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Minecraft:Combat

From SAS Gaming Wiki
Revision as of 11:05, 7 May 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

Template:Stub

File:Combatlogo.png
Steve and Alex engaging in combat.

Combat represents the act of fighting Minecraft:mobs and other Minecraft:players.

Mechanics

Combat system

The combat system is different between Template:JE and Template:BE, and is one of the biggest differences between the two editions.

Differences between Java and Bedrock

File:Melee attack.gif
The attack cooldown triggering from attacking in Template:JE.
  • In Java Edition, the Minecraft:attack cooldown mechanic is present where attacking before the meter is full results in less damage, and attacking before 84.8% prevents Minecraft:critical hits and Minecraft:sprint-knockback attacks. Weapons have differing attack speeds which affect how long their attack cooldowns are, with axes having higher attack damage than swords but with lower attack speeds. Switching items also causes the attack cooldown to trigger. Bedrock Edition features no attack cooldown.
Item attack speeds
Item type Attack speed
Value In seconds In ticks
Template:EntitySpriteTemplate:ItemSpriteTemplate:ItemSprite 4 0.25 seconds 5 ticks
Template:ItemSprite 3 0.333 seconds 6 ticks
Template:ItemSpriteTemplate:ItemSprite 2 0.5 seconds 10 ticks
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite 1.6 0.625 seconds 12 ticks
Template:ItemSprite 1.54 0.65 seconds 12 ticks
Template:ItemSprite 1.33 0.75 seconds 15 ticks
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite 1.2 0.833 seconds 16 ticks
Template:ItemSprite 1.18 0.85 seconds 16 ticks
Template:ItemSprite 1.1 0.909 seconds 18 ticks
Template:ItemSpriteTemplate:ItemSprite 1.05 0.95 seconds 19 ticks
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite 1 1 second 20 ticks
Template:ItemSprite 0.95 1.05 seconds 21 ticks
Template:ItemSprite 0.9 1.111 seconds 22 ticks
Template:ItemSprite 0.87 1.15 seconds 22 ticks
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite 0.8 1.25 seconds 25 ticks
Template:ItemSprite 0.6 1.667 seconds 33 ticks
File:Saturation boost.gif
Saturation boost triggering from reaching full hunger in Template:JE.
  • In Java Edition, the Minecraft:saturation boost mechanic is present, which heals Template:Hp by consuming Template:Hunger saturation when at full hunger, and activates every 0.5 seconds (10 ticks). In Bedrock Edition, there is no saturation boost which drastically slows the rate of health regeneration, and makes Minecraft:saturation only relevant for lessening the frequency of needing to eat.
  • In Java Edition, Minecraft:critical hits and Minecraft:sprint-knockback attacks cannot be performed simultaniously, as the sprint-knockback attack takes priority. In Bedrock Edition, they can instead be performed simultaniously.
  • In Java Edition, entities that are already in the air do not take additional vertical knockback when attacked. In Bedrock Edition, they are instead knocked further into the air.
  • In Java Edition, the attack damage of weapons and tools displayed in the tooltip is their actual value. In Bedrock Edition, the barehand damage of Template:Hp is added to the damage of the weapon used, causing all weapons and tools aside from Minecraft:tridents and Minecraft:maces to deal Template:Hp more damage than in Java Edition.
  • In Java Edition Minecraft:swords deal a Minecraft:sweep attack if the player is grounded, is not performing a Minecraft:sprint-knockback attack, and has an attack cooldown charge of 84.8% or greater. Sweep attacks hit surrounding entities for Template:Hp and knock them back. The Minecraft:Sweeping Edge enchantment increases sweep attack damage to surrounding mobs from Template:Hp to 50% of the base damage at level 1, 67% at level 2, and 75% at level 3. In Bedrock Edition, swords cannot do sweep attacks, and there is no Sweeping Edge enchantment.
  • In Java Edition, Minecraft:Sharpness, Minecraft:Smite, Minecraft:Bane of Arthropods, and Minecraft:Impaling have their damage added after Minecraft:critical hits and Minecraft:Strength. In Bedrock Edition, their damage is added before critical hits and Strength, giving them increased effectiveness compared to Java Edition when doing critical hits.
  • In Java Edition, Sharpness increases damage by Template:Hp for the first level and by Template:Hp for each subsequent level. In Bedrock Edition, it instead adds Template:Hp damage per level rounded down, giving it increased effectiveness compared to Java Edition. This narrows the damage increase gap between Sharpness and its counterparts Smite and Bane of Arthropods, making the latter two less valuable in Bedrock Edition.
Sharpness extra damage
Edition I II III IV V
Template:IN Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:IN Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
  • In Java Edition, Minecraft:Impaling applies its damage increase against Minecraft:aquatic mobs. In Bedrock Edition, it instead applies against any entities in contact with Minecraft:water or Minecraft:rain, allowing it to be used against Minecraft:players.
  • In Java Edition, switching onto a Minecraft:spear causes the attack cooldown to trigger, preventing the spear's jab attack from being used until the cooldown is complete due to the spear's forced attack cooldown. In Bedrock Edition, while spears have Minecraft:use cooldowns that match the Java Edition attack cooldowns, they do not trigger when switching onto the spear, allowing for a jab attack to be executed immediately upon switching to a spear.

History

Java Edition

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

Navigation

Template:Navbox combat Template:Navbox gameplay