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Minecraft:Bedrock Edition 26.30

From SAS Gaming Wiki
Revision as of 11:03, 27 April 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

Template:Distinguish Template:Infobox version Template:Relevant guide 26.30, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:BE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.

Additions

Template:Additions table

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Minecraft:Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.

File:Sulfur Spike Tip (D) JE1.png Minecraft:Sulfur spike

  • Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
  • Stalagmites will break if not attached to something below.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite or falling on a stalagmite deals damage.
  • Thrown Minecraft:tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a Minecraft:sulfur block.

Items

File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Minecraft:Sulfur cube

  • A Minecraft:passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Minecraft:Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
  • Can be caught in Minecraft:buckets to move it.

Technical

Items

World generation

Template:BiomeLink

Template:EnvLink

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.

Template:EnvLink

Template:EnvLink

  • A pile of Minecraft:sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

Mobs

Minecraft:Bogged, Minecraft:parched, Minecraft:skeleton, and Minecraft:stray

  • These mobs now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals.

General

Minecraft:Experiments

  • Removed the "Drop 2 of 2026" experimental toggle and implemented all features into vanilla gameplay.

Graphical

Minecraft:Realms

  • The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
  • Updated the looks of the Welcome to Realms screen.

UI

  • Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
  • The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
  • Chat text is now narrated while typing, when text to speech is enabled.
    • Narration stops when the message is sent.
  • Updated recipe unlocked toast design.

Technical

AI Goals

Minecraft:API

Client Entities

  • Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.

Dedicated Server

  • JSON schema outputs now include beta format versions.

Entity Components

  • Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
    • These changes are in beta format version.
    • Each preset entry supports the following fields:
      • Template:Cd, conditions that must be met for the preset to be applied.
      • Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
      • Template:Cd, scales the push force applied to the entity.
      • Template:Cd, minimum distance between entities for push forces to be applied.
      • Template:Cd, scales how much push force this entity applies to itself away on collision.
      • Template:Cd, scales how much push force this entity applies to the other entity on collision.
      • Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
      • Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.

Entity Filters

  • Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.

Minecraft:Game rule

Graphical

  • Removed padding from terrain atlas on RenderDragon.

Item Components

Minecraft:Molang

  • Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.

Surface Builders

  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
    • Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
    • Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
    • Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
    • Template:Cd: The range of sampled noise value associated with the provided block (non-required).
    • Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
  • The Template:Cd surface and subsurface builder has an updated API consisting of the following:
    • Template:Cd: a Template:Cd (required).
    • Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
    • Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.

Changes

Technical

Minecraft:API

Blocks

  • Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.

Entities

  • Added support for using entity actions in Template:Cd upgraders.

Entity Components

Voxel Shapes

  • Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
  • Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
    • Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
    • Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.

Fixes

Template:Fixes Other

  • Fixed an issue where dithered objects would flicker in split-screen.
  • Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
  • Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
  • Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
  • Fixed an issue where two states could be presented in the moderate feed screen.
  • Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
  • Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
  • Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
  • Fixed permutation component constraints for multi-blocks with Template:Cd.
  • Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
  • Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
  • Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.

Navigation

Template:Navbox Bedrock Edition versions

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