Minecraft:Armor
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Template:For Template:Splitting
Armor is a category of items that provide Minecraft:players and Minecraft:mobs with some amount of protection from common types of Minecraft:damage. These items include Minecraft:helmets, Minecraft:chestplates, Minecraft:leggings, and Minecraft:boots, which can be placed in designated slots in a player's inventory.
List of armor items
Template:ItemLink Template:Columns-list Template:ItemLink Template:Columns-list Template:ItemLink Template:Columns-list Template:ItemLink Template:Columns-list Template:ItemLink Template:Columns-list Template:ItemLink Template:Columns-list Template:ItemLink
These items can be worn in armor slots, but do not provide protection against damage:
Armor materials
Template:Main There are eight different types of materials of armor, including Minecraft:turtle shells. The seven full sets are shown below in order from weakest to strongest.
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Template:ItemLink (on Steve)
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Template:ItemLink (on Alex)
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Template:ItemLink (on Steve)
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Template:ItemLink (on Alex)
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Template:ItemLink (on Steve)
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Template:ItemLink (on Alex)
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Template:ItemSprite Chainmail (on Steve)
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Template:ItemSprite Chainmail (on Alex)
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Template:ItemLink (on Steve)
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Template:ItemLink (on Alex)
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Template:ItemLink (on Steve)
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Template:ItemLink (on Alex)
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Template:ItemLink (on Steve)
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Template:ItemLink (on Alex)
Obtaining
Crafting
A full set of leather, copper, iron, golden, or diamond armor requires 24 units of a given material to craft. Netherite armor cannot be crafted directly, and is obtained by upgrading diamond armor in a smithing table. A turtle shell is a type of helmet, but no other armor items can be crafted from turtle scutes. Chainmail armor is uncraftable, and can be obtained only from Minecraft:mob drops, Minecraft:trading, and Minecraft:generated loot.
Upgrading
Netherite armor is obtained by upgrading diamond armor in a Minecraft:smithing table. Each piece of netherite armor requires a Minecraft:netherite ingot and a Minecraft:netherite upgrade smithing template. A full set of netherite armor requires 4 netherite ingots and 4 netherite upgrade smithing templates.
Netherite armor retains the Minecraft:enchantments, prior work penalty, and number of Minecraft:durability points lost (instead of the remaining durability) from the Minecraft:diamond armor.
Template:Smithing Template:Smithing Template:Smithing Template:Smithing
Natural generation
Template:Exclusive Two Minecraft:armor stands are found in each taiga Minecraft:village outdoor armory, one equipped with an Minecraft:iron helmet, the other with an Minecraft:iron chestplate.
Generated loot
Mob loot
Minecraft:Zombies, Minecraft:husks, Minecraft:zombie villagers, Minecraft:skeletons, Minecraft:strays, Minecraft:bogged, and Minecraft:piglins that spawn with armor have an 8.5% chance of dropping their armor when killed by the Minecraft:player. The dropped armor has a random Minecraft:durability and retains any enchantments it has. All of the mentioned mobs except piglins can only spawn with armor in Minecraft:Normal and Minecraft:Hard difficulties. None of the mobs can naturally spawn with netherite armor.
Template:IN, Minecraft:pillagers and Minecraft:vindicators that spawn in Minecraft:raids have a small chance to drop an Minecraft:iron helmet, Minecraft:iron chestplate, Minecraft:iron leggings, or Minecraft:iron boots, in a badly damaged state, with a possibility of having a random enchantment.
Template:IN, armorer Minecraft:villagers throw chainmail armor to Minecraft:players who have the Minecraft:Hero of the Village status effect.
Trading
Template:Main Leather armor can be bought from leatherworker Minecraft:villagers. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
Bartering
Minecraft:Piglins may Minecraft:barter Minecraft:iron boots enchanted with a random level of Minecraft:Soul Speed when given a Minecraft:gold ingot.
Fishing
Minecraft:Leather boots, often badly damaged, can be obtained as a junk item from fishing.
Usage
Armor can be worn by a player or mob in order to protect them. See Template:Slink for more details.
Equipping
A Minecraft:player can equip a piece of armor by placing it in the correct slot in the Minecraft:inventory, by Template:Control it while it's in the main hand or offhand, or by dispensing it from a dispenser onto themself. When Template:Control the armor piece, any equipped armor corresponding to the same slot is swapped out. Each armor piece fills one inventory slot, and armor pieces cannot be stacked.
Statistics
The following tables represent the statistics of the different armor types, including the following values: armor, armor toughness, Minecraft:durability, Minecraft:enchantability, and Minecraft:knockback resistance.
| Full sets | |||
|---|---|---|---|
| Type | Armor | Armor toughness | Knockback resistance |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Leather Armor | Template:Armor | Template:Armor | 0 |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Copper Armor | Template:Armor | Template:Armor | 0 |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Golden Armor | Template:Armor | Template:Armor | 0 |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Chainmail Armor | Template:Armor | Template:Armor | 0 |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Iron Armor | Template:Armor | Template:Armor | 0 |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Diamond Armor | Template:Armor | Template:Armor | 0 |
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Netherite Armor | Template:Armor | Template:Armor | 4 (40%) |
| Helmets | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| Template:ItemLink | Template:Armor | Template:Armor | 55 | 15 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 77 | 25 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 121 | 8 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 165 | 9 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 165 | 12 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 275 | 9 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 363 | 10 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 407 | 15 | 1 (10%) |
| Chestplates | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| Template:ItemLink | Template:Armor | Template:Armor | 80 | 15 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 176 | 8 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 112 | 25 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 240 | 12 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 240 | 9 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 528 | 10 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 592 | 15 | 1 (10%) |
| Leggings | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| Template:ItemLink | Template:Armor | Template:Armor | 75 | 15 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 105 | 25 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 165 | 8 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 225 | 12 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 225 | 9 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 495 | 10 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 555 | 15 | 1 (10%) |
| Boots | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
| Template:ItemLink | Template:Armor | Template:Armor | 65 | 15 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 91 | 25 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 143 | 8 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 195 | 12 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 195 | 9 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 429 | 10 | 0 |
| Template:ItemLink | Template:Armor | Template:Armor | 481 | 15 | 1 (10%) |
Damage reduction
Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion, and instead drops off more and more as incoming damage increases. For example, a full set of diamond armor reduces the damage of a zombie's attack by 77%, but reduces the damage of a piglin brute's attack by only 67%. The total damage reduction of armor cannot drop off below 20% of its maximum.
The following tables represent the damage reduction of the different armor types depending on the incoming damage, accounting for armor toughness:
Armor points
Armor, also known as armor points, represents the base defensive value of worn armor. The total number of armor points that the player has is the sum of the armor points of the individual pieces of armor worn, and is visually represented by the armor bar. The armor increases the player's Template:Cd attribute while worn. Armor points determine the minimum amount of damage armor reduces. See Damage formulas below to see how damage reduction is calculated.
The Template:Cd attribute is capped at 30. If commands are used to give the player armor with more than 30 armor points, or to set the player's Template:Cd attribute above 30, damage is calculated as if the player had 30 armor points. The armor bar does not show armor points above 20.
Armor toughness
Armor becomes less effective for higher damage values, reducing the damage by smaller and smaller percentages until it reaches the minimum percentage. Armor toughness mitigates this behavior to a degree. The amount of damage reduced still decreases for higher damage values, but not as much. The total number of armor toughness the player has is the sum of the armor toughness of the individual pieces of armor worn. Armor toughness does not have a visual indicator like armor points. Armor increases the player's Template:Cd attribute while worn. See Damage reduction below to see how armor toughness affects damage calculation.
Only Minecraft:diamond and Minecraft:netherite armor have armor toughness.
The Template:Cd attribute is capped at 20. If commands are used to give the player armor with more than 20 armor toughness, or to set the player's Template:Cd attribute above 20, damage is calculated as if the player has 20 armor toughness.
The following table shows the amount of armor toughness given by armor that can be worn by the player.
Damage formulas
- Percent damage reduction
- <math> \mathsf{Percent\ damage\ reduction} = \frac{\min\left( 20, \max\left(\frac{\mathsf{armorPoints}}{5},\ \mathsf{armorPoints} - \frac{4 \times \mathsf{damage}}{\min\left(\mathsf{toughness}, 20 \right)+8} \right) \right)}{25} \times 100</math>
Since without Minecraft:commands, the toughness of 20 is impossible, this can be simplified to:
<math> Damage\ reduction\ % = \min\left( 80, \max\left(\frac{4}{5}\times\mathsf{armorPoints},\ 4\times\mathsf{armorPoints} - \frac{16 \times \mathsf{damage}}{\mathsf{toughness}+8} \right) \right)</math>
We can define from this equation a meaningful representation for total armor:
<math> \mathsf{TotalArmor} = \frac{\mathsf{armorPoints}\times(\mathsf{toughness}+8)}{5}</math>
This value of total armor represents the amount of damage of an attack required to "break through" the toughness of the armor (so that only regular armor points are used to mitigate the damage). Therefore, the formula above can be rewritten as:
<math> Damage\ reduction\ % = \begin{cases} \frac{4}{5}\times\mathsf{armorPoints}, & \text{if }\mathsf{damage} \geq \mathsf{TotalArmor} \\ 4\times\mathsf{armorPoints}-\frac{16\times\mathsf{damage}}{\mathsf{toughness}+8}, & \text{if }\mathsf{damage} < \mathsf{TotalArmor} \end{cases}</math> capped at maximum 80%.
Note that even without toughness, there is still a "breakthrough" point of damage where the armor just starts being less effective. For armor sets that do not include any armor with toughness (no diamond or netherite), it is simpler to understand as:
<math> Damage\ reduction\ % = \begin{cases} \frac{4}{5}\times\mathsf{armorPoints}, & \text{if }\frac{\mathsf{damage}}{\mathsf{armorPoints}} \geq \frac{8}{5} \\ 4\times\mathsf{armorPoints}-2\times\mathsf{damage}, & \text{if }\frac{\mathsf{damage}}{\mathsf{armorPoints}} < \frac{8}{5} \end{cases}</math> capped at maximum 80%.
Therefore, another way to describe toughness is: A value that decreases the amount of reduction to the reduction of damage caused by higher amounts of damage.
- Percent damage reduction with Minecraft:Breach
- The percent damage reduction when attacked with a Minecraft:mace enchanted with Breach:
- <math>Damage\ reduction\ % = \max\left(0,\left(\frac{\min\left(20,\max\left(\frac{\mathsf{armor\ points}}{5},\mathsf{armor\ points}-\frac{4\times\mathsf{weapon\ damage}}{\mathsf{\min\left(\mathsf{toughness}, 20 \right)}+8}\right)\right)}{25}\right)-\mathsf{Breach\ level}\times 15\% \right)\times100
</math>
- Damage taken
- <math>\mathsf{Damage\ taken}=\mathsf{damage}\times \left(1-\frac{\min \left( 20, \max\left(\frac{\mathsf{armor\ points}}{5},\ \mathsf{armor\ points} - \frac{4\times\mathsf{damage}}{\mathsf{\min\left(\mathsf{toughness}, 20 \right)}+8} \right) \right)}{25} \right)</math>
- Damage taken with Minecraft:Breach
- The damage taken when attacked with a Minecraft:mace enchanted with Breach:
- <math>
\mathsf{Damage\ taken}=\mathsf{weapon\ damage}\times\left(1-\left(\max\left(0,\left(\frac{\min\left(20,\max\left(\frac{\mathsf{armor\ points}}{5},\mathsf{armor\ points}-\frac{4\times\mathsf{weapon\ damage}}{\mathsf{\min\left(\mathsf{toughness}, 20 \right)}+8}\right)\right)}{25}\right)-\mathsf{Breach\ level}\times 15\% \right)\right)\right) </math>
File:Damage reduction v3.png File:Damage dealt v4.png
In tabular form (with a toughness of 0), damages are:
These Minecraft:damage values are lower if a Minecraft:player wears pieces of diamond or netherite armor or has toughness added to the armor through Minecraft:commands.
Damage sources
The following types of Minecraft:damage are reduced by armor and, consequently, damage the armor itself:
- Direct (melee) attacks from Minecraft:mobs and Minecraft:players. This includes the Minecraft:Strength and the Minecraft:Weakness effects and damage-increasing enchantments.
- Getting hit with an Minecraft:arrow, a Minecraft:shulker bullet or a thrown Minecraft:trident. This includes extra damage from enchantments (except shulker bullets).
- Getting hit with a Minecraft:fireball from a Minecraft:ghast or Minecraft:blaze, or a Minecraft:fire charge.
- Laser beam of a Minecraft:guardian or an Minecraft:elder guardian.
- Damage from Minecraft:Thorns enchantment, or spikes of Minecraft:guardians and Minecraft:elder guardians.
- Touching a damaging block (Minecraft:fire, Minecraft:lava, Minecraft:magma block, Minecraft:cactus or Minecraft:sweet berry bush).
- This excludes netherite armor which is not damaged by fire-related sources.
- Touching a Minecraft:pufferfish.
- Minecraft:Explosions.
- Minecraft:Fireworks with at least a Minecraft:firework star in the recipe.
- Minecraft:Lightning.
- Getting hit with a falling Minecraft:anvil.
- Getting hit with a Minecraft:snowball from a Minecraft:playerTemplate:Upcoming or Minecraft:snow golem.Template:Info needed
- Getting hit with an Minecraft:egg from a Minecraft:playerTemplate:Upcoming
The following types of damage are not reduced by armor and have no effect on the armor itself:
- Ranged sonic boom attacks from the Minecraft:warden.
- Fall damage (including using Minecraft:ender pearls).
- Ongoing damage from being on Minecraft:fire.
- Minecraft:Suffocating inside a block or due to Minecraft:entity cramming (also includes the Minecraft:world border)Template:Only.
- Minecraft:Drowning in water (partially for Minecraft:turtle shells).
- Minecraft:Starvation.
- Colliding with a block while flying with Minecraft:elytra.
- Magic (Minecraft:Evoker fangs, Minecraft:status effects and Minecraft:instant damage from a Minecraft:potion of Harming or Minecraft:Dragon's Breath) (but Minecraft:Protection does reduce magical damage.)
- Falling into the Minecraft:void or Template:Cmd.
- Being inside of a Minecraft:powder snow block.
- This excludes if the player or mob wears any piece of leather armor.
All the types of damage that are not italicized can be reduced by the Minecraft:protection enchantments.
Knockback resistance
Template:Main Each Minecraft:netherite armor piece gives a Minecraft:knockback resistance of 1 (10%), which results in a knockback reduction of 40% with a full set. The Minecraft:Blast Protection enchantment can be applied to armor to increase the user's Minecraft:explosion knockback resistance.
Enchantments
Armor can be enchanted to provide various benefits. Enchantments can provide more protection or allow armor to resist certain types of Minecraft:damage that armor doesn't normally protect against, such as fall damage or Minecraft:fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar. The strength of enchantments received through an enchanting table is dependent on the armor piece's Minecraft:enchantability.
As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is IV (4). Protection enchantments from multiple pieces of armor stack together.
Each protection enchantment protects against specific types of Minecraft:damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.
| Enchantment | Damage reduced for | Type Modifier | EPF Level I |
EPF Level II |
EPF Level III |
EPF Level IV |
|---|---|---|---|---|---|---|
| Protection | All except Minecraft:warden's ranged attack, Minecraft:starvation, Minecraft:void and Template:Cmd | 1 | 1 | 2 | 3 | 4 |
| Fire Protection | Minecraft:Fire, Minecraft:lava, and Minecraft:blaze fireballs | 2 | 2 | 4 | 6 | 8 |
| Blast Protection | Minecraft:Explosions | 2 | 2 | 4 | 6 | 8 |
| Projectile Protection | Arrows, thrown Minecraft:tridents, Minecraft:ghast and Minecraft:blaze fireballs | 2 | 2 | 4 | 6 | 8 |
| Feather Falling | Fall damage (including Minecraft:ender pearls) | 3 | 3 | 6 | 9 | 12 |
When a Minecraft:player or Minecraft:mob wearing armor is subjected to Minecraft:damage, the EPFs of all applicable enchantments are added together, having a maximum of 20, and a minimum of 0 (when the game is calculating the reduced damage). The damage reduction is Template:Cd, giving a minimum reduction of 0 and a maximum reduction of Template:Frac or 80%. This means the Minecraft:player cannot be immune to Minecraft:damage from Minecraft:projectile or Minecraft:explosion in a Minecraft:world without cheating, even they wear armors with the maximum level of relative enchantments applied on every part of them.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Minecraft:Blast Protection IV (EPF 8 each) and a single piece with Minecraft:Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the Minecraft:damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.
It is possible using Template:Cmd to obtain armor with an enchantment level higher than what is normally obtainable via normal Minecraft:survival. Using this method, a Minecraft:player could give themselves, for example, a full set of diamond armor with a Minecraft:Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using Minecraft:commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider, and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is an enchantment applicable only to leggings.
Durability
Any hit from a Minecraft:damage source that can be blocked by armor removes one point of Minecraft:durability from each piece of armor worn for every Template:Hp of incoming damage (rounded down, but never below 1).
The chart below shows the Minecraft:durability per unit of material for each piece of armor, compared to that of the Minecraft:boots. The durability per unit does not depend on the tier of the armor.
| Helmet | Chestplate | Leggings | Boots | |
|---|---|---|---|---|
| Durability/Unit | 68% | 61% | 66% | 100% |
This means that for the same number of Minecraft:leather/Minecraft:iron ingots/Minecraft:gold ingots/chainmail/Minecraft:diamond, Minecraft:boots can take 1.5 more damage than leggings. Thus, Minecraft:chestplates and Minecraft:leggings offer more defense points per unit, but have less Minecraft:durability per unit.
This other chart shows the durability of each piece of armor in a set, as a percentage of the chestplate's durability. Additionally, the maximum durability of the chestplate is always a multiple of 16, leggings a multiple of 15, boots a multiple of 13, and helmets a multiple of 11.
| Helmet | Chestplate | Leggings | Boots | |
|---|---|---|---|---|
| Durability percentage | 68.75% | 100% | 93.75% | 81.25% |
Armor worn by a non-Minecraft:player mob does not lose durability when attacked by any means. Helmets that are worn by undead Minecraft:mobs lose durability when exposed to Minecraft:sunlight due to absorbing the mob's Minecraft:damage from sunlight. Every tick where the mob would normally be set on fire, the helmet has a 50% chance to lose 1 durability.
Netherite armor does not lose durability from Minecraft:lava or Minecraft:fire damage.
Mob interactions
- General
- Wearing a mob Minecraft:head in the helmet armor slot reduces the distance the corresponding mob detects the player by 50%, with the exceptions being the Minecraft:wither skeleton skull<ref>Template:Bug</ref>Template:Verify and Minecraft:dragon head.
- Minecraft:Creakings
- A player wearing a Minecraft:carved pumpkin in the helmet slot does not cause creakings to become immobile when looking at them.
- Minecraft:Endermen
- A player wearing a Minecraft:carved pumpkin in the helmet slot does not aggravate endermen by looking at them.
- Minecraft:Piglins
- While the player is wearing at least one piece of gold armor, Minecraft:piglins behave as neutral mobs instead of hostile. Minecraft:Piglin brutes do not become neutral and remain hostile.
Block interactions
- Minecraft:Powder snow
- Players and mobs can't freeze in powder snow while wearing at least one piece of leather armor. They also do not sink in powder snow while wearing leather boots, and the player can move through the powder snow like Minecraft:scaffolding.
- Minecraft:Magma blocks and Minecraft:campfires
- A player wearing boots enchanted with Minecraft:Frost Walker does not take damage while standing on magma blocks or lit campfires.
- Minecraft:Soul sand and Minecraft:soul soil
- A player wearing boots enchanted with Minecraft:Soul Speed gains a speed boost when moving on soul sand and soul soil blocks.
- Minecraft:Water
- A player wearing boots enchanted with Minecraft:Frost Walker converts nearby water source blocks into Minecraft:frosted ice.
Locator bar
Wearing Minecraft:heads or Minecraft:carved pumpkins hides the player from the Minecraft:locator bar.
Repairing
Template:Main Armor, like tools and weapons, can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid.
Template:Crafting Template:Grinding
Unit repair
Template:Main A piece of armor can be repaired in an anvil by adding units of the armor Minecraft:material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using Minecraft:iron ingots, and netherite armor can be repaired in an anvil using Minecraft:netherite ingots. Template:Collapse Template:Collapse Template:Collapse Template:Collapse
Dyeing leather armor
- Template:IN, leather armor can be dyed by Minecraft:crafting it together with 1 or more dyes.
- Template:IN, leather armor can be dyed by Template:Control it on a Minecraft:cauldron filled with dyed water. This consumes 1 layer of water but does not change the color of the water.
- Dyed leather armor also be undyed by Template:Control it on a cauldron with undyed water. This changes the water's color to the color of the armor's dye, and changes the leather armor to have no dye color.
Default color hex code for leather armor is Template:Color. Template:Anchor Template:Calculator
Armor trims
Template:Main Armor can be given trims using an armor trim smithing template, a trim material and any armor piece. Trimmed armor has different patterns and different colors depending on the template and material used.
Smelting ingredient
Mob armor
Armor equipped on mobs
Some mobs have a chance to spawn with armor equipped. When a mob spawns with armor, the number of pieces of armor, the type of armor pieces, and whether the armor is enchanted, depends on the Minecraft:difficulty; although, the tier of armor (leather, gold, etc.) has a fixed probability. Mobs can spawn with trimmed armor when spawned from an Minecraft:ominous trial spawner. Some mobs also have a chance to spawn with the ability to pick up armor on the ground and equip it. Template:More info
| Armor Type | ChanceTemplate:Verify |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chainmail | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
It is impossible for zombies, skeletons, and their variants to naturally spawn with Minecraft:turtle shells, netherite armor, or Minecraft:mob heads.
The protection provided by armor and armor enchantments works the same for Minecraft:mobs as it does with Minecraft:players.
The following mobs can spawn with armor:
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink<ref>Piglins spawn naturally only with gold, although other armor types can be picked up.</ref>
The following Minecraft:mobs do not naturally spawn with armor, but they can pick up dropped armor (on Normal and Hard Minecraft:difficulty):
This mob can have armor equipped on it via a Minecraft:dispenser, and the armor does render, but this mob cannot pick up the armor:
These mobs can have armor equipped on them via a dispenserTemplate:Only<ref>Template:Bug</ref> or via commands, but the armor does not render, and these mobs cannot pick up the armor:
These mobs do not spawn with armor and it cannot be equipped in Minecraft:Survival mode, but if equipped with Minecraft:commands, their armor is visible:
- Template:EntityLinkTemplate:Only
- Template:EntityLinkTemplate:Only
- Template:EntityLinkTemplate:Only
- Template:EntityLinkTemplate:Only
All other mobs can be equipped with armor via commands, but the armor cannot be seen.
A Minecraft:helmet protects a mob that burns in Minecraft:sunlight (mainly Minecraft:undead mobs) from burning, but this depletes the helmet's Minecraft:durability as it absorbs the Minecraft:damage. Eventually, the helmet loses all of its durability and breaks, and then the mob burns in the sunlight. A Minecraft:carved pumpkin, Minecraft:mob head, or anything placed into the head slot using commands, can also protect the mob from burning in sunlight. These do not have a durability and as such cannot break.
Damage caused by any other source does not cause a mob's armor durability to decrease, unless the armor is Minecraft:wolf armor.
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Template:ItemLink (on a zombie, or giant)
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Template:ItemLink (on a zombie)
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Template:ItemLink (on a zombie)
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Template:ItemSprite Chainmail (on a zombie)
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Template:ItemLink (on a zombie)
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Template:ItemLink (on a zombie)
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Template:ItemLink (on a zombie)
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Template:ItemLink (on a skeleton)
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Template:ItemLink (on a skeleton)
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Template:ItemLink (on a skeleton)
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Template:ItemSprite Chainmail (on a skeleton)
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Template:ItemLink (on a skeleton)
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Template:ItemLink (on a skeleton)
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Template:ItemLink (on a skeleton)
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A skeleton horseman spawned by a Minecraft:skeleton trap horse, with an enchanted iron helmet and Minecraft:bow.
Natural armor
Some mobs have armor points even when they are not wearing armor. These "natural" armor points stack with any armor worn by the mob.
Other types of armor
Horse armor
Minecraft:Horse armor can be equipped on a Minecraft:horse to protect it from most forms of Minecraft:damage similarly to player armor. Horse armor does not have a durability and does not break. Golden horse armor is more protective than iron horse armor.
Wolf armor
Minecraft:Wolf armor can be equipped on a tamed Minecraft:wolf to protect it from most forms of Minecraft:damage, including ones that normal armor does not protect against such as Minecraft:fall damage and burning. Wolf armor functions differently than player armor and horse armor. Instead, it absorbs all damage it protects against, and decreases its durability by the number of points of damage absorbed. The armor can be repaired using Minecraft:armadillo scutes.
Nautilus armor
Minecraft:Nautilus armor can be equipped on a tamed Minecraft:nautilus to protect it from most forms of damage. Like horse armor, nautilus armor does not have a durability and does not break. Golden nautilus armor is more protective than iron nautilus armor.
Sounds
Data values
ID
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Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
| Material | Template:Nbt |
|---|---|
| Template:ItemLink | minecraft:amethyst
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| Template:ItemLink | minecraft:copper
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| Template:ItemLink | minecraft:diamond
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| Template:ItemLink | minecraft:emerald
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| Template:ItemLink | minecraft:gold
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| Template:ItemLink | minecraft:iron
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| Template:ItemLink | minecraft:lapis
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| Template:ItemLink | minecraft:netherite
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| Template:ItemLink | minecraft:quartz
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| Template:ItemLink | minecraft:redstone
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| Pattern | Template:Nbt |
|---|---|
| Template:ItemLink | minecraft:bolt
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| Template:ItemLink | minecraft:coast
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| Template:ItemLink | minecraft:dune
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| Template:ItemLink | minecraft:eye
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| Template:ItemLink | minecraft:flow
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| Template:ItemLink | minecraft:rib
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| Template:ItemLink | minecraft:sentry
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| Template:ItemLink | minecraft:snout
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| Template:ItemLink | minecraft:spire
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| Template:ItemLink | minecraft:tide
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| Template:ItemLink | minecraft:vex
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| Template:ItemLink | minecraft:ward
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| Template:ItemLink | minecraft:wild
|
Achievements
Advancements
History
Before Minecraft
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Other
- February 20, 2024: File:Netherite Helmet (item) (Pre-release).png File:Netherite Chestplate (item) (Pre-release).png File:Netherite Leggings (item) (Pre-release).png File:Netherite Boots (item) (Pre-release).png A Mojang video about bugs shows early textures of netherite items, including armor: [1].
- Armor durability from Indev until late Beta
| Material | Helmet | Chestplate | Leggings | Boots |
|---|---|---|---|---|
| Leather | 33 | 48 | 45 | 39 |
| Golden | 66 | 96 | 90 | 78 |
| Chainmail | 66 | 96 | 90 | 78 |
|
Iron |
132 | 192 | 180 | 156 |
| Diamond | 264 | 384 | 360 | 312 |
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First image of armor.
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Minecraft:Notch wearing multiple armor types.
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Minecraft:Dinnerbone's first screenshot of dyed armor.
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First screenshot of armor in the Pocket Edition.
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Equipping armor in the early Pocket Edition.
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Jeb showing advanced armor tooltips.
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A comparison of the two historical armor models
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Plate armor.
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Chain armor.
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How the plate would look on a Minecraft:player.
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A Minecraft:zombie wearing a plate Minecraft:helmet.
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A Minecraft:zombie wearing a plate Minecraft:chestplate.
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A Minecraft:zombie wearing a full set of plate armor.
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A Minecraft:skeleton wearing a plate helmet.
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A Minecraft:skeleton wearing a plate chestplate.
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First image of dyed armor in Bedrock Edition.
Issues
Trivia
- Considering all 29 armor pieces, 16,777,216 colors of dyed leather armor, 18 armor trims, 11 trim materials, every durability level of each armor piece and every survival-obtainable combination of armor enchantments, the total number of armor pieces obtainable in survival is 40,139,103,939,010,560 or 40 quadrillion.
- Helmets have 20,480 enchantment combinations, chestplates have 2,560, leggings have 10,240, and boots have 153,600.
Gallery
Entity overlay textures
Adult
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Leather Armor overlay (except leggings)
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Minecraft:Copper Armor (except leggings)
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Minecraft:Golden Armor (except leggings)
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Minecraft:Chainmail Armor (except leggings)
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Minecraft:Iron Armor (except leggings)
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Minecraft:Diamond Armor (except leggings)
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Minecraft:Netherite Armor (except leggings)
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Leather Leggings overlay
Baby
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Leather Armor overlay
Renders
Helmets
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
Chestplates
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
Leggings
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
Boots
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
Full armor sets
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Adult model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
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Baby model
Screenshots
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Trading for chainmail armor with a Minecraft:villager.
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A Minecraft:player equipped with a full set of dyed leather armor.
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An entire set of enchanted netherite armor on an Minecraft:armor stand.
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A display of all armor trims in every color on netherite armor.
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A display of all armor trims on netherite armor, using emerald as the trim material.
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A display of all armor trim colors, using the ward trim on a netherite helmet.
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Minecraft:Noor in trimmed iron armor.
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Ditto, but in netherite armor.
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A Minecraft:zombified piglin with full Minecraft:netherite armor.
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A Minecraft:bogged wearing full Minecraft:diamond armor.
In other media
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Pixel art of Minecraft:Alex in trimmed iron armor.
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Alex wearing iron armor in the Minecraft:Nether.
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Champion’s Armor, an original armor set to Template:MCD.
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The Diamond Armor Mii Swordfighter costume in Minecraft:Super Smash Bros. Ultimate.
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A crafting grid for a diamond chestplate for official T-shirts made by JINX.
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Still of old netherite items taken from "WHAT IS YOUR FAVORITE BUG FROM MINECRAFT?"
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A set of golden armor as seen in Template:AMCM.
See also
Notes
References
Template:Navbox armor Template:Navbox items Template:Navbox combat
Minecraft:de:Rüstung Minecraft:es:Armadura Minecraft:fr:Armure Minecraft:hu:Páncél Minecraft:it:Armatura Minecraft:ja:防具 Minecraft:ko:갑옷 Minecraft:lzh:甲胄 Minecraft:nl:Harnas Minecraft:pl:Zbroja Minecraft:pt:Armadura Minecraft:ru:Броня Minecraft:th:เกราะ Minecraft:uk:Обладунки Minecraft:zh:盔甲