Minecraft:Bedrock Edition level format/Entity format/Upstream
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Script error: No such module "Exclusive". This page lists the entity NBT structures in Template:Editions.
Entity
All entities share this base:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Chested: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
- Template:Nbt/sprite Color: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
- Template:Nbt/sprite Color2: The entity's second color value. Used by tropical fish. Defaults to 0.
- Template:Nbt/sprite CustomName: (May not exist) The custom name of this entity.
- Template:Nbt/sprite CustomNameVisible: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
- Template:Nbt/sprite definitions: (May not exist) The namespaced ID of this entity and its current and previous component groups.
- Template:Nbt/sprite: Unknown
- Template:Nbt/sprite FallDistance: Distance the entity has fallen. Larger values cause more damage when the entity lands.
- Template:Nbt/sprite Fire: Number of ticks until the fire is put out. Default 0 when not on fire.
- Template:Nbt/sprite identifier: The namespaced ID of this entity.
- Template:Nbt/sprite internalComponents: Unknown.
- Template:Nbt/sprite EntityStorageKeyComponent: Unknown.
- Template:Nbt/sprite StorageKey: Unknown.
- Template:Nbt/sprite EntityStorageKeyComponent: Unknown.
- Template:Nbt/sprite Invulnerable: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.
<needs testing></needs testing> - Template:Nbt/sprite IsAngry: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
- Template:Nbt/sprite IsAutonomous: 1 or 0 (true/false) - true if this entity is an autonomous entity.
- Template:Nbt/sprite IsBaby: 1 or 0 (true/false) - true if this entity is a baby.
- Template:Nbt/sprite IsEating: 1 or 0 (true/false) - true if this entity is eating.
- Template:Nbt/sprite IsGliding: 1 or 0 (true/false) - true if this entity is gliding.
- Template:Nbt/sprite IsGlobal: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
- Template:Nbt/sprite IsIllagerCaptain: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
- Template:Nbt/sprite IsOrphaned: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
- Template:Nbt/sprite IsOutOfControl: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
- Template:Nbt/sprite IsRoaring: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
- Template:Nbt/sprite IsScared: 1 or 0 (true/false) - true if this entity is scared.
- Template:Nbt/sprite IsStunned: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
- Template:Nbt/sprite IsSwimming: 1 or 0 (true/false) - true if this entity is swimming.
- Template:Nbt/sprite IsTamed: 1 or 0 (true/false) - true if this entity is tamed.
- Template:Nbt/sprite IsTrusting: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
- Template:Nbt/sprite LastDimensionId: (May not exist) Unknown.
- Template:Nbt/sprite LinksTag: (May not exist) Unknown
- Template:Nbt/sprite entityID: The Unique ID of an entity.
- Template:Nbt/sprite LinkID: Unknown.
- Template:Nbt/sprite LootDropped: 1 or 0 (true/false) - true if this entity can drop loot when killed.
- Template:Nbt/sprite MarkVariant: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
- Template:Nbt/sprite Motion: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
- Template:Nbt/sprite OnGround: 1 or 0 (true/false) - true if the entity is touching the ground.
- Template:Nbt/sprite OwnerNew: Unknown. Defaults to -1.
- Template:Nbt/sprite Persistent: 1 or 0 (true/false) - true if an entity should be persistent in the world.
- Template:Nbt/sprite PortalCooldown: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
- Template:Nbt/sprite Pos: Three TAG_Floats describing the current X, Y and Z position of the entity.
- Template:Nbt/sprite Rotation: Two TAG_Floats representing rotation in degrees.
- Template:Nbt/sprite: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
- Template:Nbt/sprite: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
- Template:Nbt/sprite Saddled: 1 or 0 (true/false) - true if this entity is saddled.
- Template:Nbt/sprite Sheared: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
- Template:Nbt/sprite ShowBottom: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.
<needs testing></needs testing> - Template:Nbt/sprite Sitting: 1 or 0 (true/false) - true if this entity is sitting.
- Template:Nbt/sprite SkinID: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
- Template:Nbt/sprite Strength: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
- Template:Nbt/sprite StrengthMax: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
- Template:Nbt/sprite Tags: (May not exist) List of scoreboard tags of this entity.
- Template:Nbt/sprite: A tag.
- Template:Nbt/sprite UniqueID: The Unique ID of this entity.
- Template:Nbt/sprite Variant: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.
Additional fields for entity categories
Minecart
Minecart entities include:
- REDIRECT Template:EntityLink
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Additional fields for minecart entities:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite CustomDisplayTile: 1 or 0 (true/false) - (may not exist) if is displayed the custom tile in this minecart.
- Template:Nbt/sprite DisplayBlock: (May not exist) The custom block in the minecart.
- Template:Nbt/sprite DisplayOffset: (May not exist) The offset of the block displayed in the Minecart in pixels. Positive values move the block upwards, while negative values move it downwards. A value of 16 moves the block up by exactly one multiple of its height.
<needs testing></needs testing>
Villagers
Villager entities include:
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
Additional fields for village entities:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
Monster
Monster entities include:
- REDIRECT Template:EntityLink
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Additional fields for monsters:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite SpawnedByNight: 1 or 0 (true/false) - true if is spawned by night.
- REDIRECT Template:Info needed
Humanoid Monster
Humanoid monster entities include:
- REDIRECT Template:EntityLink
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Additional fields for humanoid monsters:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite ItemInHand: (May not exist) The items in the entity's hand.
Mob
Mob entities include:
- REDIRECT Template:EntityLink
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- Fish
- Fish
- REDIRECT Template:EntityLink
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Additional fields for mobs:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite ActiveEffects: (May not exist) The list of potion effects on this mob.
- Template:Nbt/sprite: An effect.
- Template:Nbt/sprite Air: How much air the living entity has, in ticks.
- Template:Nbt/sprite Armor: The list of items the mob is wearing as armor.
- Template:Nbt/sprite: The item on the head.
- Template:Nbt/sprite: The item on the chest.
- Template:Nbt/sprite: The item on the legs.
- Template:Nbt/sprite: The item on the feets.
- Template:Nbt/sprite AttackTime: Number of ticks the mob attacks for. 0 when not attacking.
- Template:Nbt/sprite Attributes: A list of Minecraft:Attributes for this mob. These are used for many purposes in internal calculations. Valid Attributes for a given mob are listed in the main article.
- Template:Nbt/sprite: An Attribute.
- Template:Nbt/sprite BodyRot: (May not exist) Unknown.
- Template:Nbt/sprite boundX: X of the bound origin.
- Template:Nbt/sprite boundY: Y of the bound origin.
- Template:Nbt/sprite boundZ: Z of the bound origin.
- Template:Nbt/sprite canPickupItems: 1 or 0 (true/false) - true if this entity can pick up items.
- Template:Nbt/sprite Dead: 1 or 0 (true/false) - true if dead.
- Template:Nbt/sprite DeathTime: Number of ticks the mob has been dead for. Controls death animations. 0 when alive.
- Template:Nbt/sprite expDropEnabled: (May not exist)
1or0(true/false) -
- Template:Nbt/sprite ActiveEffects: (May not exist) The list of potion effects on this mob.
- REDIRECT Template:Code
Template:Redr if this mob drops experience when killed.
- Template:Nbt/sprite hasBoundOrigin: 1 or 0 (true/false) - if this mob has bound origin. Only
<needs testing></needs testing>effects Vex. When a vex is idle, it wanders, selecting air blocks from within a 15×11×15<needs testing></needs testing>cuboid range centered at BoundX, BoundY, BoundZ. when it summoned the vex, this value is set to true, and the central spot is the location of the evoker. Or if an evoker was not involved, this value is false. - Template:Nbt/sprite hasSetCanPickupItems: 1 or 0 (true/false) - true if
canPickupItemshas been set by the game. - Template:Nbt/sprite HurtTime: Number of ticks the mob turns red for after being hit. 0 when not recently hit.
- Template:Nbt/sprite LeasherID: The Unique ID of an entity that is leashing it with a lead. Set to -1 if there's no leasher.
- Template:Nbt/sprite limitedLife: The left time in ticks until this entity disapears. Only
<needs testing></needs testing>effects Evoker Fangs. For other entities, it is set to 0. - Template:Nbt/sprite Mainhand: The item being held in the mob's main hand.
- Template:Nbt/sprite: The item.
- Template:Nbt/sprite NaturalSpawn: 1 or 0 (true/false) - true if it is naturally spawned.
- Template:Nbt/sprite Offhand: The item being held in the mob's off hand.
- Template:Nbt/sprite: The item.
- Template:Nbt/sprite persistingOffers: (May not exist) Unknown.
- Template:Nbt/sprite persistingRiches: (May not exist) Unknown.
- Template:Nbt/sprite Surface: 1 or 0 (true/false) - true if it is naturally spawned on the surface.
- Template:Nbt/sprite TargetCaptainID: (May not exist) The Unique ID of a captain to follow. Used by pillager and vindicator.
- Template:Nbt/sprite TargetID: The Unique ID of an entity that this entity is angry at.
- Template:Nbt/sprite TradeExperience: (May not exist) Trade experiences of this trader entity.
- Template:Nbt/sprite TradeTier: (May not exist) Trade tier of this trader entity.
- Template:Nbt/sprite WantsToBeJockey: (May not exist) unknown.
- Template:Nbt/sprite hasBoundOrigin: 1 or 0 (true/false) - if this mob has bound origin. Only
Abstract Arrow
Abstract arrow entities include:
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
Additional fields for abstract arrow entities:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite isCreative: 1 or 0 (true/false) - true if its owner is a player in Creative mode.
- Template:Nbt/sprite OwnerID: The Unique ID of the entity this projectile was thrown by. Set to -1 if it has no owner.
- Template:Nbt/sprite player: 1 or 0 (true/false) - true if its owner is a player.
Throwable
Throwable entities include:
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
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- REDIRECT Template:EntityLink
Additional fields for throwable entities:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite inGround: Unknown.
- Template:Nbt/sprite OwnerID: The Unique ID of the entity this projectile was thrown by.
- Template:Nbt/sprite shake: Unknown.
Additional fields for entity types
Allay
Additional fields for allay:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite AllayDuplicationCooldown: The allay's duplication cooldown in ticks. This is set to 6000 ticks (5 minutes) when the allay duplicates.
- Template:Nbt/sprite VibrationListener: The vibration event listener of this allay.
- Template:Nbt/sprite event: Unknown.
- Template:Nbt/sprite pending: Unknown.
- Template:Nbt/sprite distance: Unknown.
- Template:Nbt/sprite source: Unknown.
- Template:Nbt/sprite vibration: Unknown.
- Template:Nbt/sprite x: Unknown.
- Template:Nbt/sprite y: Unknown.
- Template:Nbt/sprite z: Unknown.
- Template:Nbt/sprite selector: Unknown.
- Template:Nbt/sprite ticks: Unknown.
Area Effect Cloud
Additional fields for area effect cloud:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Duration: The maximum age of the field.
- Template:Nbt/sprite DurationOnUse: The amount the duration of the field changes upon applying the effect.
- Template:Nbt/sprite InitialRadius: The field's initial radius.
- Template:Nbt/sprite mobEffects: A list of the applied effects.
- Template:Nbt/sprite OwnerId: The Unique ID of the entity who created the cloud. If it has no owner, defaults to -1.
- Template:Nbt/sprite ParticleColor: The color of the particles.
- Template:Nbt/sprite ParticleId: The particles displayed by the field.
- Template:Nbt/sprite PickupCount: How many dragon's breath can be picked up.
- Template:Nbt/sprite PotionId: The name of the default potion effect. See potion data values for valid IDs.
- Template:Nbt/sprite Radius: The field's current radius.
- Template:Nbt/sprite RadiusChangeOnPickup: The amount the radius changes when picked up by a glass bottle.
- Template:Nbt/sprite RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
- Template:Nbt/sprite RadiusPerTick: The amount the radius changes per tick. Normally negative.
- Template:Nbt/sprite ReapplicationDelay: The number of ticks before reapplying the effect.
- Template:Nbt/sprite SpawnTick: The time when it was spawned.
Armadillo
Additional fields for armadillo:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite properties: The armadillo
properties.- Template:Nbt/sprite minecraft:is_rolled_up: 1 or 0 (true/false) - true if the armadillo is rolled up.
- Template:Nbt/sprite minecraft:is_threatened: 1 or 0 (true/false) - true if the armadillo was hit.
- Template:Nbt/sprite minecraft:is_trying_to_relax: 1 or 0 (true/false) -
<more information needed></more information needed>.
Armor Stand
Additional fields for armor stand:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Pose: The ArmorStand's pose.
- Template:Nbt/sprite LastSignal: The redstone signal level it received.
- Template:Nbt/sprite PoseIndex: The index of current pose.
- Template:Nbt/sprite Pose: The ArmorStand's pose.
Arrow
Additional fields for Minecraft:arrow:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite auxValue: The metadata of this arrow. See Minecraft:Arrow#Metadata.
- Template:Nbt/sprite enchantFlame: The level of Flame enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Flame enchantment.
- Template:Nbt/sprite enchantInfinity: The level of Infinity enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Infinity enchantment.
- Template:Nbt/sprite mobEffects: Effects on a tipped arrow.
- Template:Nbt/sprite: An effect.
- Template:Nbt/sprite enchantPower: The level of Power enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Power enchantment.
- Template:Nbt/sprite enchantPunch: The level of Punch enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Punch enchantment.
Axolotl
Additional fields for axolotl:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite DamageTime: (May not exist) Applies a defined amount of damage to the axolotl at specified intervals.
- Template:Nbt/sprite TicksRemainingUntilDryOut: Number of ticks until the axolotl dies when it is on the surface. Initially starts at 6000 ticks (5 minutes) and counts down to 0.
Bat
Additional fields for bat:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite BatFlags: 1 when hanging upside down and 0 when flying.
- REDIRECT Template:Info needed
Bee
Additional fields for bee:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite properties: The bee
properties.- Template:Nbt/sprite minecraft:has_nectar: 1 or 0 (true/false) - true if the bee is carrying pollen.
Boat with Chest
Additional fields for boat with chest:
- Template:Nbt/sprite: The entity's root tag.
Breeze
Additional fields for breeze:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite properties: The breeze
properties.- Template:Nbt/sprite minecraft:is_playing_idle_ground_sound: 1 or 0 (true/false) - true if the breeze is playing the
mob.breeze.idle_groundsound.
- Template:Nbt/sprite minecraft:is_playing_idle_ground_sound: 1 or 0 (true/false) - true if the breeze is playing the
- Template:Nbt/sprite properties: The breeze
Camel
Additional fields for camel:
- Template:Nbt/sprite: The entity's root tag.
Cat
Additional fields for cat:
- Template:Nbt/sprite: The entity's root tag.
Chicken
Additional fields for chicken:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite entries
- Template:Nbt/sprite: An entry.
- Template:Nbt/sprite SpawnTimer: Unknown.
- Template:Nbt/sprite StopSpawning: Unknown.
- Template:Nbt/sprite: An entry.
Cow
Additional fields for cow:
- Template:Nbt/sprite: The entity's root tag.
Creeper
Additional fields for creeper:
- Template:Nbt/sprite: The entity's root tag.
Dolphin
Additional fields for dolphin:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite BribeTime: Unknown.
- Template:Nbt/sprite DamageTime: (May not exist) Applies a defined amount of damage to the dolphin at specified intervals.
- Template:Nbt/sprite TicksRemainingUntilDryOut: Number of ticks until the dolphin dies when it is on the surface. Initially starts at 2400 ticks (2 minutes) and counts down to 0.
Donkey
Additional fields for donkey:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Temper: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the donkey easier to tame.
Egg
Additional fields for Minecraft:egg:
- Template:Nbt/sprite: The entity's root tag.
End Crystal
Additional fields for end crystal:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite BlockTargetX: (May not exist) The block location its beam points to.
- Template:Nbt/sprite BlockTargetY: (May not exist) See above.
- Template:Nbt/sprite BlockTargetZ: (May not exist) See above.
Enderman
Additional fields for Minecraft:enderman:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite carriedBlock: The block carried by the enderman.
Endermite
Additional fields for endermite:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Lifetime: How long the endermite has existed in ticks. Disappears when this reaches around 2400.
Evoker
Additional fields for evoker:
- Template:Nbt/sprite: The entity's root tag.
Experience Orb
Additional fields for experience orb:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Age: The number of ticks the XP orb has been "untouched". After 6000 ticks (5 minutes) the orb is destroyed.
<needs testing></needs testing> - Template:Nbt/sprite experience value: The amount of experience the orb gives when picked up.
- Template:Nbt/sprite Age: The number of ticks the XP orb has been "untouched". After 6000 ticks (5 minutes) the orb is destroyed.
Experience Potion
Additional fields for experience potion:
- Template:Nbt/sprite: The entity's root tag.
Falling Block
Additional fields for falling block:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite FallingBlock
- Template:Nbt/sprite Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
FallingBlock.Name. If the block at its location has the same ID as itsFallingBlock.NamewhenTimeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.<needs testing></needs testing>
Fireball
Additional fields for fireball:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Direction: List of 3 doubles. Should be identical to Motion.
<needs testing></needs testing> - Template:Nbt/sprite inGround: Unknown.
- Template:Nbt/sprite power: List of 3 floats that adds to
Directionevery tick. Act as the acceleration.
Fireworks Rocket
Additional fields for firework rocket:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Life: The number of ticks this fireworks rocket has been flying for.
- Template:Nbt/sprite LifeTime: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched.
<needs testing></needs testing>
Fishing Bobber
Additional fields for fishing bobber:
- Template:Nbt/sprite: The entity's root tag.
Fox
Additional fields for fox:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite TrustedPlayersAmount: The number of players who are trusted by the fox.
- Template:Nbt/sprite TrustedPlayer<num>: A player's Unique ID. Note that
<num>counts from 0.
Frog
Additional fields for frog:
- Template:Nbt/sprite: The entity's root tag.
Goat
Additional fields for goat:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite GoatHornCount: Unknown.
Guardian and Elder Guardian
Additional fields for guardian and elder guardian:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Elder: 1 or 0 (true/false) - true if it is an elder guardian.
Hoglin
Additional fields for hoglin:
- Template:Nbt/sprite: The entity's root tag.
Horse
Additional fields for Minecraft:horse:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Temper: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the horse easier to tame.
Husk
Additional fields for Minecraft:husk:
- Template:Nbt/sprite: The entity's root tag.
Iron Golem
Additional fields for iron golem:
- Template:Nbt/sprite: The entity's root tag.
Item Entity
Additional fields for item entity:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Age: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed.
- Template:Nbt/sprite Health: The health of the item, which starts at 5. Items take damage from fire, lava, and explosions. The item is destroyed when its health reaches 0.
<needs testing></needs testing> - Template:Nbt/sprite Item: The item of this stack.
- Template:Nbt/sprite OwnerID: If present, only the player
<needs testing></needs testing>with this Unique ID can pick up the item.
Llama
Additional fields for llama:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Temper: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the llama easier to tame.
Llama Spit
Additional fields for llama spit:
- Template:Nbt/sprite: The entity's root tag.
Minecart with Chest
Additional fields for minecart with chest:
- Template:Nbt/sprite: The entity's root tag.
Minecart with Command Block
Additional fields for minecart with command block:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite CurrentTickCount: Number of ticks until it executes the command again.
- Template:Nbt/sprite Ticking: Unknown.
Minecart with Hopper
Additional fields for minecart with hopper:
- Template:Nbt/sprite: The entity's root tag.
Minecart with TNT
Additional fields for minecart with tnt:
- Template:Nbt/sprite: The entity's root tag.
Mooshroom
Additional fields for mooshroom:
- Template:Nbt/sprite: The entity's root tag.
Mule
Additional fields for mule:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Temper: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the mule easier to tame.
NPC
Additional fields for Minecraft:NPC:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Actions: (May not exist) The actions.
- REDIRECT Template:Info needed
- Template:Nbt/sprite InterativeText: (May not exist) The interactive text.
- REDIRECT Template:Info needed
- Template:Nbt/sprite PlayerSceneMapping: (May not exist) Unknown
- Template:Nbt/sprite: A key-value pair.
- Template:Nbt/sprite PlayerID: A player's Unique ID.
- Template:Nbt/sprite SceneName: Unknown
- Template:Nbt/sprite: A key-value pair.
- Template:Nbt/sprite RawtextName: (May not exist) The name.
- Template:Nbt/sprite PlayerSceneMapping: (May not exist) Unknown
- REDIRECT Template:Info needed
Ocelot
Additional fields for ocelot:
- Template:Nbt/sprite: The entity's root tag.
Painting
Additional fields for Minecraft:painting:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Dir: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east.
<needs testing></needs testing> - Template:Nbt/sprite Direction: Unknown.
- Template:Nbt/sprite Motif: (May not exist) The ID of the painting's artwork.
- Template:Nbt/sprite Dir: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east.
Panda
Additional fields for panda:
- Template:Nbt/sprite: The entity's root tag.
Pig
Additional fields for Minecraft:pig:
- Template:Nbt/sprite: The entity's root tag.
Piglin
Additional fields for Minecraft:piglin:
- Template:Nbt/sprite: The entity's root tag.
Piglin Brute
Additional fields for piglin brute:
- Template:Nbt/sprite: The entity's root tag.
Pillager
Additional fields for pillager:
- Template:Nbt/sprite: The entity's root tag.
Player
Additional fields for player:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite AgentID: The Unique ID of the player's agent.
- Template:Nbt/sprite DimensionId: The ID of the dimension the player is in.
- Template:Nbt/sprite EnchantmentSeed: The seed used for the next enchantment in enchantment tables.
- Template:Nbt/sprite EnderChestInventory: Each compound tag in this list is an item in the player's 27-slot ender chest inventory.
- Template:Nbt/sprite: An item in the inventory.
- Template:Nbt/sprite Slot: The slot the item is in.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite: An item in the inventory.
- Template:Nbt/sprite fogCommandStack: Unknown.
- Template:Nbt/sprite: Unknown.
- Template:Nbt/sprite format_version: The format version of this NBT.
- Template:Nbt/sprite HasSeenCredits: 1 or 0 (true/false) - true if the player has traveled to the Minecraft:Overworld via an Minecraft:End portal.
- Template:Nbt/sprite Inventory: Each compound tag in this list is an item in the player's inventory.
- Template:Nbt/sprite: An item in the inventory, including the slot tag.
- Template:Nbt/sprite Slot: The slot the item is in.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite: An item in the inventory, including the slot tag.
- Template:Nbt/sprite LeftShoulderRiderID: The Unique ID of the entity that is on the player's left shoulder.
- Template:Nbt/sprite MapIndex: Unknown.
- Template:Nbt/sprite PlayerGameMode: The game mode of the player.
- Template:Nbt/sprite PlayerLevel: The level shown on the XP bar.
- Template:Nbt/sprite PlayerLevelProgress: The progress/percent across the XP bar to the next level.
- Template:Nbt/sprite PlayerUIItems: Unknown
- Template:Nbt/sprite: An item in the UI, including the slot tag.
- Template:Nbt/sprite Slot: The slot the item is in.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite: An item in the UI, including the slot tag.
- Template:Nbt/sprite recipe_unlocking: Contains information about the recipes that the player has unlocked.
- Template:Nbt/sprite unlocked_recipes: A list of all recipes the player has unlocked.
- Template:Nbt/sprite: The name of a recipe, for instance
minecraft:stickorminecraft:ladder.
- Template:Nbt/sprite: The name of a recipe, for instance
- Template:Nbt/sprite used_contexts: Unknown. Defaults to 2.
- Template:Nbt/sprite unlocked_recipes: A list of all recipes the player has unlocked.
- Template:Nbt/sprite RideID: The Unique ID of the entity that the player is riding.
- Template:Nbt/sprite RightShoulderRiderID: The Unique ID of the entity that is on the player's right shoulder.
- Template:Nbt/sprite SelectedContainerId: The ID of the selected container.
<needs testing></needs testing> - Template:Nbt/sprite SelectedInventorySlot: The selected inventory slot of the player.
- Template:Nbt/sprite Sleeping: 1 or 0 (true/false) - true if the player is sleeping.
- Template:Nbt/sprite SleepTimer: The number of ticks the player had been in bed. 0 when the player is not sleeping. In bed, increases up to 100, then stops. Skips the night after all players in bed have reached 100. When getting out of bed, instantly changes to 100 and then increases for another 9 ticks (up to 109) before returning to 0.
<needs testing></needs testing> - Template:Nbt/sprite Sneaking: 1 or 0 (true/false) - true if the player is sneaking.
- Template:Nbt/sprite SpawnBlockPositionX: The X coordinate of the player's spawn block.
- Template:Nbt/sprite SpawnBlockPositionY: The Y coordinate of the player's spawn block.
- Template:Nbt/sprite SpawnBlockPositionZ: The Z coordinate of the player's spawn block.
- Template:Nbt/sprite SpawnDimension: The dimension of the player's spawn point.
- Template:Nbt/sprite SpawnX: The X coordinate of the player's spawn point.
- Template:Nbt/sprite SpawnY: The Y coordinate of the player's spawn point.
- Template:Nbt/sprite SpawnZ: The Z coordinate of the player's spawn point.
- Template:Nbt/sprite TimeSinceRest: The time in ticks since last rest.
- Template:Nbt/sprite WardenThreatDecreaseTimer: The number of ticks since the player was threatened for warden spawning. Increases by 1 every tick. After 12000 ticks (10 minutes) it will be set back to 0, and the
WardenThreatLevelwill be decreased by 1. - Template:Nbt/sprite WardenThreatLevel: A threat level between 0 and 4 (inclusive). The warden will spawn at level 4.
- Template:Nbt/sprite WardenThreatLevelIncreaseCooldown: The number of ticks before the
WardenThreatLevelcan be increased again. Decreases by 1 every tick. It is set 200 ticks (10 seconds) every time the threat level is increased.
Polar Bear
Additional fields for polar bear:
- Template:Nbt/sprite: The entity's root tag.
Pufferfish
Additional fields for pufferfish:
- Template:Nbt/sprite: The entity's root tag.
Rabbit
Additional fields for rabbit:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite CarrotsEaten: Unknown.
- Template:Nbt/sprite MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0.
<needs testing></needs testing>
Ravager
Additional fields for ravager:
- Template:Nbt/sprite: The entity's root tag.
Sheep
Additional fields for sheep:
- Template:Nbt/sprite: The entity's root tag.
Shulker Bullet
Additional fields for shulker bullet:
- Template:Nbt/sprite: The entity's root tag.
Skeleton
Additional fields for skeleton:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite ItemInHand: The item in its hand. Defaults to a bow.
Skeleton Horse
Additional fields for skeleton horse:
- Template:Nbt/sprite: The entity's root tag.
Slime
Additional fields for slime:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Size: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc.
Sniffer
Additional fields for sniffer:
- Template:Nbt/sprite: The entity's root tag.
Snowball
Additional fields for Minecraft:snowball:
- Template:Nbt/sprite: The entity's root tag.
Strider
Additional fields for strider:
- Template:Nbt/sprite: The entity's root tag.
Sulfur cube
Additional fields for sulfur cube:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite Size: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.
- Template:Nbt/sprite SlotDropChances: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.
- Template:Nbt/sprite: A slot entry.
- Template:Nbt/sprite DropChance: The probability that the item in this slot will drop (0.0 to 1.0).
- Template:Nbt/sprite Slot: The name of the equipment slot. Can be
- Template:Nbt/sprite: A slot entry.
- REDIRECT Template:Code
- Template:Nbt/sprite properties: The sulfur cube
properties.- Template:Nbt/sprite minecraft:with_block:
1or0(true/false) -
- Template:Nbt/sprite minecraft:with_block:
- Template:Nbt/sprite properties: The sulfur cube
- REDIRECT Template:Code
Template:Redr if the sulfur cube it has a block.
Tadpole
Additional fields for tadpole:
- Template:Nbt/sprite: The entity's root tag.
Thrown Ender Pearl
Additional fields for thrown ender pearl:
- Template:Nbt/sprite: The entity's root tag.
Thrown Potion
Additional fields for thrown Minecraft:potion:
- Template:Nbt/sprite: The entity's root tag.
Thrown Trident
Additional fields for thrown Minecraft:trident:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite favoredSlot: The slot id when it is thrown out.This means thrown trident with Loyalty prefers to return to this slot when this slot is empty. Set to -1 when without Loyalty enchantment.
- Template:Nbt/sprite Trident: The item that is given when the entity is picked up.
TNT
Additional fields for tnt:
- Template:Nbt/sprite: The entity's root tag.
Turtle
Additional fields for Minecraft:turtle:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite IsPregnant: 1 or 0 (true/false) - true if the turtle has eggs.
Vex
Additional fields for vex:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite ItemInHand: The item in its hand. Defaults to an iron sword.
Villager (V2)
Additional fields for Minecraft:villager (v2):
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite HasResupplied: 1 or 0 (true/false) - true if the villager's trade has been resupplied.
- Template:Nbt/sprite IsInRaid: Unknown.
- Template:Nbt/sprite ReactToBell: Unknown.
Vindicator
Additional fields for vindicator:
- Template:Nbt/sprite: The entity's root tag.
Wandering Trader
Additional fields for wandering trader:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite entries
- Template:Nbt/sprite: An entry.
- Template:Nbt/sprite SpawnTimer: Unknown.
- Template:Nbt/sprite StopSpawning: Unknown.
- Template:Nbt/sprite: An entry.
Warden
Additional fields for Minecraft:warden:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Nuisances: List of nuisances that have angered the warden.
- Template:Nbt/sprite: A nuisance.
- Template:Nbt/sprite ActorId: The Unique ID of the entity that is associated with the anger.
- Template:Nbt/sprite Anger: The level of anger. It has a maximum value of 150 and decreases by 1 every second.
- Template:Nbt/sprite Priority: 1 or 0 (true/false) - true if the nuisance is priority.
- Template:Nbt/sprite: A nuisance.
- Template:Nbt/sprite VibrationListener: The vibration event listener of the warden.
- Template:Nbt/sprite event: Unknown.
- Template:Nbt/sprite pending: Unknown.
- Template:Nbt/sprite distance: Unknown.
- Template:Nbt/sprite source: Unknown.
- Template:Nbt/sprite vibration: Unknown.
- Template:Nbt/sprite x: Unknown.
- Template:Nbt/sprite y: Unknown.
- Template:Nbt/sprite z: Unknown.
- Template:Nbt/sprite selector: Unknown.
- Template:Nbt/sprite ticks: Unknown.
- Template:Nbt/sprite Nuisances: List of nuisances that have angered the warden.
Wind Charge Projectile
Additional fields for wind charge projectile:
- Template:Nbt/sprite: The entity's root tag.
Witch
Additional fields for Minecraft:witch:
- Template:Nbt/sprite: The entity's root tag.
Wither
Additional fields for Minecraft:wither:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite AirAttack: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
- Template:Nbt/sprite dyingFrames: The number of ticks remaining before the wither explodes during its death animation.
- Template:Nbt/sprite firerate: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
- Template:Nbt/sprite Invul: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
- Template:Nbt/sprite lastHealthInterval: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.
- Template:Nbt/sprite maxHealth: Unknown.
- Template:Nbt/sprite oldSwellAmount: The swellAmount in the previous tick.
- Template:Nbt/sprite overlayAlpha: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
- Template:Nbt/sprite Phase: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
- Template:Nbt/sprite ShieldHealth: Unknown.
- Template:Nbt/sprite SpawningFrames: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
- Template:Nbt/sprite swellAmount: How much the wither has swelled during its death animation. Has no effect outside the death animation.
Wither Skull
Additional fields for wither skull:
- Template:Nbt/sprite: The entity's root tag.
Wolf
Additional fields for Minecraft:wolf:
- Template:Nbt/sprite: The entity's root tag.
- Template:Bedrock nbt/inherit
- Template:Bedrock nbt/inherit
- Template:Nbt/sprite properties: The wolf
properties.- Template:Nbt/sprite minecraft:has_armor: 1 or 0 (true/false) - true if the wolf has wolf armor.
- Template:Nbt/sprite minecraft:has_increased_max_health: 1 or 0 (true/false) - true if the wolf's maximum health is Template:Hp.
- Template:Nbt/sprite minecraft:is_armorable: 1 or 0 (true/false) - true if the wolf can be equipped with wolf armor.
Zombie
Additional fields for Minecraft:zombie:
- Template:Nbt/sprite: The entity's root tag.
Zombie Horse
Additional fields for zombie horse:
- Template:Nbt/sprite: The entity's root tag.
Zombie Villager
Additional fields for zombie villager:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite SpawnedFromVillage: 1 or 0 (true/false) - true if spawned from village.
Zombified Piglin
Additional fields for zombified piglin:
- Template:Nbt/sprite: The entity's root tag.
- Template:Nbt/sprite Anger: Unknown.
pt:Formato de nível da Edição Bedrock/Formato de entidade zh:基岩版存档格式/实体格式