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Minecraft:The End: Difference between revisions

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[[File:Outer End Islands.png|thumb|A view of the [[Terrain features#Outer island|outer island]]s of the End. An End city with a ship, as well as an End gateway can be seen.]]
[[File:Outer End Islands.png|thumb|A view of the [[Terrain features#Outer island|outer island]]s of the End. An End city with a ship, as well as an End gateway can be seen.]]


'''The End''' is a dark, void-like, and space-like [[Minecraft:dimension]] consisting of separate islands in the void, made out of End stone. It is inhabited by endermen and shulkers. The ender dragon also spawns when the player first arrives. The End is often considered the final goal of {{MC}}, and is usually the last dimension a player will travel to. The ender dragon is considered the final boss, and it is necessary to defeat it to return to the [[Minecraft:Overworld]] without dying, "beat" the game, and see the End Poem.
'''The End''' is a dark, void-like, and space-like [[Minecraft:dimension]] consisting of separate islands in the void, made out of End stone. It is inhabited by endermen and shulkers. The ender dragon also spawns when the player first arrives. The End is often considered the final goal of {{MC/MC}}, and is usually the last dimension a player will travel to. The ender dragon is considered the final boss, and it is necessary to defeat it to return to the [[Minecraft:Overworld]] without dying, "beat" the game, and see the End Poem.


== Accessing ==
== Accessing ==
{{Main|End Portal}}
{{MC/Main|End Portal}}
[[File:Active End Portal.png|thumb|right|An activated End portal found in a [[stronghold]].]]
[[File:Active End Portal.png|thumb|right|An activated End portal found in a [[stronghold]].]]


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The player can activate the portal by filling the 12 End portal frames each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including [[Minecraft:bedrock]] or another portal frame, and replaces them with the End portal blocks that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.
The player can activate the portal by filling the 12 End portal frames each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including [[Minecraft:bedrock]] or another portal frame, and replaces them with the End portal blocks that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.


If cheats are enabled, players can also teleport to the End without using an End portal: the command {{cmd|execute in the_end}} allows the player to select their teleportation destination in the End directly.
If cheats are enabled, players can also teleport to the End without using an End portal: the command {{MC/Cmd|execute in the_end}} allows the player to select their teleportation destination in the End directly.


== Environment ==
== Environment ==
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The starless "sky" and the void of the End are both composed of a blank, static pattern (see End sky), colored slightly purple with Vibrant Visuals. The daylight cycle is absent in the End, similar to [[Minecraft:the Nether]], being replaced by a constant dim light.
The starless "sky" and the void of the End are both composed of a blank, static pattern (see End sky), colored slightly purple with Vibrant Visuals. The daylight cycle is absent in the End, similar to [[Minecraft:the Nether]], being replaced by a constant dim light.
[[File:End Supernova.jpeg|thumb|An End flash.]]
[[File:End Supernova.jpeg|thumb|An End flash.]]
{{IN|BE}} with [[Minecraft:Vibrant Visuals]] enabled and {{in|java}}, the sky periodically flashes and emits purple light while also producing sounds. The purple light acts as sky light.
{{MC/In|BE}} with [[Minecraft:Vibrant Visuals]] enabled and {{MC/In|java}}, the sky periodically flashes and emits purple light while also producing sounds. The purple light acts as sky light.


The weather cycle does not exist in the End, meaning there is no rain, snowfall, or thunderstorms.
The weather cycle does not exist in the End, meaning there is no rain, snowfall, or thunderstorms.
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Most [[Minecraft:item]]s and [[Minecraft:block]]s function in the End exactly as they do in the [[Minecraft:Overworld]], with a few notable exceptions:
Most [[Minecraft:item]]s and [[Minecraft:block]]s function in the End exactly as they do in the [[Minecraft:Overworld]], with a few notable exceptions:


* [[Minecraft:Bed]]s and respawn anchors cause an explosion 25% stronger than [[Minecraft:TNT]] and cause [[Minecraft:fire]]s when one attempts to {{control|use}} them, as beds do in [[Minecraft:the Nether]] and respawn anchors in the [[Minecraft:Overworld]].
* [[Minecraft:Bed]]s and respawn anchors cause an explosion 25% stronger than [[Minecraft:TNT]] and cause [[Minecraft:fire]]s when one attempts to {{MC/Control|use}} them, as beds do in [[Minecraft:the Nether]] and respawn anchors in the [[Minecraft:Overworld]].
** [[Minecraft:Villager]]s, if somehow brought in, can still use [[Minecraft:bed]]s safely during night time in the Overworld.
** [[Minecraft:Villager]]s, if somehow brought in, can still use [[Minecraft:bed]]s safely during night time in the Overworld.
* [[Minecraft:Compass]]es are unable to find the original spawn point, as spawn points cannot be set within the End, but compass used on [[Minecraft:lodestone]] still works.
* [[Minecraft:Compass]]es are unable to find the original spawn point, as spawn points cannot be set within the End, but compass used on [[Minecraft:lodestone]] still works.
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=== Biomes ===
=== Biomes ===
There are 5 [[Minecraft:biome]]s that make up the End {{in|java}}. Beds and respawn anchors still explode if the biome is set in the Overworld. {{IN|bedrock}}, all End biomes are classified as a single biome, which is <code>the_end</code>.  
There are 5 [[Minecraft:biome]]s that make up the End {{MC/In|java}}. Beds and respawn anchors still explode if the biome is set in the Overworld. {{MC/In|bedrock}}, all End biomes are classified as a single biome, which is <code>the_end</code>.  


* {{BiomeLink|The End|link=The End (biome)}}
* {{MC/Biomelink|The End|link=The End (biome)}}
* {{BiomeLink|Small End Islands}}
* {{MC/Biomelink|Small End Islands}}
* {{BiomeLink|End Midlands}}
* {{MC/Biomelink|End Midlands}}
* {{BiomeLink|End Highlands}}
* {{MC/Biomelink|End Highlands}}
* {{BiomeLink|End Barrens}}
* {{MC/Biomelink|End Barrens}}


=== Features and generated structures ===
=== Features and generated structures ===
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! Image
! Image
|-
|-
! scope="row" | {{anchor|Central Island}}[[Minecraft:The End#Biomes:The End|Central island]]
! scope="row" | {{MC/Anchor|Central Island}}[[Minecraft:The End#Biomes:The End|Central island]]
| The center of the End is a large, asteroid-like island composed entirely of End stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin.
| The center of the End is a large, asteroid-like island composed entirely of End stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin.
| [[File:End.png|250px]]
| [[File:End.png|250px]]
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| [[File:ChorusFields.png|250px]]
| [[File:ChorusFields.png|250px]]
|-
|-
! scope="row" | {{anchor|Obsidian pillar}}End spike
! scope="row" | {{MC/Anchor|Obsidian pillar}}End spike
|End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are [[Minecraft:Structure|generated structure]]s at the End that are made of [[Minecraft:obsidian]], with a single [[Minecraft:bedrock]] block and an End crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a 42 block radius circle, and penetrate through the main island down to y level 0.  
|End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are [[Minecraft:Structure|generated structure]]s at the End that are made of [[Minecraft:obsidian]], with a single [[Minecraft:bedrock]] block and an End crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a 42 block radius circle, and penetrate through the main island down to y level 0.  
| [[File:EndSpike.png|250px]]
| [[File:EndSpike.png|250px]]
|-
|-
! scope="row" | {{anchor|Obsidian platform}}End platform
! scope="row" | {{MC/Anchor|Obsidian platform}}End platform
|The End platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End. If the [[Minecraft:obsidian]] is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform are replaced with air, and dropped as an item.
|The End platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End. If the [[Minecraft:obsidian]] is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform are replaced with air, and dropped as an item.
| [[File:End-Platform-inGround.png|250px]]
| [[File:End-Platform-inGround.png|250px]]
|-
|-
! scope="row" | {{anchor|Exit portal}}Exit portal
! scope="row" | {{MC/Anchor|Exit portal}}Exit portal
|The exit portal (also known as the End fountain) is a structure located on the central island that enables the players to return to their spawn points in the [[Minecraft:Overworld]] or [[Minecraft:the Nether]]. It activates upon the defeat of the ender dragon.
|The exit portal (also known as the End fountain) is a structure located on the central island that enables the players to return to their spawn points in the [[Minecraft:Overworld]] or [[Minecraft:the Nether]]. It activates upon the defeat of the ender dragon.
| [[File:Exit portal.png|250px]]
| [[File:Exit portal.png|250px]]
|-
|-
! scope="row" | {{anchor|End gateway portal|End gateway}}End gateway
! scope="row" | {{MC/Anchor|End gateway portal|End gateway}}End gateway
|End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island.
|End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island.
| [[File:End Midlands.png|250px]]
| [[File:End Midlands.png|250px]]
|-
|-
! scope="row" | {{anchor|End city}}End city
! scope="row" | {{MC/Anchor|End city}}End city
|End cities are skyscraper-like [[Minecraft:structure]]s found on the outer islands of the End. They are inhabited by shulkers and hold exclusive loot.
|End cities are skyscraper-like [[Minecraft:structure]]s found on the outer islands of the End. They are inhabited by shulkers and hold exclusive loot.
| [[File:EndCity.png|250px]]
| [[File:EndCity.png|250px]]
|-
|-
! scope="row" | {{anchor|End ship}}End ship
! scope="row" | {{MC/Anchor|End ship}}End ship
| End ships are floating structures that are sometimes generated alongside End cities. They are the only places where [[Minecraft:elytra]] and the dragon head can be legitimately obtained.
| End ships are floating structures that are sometimes generated alongside End cities. They are the only places where [[Minecraft:elytra]] and the dragon head can be legitimately obtained.
| [[File:EndShipBow.png|250px]]
| [[File:EndShipBow.png|250px]]
|-
|-
! scope="row" | {{anchor|Chorus tree}}Chorus tree
! scope="row" | {{MC/Anchor|Chorus tree}}Chorus tree
| Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to [[Minecraft:bamboo]] and sugar cane, breaking one part causes all plants above the tree to break.
| Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to [[Minecraft:bamboo]] and sugar cane, breaking one part causes all plants above the tree to break.
| [[File:ChorusPlants.png|250px]]
| [[File:ChorusPlants.png|250px]]
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==== <span class="anchor" id="End rings"></span>Outer islands ====
==== <span class="anchor" id="End rings"></span>Outer islands ====
{{Redirect|Ring|the mechanic related to bell|Bell#Usage}}
{{MC/Redirect|Ring|the mechanic related to bell|Bell#Usage}}
The End's outer islands are more diverse than the main island. When a player enters one of the End gateways that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the [[Minecraft:bedrock]] blocks, but can also be entered by placing water and swimming through, using a [[Minecraft:trapdoor]] or [[Minecraft:piston]] to force the player to crawl, or with skilled use of a pair of [[Minecraft:elytra]].
The End's outer islands are more diverse than the main island. When a player enters one of the End gateways that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the [[Minecraft:bedrock]] blocks, but can also be entered by placing water and swimming through, using a [[Minecraft:trapdoor]] or [[Minecraft:piston]] to force the player to crawl, or with skilled use of a pair of [[Minecraft:elytra]].


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These outer islands generate up to the world boundary. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find End cities (which may generate ships with them) on these islands, which hold exclusive loot. [[Minecraft:Elytra]] and the dragon head can only be found on the End ships.
These outer islands generate up to the world boundary. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find End cities (which may generate ships with them) on these islands, which hold exclusive loot. [[Minecraft:Elytra]] and the dragon head can only be found on the End ships.


{{IN|je}}, due to a bug,<ref name= "end-rings">{{bug|MC-159283}}</ref> the outer End islands generate in multiple concentric rings. The first ring ends at ±370,720 blocks laterally from (0, 0), cutting off terrain generation in a donut shape. It continues empty, but the second ring starts at ±524,288 blocks, then disappears again at ±642,112 blocks and comes back at ±741,455 blocks. It continues like this all the way until the world boundary, getting closer and closer. This is a hard limit caused by an arithmetic overflow when calculating the squared distance from the origin. Outer End islands can spawn at a set of coordinates (X,Z) if and only if they satisfy both <math>\sin\left(\frac{X^2+Z^2}{43748131634}\right)</math> and <math>X^2+Z^2-1,000,000</math> are greater than zero. Interestingly, each of the rings supporting outer island generation has the same area. The player can only access the first to 6,548th rings due to the world boundary.
{{MC/In|je}}, due to a bug,<ref name= "end-rings">{{bug|MC-159283}}</ref> the outer End islands generate in multiple concentric rings. The first ring ends at ±370,720 blocks laterally from (0, 0), cutting off terrain generation in a donut shape. It continues empty, but the second ring starts at ±524,288 blocks, then disappears again at ±642,112 blocks and comes back at ±741,455 blocks. It continues like this all the way until the world boundary, getting closer and closer. This is a hard limit caused by an arithmetic overflow when calculating the squared distance from the origin. Outer End islands can spawn at a set of coordinates (X,Z) if and only if they satisfy both <math>\sin\left(\frac{X^2+Z^2}{43748131634}\right)</math> and <math>X^2+Z^2-1,000,000</math> are greater than zero. Interestingly, each of the rings supporting outer island generation has the same area. The player can only access the first to 6,548th rings due to the world boundary.


=== Mobs ===
=== Mobs ===
The End is home to three naturally spawning [[Minecraft:mob]]s, with one additional related mob:
The End is home to three naturally spawning [[Minecraft:mob]]s, with one additional related mob:
* {{EntityLink|Ender Dragon}}: Spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 End crystals, one on each side's middle block of the exit portal.
* {{MC/Entitylink|Ender Dragon}}: Spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 End crystals, one on each side's middle block of the exit portal.
* {{EntityLink|Enderman}}: Spawn naturally throughout the entire dimension.
* {{MC/Entitylink|Enderman}}: Spawn naturally throughout the entire dimension.
* {{EntityLink|Shulker}}: Appear within End cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.
* {{MC/Entitylink|Shulker}}: Appear within End cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.
* {{EntityLink|Endermite}}: Are associated with the End, but do not spawn naturally without player interaction.<ref> Mobspotter's Encyclopedia, page 162</ref><ref>{{snap|25w46a|id=a|November 11, 2025}}</ref>
* {{MC/Entitylink|Endermite}}: Are associated with the End, but do not spawn naturally without player interaction.<ref> Mobspotter's Encyclopedia, page 162</ref><ref>{{snap|25w46a|id=a|November 11, 2025}}</ref>


Unlike other dimensions, no passive mobs spawn naturally in the End.
Unlike other dimensions, no passive mobs spawn naturally in the End.
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{{columns-list|
{{columns-list|
* {{BlockLink|Air}}
* {{MC/Blocklink|Air}}
* {{BlockLink|Bedrock}}
* {{MC/Blocklink|Bedrock}}
* {{BlockLink|Chorus Flower}}
* {{MC/Blocklink|Chorus Flower}}
* {{BlockLink|Chorus Plant}}
* {{MC/Blocklink|Chorus Plant}}
* {{BlockLink|End Stone}}
* {{MC/Blocklink|End Stone}}
* {{BlockLink|Obsidian}}
* {{MC/Blocklink|Obsidian}}
* {{BlockLink|Iron Bars}}
* {{MC/Blocklink|Iron Bars}}
* {{BlockLink|End Gateway}}}}
* {{MC/Blocklink|End Gateway}}}}


==== Naturally created ====
==== Naturally created ====
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{{columns-list|
{{columns-list|
* {{BlockLink|Air}}
* {{MC/Blocklink|Air}}
* {{BlockLink|Bedrock}}
* {{MC/Blocklink|Bedrock}}
* {{BlockLink|Dragon Egg}}
* {{MC/Blocklink|Dragon Egg}}
* {{BlockLink|End Gateway|link=End Gateway (block)}}
* {{MC/Blocklink|End Gateway|link=End Gateway (block)}}
* {{BlockLink|End Portal|link=End Portal (block)}}
* {{MC/Blocklink|End Portal|link=End Portal (block)}}
* {{BlockLink|End Stone}}
* {{MC/Blocklink|End Stone}}
* {{BlockLink|Fire}}
* {{MC/Blocklink|Fire}}
* {{BlockLink|Iron Bars}}
* {{MC/Blocklink|Iron Bars}}
* {{BlockLink|Obsidian}}
* {{MC/Blocklink|Obsidian}}
* {{BlockLink|Wall Torch}}
* {{MC/Blocklink|Wall Torch}}
}}
}}


==== Structures ====
==== Structures ====
{{Needs render|The render used as a sprite link for "Magenta Wall Banner" is a floor banner, not actually a wall banner as stated|section=Section mode|single=Specificator}}
{{MC/Needs render|The render used as a sprite link for "Magenta Wall Banner" is a floor banner, not actually a wall banner as stated|section=Section mode|single=Specificator}}
These blocks and entities are only generated as part of End cities, when the "generated structures"{{only|java}} option is on.
These blocks and entities are only generated as part of End cities, when the "generated structures"{{only|java}} option is on.


{{columns-list|
{{columns-list|
* {{BlockLink|Brewing Stand}}
* {{MC/Blocklink|Brewing Stand}}
* {{BlockLink|Chest}}
* {{MC/Blocklink|Chest}}
* {{BlockLink|Dragon Wall Head}}
* {{MC/Blocklink|Dragon Wall Head}}
* {{BlockLink|End Rod}}
* {{MC/Blocklink|End Rod}}
* {{BlockLink|End Stone Bricks}}
* {{MC/Blocklink|End Stone Bricks}}
* {{BlockLink|Ender Chest}}
* {{MC/Blocklink|Ender Chest}}
* {{BlockLink|Item Frame}}
* {{MC/Blocklink|Item Frame}}
* [[File:End City Banner.png|x48px]] Magenta Wall Banner
* [[File:End City Banner.png|x48px]] Magenta Wall Banner
* {{BlockLink|Ladder}}
* {{MC/Blocklink|Ladder}}
* {{BlockLink|Magenta Stained Glass}}
* {{MC/Blocklink|Magenta Stained Glass}}
* {{BlockLink|Purpur Block}}
* {{MC/Blocklink|Purpur Block}}
* {{BlockLink|Purpur Slab}}
* {{MC/Blocklink|Purpur Slab}}
* {{BlockLink|Purpur Stairs}}
* {{MC/Blocklink|Purpur Stairs}}
* {{BlockLink|Purpur Pillar}}
* {{MC/Blocklink|Purpur Pillar}}
}}
}}


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=== Folder ===
=== Folder ===
{{IN|java}}, the End is stored in <code>.minecraft/saves/''worldname''/DIM1</code>. Deleting this folder resets the End, so that all player-made changes and buildings in that dimension are undone.
{{MC/In|java}}, the End is stored in <code>.minecraft/saves/''worldname''/DIM1</code>. Deleting this folder resets the End, so that all player-made changes and buildings in that dimension are undone.


{{IN|bedrock}}, the <code>[[Minecraft:com.mojang]]/minecraftWorlds/''world ID''/db</code> folder contains several collections of chunks. Some of these files are used for the End, but it is impossible to tell which ones simply by reading the file name.
{{MC/In|bedrock}}, the <code>[[Minecraft:com.mojang]]/minecraftWorlds/''world ID''/db</code> folder contains several collections of chunks. Some of these files are used for the End, but it is impossible to tell which ones simply by reading the file name.


== Achievements ==
== Achievements ==
{{load achievements|The End?;The End;The End... Again...;You Need A Mint;Great View From Up Here}}
{{MC/Load achievements|The End?;The End;The End... Again...;You Need A Mint;Great View From Up Here}}


== Advancements ==
== Advancements ==
{{load advancements|The End;The End?;Free the End;The Next Generation;Remote Getaway;The End... Again...;You Need a Mint;The City at the End of the Game;Sky's the Limit;Great View From Up Here;Is It A Plane}}
{{MC/Load advancements|The End;The End?;Free the End;The Next Generation;Remote Getaway;The End... Again...;You Need a Mint;The City at the End of the Game;Sky's the Limit;Great View From Up Here;Is It A Plane}}


== Videos ==
== Videos ==
{{yt|OS5LMnCg5_g}}
{{MC/Yt|OS5LMnCg5_g}}
{{yt|x804YF6jMJ8}}
{{MC/Yt|x804YF6jMJ8}}


== History ==
== History ==
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||June 14, 2009|link=https://web.archive.org/web/20090622125511/https://notch.tumblr.com/post/123343045/my-vision-for-survival|Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don't know yet."}}
|{{MC/HistoryLine||June 14, 2009|link=https://web.archive.org/web/20090622125511/https://notch.tumblr.com/post/123343045/my-vision-for-survival|Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don't know yet."}}
|{{HistoryLine||May 19, 2011|link={{tweet|notch|71133661768065024}}|[[File:Sky Dimension 1.jpg|right|150px]] Notch tweeted several pictures of the third playable dimension, then known as the [[Minecraft:Sky dimension]]. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld, but generated floating terrain like the later End.}}
|{{HistoryLine||May 19, 2011|link={{tweet|notch|71133661768065024}}|[[File:Sky Dimension 1.jpg|right|150px]] Notch tweeted several pictures of the third playable dimension, then known as the [[Minecraft:Sky dimension]]. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld, but generated floating terrain like the later End.}}
|{{HistoryLine||July 30, 2011|link={{tweet|notch|97216060708753408}}|Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen, a mob to be added in Beta 1.8 - some players petitioned Mojang to have the mob renamed "Far Landers," a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End."}}
|{{HistoryLine||July 30, 2011|link={{tweet|notch|97216060708753408}}|Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen, a mob to be added in Beta 1.8 - some players petitioned Mojang to have the mob renamed "Far Landers," a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End."}}
|{{HistoryLine||October 6, 2011|link={{reddit|l3jgm/enderdragons_decrypt_w_rot13_via_notch|c2ph1f1}}|Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender," and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."<ref>{{reddit|l3jgm/enderdragons_decrypt_w_rot13_via_notch|c2ph3nd}}</ref> However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.<ref>{{reddit|l9m8m/why_ender_dragons_wont_spawn_in_main_world|c2qx90o}}</ref>}}
|{{HistoryLine||October 6, 2011|link={{MC/Reddit|l3jgm/enderdragons_decrypt_w_rot13_via_notch|c2ph1f1}}|Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender," and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."<ref>{{MC/Reddit|l3jgm/enderdragons_decrypt_w_rot13_via_notch|c2ph3nd}}</ref> However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.<ref>{{MC/Reddit|l9m8m/why_ender_dragons_wont_spawn_in_main_world|c2qx90o}}</ref>}}
|{{HistoryLine||October 7, 2011|link={{tweet|notch|122249624407916544}}|Notch tweeted the first image of the End and the ender dragon flying overhead.}}
|{{HistoryLine||October 7, 2011|link={{tweet|notch|122249624407916544}}|Notch tweeted the first image of the End and the ender dragon flying overhead.}}
|{{HistoryLine||October 10, 2011|link={{ytl|ehlpLRrwojo}}|Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. {{ytl|Hyi5xNmyptY|(A brightened version)}}}}
|{{HistoryLine||October 10, 2011|link={{MC/Ytl|ehlpLRrwojo}}|Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. {{MC/Ytl|Hyi5xNmyptY|(A brightened version)}}}}
|{{HistoryLine||October 12, 2011|link={{tweet|jeb|124201530856452096}}|The original concept of the Sky Dimension was officially rebranded as "The End."
|{{HistoryLine||October 12, 2011|link={{tweet|jeb|124201530856452096}}|The original concept of the Sky Dimension was officially rebranded as "The End."
|Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you've got a torch."<ref>{{Mcnet|block-week-end-stone|Block of the Week: End Stone|May 5, 2017|Marsh Davies}}</ref>}}
|Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you've got a torch."<ref>{{Mcnet|block-week-end-stone|Block of the Week: End Stone|May 5, 2017|Marsh Davies}}</ref>}}
Line 214: Line 214:
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added the End. The [[Minecraft:End portal]] now functions to access it, but the ender dragon and by extension the exit portal do not spawn yet, making it impossible to leave the End except by dying or directly changing the player's current dimension ID using external tools. Even if an exit portal is somehow in the End, it will simply teleport the player back to the starting platform instead of returning them to the Overworld.}}
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added the End. The [[Minecraft:End portal]] now functions to access it, but the ender dragon and by extension the exit portal do not spawn yet, making it impossible to leave the End except by dying or directly changing the player's current dimension ID using external tools. Even if an exit portal is somehow in the End, it will simply teleport the player back to the starting platform instead of returning them to the Overworld.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The ender dragon now spawns in the End and creates an exit portal when killed. Entering it plays the credits and returns the player to the Overworld.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|The ender dragon now spawns in the End and creates an exit portal when killed. Entering it plays the credits and returns the player to the Overworld.}}
|{{HistoryLine||1.3.1|dev=12w25a|The End's sky texture has been tinted purple, changing the appearance of the sky from multicolor noise to darker purple noise.}}
|{{MC/HistoryLine||1.3.1|dev=12w25a|The End's sky texture has been tinted purple, changing the appearance of the sky from multicolor noise to darker purple noise.}}
|{{HistoryLine||2013 Music Update|Ambient music track added for the End.}}
|{{MC/HistoryLine||2013 Music Update|Ambient music track added for the End.}}
|{{HistoryLine||1.9|dev=15w31a|A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the End crystals.
|{{MC/HistoryLine||1.9|dev=15w31a|A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the End crystals.
|The exit portal is pre-generated, but without the dragon egg and portal blocks.
|The exit portal is pre-generated, but without the dragon egg and portal blocks.
|Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
|Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
|Added End cities and End ships that generate in the outer islands.}}
|Added End cities and End ships that generate in the outer islands.}}
|{{HistoryLine|||dev=15w32c|The [[Minecraft:beacon]]s in End ships have been replaced with [[Minecraft:pumpkin]]s.}}
|{{MC/HistoryLine|||dev=15w32c|The [[Minecraft:beacon]]s in End ships have been replaced with [[Minecraft:pumpkin]]s.}}
|{{HistoryLine|||dev=15w33c|Replaced pumpkin in End ships with a [[Minecraft:hopper]] containing a book written by Searge in it.}}
|{{MC/HistoryLine|||dev=15w33c|Replaced pumpkin in End ships with a [[Minecraft:hopper]] containing a book written by Searge in it.}}
|{{HistoryLine|||dev=15w41a|Replaced the hopper and book with a pair of [[Minecraft:elytra]] in an item frame.}}
|{{MC/HistoryLine|||dev=15w41a|Replaced the hopper and book with a pair of [[Minecraft:elytra]] in an item frame.}}
|{{HistoryLine|||dev=16w07a|Removed the cages that were protecting the crystals during the dragon fight.}}
|{{MC/HistoryLine|||dev=16w07a|Removed the cages that were protecting the crystals during the dragon fight.}}
|{{HistoryLine|||dev=pre1|Re-added cages, which now protect the crystals of some of the shorter End spikes.}}
|{{MC/HistoryLine|||dev=pre1|Re-added cages, which now protect the crystals of some of the shorter End spikes.}}
|{{HistoryLine||1.11|dev=16w39a|[[Minecraft:Map]]s now work in the End.
|{{MC/HistoryLine||1.11|dev=16w39a|[[Minecraft:Map]]s now work in the End.
|Added return gateways, which can be found randomly throughout the outer End islands.}}
|Added return gateways, which can be found randomly throughout the outer End islands.}}
|{{HistoryLine||1.13|dev=18w06a|Added four new biomes, used at the outer islands. Previously, the entire dimension had the same biome.}}
|{{MC/HistoryLine||1.13|dev=18w06a|Added four new biomes, used at the outer islands. Previously, the entire dimension had the same biome.}}
|{{HistoryLine|||dev=18w07a|Phantoms now spawn in the End.}}
|{{MC/HistoryLine|||dev=18w07a|Phantoms now spawn in the End.}}
|{{HistoryLine|||dev=18w09a|Phantoms no longer spawn in the End.}}
|{{MC/HistoryLine|||dev=18w09a|Phantoms no longer spawn in the End.}}
|{{HistoryLine||1.14|dev=18w46a|Empty rings now appear far away from spawn, with the first one starting at X/Z{{=}}370,400 and ending at X/Z{{=}}524,280.<ref name= "end-rings"/>}}
|{{HistoryLine||1.14|dev=18w46a|Empty rings now appear far away from spawn, with the first one starting at X/Z{{=}}370,400 and ending at X/Z{{=}}524,280.<ref name= "end-rings"/>}}
|{{HistoryLine||1.16|dev=20w19a|Hoglins and [[Minecraft:piglin]]s now become zoglins and zombified piglins respectively when in the End.}}
|{{MC/HistoryLine||1.16|dev=20w19a|Hoglins and [[Minecraft:piglin]]s now become zoglins and zombified piglins respectively when in the End.}}
|{{HistoryLine||1.21.9|dev=25w33a|The End is now affected by sky light, though only during brief end flashes that happen from time to time.}}
|{{MC/HistoryLine||1.21.9|dev=25w33a|The End is now affected by sky light, though only during brief end flashes that happen from time to time.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End.}}
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|
|
{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The End has been added, though it only exists in the code. Modifications of the game are needed to access it and it is very unfinished.}}
{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The End has been added, though it only exists in the code. Modifications of the game are needed to access it and it is very unfinished.}}
|
|
{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1
{{MC/HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1
|The End has been fully implemented, and is now accessible without modification.
|The End has been fully implemented, and is now accessible without modification.
|World sizes of the End match that of the Nether world size scaling.
|World sizes of the End match that of the Nether world size scaling.
|In the End, End spikes are generated in a spiral circling.
|In the End, End spikes are generated in a spiral circling.
|The [[Minecraft:bedrock]] shell of the exit portal generates when the player enters the End, and is activated when the ender dragon is killed.}}
|The [[Minecraft:bedrock]] shell of the exit portal generates when the player enters the End, and is activated when the ender dragon is killed.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.}}
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|The end has been downscaled from using overworld size to using a 288x288 size. Previously it had the same size as the overworld but any blocks placed or moved outside the 288x288 area would be immediately deleted.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|The end has been downscaled from using overworld size to using a 288x288 size. Previously it had the same size as the overworld but any blocks placed or moved outside the 288x288 area would be immediately deleted.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15
|Outer islands have been added to the End, which are separated from the central island by an invisible wall. This resulted in the world size of the central End island being downscaled from a 288x288 world size to a 192x192 world size.|Due to the downscaling of the central End island, the coordinates of the End platform were changed to X{{=}}60, Y{{=}}49, Z{{=}}60.
|Outer islands have been added to the End, which are separated from the central island by an invisible wall. This resulted in the world size of the central End island being downscaled from a 288x288 world size to a 192x192 world size.|Due to the downscaling of the central End island, the coordinates of the End platform were changed to X{{=}}60, Y{{=}}49, Z{{=}}60.
|End cities and End ships that generate in the outer islands have been added to the End.|An option to reset the End has been added.}}
|End cities and End ships that generate in the outer islands have been added to the End.|An option to reset the End has been added.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The chat message saying that a player entered or left the End is now shown for the player, who enters or leaves it too, instead of only for other players.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The chat message saying that a player entered or left the End is now shown for the player, who enters or leaves it too, instead of only for other players.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|3ds}}
|{{MC/HistoryLine|3ds}}
|{{HistoryLine||1.7.10|Added the End.
|{{MC/HistoryLine||1.7.10|Added the End.
|Outer End islands start generating 175 blocks away from the 0,0 world origin point, regardless of world size. Unlike the Legacy Console Edition, outer End islands generate in the same area, and not in separate areas.}}
|Outer End islands start generating 175 blocks away from the 0,0 world origin point, regardless of world size. Unlike the Legacy Console Edition, outer End islands generate in the same area, and not in separate areas.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
Line 313: Line 313:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox The End}}
{{MC/Navbox The End}}
{{Navbox environment}}
{{MC/Navbox environment}}


[[Category:Dimensions|E]]
[[Category:Dimensions|E]]

Revision as of 21:02, 9 April 2026

File:The End.png
The End's central island. The ender dragon can be seen flying around the End spikes.
File:Outer End Islands.png
A view of the outer islands of the End. An End city with a ship, as well as an End gateway can be seen.

The End is a dark, void-like, and space-like Minecraft:dimension consisting of separate islands in the void, made out of End stone. It is inhabited by endermen and shulkers. The ender dragon also spawns when the player first arrives. The End is often considered the final goal of Minecraft, and is usually the last dimension a player will travel to. The ender dragon is considered the final boss, and it is necessary to defeat it to return to the Minecraft:Overworld without dying, "beat" the game, and see the End Poem.

Accessing

{{#vardefine:params|0 }}Template:Hatnote

File:Active End Portal.png
An activated End portal found in a stronghold.

To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the Minecraft:End portal in the End portal room. The room consists of a 5×5 square of End portal frames, with the corners cut out, making a total of 12. The portal hangs over a Minecraft:lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase.

The player can activate the portal by filling the 12 End portal frames each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including Minecraft:bedrock or another portal frame, and replaces them with the End portal blocks that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.

If cheats are enabled, players can also teleport to the End without using an End portal: the command

  1. REDIRECT Template:Command

Template:Redr allows the player to select their teleportation destination in the End directly.

Environment

The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of End stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.

The starless "sky" and the void of the End are both composed of a blank, static pattern (see End sky), colored slightly purple with Vibrant Visuals. The daylight cycle is absent in the End, similar to Minecraft:the Nether, being replaced by a constant dim light.

File:End Supernova.jpeg
An End flash.

in Template:Editions with Minecraft:Vibrant Visuals enabled and in Template:Editions, the sky periodically flashes and emits purple light while also producing sounds. The purple light acts as sky light.

The weather cycle does not exist in the End, meaning there is no rain, snowfall, or thunderstorms.

Most Minecraft:items and Minecraft:blocks function in the End exactly as they do in the Minecraft:Overworld, with a few notable exceptions:

  • Minecraft:Beds and respawn anchors cause an explosion 25% stronger than Minecraft:TNT and cause Minecraft:fires when one attempts to {{#vardefine: control | right click on mouse or left trigger on gamepad }}use them, as beds do in Minecraft:the Nether and respawn anchors in the Minecraft:Overworld.
  • Minecraft:Compasses are unable to find the original spawn point, as spawn points cannot be set within the End, but compass used on Minecraft:lodestone still works.
  • Minecraft:Clocks are unable to determine the position of the sun and Minecraft:moon, as there is no daylight cycle in the End. Clocks instead spin randomly as they do in the Nether.
  • Eyes of ender cannot be thrown, since no strongholds generate in the End.
  • Nether portals cannot be activated by the player in the End (although they can be placed through Minecraft:commands or external programs and editors).
  • Fire burns indefinitely on Minecraft:bedrock, but does not naturally spread onto other blocks of bedrock, as with Minecraft:netherrack.
  • Creaking hearts do not spawn creakings when placed between two pale oak logs.
  • Minecraft:Eyeblossoms do not change between open and closed states depending on the time of day.

Biomes

There are 5 Minecraft:biomes that make up the End in Template:Editions. Beds and respawn anchors still explode if the biome is set in the Overworld. in Template:Editions, all End biomes are classified as a single biome, which is the_end.

  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink

Features and generated structures

There are currently 9 features or generated structures in The End:

Name Description Image
Central island The center of the End is a large, asteroid-like island composed entirely of End stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin. File:End.png
Outer islands The outer End islands are found 1000 blocks away from the central island. There are two types of outer islands: small and large. The large islands are populated with chorus tree forests, and the occasional End city. Many large islands are empty. The player can go to the End islands through an End gateway. File:ChorusFields.png
End spike End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are generated structures at the End that are made of Minecraft:obsidian, with a single Minecraft:bedrock block and an End crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a 42 block radius circle, and penetrate through the main island down to y level 0. File:EndSpike.png
End platform The End platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End. If the Minecraft:obsidian is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform are replaced with air, and dropped as an item. File:End-Platform-inGround.png
Exit portal The exit portal (also known as the End fountain) is a structure located on the central island that enables the players to return to their spawn points in the Minecraft:Overworld or Minecraft:the Nether. It activates upon the defeat of the ender dragon. File:Exit portal.png
End gateway End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island. File:End Midlands.png
End city End cities are skyscraper-like Minecraft:structures found on the outer islands of the End. They are inhabited by shulkers and hold exclusive loot. File:EndCity.png
End ship End ships are floating structures that are sometimes generated alongside End cities. They are the only places where Minecraft:elytra and the dragon head can be legitimately obtained. File:EndShipBow.png
Chorus tree Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to Minecraft:bamboo and sugar cane, breaking one part causes all plants above the tree to break. File:ChorusPlants.png

Terrain features

Main island

All players begin their exploration of the End with the main island. Unlike Nether portals, entering the End portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player is placed on a 5×5×1 obsidian platform with three layers of air blocks above it. If there are any blocks in a three-block space above the platform, they are destroyed when a player enters an End portal. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west.

Once the player enters the End, the only way back (without prior setup) is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten end spikes of Minecraft:obsidian arranged in a circle with a radius of 42 blocks around the central exit portal, which activates when the dragon is killed. On top of each tower lies an End crystal. Some of the crystals are protected by cages of iron bars. These crystals heal the dragon but can be destroyed by hitting them (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon.

Once defeated, the dragon goes to the exit portal at (0, 64, 0), rises into the sky, and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) experience orbs, activates the exit portal, and generates one End gateway (first 20 dragons only). This gives the player access to the End's outer islands. Atop the exit portal lie four Minecraft:torches and the dragon egg. After the dragon is killed, it can be respawned an unlimited number of times by placing four End crystals on the sides of the exit portal. Respawning the ender dragon regenerates any obsidian pillar blocks previously mined by the player, as well as the torches on the exit portal. However, the dragon egg does not regenerate when a respawned ender dragon is killed.

File:EnderIslandsRender.jpg
The End's outer islands are clustered around the main island.

Once the player enters the exit portal, the "End Poem" is displayed, thereby "completing" the game. The player then respawns wherever the spawn point is set in the Minecraft:Overworld or in Minecraft:the Nether and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks.

Outer islands

Template:Hatnote The End's outer islands are more diverse than the main island. When a player enters one of the End gateways that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the Minecraft:bedrock blocks, but can also be entered by placing water and swimming through, using a Minecraft:trapdoor or Minecraft:piston to force the player to crawl, or with skilled use of a pair of Minecraft:elytra.

The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate End gateways that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.

These outer islands generate up to the world boundary. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find End cities (which may generate ships with them) on these islands, which hold exclusive loot. Minecraft:Elytra and the dragon head can only be found on the End ships.

in Template:Editions, due to a bug,<ref name= "end-rings">Template:Bug</ref> the outer End islands generate in multiple concentric rings. The first ring ends at ±370,720 blocks laterally from (0, 0), cutting off terrain generation in a donut shape. It continues empty, but the second ring starts at ±524,288 blocks, then disappears again at ±642,112 blocks and comes back at ±741,455 blocks. It continues like this all the way until the world boundary, getting closer and closer. This is a hard limit caused by an arithmetic overflow when calculating the squared distance from the origin. Outer End islands can spawn at a set of coordinates (X,Z) if and only if they satisfy both <math>\sin\left(\frac{X^2+Z^2}{43748131634}\right)</math> and <math>X^2+Z^2-1,000,000</math> are greater than zero. Interestingly, each of the rings supporting outer island generation has the same area. The player can only access the first to 6,548th rings due to the world boundary.

Mobs

The End is home to three naturally spawning Minecraft:mobs, with one additional related mob:

  1. REDIRECT Template:EntityLink: Spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 End crystals, one on each side's middle block of the exit portal.
  1. REDIRECT Template:EntityLink: Spawn naturally throughout the entire dimension.
  1. REDIRECT Template:EntityLink: Appear within End cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.
  1. REDIRECT Template:EntityLink: Are associated with the End, but do not spawn naturally without player interaction.<ref> Mobspotter's Encyclopedia, page 162</ref><ref>Template:Snap</ref>

Unlike other dimensions, no passive mobs spawn naturally in the End.

Blocks

Naturally generated

Naturally generated includes Minecraft:blocks that are created through the world seed and always generate no matter what.

Template:Columns-list

Naturally created

These blocks are created through a combination of events that lead these blocks to be placed by natural causes such as summoning the ender dragon, not by the player.

Template:Columns-list

Structures

Template:Message box These blocks and entities are only generated as part of End cities, when the "generated structures"Template:Only option is on.

Template:Columns-list

Technical information

ID

Template:ID table

Folder

in Template:Editions, the End is stored in .minecraft/saves/worldname/DIM1. Deleting this folder resets the End, so that all player-made changes and buildings in that dimension are undone.

in Template:Editions, the Minecraft:com.mojang/minecraftWorlds/world ID/db folder contains several collections of chunks. Some of these files are used for the End, but it is impossible to tell which ones simply by reading the file name.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

  1. REDIRECT Template:YouTube

Template:Redr

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Developer Ulraf in a livestream was asked about if there were plans for an update to the End dimension, akin to the Nether Update, and what Ulraf would personally want to see changed. In response, Ulraf stated that while there is little he can say, he expressed that he has played Minecraft:mods that add features to the End and that he doesn't think they were on the "right track". To clarify, he explains that the End should still stay relatively empty, scary, and quiet, as those are aspects currently unique to the End. He believes that there needs to be more to the End than there is right now to address it being "a bit boring". He stated that he is anticipating the challenge of working on an update to the End, and that he is excited to work on it when they get to it. Regarding specific features, he expressed interest in adding new Minecraft:blocks, creatures, and Minecraft:structures while still retaining the desolate feeling of the dimension by avoiding additions like too many plants. Lastly, he explained that he would really like to refine the ender dragon fight to make it more interesting and challenging.<ref> https://youtu.be/2cxUNoWNy50?t=11843</ref>

Gallery

Screenshots

Mojang screenshots

Development images

References

<references group="">

 </references>

Navigation

Dimension
Biomes
Template:JE only
Items
Building blocks
Functional blocks
Mobs
Terrain features
Structures
Features
Geography
Sky and fog
Weather
Visual only
Dimensions
World types
Template:El only
Editor only
Player
constructions
Pre-generated
Matter
Sound
Joke
Dimensions
Sky and fog
Player
constructions
Pre-generated
Bugs
Removed
Removed
Template:El only
Template:El only
Template:El & Template:El only

cs:End de:Das Ende es:El End fr:L'End hu:A Vég it:L'End ja:ジ・エンド ko:엔드 lzh:終界 nl:De End pl:End pt:O End ru:Край th:ดิเอนด์ uk:Енд zh:末地