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Minecraft:Spider

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Revision as of 11:15, 15 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:For Template:Infobox entity A spider is a wall-climbing Minecraft:neutral Minecraft:arthropod that attacks Minecraft:players on sight in dark areas by jumping and biting them. They are a good source of both Minecraft:string and Minecraft:spider eyes.

Spawning

Spiders can spawn in the Minecraft:Overworld at a Minecraft:light level of 0 within a 3×1×3 space centered on an opaque block. Template:IN, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or Minecraft:glass, but non-full blocks, such as Minecraft:soul sand or Minecraft:slabs, are allowed.<ref>Template:Bug</ref> Spiders do not spawn in Minecraft:mushroom fields and Minecraft:deep dark biomes. Template:IN, spiders also do not spawn in Minecraft:rivers, Minecraft:frozen rivers, and Minecraft:snowy plains and do not spawn in groups.

Template:Mob spawn table

Monster spawners

Spiders spawn from Minecraft:monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by Minecraft:cobwebs in Minecraft:woodland mansions.

Trial spawners

Spiders have a Template:Frac chance to be selected as the "melee" mob for Minecraft:trial spawners in Minecraft:trial chambers.

Status effects

Template:Exclusive Spiders occasionally spawn with Minecraft:status effects in Minecraft:Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to Minecraft:cave spiders. These spiders can spawn with one of the following effects:

The effect is then applied to all entities within the pack, lasting forever. If the Minecraft:Invisibility status effect is applied to a spider, its eyes remain visible.

Spider jockeys

Template:Main There is a 1% chance for a spider to spawn with a Minecraft:skeleton riding it, forming a Minecraft:spider jockey. Template:IN, the skeleton has an 80% chance to be replaced by a Minecraft:stray, Minecraft:bogged, Minecraft:parched, or Minecraft:wither skeleton in the biomes where they spawn. A spider jockey can also be spawned by the following commands:

The skeleton controls how both mobs move. The spider can still climb walls, but the skeleton suffocates if the spider runs into a ceiling. The skeleton and the spider cannot damage each other. If they come into contact with water, they are separated.

Drops

On death

Template:DropTable Template:Xp Minecraft:experience orbs are dropped by a spider when it is killed by a Minecraft:player or tamed Minecraft:wolf.

Behavior

A spider stays hostile toward the player or an Minecraft:iron golem as long as the Minecraft:light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first. If a spider chases its target into an area where the light level immediately around the spider is above 11, it returns to a neutral state. However, spiders pursue targets regardless of the light level in retaliation to an attack. Spiders don't instantly become hostile to the player in low-light levels, if the player stays in their range for too long, they become hostile to the player.Template:Only

Despite being associated to Minecraft:iron golems, Minecraft:villagers and Minecraft:wandering traders are ignored by spiders, regardless of light level. However, a spider can retaliate if a Minecraft:firework rocket set by a villager hits it.

Hostile spiders see up to 16 blocks, and pounce at close range.

Spiders can climb up over solid blocks that are not Minecraft:magma blocksTemplate:Only, but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

Spiders flee from Minecraft:armadillos that are not in a rolled-up state.

If a spider tries to go through the Minecraft:world border, it starts climbing the world border instead.Template:Only

Spider can also climb on full Minecraft:boats, full Minecraft:boats with chests and Minecraft:shulkers.

Even though normal spiders do not inflict the Poison Minecraft:status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through Minecraft:cobwebs.

Spiders flip onto their backs when they die, unlike most other mobs, which fall to one side.

The Minecraft:Bane of Arthropods enchantment inflicts Minecraft:Slowness IV and deals more damage to spiders.

When pathfinding, spiders often get stuck in corners and cannot be provoked.

Unlike other neutral mobs, spiders don't count towards the Template:Cd tag.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref>

The regular texture of spiders makes the red eyes appear bright in contrast to the dark body, but with Minecraft:Vibrant Visuals, the eyes are actually emissive, making them easily distinguishable in dark areas where they spawn.

Jockey

Template:Exclusive

File:Baby Zombie Riding Spider.png
A spider ridden by a baby zombie

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride a spider that was not spawned as a spider jockey, to form a Minecraft:jockey.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Spiders have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:More sounds

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Screenshots

Textures

In other media

References

Template:Reflist

Navigation

Template:Navbox entities

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