE-24341||Armor stands affected by splash potions}}</ref> They can be 'killed' by Harming and Decay splash/lingering potions, lava, [[Minecraft:fire]], and [[Minecraft:campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of [[Minecraft:weapon]], [[Minecraft:tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".
{{MC/In|bedrock}}, armor stands can be affected by status effects.<ref>{{bug|MCPE-24341||Armor stands affected by splash potions}}</ref> They can be 'killed' by Harming and Decay splash/lingering potions, lava, [[Minecraft:fire]], and [[Minecraft:campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of [[Minecraft:weapon]], [[Minecraft:tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".


{{IN|java}}, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc).<ref>{{bug|MC-91050||Armor stands can have potion effects|Fixed}}</ref> Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling.
{{MC/In|java}}, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc).<ref>{{bug|MC-91050||Armor stands can have potion effects|Fixed}}</ref> Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling.


=== Mob interactions ===
=== Mob interactions ===
Zoglins, goats {{in|java}}, and vindicators named Johnny {{in|bedrock}}<ref>{{bug|MCPE-51000||Johnny vindicators attempt to attack armor stands and parrots on a player's shoulder}}</ref> attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby.<ref>{{bug|MC-132239||Pufferfish inflate in response to armor stands|WAI}}</ref> Statistics classify the armor stand as [[Minecraft:mob]]s if the player dies while hitting the armor stand with the thorns enchantment.
Zoglins, goats {{MC/In|java}}, and vindicators named Johnny {{MC/In|bedrock}}<ref>{{bug|MCPE-51000||Johnny vindicators attempt to attack armor stands and parrots on a player's shoulder}}</ref> attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby.<ref>{{bug|MC-132239||Pufferfish inflate in response to armor stands|WAI}}</ref> Statistics classify the armor stand as [[Minecraft:mob]]s if the player dies while hitting the armor stand with the thorns enchantment.


=== Invisible and marker armor stands ===
=== Invisible and marker armor stands ===
{{exclusive|java|section=1}}
{{MC/Exclusive|java|section=1}}


[[File:Invisible and marker armor stands.png|thumb|An invisible armor stand (left) and a marker armor stand with no base plate (right) in Spectator mode.]]
[[File:Invisible and marker armor stands.png|thumb|An invisible armor stand (left) and a marker armor stand with no base plate (right) in Spectator mode.]]


{{IN|java}}, armor stands can be made invisible or used as markers by setting the NBT tags <code>{Invisible: 1b}</code> or <code>{Marker: 1b}</code> respectively. Both invisible<ref>{{bug|MC-66068||Invisible armor stands cannot be hit|WAI}}</ref> and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the {{cmd|kill}} command. Mobs ignore invisible and marker armor stands.<ref>{{bug|MC-244956||Mobs can't target invisible/invulnerable/marker armor stands anymore|WAI}}</ref>
{{MC/In|java}}, armor stands can be made invisible or used as markers by setting the NBT tags <code>{Invisible: 1b}</code> or <code>{Marker: 1b}</code> respectively. Both invisible<ref>{{bug|MC-66068||Invisible armor stands cannot be hit|WAI}}</ref> and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the {{MC/Cmd|kill}} command. Mobs ignore invisible and marker armor stands.<ref>{{bug|MC-244956||Mobs can't target invisible/invulnerable/marker armor stands anymore|WAI}}</ref>


Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the [[Minecraft:Invisibility]] effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect.
Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the [[Minecraft:Invisibility]] effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect.
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== Sounds ==
== Sounds ==
{{JE}}:
{{MC/JE}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{BE}}:
{{MC/BE}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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|sound4=Wood dig4.ogg
|sound4=Wood dig4.ogg
|source=neutral
|source=neutral
|description=When an armor stand falls onto a block at a high speed{{Info needed}}
|description=When an armor stand falls onto a block at a high speed{{MC/Info needed}}
|id=mob.armor_stand.land
|id=mob.armor_stand.land
|translationkey=subtitles.entity.armor_stand.fall
|translationkey=subtitles.entity.armor_stand.fall
Line 339: Line 339:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:


{{ID table
{{ID table
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=== Item data ===
=== Item data ===
{{JE}}:
{{MC/JE}}:
{{see also|Data component format}}
{{MC/See also|Data component format}}
<div class="treeview">
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
* {{MC/Nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/entity_data}}
{{:Data component format/entity_data}}
</div>
</div>


{{BE}}:
{{MC/BE}}:
: {{IN|bedrock}}, armor stands have no additional item tag.
: {{MC/In|bedrock}}, armor stands have no additional item tag.
{{see also|Bedrock Edition level format/Item format}}
{{MC/See also|Bedrock Edition level format/Item format}}


=== Entity data ===
=== Entity data ===
Armor stands have entity data associated with them that contain various properties of the entity.
Armor stands have entity data associated with them that contain various properties of the entity.


{{JE}}:
{{MC/JE}}:
{{main|Entity format}}
{{MC/Main|Entity format}}
<section begin="entity data"/><div class="treeview" style="margin-top: 0;">
<section begin="entity data"/><div class="treeview" style="margin-top: 0;">
* {{nbt|compound}} Entity data
* {{MC/Nbt|compound}} Entity data
** {{nbt inherit/entity}}
** {{MC/Nbt inherit/entity}}
** {{nbt inherit/mob}}
** {{MC/Nbt inherit/mob}}
** Tags common to mobs except <code>LeftHanded</code>, <code>DeathLootTable</code>, <code>DeathLootTableSeed</code>, <code>drop_chances</code>, <code>home_pos</code>, <code>home_radius</code>, <code>NoAI</code>, <code>leash</code>, <code>CanPickUpLoot</code> and <code>PersistenceRequired</code>.
** Tags common to mobs except <code>LeftHanded</code>, <code>DeathLootTable</code>, <code>DeathLootTableSeed</code>, <code>drop_chances</code>, <code>home_pos</code>, <code>home_radius</code>, <code>NoAI</code>, <code>leash</code>, <code>CanPickUpLoot</code> and <code>PersistenceRequired</code>.
** {{nbt|int|DisabledSlots}}: Bit field allowing disable place/replace/remove of armor elements. For example, the value {{code|16191}} or{{code|4144959}} disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
** {{MC/Nbt|int|DisabledSlots}}: Bit field allowing disable place/replace/remove of armor elements. For example, the value {{MC/Code|16191}} or{{MC/Code|4144959}} disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
** {{nbt|byte|Invisible}}: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
** {{MC/Nbt|byte|Invisible}}: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
** {{nbt|byte|Marker}}: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
** {{MC/Nbt|byte|Marker}}: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
** {{nbt|byte|NoBasePlate}}: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
** {{MC/Nbt|byte|NoBasePlate}}: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
** {{nbt|compound|Pose}}: Rotation values for the ArmorStand's pose. All values are in degrees.
** {{MC/Nbt|compound|Pose}}: Rotation values for the ArmorStand's pose. All values are in degrees.
*** {{nbt|list|Body}}: Body-specific rotations.
*** {{MC/Nbt|list|Body}}: Body-specific rotations.
**** {{nbt|float}}: x-rotation.
**** {{MC/Nbt|float}}: x-rotation.
**** {{nbt|float}}: y-rotation.
**** {{MC/Nbt|float}}: y-rotation.
**** {{nbt|float}}: z-rotation.
**** {{MC/Nbt|float}}: z-rotation.
*** {{nbt|list|Head}}: Head-specific rotations.
*** {{MC/Nbt|list|Head}}: Head-specific rotations.
**** {{nbt|float}}: x-rotation.
**** {{MC/Nbt|float}}: x-rotation.
**** {{nbt|float}}: y-rotation.
**** {{MC/Nbt|float}}: y-rotation.
**** {{nbt|float}}: z-rotation.
**** {{MC/Nbt|float}}: z-rotation.
*** {{nbt|list|LeftArm}}: Left Arm-specific rotations.
*** {{MC/Nbt|list|LeftArm}}: Left Arm-specific rotations.
**** {{nbt|float}}: x-rotation.
**** {{MC/Nbt|float}}: x-rotation.
**** {{nbt|float}}: y-rotation.
**** {{MC/Nbt|float}}: y-rotation.
**** {{nbt|float}}: z-rotation.
**** {{MC/Nbt|float}}: z-rotation.
*** {{nbt|list|LeftLeg}}: Left Leg-specific rotations.
*** {{MC/Nbt|list|LeftLeg}}: Left Leg-specific rotations.
**** {{nbt|float}}: x-rotation.
**** {{MC/Nbt|float}}: x-rotation.
**** {{nbt|float}}: y-rotation.
**** {{MC/Nbt|float}}: y-rotation.
**** {{nbt|float}}: z-rotation.
**** {{MC/Nbt|float}}: z-rotation.
*** {{nbt|list|RightArm}}: Right Arm-specific rotations.
*** {{MC/Nbt|list|RightArm}}: Right Arm-specific rotations.
**** {{nbt|float}}: x-rotation.
**** {{MC/Nbt|float}}: x-rotation.
**** {{nbt|float}}: y-rotation.
**** {{MC/Nbt|float}}: y-rotation.
**** {{nbt|float}}: z-rotation.
**** {{MC/Nbt|float}}: z-rotation.
*** {{nbt|list|RightLeg}}: Right Leg-specific rotations.
*** {{MC/Nbt|list|RightLeg}}: Right Leg-specific rotations.
**** {{nbt|float}}: x-rotation.
**** {{MC/Nbt|float}}: x-rotation.
**** {{nbt|float}}: y-rotation.
**** {{MC/Nbt|float}}: y-rotation.
**** {{nbt|float}}: z-rotation.
**** {{MC/Nbt|float}}: z-rotation.
** {{nbt|byte|ShowArms}}: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
** {{MC/Nbt|byte|ShowArms}}: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
** {{nbt|byte|Small}}: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
** {{MC/Nbt|byte|Small}}: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
</div>
</div>


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|}<section end="entity data"/>
|}<section end="entity data"/>


{{BE}}:
{{MC/BE}}:
: See [[Minecraft:Bedrock Edition level format/Entity format]].
: See [[Minecraft:Bedrock Edition level format/Entity format]].


== Achievements ==
== Achievements ==
Achievements that apply to all mobs:
Achievements that apply to all mobs:
{{collapse|content={{load achievements|Mob Kabob}}
{{collapse|content={{MC/Load achievements|Mob Kabob}}
}}
}}


== Advancements ==
== Advancements ==
Advancements that apply to all mobs:
Advancements that apply to all mobs:
{{collapse|content={{load advancements|Arbalistic;Adventure;Mob Kabob}}
{{collapse|content={{MC/Load advancements|Arbalistic;Adventure;Mob Kabob}}
}}
}}


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=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w32a|[[File:Armor Stand JE1.png|32px]]  [[File:Armor Stand (item) JE1.png|32px]] Added armor stands.}}
|{{MC/HistoryLine||1.8|dev=14w32a|[[File:Armor Stand JE1.png|32px]]  [[File:Armor Stand (item) JE1.png|32px]] Added armor stands.}}
|{{HistoryLine|||dev=14w32b|[[File:Armor Stand (item) JE2 BE1.png|32px]] The item texture has changed.
|{{MC/HistoryLine|||dev=14w32b|[[File:Armor Stand (item) JE2 BE1.png|32px]] The item texture has changed.
|Pick-block can now be used on armor stands.
|Pick-block can now be used on armor stands.
|Armor stands can no longer be crafted using [[Minecraft:slab]]s other than stone slabs.}}
|Armor stands can no longer be crafted using [[Minecraft:slab]]s other than stone slabs.}}
|{{HistoryLine|||dev=14w33a|Breaking particles have been added for the armor stand.}}
|{{MC/HistoryLine|||dev=14w33a|Breaking particles have been added for the armor stand.}}
|{{HistoryLine||1.9|dev=15w31a|Armor stands can now dual wield.}}
|{{MC/HistoryLine||1.9|dev=15w31a|Armor stands can now dual wield.}}
|{{HistoryLine|||dev=15w47a|The armor stand now wobbles when hit by the player.}}
|{{MC/HistoryLine|||dev=15w47a|The armor stand now wobbles when hit by the player.}}
|{{HistoryLine|||dev=16w02a|Marker armor stands now outline their equipment only when glowing.}}
|{{MC/HistoryLine|||dev=16w02a|Marker armor stands now outline their equipment only when glowing.}}
|{{HistoryLine||1.11|dev=16w32a|[[Minecraft:Elytra]] can now be placed on armor stands, just like any other [[Minecraft:chestplate]].}}
|{{MC/HistoryLine||1.11|dev=16w32a|[[Minecraft:Elytra]] can now be placed on armor stands, just like any other [[Minecraft:chestplate]].}}
|{{HistoryLine||1.13|dev=17w47a|Armor stands are no longer able to step up blocks.<ref>{{bug|MC-133544}}</ref>
|{{HistoryLine||1.13|dev=17w47a|Armor stands are no longer able to step up blocks.<ref>{{bug|MC-133544}}</ref>
|Armor stands can now be placed inside water, lava and fire, which deletes these blocks just like any other replaceable block.}}
|Armor stands can now be placed inside water, lava and fire, which deletes these blocks just like any other replaceable block.}}
|{{HistoryLine|||dev=18w14b|Placing an armor stand inside lava or water no longer deletes that block.<ref>{{bug|MC-125669}}</ref> Other replaceable blocks are still deleted.}}
|{{HistoryLine|||dev=18w14b|Placing an armor stand inside lava or water no longer deletes that block.<ref>{{bug|MC-125669}}</ref> Other replaceable blocks are still deleted.}}
|{{HistoryLine|||dev=18w20a|Armor stands can now be knocked back by knockback attacks while [[Minecraft:sprinting]] or by using the Knockback enchantment.<ref>{{bug|MC-175132}}</ref>}}
|{{HistoryLine|||dev=18w20a|Armor stands can now be knocked back by knockback attacks while [[Minecraft:sprinting]] or by using the Knockback enchantment.<ref>{{bug|MC-175132}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new oak planks texture.
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new oak planks texture.
|[[File:Armor Stand (item) JE3 BE2.png|32px]] The texture of armor stand [[Minecraft:item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}
|[[File:Armor Stand (item) JE3 BE2.png|32px]] The texture of armor stand [[Minecraft:item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}
|{{HistoryLine|||dev=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.
|{{MC/HistoryLine|||dev=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.
|Armor stands now generate in taiga villages.}}
|Armor stands now generate in taiga villages.}}
|{{HistoryLine||1.15|dev=19w42a|Armor stands can now be placed by [[Minecraft:dispenser]]s.}}
|{{MC/HistoryLine||1.15|dev=19w42a|Armor stands can now be placed by [[Minecraft:dispenser]]s.}}
|{{HistoryLine||1.16|dev=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951||Armor stands fall through fences|Fixed}}</ref>|Placing an armor stand inside a replaceable block no longer removes it.<ref>{{bug|MC-75464}}</ref><ref>{{bug|MC-227739}}</ref>}}
|{{HistoryLine||1.16|dev=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951||Armor stands fall through fences|Fixed}}</ref>|Placing an armor stand inside a replaceable block no longer removes it.<ref>{{bug|MC-75464}}</ref><ref>{{bug|MC-227739}}</ref>}}
|{{HistoryLine||1.16.2|dev=20w27a|Armor stands can no longer be placed on top of fences, closed fence gates and walls.<ref>{{bug|MC-222121}}</ref>}}
|{{HistoryLine||1.16.2|dev=20w27a|Armor stands can no longer be placed on top of fences, closed fence gates and walls.<ref>{{bug|MC-222121}}</ref>}}
|{{HistoryLine|||dev=20w14a|Zoglins now attack armor stands.}}
|{{MC/HistoryLine|||dev=20w14a|Zoglins now attack armor stands.}}
|{{HistoryLine||1.18|dev=pre5|[[File:Armor Stand JE4.png|32px]] Changed the smooth stone texture on armor stands.}}
|{{MC/HistoryLine||1.18|dev=pre5|[[File:Armor Stand JE4.png|32px]] Changed the smooth stone texture on armor stands.}}
|{{HistoryLine||1.19.4|dev=23w03a|Armor stands now preserve custom names when placed and broken.}}
|{{MC/HistoryLine||1.19.4|dev=23w03a|Armor stands now preserve custom names when placed and broken.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.
|When an armor stand is placed, its model now changes in effect of the player's facing direction.<ref>{{bug|MC-93533||Armor stands, boats, boat with chest, bamboo raft or bamboo raft with chest face wrong direction for an instant after being placed}}</ref>}}
|When an armor stand is placed, its model now changes in effect of the player's facing direction.<ref>{{bug|MC-93533||Armor stands, boats, boat with chest, bamboo raft or bamboo raft with chest face wrong direction for an instant after being placed}}</ref>}}
|{{HistoryLine|||dev=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}
|{{MC/HistoryLine|||dev=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}
|{{HistoryLine||1.20.3|dev=23w40a|Marker armor stands no longer create bubbles in water.<ref>{{bug|MC-78314|||Fixed}}</ref>}}
|{{HistoryLine||1.20.3|dev=23w40a|Marker armor stands no longer create bubbles in water.<ref>{{bug|MC-78314|||Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|Armor stands are no longer destroyed by [[Minecraft:TNT]] that explodes in [[Minecraft:water]].<ref>{{bug|MC-3697}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|Armor stands are no longer destroyed by [[Minecraft:TNT]] that explodes in [[Minecraft:water]].<ref>{{bug|MC-3697}}</ref>}}
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=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE2 BE1.png|32px]] Added armor stands.}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE2 BE1.png|32px]] Added armor stands.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|[[File:Armor Stand (item) JE3 BE2.png|32px]] The texture of armor stand [[Minecraft:item]]s has been slightly changed.}}
|[[File:Armor Stand (item) JE3 BE2.png|32px]] The texture of armor stand [[Minecraft:item]]s has been slightly changed.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[Minecraft:armor]] no longer shows as being [[Minecraft:dye]]d properly when worn by armor stands.}}
|{{MC/HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[Minecraft:armor]] no longer shows as being [[Minecraft:dye]]d properly when worn by armor stands.}}
|{{HistoryLine|||dev=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these [[Minecraft:mob]] counterparts.<ref>{{bug|MCPE-48629||Armor stands that are holding some certain items causes their mob counterparts to render|Fixed}}</ref>}}
|{{HistoryLine|||dev=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these [[Minecraft:mob]] counterparts.<ref>{{bug|MCPE-48629||Armor stands that are holding some certain items causes their mob counterparts to render|Fixed}}</ref>}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}
|{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}
|{{HistoryLine|||dev=beta 1.13.0.4|Armor stands no longer hold certain [[Minecraft:mob]]s if they are holding a [[Minecraft:item]] related to them.
|{{MC/HistoryLine|||dev=beta 1.13.0.4|Armor stands no longer hold certain [[Minecraft:mob]]s if they are holding a [[Minecraft:item]] related to them.
|Armor stands now have a smoother animation when changing poses.}}
|Armor stands now have a smoother animation when changing poses.}}
|{{HistoryLine||1.16.0|dev=?|Armor stands are now targeted by zoglins.}}
|{{MC/HistoryLine||1.16.0|dev=?|Armor stands are now targeted by zoglins.}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Armor stands are no longer attacked by goats.}}
|{{MC/HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Armor stands are no longer attacked by goats.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Armor Stand BE3.png|32px]] Changed the smooth stone texture on armor stands.}}
|{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Armor Stand BE3.png|32px]] Changed the smooth stone texture on armor stands.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE2 BE1.png|32px]] Added armor stands.|The maximum number of armor stands in a world is 16.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE2 BE1.png|32px]] Added armor stands.|The maximum number of armor stands in a world is 16.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added sounds for armor stands.}}
|{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added sounds for armor stands.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[Minecraft:Elytra]] can now be placed on armor stands, just like any other [[Minecraft:chestplate]].}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[Minecraft:Elytra]] can now be placed on armor stands, just like any other [[Minecraft:chestplate]].}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the player can now change the pose of the armor stand.}}
|{{MC/HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the player can now change the pose of the armor stand.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.
|[[File:Armor Stand (item) JE3 BE2.png|32px]] The texture of armor stand [[Minecraft:item]]s has been slightly changed.|Added shields, which are placed into the armor stand's offhand instead of the mainhand when placed onto it by the player.}}
|[[File:Armor Stand (item) JE3 BE2.png|32px]] The texture of armor stand [[Minecraft:item]]s has been slightly changed.|Added shields, which are placed into the armor stand's offhand instead of the mainhand when placed onto it by the player.}}
}}
}}
Line 588: Line 588:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}
|{{MC/HistoryLine||1.8|dev=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}
|{{HistoryLine||1.8.1|dev=pre1|Added <code>Marker</code> tag for armor stands.}}
|{{MC/HistoryLine||1.8.1|dev=pre1|Added <code>Marker</code> tag for armor stands.}}
|{{HistoryLine||1.9|dev=15w31a|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}
|{{MC/HistoryLine||1.9|dev=15w31a|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}
|{{HistoryLine|||dev=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}
|{{MC/HistoryLine|||dev=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}
|{{HistoryLine||1.11|dev=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}
|{{MC/HistoryLine||1.11|dev=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 416.{{info needed|and what was the entity ID?}}}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 416.{{MC/Info needed|and what was the entity ID?}}}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* Equipping armor stands with certain [[Minecraft:block]]s and [[Minecraft:item]]s can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||Armor Stands with Slime Block rendering entities behind them|WF}}</ref><ref>{{bug|MC-67674||Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues|WF}}</ref>
* Equipping armor stands with certain [[Minecraft:block]]s and [[Minecraft:item]]s can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||Armor Stands with Slime Block rendering entities behind them|WF}}</ref><ref>{{bug|MC-67674||Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues|WF}}</ref>
* {{IN|BE}}, placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
* {{MC/In|BE}}, placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
* Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.
* Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.


== Videos ==
== Videos ==
{{Video note|This video is outdated as zoglins, and vindicators named Johnny {{in|bedrock}}, attack armor stands.}}
{{Video note|This video is outdated as zoglins, and vindicators named Johnny {{MC/In|bedrock}}, attack armor stands.}}
{{yt|tCFkdTfCleQ|align=center}}
{{MC/Yt|tCFkdTfCleQ|align=center}}


== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
{{Needs render|Add copper armor renders.|section=1}}
{{MC/Needs render|Add copper armor renders.|section=1}}
==== ''Java Edition'' ====
==== ''Java Edition'' ====
<gallery>
<gallery>
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<gallery>
<gallery>
File:Armor Stand Demo.png|Armor stands in various positions with various [[Minecraft:armor]].
File:Armor Stand Demo.png|Armor stands in various positions with various [[Minecraft:armor]].
File:Armor Stand glass and sword.png|Armor stands can wear [[Minecraft:block]]s on their heads. This is accessible with commands such as {{cmd|item}}.
File:Armor Stand glass and sword.png|Armor stands can wear [[Minecraft:block]]s on their heads. This is accessible with commands such as {{MC/Cmd|item}}.
File:Bedrock edition armor stand poses.png|All armor stand poses as seen {{in|be}}.
File:Bedrock edition armor stand poses.png|All armor stand poses as seen {{MC/In|be}}.
File:Enchanted netherite armor stand.png|An entire set of enchanted netherite [[Minecraft:armor]] on an armor stand.
File:Enchanted netherite armor stand.png|An entire set of enchanted netherite [[Minecraft:armor]] on an armor stand.
File:Armor Stand Garage.png|An armor stand in a garage.
File:Armor Stand Garage.png|An armor stand in a garage.
File:Player riding armor stand.png|Player riding an armor stand with the {{cmd|ride}} command.
File:Player riding armor stand.png|Player riding an armor stand with the {{MC/Cmd|ride}} command.
File:Armor stand in the mob statistics.png|An armor stand mentioned in the "Mobs" section of statistics, this occurs when the player dies while attacking an armor stand with the Thorns enchantment.
File:Armor stand in the mob statistics.png|An armor stand mentioned in the "Mobs" section of statistics, this occurs when the player dies while attacking an armor stand with the Thorns enchantment.
File:Iron armoured stand.png|An armour stand wearing some pieces of iron armour
File:Iron armoured stand.png|An armour stand wearing some pieces of iron armour
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=== In other media ===
=== In other media ===
<gallery>
<gallery>
File:Armor Stand (inventory) MCE.png|An {{MCE|armor stand}} as it appeared in {{MCE}}
File:Armor Stand (inventory) MCE.png|An {{MC/MCE|armor stand}} as it appeared in {{MC/MCE}}
File:MCD Armor Stand New.png|An armor stand as it appears in {{MCD}}
File:MCD Armor Stand New.png|An armor stand as it appears in {{MC/MCD}}
File:Armor Stand Mob Vote Server.png|A tiny armor stand as it appeared in the 2023 Mob Vote Event
File:Armor Stand Mob Vote Server.png|A tiny armor stand as it appeared in the 2023 Mob Vote Event
File:AMCM live event Armor stand.png|An armor stand as it appeared in [[Minecraft:A Minecraft Movie Live Event]]
File:AMCM live event Armor stand.png|An armor stand as it appeared in [[Minecraft:A Minecraft Movie Live Event]]
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
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== Navigation ==
== Navigation ==
{{Navbox items|Utilities}}
{{MC/Navbox items|Utilities}}
{{Navbox entities|Other}}
{{MC/Navbox entities|Other}}
{{Mojang featured|https://www.minecraft.net/en-us/article/taking-inventory--armor-stand}}
{{Mojang featured|https://www.minecraft.net/en-us/article/taking-inventory--armor-stand}}



Revision as of 19:01, 9 April 2026

Template:Hatnote Template:Infobox item entity An armor stand is an inanimate Minecraft:mob-like entity that can wear Minecraft:armor. in Template:Editions, armor stands can also hold Minecraft:items and be posed without the use of Minecraft:commands.

Obtaining

Breaking

An armor stand can be broken by quickly {{#vardefine: control | left click on mouse or right trigger on gamepad }}attacking it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands.<ref>Template:Bug</ref> Using any tool costs two durability, with no additional benefit.

in Template:Editions, if an armor stand is killed by an effect while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any Minecraft:mob holding a totem of undying.

Natural generation

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet and the other with an iron chestplate.

Crafting

Template:Crafting

Usage

Players can use armor stands to hold Minecraft:armor, mob heads, carved pumpkins, and Minecraft:elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).

Despite being inanimate, armor stands are living entities, allowing them to be pushed by Minecraft:pistons, moved by flowing Minecraft:water, pulled with fishing rods, pushed by attacks that inflict knockback, and bounced by slime blocks.

Equipping armor

{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.

Equipping items

in Template:Editions, armor stands have arms by default; in Template:Editions, arms can be made visible only by setting the NBT tag {ShowArms: 1b} via commands or external editors. Pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, Minecraft:shields are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.

Items from an armor stand's main hand can be retrieved by pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition, items in the off-hand slot cannot be retrieved unless the armor stand is broken.

In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible.

Dispensers

in Template:Editions, Minecraft:dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.

Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; in Template:Editions, this is the only way to equip shields in the off-hand slot without using commands.

Posing

Script error: No such module "Exclusive".

in Template:Editions, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Template:Btn button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.

Naming

File:Dinnerbone Armor Stands.png
Upside-down armor stands in Template:Editions

{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a renamed name tag on an armor stand gives it a custom name. in Template:Editions, the name is not displayed by default,<ref>Template:Bug</ref> while in Template:Editions it is displayed similarly to renamed mobs. in Template:Editions, armor stands can also be given custom names by renaming them at an Minecraft:anvil. in Template:Editions, a renamed armor stand keeps its custom name when broken. in Template:Editions, armor stands named "Dinnerbone" or "Grumm" turn upside-down.

Further customization

File:Customized armor stands.png
Armor stands that have been customized with commands in Template:Editions (from left to right: arms, no base plate, small, invisible, custom pose)

Minecraft:Commands, such as

  1. REDIRECT Template:Command

Template:Redr in Template:Editions or

  1. REDIRECT Template:Command

Template:Redr in Template:Editions, can be used to give armor stands Minecraft:items that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

in Template:Editions, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using

  1. REDIRECT Template:Command

Template:Redr with customized NBT tags. For example, it is possible to create an armor stand with arms using the

  1. REDIRECT Template:Command

Template:Redr command. It is also possible to change an armor stand without arms into a stand with arms by using the

  1. REDIRECT Template:Command

Template:Redr command. The commands are as follows:

  • /data merge entity @n[type=armor_stand] {ShowArms:1}, which changes the nearest armor stand into an armor stand with arms.
  • /summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which summons a new armor stand with arms shown.
  • /summon minecraft:armor_stand ~ ~ ~ {Rotation:[0f,0f]}, which summons a new armor stand that faces a desired direction (dependent on changing "0f,0f" to other numbers like "90f,0f" or "180f,0f", otherwise it faces the same way as a default armor stand).
  • /data merge entity @n[type=armor_stand] {ShowArms:1,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}, which changes the orientation of the arms of the nearest armor stand (the default orientation of the left arm is: [350f,0f,350f] and [345f,0f,10f] for the right arm).

Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a baby zombie).

Behavior

File:Armor Stand with Night Vision.png
An armor stand affected by a night vision potion in Template:Editions
File:Armor Stand with Wither Effect.png
An armor stand being damaged by the Wither effect potion in Template:Editions

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full Minecraft:blocks such as enchanting tables, snow layers and Minecraft:slabs. Armor stands can't be leashed and can't ride on Minecraft:boats, but in Template:Editions, they can sit on Minecraft:minecarts.

Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by Minecraft:arrows and Minecraft:tridents. An armor stand destroyed by an explosion or a firework rocket does not drop as an item. Armor stands in water and Minecraft:lava at the same time are not consumed by the lava.

Being living entities, armor stands can also have Minecraft:attributes added to them and can be affected by effects.

Sculk catalysts bloom without spreading when an armor stand is destroyed.<ref>Template:Bug</ref>

in Template:Editions, summoning an armor stand with no health causes the death animation.<ref>Template:Bug</ref>

Advancements count armor stands as Minecraft:mobs, and they can be used for advancements such as Adventure and Arbalistic.

The player cannot consume Minecraft:food while looking at an armor stand.

Non-mob features

Although armor stands are considered mobs, they have some properties set them apart from other mobs:

  • They cannot receive loot tables.
  • in Template:Editions, the statistics don't count how many times armor stands are "killed".
  • When an armor stand reaches lower than the critical height of the void, it disappears instantly, without playing the animation of being damaged or dying.

Armor

Any Minecraft:armor on the stand drops when the stand is broken. The effects of most (enchanted) armor have no effect when on an armor stand, with a few exceptions:

  • Frost Walker creates frosted ice blocks on Minecraft:water as usual if an armor stand is pushed with a Minecraft:piston, although results are inconsistent.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref> It also prevents the armor stand from catching on fire as a result of coming into contact with a Minecraft:campfire.
  • Depth Strider slows the movement of the armor stand when being pushed with water.
  • in Template:Editions, a player may take damage from hitting an armor stand that holds armor enchanted with Thorns.<ref>Template:Bug</ref>
  • Soul Speed negates any speed reduction from an armor stand moving over soul sand.
  • Fire Protection generally reduces the burn time and damage taken when an armor stand comes into contact with blocks that catch it on fire, though the effects are inconsistent between different levels of Fire Protection and different sources of fire damage. Furthermore, if a collective of 7 or more levels of Fire Protection is applied to the armor an armor stand wears, it will not catch fire or take damage from any fire source.
  • in Template:Editions, armor stands wearing leather boots will stand on top of powder snow, where other stands without leather boots will fall through.

Status effects

in Template:Editions, armor stands can be affected by status effects.<ref>Template:Bug</ref> They can be 'killed' by Harming and Decay splash/lingering potions, lava, Minecraft:fire, and Minecraft:campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of Minecraft:weapon, Minecraft:tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".

in Template:Editions, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc).<ref>Template:Bug</ref> Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling.

Mob interactions

Zoglins, goats in Template:Editions, and vindicators named Johnny in Template:Editions<ref>Template:Bug</ref> attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby.<ref>Template:Bug</ref> Statistics classify the armor stand as Minecraft:mobs if the player dies while hitting the armor stand with the thorns enchantment.

Invisible and marker armor stands

Script error: No such module "Exclusive".

File:Invisible and marker armor stands.png
An invisible armor stand (left) and a marker armor stand with no base plate (right) in Spectator mode.

in Template:Editions, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b} or {Marker: 1b} respectively. Both invisible<ref>Template:Bug</ref> and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the

  1. REDIRECT Template:Command

Template:Redr command. Mobs ignore invisible and marker armor stands.<ref>Template:Bug</ref>

Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Minecraft:Invisibility effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect.

Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.

Sounds

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Template:ID table

Bedrock Edition:

Template:ID table Template:ID table

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Data component format/entity data

Bedrock Edition:

in Template:Editions, armor stands have no additional item tag.

{{#vardefine:params|0 }}Template:Hatnote

Entity data

Armor stands have entity data associated with them that contain various properties of the entity.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data"/>

Disabled slots
Binary Integer number Result
2^0 1 Disable adding or changing mainhand item
2^1 2 Disable adding or changing boots item
2^2 4 Disable adding or changing leggings item
2^3 8 Disable adding or changing chestplate item
2^4 16 Disable adding or changing helmet item
2^5 32 Disable adding or changing offhand item
2^8 256 Disable removing or changing mainhand item
2^9 512 Disable removing or changing boots item
2^10 1024 Disable removing or changing leggings item
2^11 2048 Disable removing or changing chestplate item
2^12 4096 Disable removing or changing helmet item
2^13 8192 Disable removing or changing offhand item
2^16 65536 Disable adding mainhand item
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
2^21 2097152 Disable adding offhand item

<section end="entity data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Advancements that apply to all mobs: Template:Collapse

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Equipping armor stands with certain Minecraft:blocks and Minecraft:items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.<ref>Template:Bug</ref><ref>Template:Bug</ref>
  • in Template:Editions, placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
  • Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.

Videos

Template:Video note

  1. REDIRECT Template:YouTube

Template:Redr

Gallery

Renders

Template:Message box

Java Edition

Bedrock Edition

Poses

Screenshots

In other media

References

<references group="">

 </references>

External links

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