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Minecraft:Weapon

From SAS Gaming Wiki
Revision as of 21:06, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:For Weapons are items used to deal damage to entities. They include tools, projectiles, obstacles, and traps. Some weapons can be enchanted to enhance their combat efficacy.

Overview

Melee weapons can be held in the main hand while pressing the {{#vardefine: control | left click on mouse or right trigger on gamepad }}attack control to deal more damage than punching.

Ranged weapons can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}used to fire projectiles.

Block weapons are typically used by {{#vardefine: control | right click on mouse or left trigger on gamepad }}placing them. A redstone circuit can be used in various ways, depending on its design.

Melee weapons

Melee weapons can be used to deal damage within a player's reach distance. A player can attack with the held weapon by pressing the {{#vardefine: control | left click on mouse or right trigger on gamepad }}attack control. in Template:Editions, the damage dealt by melee weapons is affected by the attack cooldown: in order to deal maximum damage again, the player must wait for the weapon to "recharge" after each attack.

Sword

  1. REDIRECT Template:ItemLink, along with spears, are the only weapon to get access to Looting and Knockback. In Java Edition the Sweeping EdgeTemplate:Only exists, which can only be applied to swords. in Template:Editions, all swords have a cooldown time of 0.6 seconds (40% faster than golden, diamond, and netherite axes), are the only weapon type that can do sweep attacks to hit multiple targets, and have high damage per second. in Template:Editions, they deal more damage than any other melee weapon except for Minecraft:tridents, and have no attack cooldown.

Axe

  1. REDIRECT Template:ItemLink are the only weapon that can disable a player's Minecraft:shield. in Template:Editions, they deal more damage per hit than their sword counterparts, but have a slower cooldown. Wooden and stone axes have a cooldown time of 1.2 seconds, 100% slower than swords. Iron axes have a cooldown time of 1.1 seconds, 77.7% slower than swords. Golden, diamond, and netherite axes have a cooldown time of 1 second, 60% slower than swords. in Template:Editions, axes deal Template:Hp less damage than their sword counterparts, and have no attack cooldown.

Trident

  1. REDIRECT Template:ItemLink can be swung to deal Template:Hp damage, the same as an unenchanted stone, iron, or diamond axe in Template:Editions, or as an unenchanted netherite sword in Template:Editions. in Template:Editions, their attack speed is 10% faster than golden, diamond, and netherite axes, being 0.9 seconds. Tridents cannot be crafted, and can only be obtained from defeating drowned who wield them, or through Minecraft:vaults in trial chambers.

Mace

  1. REDIRECT Template:ItemLink deal Template:Hp base damage and, in Template:Editions, have a cooldown time of 1.67 seconds, slower than wooden and stone axes and the slowest in the game. Maces can perform smash attacks that increase damage output depending on the distance fallen before attacking. Successfully performing a smash attack will remove any fall damage accumulated prior to the attack. They can be crafted using a breeze rod and a heavy core, both of which are obtained from trial chambers.

Spear

  1. REDIRECT Template:ItemLink can perform two different types of attacks: a jab attack and a charge attack. The jab attack functions as its standard attack, but has a Minecraft:use cooldown similar to that of an ender pearl afterwards in Bedrock Edition. In Java Edition it uses a version of the normal attack cooldown.
  • The charge attack deals damage based on the user's horizontal velocity, and progresses through three states when held out.
    • In the initial state, the charge attack dismounts attacked targets from their mounts, in addition to dealing damage and knockback.
    • After being held out for too long, the charge attack goes into a shaking state where attacks no longer dismount targets from their mounts.
    • After even longer, the charge attack goes into a dropped down state where attacks no longer deal knockback, but still deal full damage.

Other

Ranged weapons

Ranged weapons are less effective in close combat and more effective at attacking enemies from a distance.

  1. REDIRECT Template:ItemLink are the most common ranged weapon, used to shoot Minecraft:arrows at enemies to deal damage. Bows can be charged by pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use control: arrows go the farthest and deal the most damage when shot from a fully charged bow. Bows can be crafted using sticks and string, but are also a rare drop from skeletons and strays.
  1. REDIRECT Template:ItemLink have a longer range than bows, and deal more damage, but take longer to charge when unenchanted. The charging time can be drastically reduced with the Quick Charge enchantment to charge far faster than a bow. They can also shoot firework rockets to deal splash damage, but unlike the bow, crossbows cannot fire a partially charged attack; the player must fully charge a crossbow to load it and fire. Furthermore, a crossbow can be charged and put away to be fired later. Crossbows use triple durability when firing firework rockets, and also when fired while enchanted with Multishot. They can be crafted using sticks, string, iron ingots, and tripwire hooks, but can also be dropped from pillagers and certain piglins.
  1. REDIRECT Template:ItemLink can also be thrown to deal Template:Hp damage, the same as an unenchanted netherite sword in Java Edition. Unlike most other projectiles, they are not slowed down in water. A thrown trident must be retrieved, unless enchanted with Loyalty.
  1. REDIRECT Template:ItemLink cannot be launched by a player, but can be fired as small fireballs by a Minecraft:dispenser. When it hits an entity that is not immune to fire, a small fireball deals Template:Hp damage and sets the entity on fire for 4 seconds. When it lands on a block, it does not cause an explosion, but sets the block on fire if possible. It can also be used to prime TNT. Fire charges can be crafted using Minecraft:coal, blaze powder, and Minecraft:gunpowder.
  1. REDIRECT Template:ItemLink,
  2. REDIRECT Template:ItemLink, or
  3. REDIRECT Template:ItemLink of Instant Damage or Poison can be effectively used to damage enemies. Other effects like Weakness, Slowness, and Slow Falling can be used to significantly hinder an opponent in a fight. Splash potions can be obtained by brewing regular potions with Minecraft:gunpowder, lingering potions can be obtained by brewing splash potions with dragon's breath, and tipped arrows can be obtained by crafting arrows with lingering potions, or, in Template:Editions, by tipping arrows in a potion-filled cauldron.
  1. REDIRECT Template:ItemLink
      • Has the same chance to spawn a chicken when used as a weapon, regardless of which entity it hits.
  1. REDIRECT Template:ItemLink
      • Thrown by snow golems as their only defense mechanism.
      • Deals Template:Hp damage to a blaze.
  1. REDIRECT Template:ItemLink deal Template:Hp on contact with a mob and heavy knockback to nearby entities. They can also interact with certain Minecraft:redstone components. Wind charges can be obtained as a product of grinding breeze rods in a crafting table.
  1. redirect Template:blockLink

Template:Redr can be used to launch other TNT, making it a ranged weapon that requires some setup.

Other weapons

Other items listed below can be used as weapons but usually have other intended uses and should be used strategically.

  1. redirect Template:blockLink

Template:Redr is capable of causing a large explosion when lit using fire, but has a long delay before the explosion, so it must be timed well to be used properly.

  1. REDIRECT Template:ItemLink,
  2. redirect Template:blockLink

Template:Redr, and

  1. redirect Template:blockLink

Template:Redr are capable of causing massive explosions, but are also very situational. Beds and respawn anchors only explode when used in the wrong dimension (anywhere except the Overworld and Nether, respectively). End crystals can only be placed on Minecraft:obsidian or Minecraft:bedrock. Beds and respawn anchors mainly allow the player to respawn at their positions in their respective dimensions, and end crystals can also be used to resurrect the ender dragon, as well as being used by it to regenerate health for itself.

  1. REDIRECT Template:ItemLink and
  2. REDIRECT Template:ItemLink can light Minecraft:fires, which can be used to deal great amounts of damage. Most mobs native to the Nether are immune to this.
  1. REDIRECT Template:ItemLink can be used to place Minecraft:lava, which deals great amounts of fire damage and slows down entities inside it, rendering it one of the most powerful weapons in an arsenal. Most mobs native to the Nether are immune to this.
  1. REDIRECT Template:ItemLink traps can be used to kill the entity with all sorts of environmental damage, ranging from fall damage to suffocation to anything in between, but these must be prepared beforehand, so they oftentimes cannot be used in conventional combat.
  1. redirect Template:blockLink

Template:Redr can deal massive damage to entities they fall onto, and also deal heavy damage to helmets regardless of if they land a lethal hit. However, these must be prepared beforehand, so they are more useful as traps than weapons. They also take damage when they land, so they can only be used as weapons a limited amount of times, so they must be used sparingly. Anvils are mainly used as repair stations that can also combine enchantments.

  1. redirect Template:blockLink

Template:Redr can be dropped onto an entity like an anvil to deal damage, and can also deal double fall damage if an entity falls onto it.

  1. redirect Template:blockLink

Template:Redr greatly slow all entities inside them, which can be used strategically to gain a massive advantage. They do not, however, do anything to Minecraft:arthropods.

  • Some Minecraft:blocks cause damage on contact, and can be used as obstacles to hinder mobs and other players. These include cacti, sweet berry bushes, wither roses (if target is not immune to Wither), Minecraft:campfires (if target is not immune to fire), and magma blocks (if the target isn't sneaking, wearing Frost Walker boots, or is immune to fire).
  • Hostile mobs can also be used as weapons, especially since some mobs can be manipulated easily. However, these mobs tend to attack any player without provocation, and there are also certain groups of mobs that do not attack each other even if provoked. Great care must be taken if hostile mobs are to be used as weapons.
    • A
  1. REDIRECT Template:EntityLink shot by a ghast can be deflected. It has an explosive effect and sets its surroundings on fire upon impact.

History

  1. REDIRECT Template:Work in progress

Template:Redr

Java Edition

  1. Redirect Template:Empty section

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

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Gallery

Textures

Melee

Ranged

Dual-purpose

Renders

Dual-purpose

In other media

Navigation

Sword
Spear
Axe
Others
Ammunition
Template:El only
Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
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