Minecraft:Java Edition 25w31a
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25w31a is the first Minecraft:snapshot for Minecraft:Java Edition 1.21.9, released on July 29, 2025.<ref>Template:Snap</ref> It adds new features such as Minecraft:copper armor and Minecraft:tools, Minecraft:copper nuggets, Minecraft:copper horse armor, Minecraft:copper chests, Minecraft:copper golems, and Minecraft:shelves.
Additions
Blocks
Template:Animate Minecraft:Copper chest
- A new type of chest that has waxed and oxidized variants.
- Copper chests oxidize over time and can be waxed like other copper blocks.
- Copper chests can be crafted using a Minecraft:chest and Minecraft:copper ingots.
Template:Animate Minecraft:Copper golem statue
- A decorative block which has waxed and oxidized variants.
- Copper golem statue oxidizes over time and can be waxed like Minecraft:copper blocks.
- The pose of the block can be changed by interacting with it.
- If the copper golem statue has no oxidation when interacted with using an Minecraft:axe, the block will turn into a copper golem again.
- When connected to a Minecraft:redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.
Template:Animate Minecraft:Lightning rod
- Added exposed, weathered, and oxidized variants and their respective waxed variants.
Template:Animate Minecraft:Shelf
- A decorative block which comes in all wood variants.
- Can be crafted from six matching blocks of any Minecraft:stripped log, Minecraft:stripped stem, or Minecraft:block of stripped bamboo, filling the top and bottom row, producing 6 shelves.
- The shelf can store up to 3 item stacks:
- Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot.
- The shelf displays all items it contains in front of it, similar to an item frame.
- While a shelf is powered by redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered shelves will connect.
- Interacting with a single powered shelf swaps all its contents with the 3 rightmost items in the player's hotbar.
- Interacting with two connected shelves swaps their contents with the 6 rightmost items in the player's hotbar.
- Interacting with three connected shelves swaps their contents with all items in the player's hotbar.
- It does not matter which of the connected shelves the player interacts with.
- They provide a signal value to Minecraft:redstone comparators placed at the back: the strength of the signal is a binary number based on the filling state of the slot, with the left slot being the least significant bit and the right slot being the most significant bit.
Items
Template:Animate Minecraft:Copper armor
- Added Minecraft:copper helmets, Minecraft:copper chestplates, Minecraft:copper leggings, and Minecraft:copper boots.
- Copper armor has higher durability than leather and gold, but less than iron. Copper armor enchantability sits slightly lower than with iron.
File:Copper Horse Armor (item) JE1.png Minecraft:Copper horse armor
- A new variant of Minecraft:horse armor.
- Has the same loot table and chance of generating as Minecraft:iron horse armor.
- Has an armor value of Template:Armor.
- Cannot be crafted.
File:Copper Nugget.png Minecraft:Copper nugget
- Added copper nuggets.
- Copper equipment turns into copper nuggets when smelted.
- Copper nuggets can be crafted by using a copper ingot.
Template:Animate Minecraft:Copper tools
- Added Minecraft:copper axes, Minecraft:copper hoes, Minecraft:copper pickaxes, Minecraft:copper shovels, and Minecraft:copper swords.
- Mine faster and are more durable than stone tools, but not iron tools.
- More enchantable than diamond tools, but slightly less than iron tools.
- Possess identical damage and attack speed to stone tools.
- Cannot mine any more blocks than stone tools can.
File:Copper Golem Spawn Egg BE1.png Minecraft:Copper golem spawn egg
- Added copper golem spawn egg.
Mobs
Template:Animate Minecraft:Copper golem
- A new mob which can be spawned by placing a Minecraft:jack o'lantern or Minecraft:carved pumpkin on top of a Minecraft:copper block.
- Has Template:Hp health points.
- Drops 1 to 3 Minecraft:copper ingots when killed.
- They are immune to fall damage, and do not drown underwater.
- Copper golems oxidize over time and can be waxed like copper blocks.
- Copper golems take on the oxidization state of the Minecraft:copper block used to make them.
- If the copper golem has fully oxidized and is not waxed, it will turn into a Minecraft:copper golem statue block.
- When turned into a copper golem statue, the copper golem will drop any item it may be holding.
- A copper golem turned into a copper golem statue will keep its name if named with a Minecraft:name tag.
- Copper golems can help with sorting items into Minecraft:chests.
- If it is not holding an item, it will look for a nearby Minecraft:copper chest and pick up items from that chest.
- The copper golem will look in any oxidized and waxed copper chest variant to pick up items.
- It can pick up at most 16 items in a stack at a time.
- Any item in a copper chest can be picked up.
- Interacting with the copper golem with an empty hand will make it drop its carried item.
- If it is holding an item, it will look for nearby wooden Minecraft:chests to try to place the item into.
- The copper golem will look in chests and trapped chests to try to place items.
- It can only place an item in a chest if the chest is empty or contains the same type, name and enchantments of item the golem is holding in its hand.
- It will visit a max of 10 copper chests when looking for items to pick up, and a max of 10 chests when looking for somewhere to put the items.
- If no matching chest is found, the copper golem will idle for 7 seconds before trying again.
- The search area for chests from the copper golem's position is horizontally 32 blocks and vertically 8 blocks.
General
- Added "Invert Mouse X" option to the Mouse Settings screen, which inverts the mouse x-axis.
- Added "Sprint Window" option to the Controls screen, which represents the time window in ticks where double-tapping the forward key activates sprint.
- Block Tags
- Added
#copper- Contains all copper blocks.
- Added
#copper_chests- Contains all copper chest blocks.
- Added
#copper_golem_statues- Contains all copper golem statue blocks.
- Added
#incorrect_for_copper_tool- Contains all blocks which will not drop items with a copper tool.
- Added
#lightning_rods- Contains all lightning rods.
- Added
#wooden_shelves- Contains all shelves.
- Added
- Item Tags
- Added
#copper- Contains all copper block items.
- Added
#copper_chests- Contains all copper chest block items.
- Added
#copper_golem_statues- Contains all copper golem statue items.
- Added
#copper_tool_materials- Contains all copper tool materials.
- Added
#lightning_rods- Contains all lightning rods.
- Added
#repairs_copper_armor- Contains all items which repair copper armor.
- Added
#wooden_shelves- Contains all shelves.
- Added
Changes
Blocks
- Mob heads now preserve any custom name when they are placed and then mined again.
- Now oxidize like other copper blocks and the lightning rod on the copper golem.
- Can now be waxed.
Items
Template:Animate Minecraft:Dyes
- Dye colors now have updated icons.
- The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.
- Monster spawn eggs now have a tooltip warning when the difficulty is set to Peaceful.
- The mob no longer spawns for one tick when an attempt is made to use the spawn egg.
Mobs
- Is now audible from 64 blocks.
- Riding sound volume is slightly increased.
Command format
- Now fails when trying to summon monsters while the difficulty is set to Peaceful.
Gameplay
- Sounds for chests now play at a lower volume.
- The volume at which a sound is played at now respects the sound source volume value.
- The "Voice/Speech" sound source has been renamed to "Narrator/Voice".
- Added new sound events: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd
General
- The concept of fixed "spawn chunks" has been removed.
- A dimension that has any player activity, forceloaded chunks, active portals, or ender pearls in flight will be considered "active" and will keep processing chunks and entities.
- Previously, this would only apply if a player was in the dimension or a chunk was forceloaded.
- The game will ensure that the following chunks are fully loaded before the player joins or the server starts, in the same way as spawn chunks formerly were:
- Chunks loaded by the Template:Cmd command.
- Chunks active due to portal activity.
- Thrown ender pearls (Singleplayer only).
- The small area of chunks around the player (Singleplayer only).
- Chunks required to assign the global world spawn (World creation only).
Minecraft:Data component format
- Template:Cd item component.
- If the damage reduced in an attack is Template:Cd, for example by angle threshold not matching, the item can no longer get disabled in the attack, nor cause knockback due to blocking.
- The Minecraft:pack format version is now Template:Cd.
- Was reworked to be less cluttered and more configurable.
- It can now be accessed from everywhere in the game, not only when in a game world.
- It now displays less information by default.
- Added a new Debug Options screen which can be opened by pressing Template:Key.
- It can be used to configure which debug information should be displayed.
- For each item the player can choose if it should be turned off, visible when the debug screen (F3) is open, or it should always be visible, even when the debug screen is closed.
- Some debug features that were previously available, like chunk border rendering or entity hitbox rendering, can now be toggled through this debug options screen.
- Some debug features that were not previously available to the community, like Octree visualization, are now accessible through the debug options screen.
- The state of the debug options screen is saved between the launches of the game.
- The debug options screen has the following preset profiles:
- Template:Cd resets everything to the default state.
- Template:Cd shows simple performance metrics, including the FPS meter always visible on screen.
- Added Template:Cd
- Approximates the topmost surface of a given density function.
- It scans from an upper bound to a lower bound to find the point at which the density changes from negative to positive.
- The upper bound should be as close to the actual surface for best performance.
- The upper bound should never be lower than the actual surface.
- Fields:
- Template:Cd - density function to approximate the surface of.
- Template:Cd - 2D density function providing the highest possible y-value.
- Template:Cd - integer, lowest possible y-value.
- Template:Cd - positive integer defining the grid resolution on which to scan.
- Added Template:Cd
- Resolves to Template:Cd
- Fields:
- Template:Cd - density function.
- The game rule Template:Cd was removed.
- The Template:Cd field may now specify a different restriction on the vertical axis from horizontal.
- This can be specified by an object with fields:
- Template:Cd - required integer between Template:Cd and Template:Cd.
- Template:Cd - optional integer between Template:Cd and Template:Cd (default: Template:Cd).
- e.g:
"max_distance_from_center": { "horizontal": 20, "vertical": 500 }.
- e.g:
- The previous format of a single inline value specifying both horizontal and vertical distance is still supported.
- This can be specified by an object with fields:
Minecraft:Loading world screen
- The world loading screen now shows the chunks that the player is about to be placed into, rather than chunks loaded around world spawn.
- The loading screen additionally now includes a progress bar.
- This progress bar accounts for all kinds of chunk loading as mentioned above.
- It was in versions before 1.3.1 with a slightly different texture.
- Added Template:Cd loot table type which takes the following parameters:
- Template:Cd, the entity being interacted with.
- Template:Cd, the optional entity that is interacting with the Template:Cd.
- Template:Cd, the tool used to interact with Template:Cd.
- Added Template:Cd loot table type which takes the following parameters:
- Template:Cd, the block state of the block entity being interacted with.
- Template:Cd, the optional block entity being interacted with.
- Template:Cd, the optional entity that is interacting with the Template:Cd.
- Template:Cd, the optional tool used to interact with Template:Cd.
- Fields that specify a target entity in a loot table, such as Template:Cd, can additionally target the Template:Cd and Template:Cd parameter types.
- Added Template:Cd loot table for drops when an entity is killed by a Minecraft:charged creeper.
- This loot table dispatches on the mob that was killed, to the following loot tables:
- Once any mob killed drops an item from this loot table, other mobs killed by the same Minecraft:creeper will not drop from this loot table.
- Added Template:Cd loot table for drops when an Minecraft:armadillo is brushed.
- Added Template:Cd loot table for drops when a Minecraft:turtle grows into an adult.
- Added Template:Cd loot table for drops when a Minecraft:beehive or Minecraft:bee nest is harvested using Minecraft:shears.
- Added Template:Cd loot table for drops when a Minecraft:cave vine with Minecraft:glowberries is harvested by interacting with it.
- Added Template:Cd loot table for drops when a Minecraft:pumpkin is carved using Minecraft:shears.
- A button leading to the Controls screen has been added to the Accessibility Settings screen.
- The "Auto-Jump" option, as well as the "Sneak" and "Sprint" toggles have been removed from the Accessibility Settings screen.
- The "Show Subtitles" option has been renamed to "Closed Captions".
- The "Attack/Destroy" and "Use Item/Place Block" keybinds are now toggleable, meaning they can be set to either "Hold" or "Toggle" in the Controls screen.
- The pack versions for data packs and resource packs now have minor versions.
- A minor version increment of the game's pack version is backwards-compatible, meaning all packs made for previous iterations of the same major version will keep working.
- Packs can set compatibility requirements on minor versions in case they rely on resources introduced in a minor version.
- The Template:Cd format has been updated:
- The Template:Cd field has been removed.
- If the pack declares support for a pack version with the previous format (data pack < Template:Cd, resource pack < Template:Cd), it is still required.
- Otherwise, it is not allowed and must be removed.
- The Template:Cd field is now optional.
- If the pack declares support for a pack version with the previous format (data pack < Template:Cd, resource pack < Template:Cd), it is still required.
- Added required field Template:Cd - specifies the minimum version supported.
- A full version is specified as a list of two integers, e.g Template:Cd
- Specifying a single integer is interpreted as that major version, e.g. Template:Cd is the same thing as Template:Cd.
- Specifying a list of a single integer is interpreted the same as specifying that integer alone.
- Added required field Template:Cd - specified the maximum version supported.
- A full version is specified as a list of two integers, e.g Template:Cd
- Specifying a single integer is interpreted as any minor version, i.e. the minor version is Template:Cd.
- Specifying a list of a single integer is interpreted the same as specifying that integer alone.
- For overlay entries:
- The Template:Cd field has been removed.
- If the pack includes any overlay range that includes a pack version with the previous format (data pack < 82, resource pack < 65), it is still required for all overlay definitions.
- Otherwise, it is not allowed and must be removed.
- Added required field Template:Cd and Template:Cd with the same formats the fields above with the same name for the Template:Cd section.
- The Template:Cd field has been removed.
- The Template:Cd field has been removed.
- Entity rendering order was improved for significantly better performance.
- Areas with lots of mobs, like mob farms, will have a smoother gameplay.
- FPS will not improve much if most of the lag comes from things other than entities, like playing with high render distance while not being near many mobs.
- The version is now Template:Cd.
- Added new block sprites: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd
- Added new entity sprites: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd
- Added new item sprites: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd
Minecraft:Shaders & Post-process effects
- Full Screen Passes
- The following vertex shaders have been removed, and replaced by Template:Samp:
- Vertex shaders for post-processing effects, as well as lightmap generation and full screen blits are no longer are passed the Template:Cd attribute, and instead must assign vertex coordinates by Template:Cd.
- These passes furthermore are only executed with 3 vertices, instead of a full quad
- Biome Tags
- Added Template:Cd to Template:Cd tag.
- Block Tags
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag, and removed Template:Cd.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag, and removed Template:Cd.
- Entity Tags
- Added Template:Cd to Template:Cd tags.
- Item Tags
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- The following texture atlases no longer have unused mipmapped versions generated:
- The Template:Cd field in Template:Cd definitions has been replaced with a Template:Cd field.
- Template:Cd was a 3D density function that was used to determine an approximate surface level by scanning for the first point with a density greater than Template:Cd.
- Template:Cd is a 2D density function that should produce the y-level of the approximate surface.
- The Template:Cd density function can be used to replicate the previous scanning.
Fixes
Videos
References
Template:Navbox Java Edition versions
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