Minecraft:Healing
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Healing is the mechanic of regaining lost Minecraft:health.
Natural regeneration
Template:Main Template:Redirect Whenever a player's Minecraft:hunger is Template:Hunger or higher, they regenerate Template:Hp every 4 seconds. This increases the player's Minecraft:exhaustion by 6, of which 4 cost Template:Hunger hunger. If existing, the player's saturation is used up first. Natural healing is deactivated when the game rule Template:Gmr is set to false.
Saturation boost
Template:Exclusive Template:Main If the player's hunger bar is completely filled and they have left over Minecraft:saturation, this saturation gets drained, healing at a rate of Template:Hp every second. Just as with the hunger-based regeneration, every Template:Hp regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to Template:Hp.
Peaceful difficulty
When the Minecraft:difficulty is set to Peaceful, the player regenerates at a standard rate of Template:Hp per second, additionally with Template:Hp every 4 seconds because the player's hunger bar is filled. Minecraft:Chorus fruit, Minecraft:golden apples, Minecraft:honey bottles, and suspicious stew can be eaten even when the hunger bar is full, increasing the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when changing from other difficulty levels to Peaceful mode.
Artificial regeneration
Potions
The player can drink a Minecraft:potion to regain health immediately or over time.
Potion of Healing
The potion of Healing instantly regenerates Template:Hp. If it gets amplified with Minecraft:glowstone dust, this value increases to Template:Hp.
Brewing scheme:
| Potion | Ingredients | Scheme | Effect | Duration (in minutes) |
|---|---|---|---|---|
| Template:Inventory slot Potion of Healing |
Minecraft:Glistering melon slice + Awkward potion |
Template:Brewing Stand | Regenerates Template:Hp per potion. | Instant |
It can also be turned into a Minecraft:lingering potion that heals up to Template:Hp when the player is inside an area effect. Minecraft:Glowstone dust amplifies healing up to Template:Hp.
Brewing scheme:
| Potion | Ingredients | Scheme | Effect | Duration (in minutes) |
|---|---|---|---|---|
| Template:Inventory slot Lingering Potion of Healing |
Minecraft:Dragon's Breath + Splash Potion of Healing |
Template:Brewing Stand | Regenerates Template:Hp per second. | Template:EffectLink 0:05 |
Potion of Regeneration
The potion of Regeneration heals Template:Hp every 2.5 seconds over 45 seconds, resulting in Template:Hp in total. Amplifying the potion with glowstone increases this rate to Template:Hp every 1.25 seconds for 0:22 seconds, whereas Minecraft:redstone increases the duration to 1:30Template:Only/2:00Template:Only minutes, restores Template:HpTemplate:Only / Template:HpTemplate:Only
Brewing scheme:
| Potion | Ingredients | Scheme | Effect | Duration (in minutes) |
|---|---|---|---|---|
| Template:Inventory slot Potion of Regeneration |
Minecraft:Ghast tear + Awkward Potion |
Template:Brewing Stand | Regenerates health over time. | Template:EffectLink 0:45 |
Template:IN, adding gunpowder to make a splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals Template:Hp every 2.5 seconds over 33 seconds, resulting in Template:Hp in total. Amplifying the potion with glowstone increases this rate to Template:Hp every 1.25 seconds for 0:16 seconds, whereas Minecraft:redstone increases the duration to 1:30 minutes, restores Template:Hp.
Adding dragon breath on splash potion to make lingering potion. Lingering potion of regeneration heals Template:Hp every 2.5 seconds over 11 seconds, resulting in Template:Hp in total. Amplifying the potion with glowstone increases this rate to Template:Hp every 1.25 seconds for 0.5 seconds, whereas Minecraft:redstone increases the duration to 0:22Template:Only / 0:30Template:Only seconds, restores Template:HpTemplate:OnlyTemplate:HpTemplate:Only.
Tipped arrow
Tipped arrow shots from a Minecraft:bow, Minecraft:crossbow, or Minecraft:dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion (Template:Hp for an arrow of healing I, and Template:Hp for an arrow of healing II). Regeneration I arrows last 5 seconds (restores Template:Hp), the extended regeneration I arrows last 0:11Template:Only / 0:15Template:Only seconds (restores Template:HpTemplate:Only / Template:HpTemplate:Only), and arrows of regeneration II give regeneration II for 0:02 seconds (restores Template:Hp). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.
Golden apple
A Minecraft:golden apple and Minecraft:enchanted golden apple can heal the player in different ways:
- Both golden apples refill Template:Hunger Minecraft:hunger.
- They provide 9.6 saturation, which can be drained for Template:Hp quickly if the player's hunger bar is filled.
- Similar to a potion, a golden apple provides the Minecraft:Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in Template:Hp regenerated from a normal golden apple and Template:Hp from an enchanted one. Template:IN, enchanted apple gives regeneration V for 30 seconds, which enough to recover full health in a few seconds. The enchanted golden apple also gives the status effects Minecraft:Fire Resistance and Minecraft:Resistance for 5 minutes.
- A normal golden apple can be crafted by 8 Minecraft:gold ingots, and a regular Minecraft:apple, and can be found in generated Minecraft:chests. The enchanted golden apple cannot be crafted, and are found exclusively in generated chests.
Totem of undying
Template:Main When used, a totem of undying prevents the player's death and provides Minecraft:Regeneration II for 45 seconds, restoring Template:Hp. It also clears all the player's effects and gives 40 seconds of Minecraft:Fire Resistance and 5 seconds of Minecraft:Absorption II.
Suspicious stew
- Suspicious stew refills Template:Hunger hunger.
- It provides 7.2 saturation.
- If made from Minecraft:blue orchids or Minecraft:dandelions gives 0.35 seconds of Saturation (refills Template:Hunger total)
- If made from Minecraft:oxeye daisy gives 8 seconds of Regeneration I (restores Template:Hp).
Beacon
When a Minecraft:beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate Template:Hp every 2.5 seconds.
Axolotl
During a fight, Minecraft:axolotls can give players Regeneration I for 5 seconds, restoring Template:Hp per axolotl, for up to 2 minutes.Template:Only
Mob healing
In contrast to the player, most Minecraft:mobs cannot heal by themselves. Nevertheless, there are several ways to heal animals and monsters.
Potions
Most mobs are healed by potions of Healing and Regeneration just like the player.
On the other hand, Minecraft:undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.
Regeneration
Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:zombie horses, Minecraft:skeleton horses, Minecraft:llamas, Minecraft:trader llamas, Minecraft:camels, and Minecraft:camel husks (all members of the [[Minecraft:Entity format#Abstract classes|Template:Cd]] class) automatically regenerate at a slow rate, having a Template:Frac chance to regenerate Template:Hp health point each game tick.
Minecraft:Allays automatically regenerate at a rate of Template:Hp per second Template:In, or a rate of Template:Hp per second Template:In.
Minecraft:Happy ghasts automatically regenerate at a rate of Template:Hp every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the Minecraft:cloud level), or if it is Minecraft:raining or snowing, they regenerate at a rate of Template:Hp per second.
Axolotl
Axolotls may play dead when taking damage underwater, dropping to the ground for 10 seconds while regenerating.
Fox
Foxes can eat foods that inflict regeneration, such as golden apples, enchanted golden apples, or suspicious stew.
Iron golem
Iron golems can be healed Template:Control Minecraft:iron ingots on them, restoring their health by Template:Hp. This cannot be done using Minecraft:iron nuggets or Minecraft:iron blocks.
Spider
Template:IN, spiders on Hard difficulty can spawn with permanent positive status effects, which can include Regeneration, making the spider gradually recover health.
Villager
Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally Template:In, villagers recover health when waking up from bed every morning.
Witch
Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at Minecraft:illagers during Minecraft:raids.
Feeding
Some animals can also be fed in order to recover a set amount of health. The following animals can be fed:
Boss healing
Ender dragon
The Minecraft:ender dragon gets healed by any nearby Minecraft:end crystal Template:Hp every 10 ticks. If a crystal gets destroyed while its beam is pointed at the dragon, though, the dragon takes Template:Hp Minecraft:damage instead.
Wither
The Minecraft:wither has a passive regeneration rate of Template:Hp every 20 ticks (1 second), and a direct killing blow on a target instantly heals Template:Hp.
History
Java Edition
Legacy Console Edition
Java Edition Combat Tests
Issues
Minecraft:de:Heilung Minecraft:es:Curación Minecraft:ja:治癒 Minecraft:pt:Cura Minecraft:zh:治疗