Dragonwilds:Perks
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Perks enhance the Dragonwilds:player in one way or another, whether it be by reducing Dragonwilds:stamina costs or susceptibility to harmful effects, increasing carrying capacity, Dragonwilds:experience, Dragonwilds:damage, etc. Perks can either be temporary, indefinite, or permanent. Some environmental or enemy afflicted perks instead act as debuffs, reducing the player's movement speed, causing damage, etc.
Temporary
Temporary perks must be activated or initiated and will deplete or end after a set amount of time.
- Regardless of equipment, the player can acquire:
- One to two perk(s) from Dragonwilds:infusions
- One to three perk(s) from Dragonwilds:food
- One perk from Dragonwilds:potions
- While wielding a Dragonwilds:weapon:
- One perk from items, such as Template:Plink or Template:Plink.
- One perk from Dragonwilds:spells, such as Template:Plink, Template:Plink or Template:Plink.
Infusions
- The duration of these perks can be reset with the use of Template:Plink.
- The player can only maintain one to two perk(s) from Infusions. Any previous perk will be overwritten by the most recently consumed infusion.
- Only one source of infusion can provide the perk(s). For example, the player cannot drink two one-perk infusion to have them both.
- However, the player can drink Template:Plink, Template:Plink, or Template:Plink without overriding the previous perk(s).
Foods
- The duration of these perks can be reset with the use of Template:Plink.
- The player can only maintain one to three perk(s) from food. Any previous perk will be overwritten by the most recently consumed food.
- Only one source of food can provide the perk(s). For example, the player cannot eat two one-perk foods to have them both.
- However, the player can eat any other Dragonwilds:Food that does not provide a perk without overriding the previous perk(s).
Potions
- These perks cannot be reset with the use of Template:Plink.
- The player can only maintain one perk from potions. Any previous perk will be overwritten by the most recently consumed potion.
Item/Spell Perks
- Items and Enchant Weapon spells can be placed on multiple melee weapons, and will continue to dwindle even while stored.
- However, only one enchant per rune type can be active at a time.
| Name | Duration | Description |
|---|---|---|
| Template:Plink | 10 minutes | Increases equipped melee weapon damage by +2 |
| Template:Plink | 10 minutes | Increases equipped staff with a 15% damage multiplier for Dragonwilds:magical attacks |
| Template:Plink | 2 minutes | Increases equipped melee weapon attack speed by at least 15%, (see this table) for details |
| Template:Plink | 2 minutes | Increases equipped melee weapon damage by 33% and critical hits inflict Dragonwilds:burning |
| Template:Plink | 2 minutes | Enchants equipped bow with Astral Magic, causing arrows to penetrate through multiple targets. |
Environmental Perks
- Certain Perks are applied either by consuming Dragonwilds:Food or Dragonwilds:Drink, being near a claimed Dragonwilds:Bed, by enemy attacks, or by the environment.
| Name | Duration | Description |
|---|---|---|
| Template:Plink<ref>Only active when creating a world/character for the first time.</ref> | 180s | Reduced dwindle rate for the following: |
| Dwindle Delay<ref>Not currently working</ref> | 60s | Delays the dwindling of either Dragonwilds:Hydration or Dragonwilds:Sustenance immediately after consumption for 60s. |
| Template:Plink | Indefinite when near and then 240s when 20m away from a claimed Dragonwilds:Bed | Reduced dwindle rate for the following: |
| Template:Plink | 5s | Once gauge is full (from drinking too much Dragonwilds:Dirty Water), deals 50 damage over 5 seconds. |
| Template:Plink | Instant | Once gauge is full (about 200 Dragonwilds:Sustenance over the base 100), can't eat any Dragonwilds:Food for 15 seconds. |
| Hunted | Nighttime | Allows the player to be hunted by enemies |
| Template:Plink | Deals either 3 hp/s, or 4 hp/s, depending on source | |
| Template:Plink | Instant | Once gauge is full, completely drains the player's stamina |
| Template:Plink | Instant | Once gauge is full, deals 30 (or whip, 32) damage instantly |
| Template:Plink | 6s | 48 damage over 6 seconds, does not bypass Dragonwilds:Lifeward |
| Template:Plink | Instant | Once gauge is full, the player will Soul Rifted. |
| Template:Plink | Instant | Once gauge is full, player will lose Dragonwilds:health and Dragonwilds:hydration at a fast rate. |
Indefinite
Indefinite Perks are only active when an item is equipped or the player is in a certain environment and remain until the item is unequipped or the player leaves the environment. For more info on indefinite Perks from equippable items, see Dragonwilds:Special Effects.
Environmental
| Name | Buff/Debuff | Description |
|---|---|---|
| Roof | Template:Plink | Prevents random events |
| Template:Plink | Indefinite when near and then 240s when 20m away from a claimed Dragonwilds:Bed | Reduced dwindle rate for the following: |
| Bodies of Dragonwilds:Water | Template:Plink | Reduces player speed by 40% and cannot run |
| Carry Weight | Template:Plink | Reduces player speed by 40% and cannot run |
| Dragonwilds:Rest | Template:Plink | See Dragonwilds:Rest for all debuff thresholds, including:
|
Permanent
These do not require any additional items to be on the player to activate, and are unlocked for permanent use.
- These perks are typically unlocked via levelling up Dragonwilds:Skills and make the player more effective in that skill.
- Most skill levels improve the perk, while other levels unlock certain spells or abilities.
| Skill | Perk / Skill Level |
|---|---|
| Dragonwilds:Attack | -1% attack stamina costs |
| Dragonwilds:Magic | -1% magic stamina costs |
| Dragonwilds:Ranged | +0.46% arrow recovery chance |
| Dragonwilds:Mining | +0.5% mining critical hit chance |
| Dragonwilds:Woodcutting | -1% woodcutting stamina costs |
| Dragonwilds:Artisan | -1% durability loss on equipment |
| Dragonwilds:Construction | N/A |
| Dragonwilds:Cooking | -5% chance to burn ingredients |
| Dragonwilds:Runecrafting | +0.6% attunement phase duration |
| Dragonwilds:Farming | +1% chance to recover seeds upon harvest |
| Dragonwilds:Fishing | +1% increase to the stamina drain rate of the fish |
Update history
Template:Game mechanics Template:Perks Template:Special Effects