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Minecraft:Color

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Revision as of 11:04, 6 May 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Colors are applied to several Minecraft:blocks, Minecraft:items and Minecraft:particles in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.

Texture colors

While most objects directly use colors from the RGBA color texture map, some parts of textures are tinted with specific variable colors. Tinted textures are created by taking the base texture and multiplying it with the given tint, such as the biome color.

Block and fluid colors

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Grass

The following blocks are counted as part of the "grass" group of blocks, and are accordingly colored:

Grass colors are biome-dependent, and the colors used are usually picked from a dedicated grass colormap, with some exceptions.

The following removed blocks (many unintended) also utilized the grass colors (full lists of renders can be found here and here):

Foliage

The following blocks are counted as part of the "foliage" group of blocks, and are accordingly colored:

Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated foliage colormap, with some exceptions.

The following removed blocks (many unintended) also utilized the foliage colors (a full list of renders can be found here):

Dry foliage

One block is counted as part of the "dry foliage" group, colored in different tints of brown based on the biome.

Water

Water placed in the world is also subject to coloring. Template:IN, this also applies to cauldrons.

Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap, even though one used to exist.

Stems

Unlike other crops, Minecraft:pumpkin stems and Minecraft:melon stems utilize a color system which applies a different color for each growth stage.

Redstone wire

Minecraft:Redstone wire uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power.

Cauldrons

Template:Exclusive Potions placed in cauldrons also use colors to represent the contained potion.Template:Info needed

Minecraft:Water in cauldrons can be dyed similar to Minecraft:leather armor.

Constant colors

A small subclass of blocks use colors which do not change at all under any circumstances.

The following removed block (many unintended) also used a constant color (a full list of renders can be found here):

Items

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Entities

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Dyed sheep

Template:MainMinecraft:Sheep can be dyed, which changes the color of its wool with unique colors.

Wolf and cat collar

Both wolf and cat collars use the dye colors directly one to one.

Experience orbs

Minecraft:Experience orb textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.

Other

Particles

Alongside potion particles, several other Minecraft:particles are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same).

Note blocks also emit particles, whose base texture is gray, that change color through the spectrum.

Commands can be used to set the colors of some but not all particles.

Banners

Banners are colored according to default dye colors.

Beacon beam

Beacon beams are colored according to default dye colors. Without any stained glass, it defaults to the color for white dye.

End gateway beam

Template:For The Minecraft:end gateway creates a beam under certain circumstances which is colored different colors depending on why said beam is created.

Guardian beam

Template:For When attacking, Minecraft:guardians shoot a ranged beam which follows a gradient dependent on time.

Light colors

When the "Render Dragon Features for Creators" experiment is enabled in Minecraft:Minecraft Preview, and Minecraft:Vibrant Visuals is enabled, all Minecraft:light-emitting blocks render colored lighting on the surrounding blocks. Furthermore, if point lights are enabled, some light blocks have point lighting, which is a directional light source with the same colors applied.

Sky and clouds

Template:IN, the Minecraft:sky and Minecraft:clouds have predefined colors for rainfall, thunderstorms and lightning strikes, which are blended with a specified weight with regular biome colors.

World border

Template:For The Minecraft:world border Template:In has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away.

Biome colors

Template:MainTemplate:ForThe temperature and downfall values of a Minecraft:biome are used when determining the colors of grass, foliage, dry foliage, water, Minecraft:fog, and the Minecraft:sky. Blocks such as Minecraft:mossy cobblestone, Minecraft:mossy stone bricks, and the stems of most Minecraft:flowers are not affected by biome coloration.<ref>Template:Bug</ref> Template:IN, biome colors are also visible on Minecraft:maps.<ref>Template:Bug</ref>

Plants

Template:More images Most biomes color blocks based on colormaps. The exact color used depends on the biome's temperature and downfall values, on the X and Y axis respectively.

At borders between or among biomes, the colors of the block and its eightTemplate:Verify neighbors are computed and the average is used for the final block color.

Certain biomes use unique colors, overriding the temperature-based colors.

Water

Minecraft:Water and water cauldrons placed in the world are subject to coloring. Template:IN, unique water colors are used for different Minecraft:ocean temperatures, Minecraft:swamps, Minecraft:pale gardens, and a few other biomes. Template:IN, every biome has unique colors, even different Minecraft:dimensions. These are also visible on Minecraft:maps. Some biomes also have custom transparencies for water surface colors.

Water Minecraft:fog is colored accordingly to the water surface per biome, with slightly different colors and strengths.

Sky

The Minecraft:sky in the Minecraft:Overworld has variying shades of blue based on the temperature. Pale gardens override this with Template:Color, and End biomes placed in the Overworld have black sky colors. Template:IN, each biome has unique colors during rainfall and thunder.

Fog

Minecraft:Fog has several colors, which are dependent of the fog type and the biome.

References

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Minecraft:es:Color Minecraft:fr:Couleur Minecraft:ja:色調 Minecraft:pt:Cor