Minecraft:Invisibility
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Redirect Template:Infobox effect
Invisibility is a Minecraft:status effect that turns Minecraft:players and Minecraft:mobs completely transparent and see-through, but has no effect on held Minecraft:items, worn Minecraft:armor, or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected.
Effect
Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the Minecraft:locator bar.
Rendering
While under the invisibility effect, the model and name of mobs and players are not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.
Certain features of mobs and players are not affected by Invisibility:
- Worn Minecraft:armor (including Minecraft:horse armor, Minecraft:wolf armor, and Minecraft:nautilus armor)
- Held Minecraft:items
- Minecraft:Particles being emitted (including particles from the Invisibility effect)
- Minecraft:Fire from entities set on fire
- Minecraft:Arrows and Minecraft:bee stingers stuck in players Template:Only
- A Minecraft:shulker's head (whether opened or closed)
- Minecraft:Carpets equipped to Minecraft:llamas and Minecraft:trader llamas
- Minecraft:Saddles equipped to Minecraft:pigs, Minecraft:striders, Minecraft:horses, Minecraft:donkeys, Minecraft:mules, Minecraft:camels, nautiluses, and Minecraft:zombie nautiluses
- Minecraft:Harnesses equipped to Minecraft:happy ghasts
- The aura of a Minecraft:charged creeper
- The eyes of Minecraft:spiders, Minecraft:cave spiders, Minecraft:endermen, Minecraft:phantoms, and Minecraft:creakings
- The eyes and wind effects of Minecraft:breezes
Chests on Minecraft:donkeys, Minecraft:mules, Minecraft:llama, and Minecraft:trader llamas are not rendered when the host mob is invisible.<ref>Template:Bug</ref>
Mob detection range
When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.
A mob's detection range is determined by the Template:Code attribute. When a player does not have any items equipped in armor slots (including Minecraft:elytra), the player is detected at 7% of a mob's normal detection range.
When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.
Invisibility stacks with other methods of reducing a mob's detection range:
- Minecraft:Sneaking reduces detection range to 80% of the normal range
- Wearing the corresponding Minecraft:mob head reduces detection range of Minecraft:skeletons, Minecraft:zombies, Minecraft:creepers, Minecraft:piglins and Minecraft:piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.
The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2.
The exact numerical information is in the table below:
| Minecraft:Mob | Base detection range without Invisibility |
Detection range no armor |
Detection range 1 piece of armor |
Detection range 2 pieces of armor |
Detection range 3 pieces of armor |
Detection range 4 pieces of armor |
|---|---|---|---|---|---|---|
| Template:EntityLink | 100 | 7 | 17.5 | 35 | 52.5 | 70 |
| Template:EntityLink | 64 | 4.48 | 11.2 | 22.4 | 33.6 | 44.8 |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
48 | 3.36 | 8.4 | 16.8 | 25.2 | 33.6 |
| Template:EntityLink Template:EntityLink |
40 | 2.8 | 7 | 14 | 21 | 28 |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
35 | 2.45 | 6.125 | 12.25 | 18.375 | 24.5 |
| Template:EntityLink Template:EntityLink Template:EntityLink |
32 | 2.24 | 5.6 | 11.2 | 16.8 | 22.4 |
| Template:EntityLink | 24 | 2 | 4.2 | 8.4 | 12.6 | 16.8 |
| Template:EntityLink | 20 | 2 | 3.5 | 7 | 10.5 | 14 |
| Template:EntityLink | 18 | 2 | 3.15 | 6.3 | 9.45 | 12.6 |
| Template:EntityLink Template:EntityLink |
12 | 2 | 2.1 | 4.2 | 6.3 | 8.4 |
| All other mobs | 16 | 2 | 2.8 | 5.6 | 8.4 | 11.2 |
In addition:
- Minecraft:Sculk sensors, Minecraft:wardens, Minecraft:cats and Minecraft:villagers do not behave any differently toward invisible entities.
- Minecraft:Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack.
Locator bar
The waypoint of a player affected by Invisibility is not shown on other players' Minecraft:locator bar. Template:IN, this is done by applying a 100% reduction on the waypoint_transmit_range Minecraft:attribute.
Immune mobs
Minecraft:Withers and Minecraft:ender dragons are immune to Invisibility.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| Template:ItemLink | I | 3:00 | Template:EntityLinks drink this potion when attacked by hostile mobs or when avoiding zombies and Minecraft:illagers.Template:Only |
| Template:ItemLink (extended) | I | 8:00 | Template:EntityLinks drink this potion if the time is between 12000 and 18000. |
| Template:ItemLink | I | 3:00 | |
| Template:ItemLink (extended) | I | 8:00 | |
| Template:ItemLink | I | 0:45 | |
| Template:ItemLink (extended) | I | 2:00 | |
| Template:ItemLink | I | 0:22 | |
| Template:ItemLink (extended) | I | 1:00 | |
| Template:EntityLink | I | 1:00 | Applies only to Template:EntityLinks when casting the invisibility spell. |
| Spawning within the world | I | ∞ | Applies only to Template:EntityLinks on Hard difficulty.Template:Only |
Data values
ID
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- Players in Minecraft:Spectator mode see invisible Minecraft:entities as translucent instead.
- Template:IN, Invisibility prevents the rendering of entity hitboxes by pressing Template:Key.
- Template:IN, The attack indicator still appears when facing an invisible entity.<ref>Template:Bug</ref>
Gallery
Screenshots
-
A sheep Template:In with Invisibility before Minecraft:Java Edition 14w05b. Its wool is still visible.
References
Minecraft:de:Unsichtbarkeit Minecraft:es:Invisibilidad Minecraft:fr:Invisibilité Minecraft:ja:透明化 Minecraft:ko:투명 Minecraft:pt:Invisibilidade Minecraft:ru:Невидимость Minecraft:zh:隐身