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Minecraft:Biome definition (Bedrock Edition)

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Template:Italic title Template:WIP Vanilla biomes can be modified and custom biomes can be added with Minecraft:JSON files within both Minecraft:behavior packs and Minecraft:resource packs in the Template:File directories.

Overview

A biome is an area in the world with distinct Minecraft:world generation features, gameplay effects, and client-side effects. While the world generation itself cannot be customized, Minecraft:features and Minecraft:terrain features added by a biome are data-driven and custom biomes can override parts of vanilla biomes in behavior packs.<ref>Template:Citation</ref> Resource packs can customize existing biomes client-side for visual and audio effects.<ref>Template:Cite</ref>

To customize a vanilla biome, e.g. a Minecraft:forest, the behavior pack needs to contain a biome definition named Template:File containing the biome ID with namespace (minecraft:forest) as object. In the resource pack, this needs a client biome definition named Template:File and the identifier (forest).

Custom biomes

More biomes can be added to the Minecraft:Overworld and Minecraft:the Nether by adding a biome definition utilizing the minecraft:replace_biomes object.<ref>Template:Citation</ref> Custom biomes cannot use the minecraft: namespace.

A custom biome can replace vanilla biomes only, in vanilla dimensions. A noise defines what parts of the world will be assigned to vanilla biomes and what parts will be overridden by custom biomes. The amount (0-1) defines what the minimum noise value is to replace vanilla biomes with a custom biome, therefore at most half of the world can be replaced by entering 0. The noise_frequency_scale (0-100) defines the frequency of the noise; generally how small contiguous areas of custom biomes are. A custom biome can have different noise settings for different biomes to replace; e.g. replacing most of a beach biome while rarely replacing plains.

When multiple custom biomes conflict for biome replacement, the game separates these using noise.

Like vanilla biomes, client biome definitions can be assigned to custom biomes when the namespaced identifier is provided. Custom biomes can be added to single biome generation or as default biome for custom dimensions. The Biome Data Assignment Tool in the Minecraft:Editor can work with custom biomes in active behavior packs.

Behavior pack

Resource pack

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Videos

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History

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See also

External links

References

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Navigation

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