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Minecraft:Bedrock Edition level format/Entity format/Upstream

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Revision as of 19:51, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Script error: No such module "Exclusive". This page lists the entity NBT structures in Template:Editions.

Entity

All entities share this base:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite Chested: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
    • Template:Nbt/sprite Color: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
    • Template:Nbt/sprite Color2: The entity's second color value. Used by tropical fish. Defaults to 0.
    • Template:Nbt/sprite CustomName: (May not exist) The custom name of this entity.
    • Template:Nbt/sprite CustomNameVisible: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
    • Template:Nbt/sprite definitions: (May not exist) The namespaced ID of this entity and its current and previous component groups.
    • Template:Nbt/sprite FallDistance: Distance the entity has fallen. Larger values cause more damage when the entity lands.
    • Template:Nbt/sprite Fire: Number of ticks until the fire is put out. Default 0 when not on fire.
    • Template:Nbt/sprite identifier: The namespaced ID of this entity.
    • Template:Nbt/sprite internalComponents: Unknown.
    • Template:Nbt/sprite Invulnerable: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.<needs testing></needs testing>
    • Template:Nbt/sprite IsAngry: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
    • Template:Nbt/sprite IsAutonomous: 1 or 0 (true/false) - true if this entity is an autonomous entity.
    • Template:Nbt/sprite IsBaby: 1 or 0 (true/false) - true if this entity is a baby.
    • Template:Nbt/sprite IsEating: 1 or 0 (true/false) - true if this entity is eating.
    • Template:Nbt/sprite IsGliding: 1 or 0 (true/false) - true if this entity is gliding.
    • Template:Nbt/sprite IsGlobal: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
    • Template:Nbt/sprite IsIllagerCaptain: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
    • Template:Nbt/sprite IsOrphaned: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
    • Template:Nbt/sprite IsOutOfControl: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
    • Template:Nbt/sprite IsRoaring: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
    • Template:Nbt/sprite IsScared: 1 or 0 (true/false) - true if this entity is scared.
    • Template:Nbt/sprite IsStunned: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
    • Template:Nbt/sprite IsSwimming: 1 or 0 (true/false) - true if this entity is swimming.
    • Template:Nbt/sprite IsTamed: 1 or 0 (true/false) - true if this entity is tamed.
    • Template:Nbt/sprite IsTrusting: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
    • Template:Nbt/sprite LastDimensionId: (May not exist) Unknown.
    • Template:Nbt/sprite LinksTag: (May not exist) Unknown
    • Template:Nbt/sprite LootDropped: 1 or 0 (true/false) - true if this entity can drop loot when killed.
    • Template:Nbt/sprite MarkVariant: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
    • Template:Nbt/sprite Motion: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
    • Template:Nbt/sprite OnGround: 1 or 0 (true/false) - true if the entity is touching the ground.
    • Template:Nbt/sprite OwnerNew: Unknown. Defaults to -1.
    • Template:Nbt/sprite Persistent: 1 or 0 (true/false) - true if an entity should be persistent in the world.
    • Template:Nbt/sprite PortalCooldown: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
    • Template:Nbt/sprite Pos: Three TAG_Floats describing the current X, Y and Z position of the entity.
    • Template:Nbt/sprite Rotation: Two TAG_Floats representing rotation in degrees.
      • Template:Nbt/sprite: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
      • Template:Nbt/sprite: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
    • Template:Nbt/sprite Saddled: 1 or 0 (true/false) - true if this entity is saddled.
    • Template:Nbt/sprite Sheared: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
    • Template:Nbt/sprite ShowBottom: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.<needs testing></needs testing>
    • Template:Nbt/sprite Sitting: 1 or 0 (true/false) - true if this entity is sitting.
    • Template:Nbt/sprite SkinID: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
    • Template:Nbt/sprite Strength: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
    • Template:Nbt/sprite StrengthMax: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
    • Template:Nbt/sprite Tags: (May not exist) List of scoreboard tags of this entity.
    • Template:Nbt/sprite UniqueID: The Unique ID of this entity.
    • Template:Nbt/sprite Variant: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.

Additional fields for entity categories

Minecart

Minecart entities include:

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  1. REDIRECT Template:EntityLink
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Additional fields for minecart entities:

Villagers

Villager entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for village entities:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.

Monster

Monster entities include:

  1. REDIRECT Template:EntityLink
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Additional fields for monsters:

  1. REDIRECT Template:Info needed

Template:Redr

Humanoid Monster

Humanoid monster entities include:

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Additional fields for humanoid monsters:

Mob

Mob entities include:

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      • Fish
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Additional fields for mobs:

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Template:Redr if this mob drops experience when killed.

Abstract Arrow

Abstract arrow entities include:

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Additional fields for abstract arrow entities:

Throwable

Throwable entities include:

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Additional fields for throwable entities:

Additional fields for entity types

Allay

Additional fields for allay:

Area Effect Cloud

Additional fields for area effect cloud:

Armadillo

Additional fields for armadillo:

Armor Stand

Additional fields for armor stand:

Arrow

Additional fields for Minecraft:arrow:

Axolotl

Additional fields for axolotl:

Bat

Additional fields for bat:

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Template:Redr

Bee

Additional fields for bee:

Boat with Chest

Additional fields for boat with chest:

Breeze

Additional fields for breeze:

Camel

Additional fields for camel:

Cat

Additional fields for cat:

Chicken

Additional fields for chicken:

Cow

Additional fields for cow:

Creeper

Additional fields for creeper:

Dolphin

Additional fields for dolphin:

Donkey

Additional fields for donkey:

Egg

Additional fields for Minecraft:egg:

End Crystal

Additional fields for end crystal:

Enderman

Additional fields for Minecraft:enderman:

Endermite

Additional fields for endermite:

Evoker

Additional fields for evoker:

Experience Orb

Additional fields for experience orb:

Experience Potion

Additional fields for experience potion:

Falling Block

Additional fields for falling block:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite FallingBlock
    • Template:Nbt/sprite Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's FallingBlock.Name. If the block at its location has the same ID as its FallingBlock.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. <needs testing></needs testing>

Fireball

Additional fields for fireball:

Fireworks Rocket

Additional fields for firework rocket:

Fishing Bobber

Additional fields for fishing bobber:

Fox

Additional fields for fox:

Frog

Additional fields for frog:

Goat

Additional fields for goat:

Guardian and Elder Guardian

Additional fields for guardian and elder guardian:

Hoglin

Additional fields for hoglin:

Horse

Additional fields for Minecraft:horse:

Husk

Additional fields for Minecraft:husk:

Iron Golem

Additional fields for iron golem:

Item Entity

Additional fields for item entity:

Llama

Additional fields for llama:

Llama Spit

Additional fields for llama spit:

Minecart with Chest

Additional fields for minecart with chest:

Minecart with Command Block

Additional fields for minecart with command block:

Minecart with Hopper

Additional fields for minecart with hopper:

Minecart with TNT

Additional fields for minecart with tnt:

Mooshroom

Additional fields for mooshroom:

Mule

Additional fields for mule:

NPC

Additional fields for Minecraft:NPC:

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Template:Redr

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Ocelot

Additional fields for ocelot:

Painting

Additional fields for Minecraft:painting:

Panda

Additional fields for panda:

Pig

Additional fields for Minecraft:pig:

Piglin

Additional fields for Minecraft:piglin:

Piglin Brute

Additional fields for piglin brute:

Pillager

Additional fields for pillager:

Player

Additional fields for player:

Polar Bear

Additional fields for polar bear:

Pufferfish

Additional fields for pufferfish:

Rabbit

Additional fields for rabbit:

Ravager

Additional fields for ravager:

Sheep

Additional fields for sheep:

Shulker Bullet

Additional fields for shulker bullet:

Skeleton

Additional fields for skeleton:

Skeleton Horse

Additional fields for skeleton horse:

Slime

Additional fields for slime:

Sniffer

Additional fields for sniffer:

Snowball

Additional fields for Minecraft:snowball:

Strider

Additional fields for strider:

Sulfur cube

Additional fields for sulfur cube:

  1. REDIRECT Template:Code

Template:Redr.

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Template:Redr if the sulfur cube it has a block.

Tadpole

Additional fields for tadpole:

Thrown Ender Pearl

Additional fields for thrown ender pearl:

Thrown Potion

Additional fields for thrown Minecraft:potion:

Thrown Trident

Additional fields for thrown Minecraft:trident:

TNT

Additional fields for tnt:

Turtle

Additional fields for Minecraft:turtle:

Vex

Additional fields for vex:

Villager (V2)

Additional fields for Minecraft:villager (v2):

Vindicator

Additional fields for vindicator:

Wandering Trader

Additional fields for wandering trader:

Warden

Additional fields for Minecraft:warden:

Wind Charge Projectile

Additional fields for wind charge projectile:

Witch

Additional fields for Minecraft:witch:

Wither

Additional fields for Minecraft:wither:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite AirAttack: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
    • Template:Nbt/sprite dyingFrames: The number of ticks remaining before the wither explodes during its death animation.
    • Template:Nbt/sprite firerate: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
    • Template:Nbt/sprite Invul: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
    • Template:Nbt/sprite lastHealthInterval: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.
    • Template:Nbt/sprite maxHealth: Unknown.
    • Template:Nbt/sprite oldSwellAmount: The swellAmount in the previous tick.
    • Template:Nbt/sprite overlayAlpha: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
    • Template:Nbt/sprite Phase: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
    • Template:Nbt/sprite ShieldHealth: Unknown.
    • Template:Nbt/sprite SpawningFrames: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
    • Template:Nbt/sprite swellAmount: How much the wither has swelled during its death animation. Has no effect outside the death animation.

Wither Skull

Additional fields for wither skull:

Wolf

Additional fields for Minecraft:wolf:

Zombie

Additional fields for Minecraft:zombie:

Zombie Horse

Additional fields for zombie horse:

Zombie Villager

Additional fields for zombie villager:

Zombified Piglin

Additional fields for zombified piglin:

pt:Formato de nível da Edição Bedrock/Formato de entidade zh:基岩版存档格式/实体格式

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