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Minecraft:Bedrock Edition 1.21.130

From SAS Gaming Wiki
Revision as of 06:40, 3 April 2026 by imported>Wilf233
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox versionTemplate:Relevant guide 1.21.130, the release of Minecraft:Mounts of Mayhem, is a Minecraft:game drop for Template:BE released on December 9, 2025,<ref>Template:Mcnet</ref><ref>Template:Cite</ref><ref>Template:Cite</ref> which adds the Minecraft:nautilus, Minecraft:nautilus armor, Minecraft:zombie nautilus, Minecraft:spears, Minecraft:zombie horsemen, Minecraft:camel husks, and Minecraft:parched.

Additions

Template:Additions table

Items

Template:Animate Minecraft:Nautilus Armor

File:Netherite Horse Armor (item).png Minecraft:Netherite Horse Armor

Template:Smithing

Template:Animate Minecraft:Spawn Eggs

  • Added nautilus, zombie nautilus, camel husk, and parched spawn eggs.

Template:Animate Minecraft:Spear

  • New weapon that can be crafted in wood, stone, copper, iron, gold, diamond and netherite versions.
    • Each material has different stats for timing, influencing how fast they are to use.
    • Copper, iron and golden spears can be smelted into the respective Minecraft:nuggets.
  • Can be enchanted with the exclusive enchantment Minecraft:Lunge, in addition to the available enchantments for Minecraft:swords.
  • Has a minimum reach for damage, being too close to a target will yield no damage.
    • Has extended maximum reach compared to other tools and weapons.
  • Minecraft:Zombies, Minecraft:husks, Minecraft:zombified piglins and Minecraft:piglins can spawn holding a spear.
  • Has two attacks: jab and charge.
    • Jab
      • Used by quick-pressing the Template:Control.
      • Is a low-damage attack with knockback.
      • Has a cooldown between attacks.
      • Wooden spears have the fastest cooldown, while netherite has the slowest.
      • Can hit multiple enemies.
    • Charge
      • Used by holding the Template:Control.
      • Damage is based on spear material, the player’s view angle, and the velocity of both the player and the target.
      • While holding down the button, the attack goes through three stages before returning to idle:
        • Engaged: The spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds.
        • Tired: Indicated by the spear rotating to a vertical position and shaking. The spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds.
        • Disengaged: Indicated by the spear being lowered, pointing downwards. The spear deals damage but not knockback or dismount if the speed is above the required thresholds.
      • The spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players.

Mobs

File:Camel Husk BE1.png Minecraft:Camel Husk

  • New undead camel variant.
  • Spawns at 0 light level in Minecraft:deserts.
  • Spawns with two riders: A Minecraft:husk wielding a spear and a parched.
  • Does not burn in sunlight, following the husk's spawning rules.
  • Does not spawn in caves, following the husk's spawning rules.
  • Is hostile if the rider is a hostile mob.
  • Passive without a rider.
  • Despawns like other hostile mobs, but becomes persistent when ridden by a player.
  • Favourite food is Minecraft:rabbit foot.
  • Cannot be bred.
  • As a mount they work similar to normal Minecraft:camels.

File:Nautilus JE1.png Minecraft:Nautilus

File:Parched BE2.png Minecraft:Parched

  • New Minecraft:skeleton variant.
  • Spawns at 0 light level in deserts replacing some of the regular skeletons.
  • Does not spawn in caves, following the husk's spawning rules.
  • Does not burn in sunlight.
  • Shoots arrows of Minecraft:Weakness.
  • Has a slower rate of fire compared to normal skeletons, similar to Minecraft:bogged.

File:Zombie Nautilus JE1.png Minecraft:Zombie Nautilus

Gameplay

Minecraft:Achievements Template:Load achievements

Minecraft:Death messages

  • Added the following death message:
    • "<entity> died from dehydration"

Minecraft:Effects

Minecraft:Enchantments

  • Minecraft:Lunge
    • A new enchantment that is unique to the Minecraft:spear.
    • Only works with the jab attack.
    • When doing a jab attack with Lunge, it propels the player horizontally in the view direction.
    • The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance.
    • Costs saturation/hunger to use, similar to sprinting or jumping.
    • There is also a durability cost of 1 for using Minecraft:Lunge across all levels.

General

Minecraft:Input

  • Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.

Minecraft:Music

  • Reenabled missing music for several biomes.

Performance

  • Now automatically attempts to join the local copy if syncing world from cloud on Xbox fails.

Minecraft:Realms

Minecraft:Settings

  • Added an option to adjust the size of the top buttons in the Minecraft:HUD for touch controls.
  • Removed the "Customize Controls" toggle, the button now always appears.
  • Added an option to the video settings to adjust screen tilting when taking Minecraft:damage.

Minecraft:Splash

Graphical

  • Added the ability to data-drive cubemap lighting and effects in Minecraft:Vibrant Visuals.
  • The partial transparency applied to mobs when close to the camera now also applies to players.

Changes

Audio

  • The swimming sound no longer plays when flying underwater.

Biomes

Blocks

File:Hopper.png Minecraft:Hopper

  • Hoppers now have a short cooldown after being moved by a Minecraft:piston that prevents interaction.

File:Water.png Minecraft:Water

  • Light absorption in water has been changed from 2 to 1 units, to match Java Edition.

Gameplay

Technical

General

Minecraft:Settings

  • Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".

Minecraft:UI

  • The camera Y-sensitivity for D-Pad controls has been decreased.
  • Add-Ons navigation buttons now have proper spacing between the icon and the text.
  • Added a new joystick for touch Minecraft:controls when using the control schemes Template:Cd or Template:Cd.
    • The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair" control modes.
    • Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes.
  • Implemented the same HUD icon for Minecraft:effects File:Effect background BE1.png as Template:JE.
  • All items now show the "Hit" attack prompt when aiming at a mob.
  • Items with dedicated interaction prompts now show when aiming at a mob if there is no other special mob interaction prompt.
  • The mob's inventory panel is now hidden for all unchested mobs in the default UI.
  • The interface windows will now close when you are hurt by a mob.

Minecraft:Panorama

Performance

  • Improved loading times when exiting worlds.
  • Improved loading times when using the Template:Cmd command.
  • Improved loading times when re-entering similar worlds.
  • Improved loading times when transferring between servers.

Graphical

Items

File:Zombie Horse Spawn Egg JE3.png Minecraft:Spawn Eggs

Minecraft:Tools and Minecraft:Weapons

Mobs

File:Camel JE1 BE2.png Minecraft:Camel

  • Now takes fall damage starting 4 blocks higher when walking or dashing.
  • No longer sinks in water while ridden by a player.

File:Dolphin.png Minecraft:Dolphin

Template:Animate Minecraft:Donkey, Minecraft:Horse, and Minecraft:Mule

  • No longer sink in water while ridden by a player.

File:Piglin.png Minecraft:Piglin

File:Pufferfish large.png Minecraft:Pufferfish

Template:Animate Minecraft:Zombie, Minecraft:Husk, and Minecraft:Zombified Piglin

  • Zombies, husks, and zombified piglins can now spawn holding spears and use their charge attack.

width=51x51 Minecraft:Zombie Horse

  • Texture changed from width=50x50 to have a darker texture.
  • Now spawns naturally, in Minecraft:plains and Minecraft:savanna biomes.
  • Has Template:Hp health.
  • Drops 2-3 Minecraft:rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Minecraft:Looting.
  • An unridden zombie horse does not display any hostile behavior towards players.
    • If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile.
  • Untamed zombie horses despawn like other hostile mobs.
    • Tamed zombie horses are persistent and do not despawn.
  • Can be tamed in the same fashion as a regular Minecraft:horse, and can then be mounted and controlled by a player.
  • Can be equipped with a Minecraft:saddle and Minecraft:horse armor.
    • Horse armor protects it from sunlight damage.
  • Has variable movement speed and jump strength, determined when it spawns.
  • The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".

Spawn events

Template:Cd

Template:Cd

Technical

AI Goals

  • Made schemas for goals Template:Cd and Template:Cd stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer.
  • Added the Template:Cd AI goal
    • Description:
      • Allows a mob to make use of items with a Template:Cd item component.
      • The mob will approach the target before using the weapon and charging with it.
      • If the target gets too close, the mob will retreat and reposition before charging again.
      • Once all Template:Cd in the item's Template:Cd component have elapsed, the mob goes on cooldown and retreats before approaching again.
    • Fields:
      • Template:Cd: The distance to the target within which the mob begins using its kinetic weapon.
      • Template:Cd: The distance the mob retreats to once the target is closer than the midpoint of the item's Template:Cd component's minimum and maximum Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed while repositioning.
      • Template:Cd: The distance the mob retreats to after all of the item's Template:Cd component's Template:Cd values have elapsed.
      • Template:Cd: Multiplier applied to the mob's movement speed while on cooldown.
      • Template:Cd: Multiplier applied to the item's Template:Cd component's Template:Cd.
      • Template:Cd: Multiplier applied to each Template:Cd and Template:Cd condition in the item's Template:Cd component.
      • Template:Cd: Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied).
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Time, in seconds, added to the attack path recalculation interval when the target is beyond Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Distance at which to increase attack path recalculation by Template:Cd.
      • Template:Cd: Multiplier applied to the mob's movement speed when moving toward its target.
      • Template:Cd: Specifies whether a full navigation path from the mob to the target is required.
      • Template:Cd: Allows the mob to track its target even if it lacks a hard-coded sensing component.
      • Template:Cd: Cooldown time, in seconds, between consecutive attacks.
      • Template:Cd: Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target.
      • Template:Cd: Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target.
      • Template:Cd: Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target.
      • Template:Cd: Defines a 1-in-N chance for the mob to stop its current attack, where N equals Template:Cd.
      • Template:Cd: Allows the mob to perform this melee attack behavior only once during its lifetime.
    • Requirements:
  • Added two new fields to Template:Cd to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
    • Template:Cd: The chance per tick to cause an upward impulse.
    • Template:Cd: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.
  • Added a new field to Template:Cd to enable a probability of target being chosen by Template:Cd goal:
    • Template:Cd Probability (0.0 to 1.0) that an entity will accept a found target.
      • The default value unless specified is 1.0.
  • Modified Template:Cd's Template:Cd field to support a range of value:
    • Template:Cd: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0.
    • Template:Cd: Maximum time in seconds before the entity searches for a attack target.
  • Added the Template:Cd field to the Template:Cd AI goal.
    • Allows a mob to override its mount’s navigation behavior with the one defined by this goal.
      • Requires the mount to be running the Template:Cd goal, whose default behavior will be ignored.

API

Minecraft:Biomes

Minecraft:Blocks

  • The Template:Cd option in geometry files can no longer be disabled to render block-items larger than its frame from Template:Cd 1.21.130 onward.
  • Moved the Template:Cd i.e. Template:Cd component from experimental to stable.
  • Extended Template:Cd height to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.
  • Template:Cd now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled.

Block Components

  • The option Template:Cd in Template:Cd now requires the Upcoming Creator Features toggle again.
  • Modified Template:Cd block component.
  • Field emissive renamed to shaded to better describe what the field does.
  • Default value of shaded now true, when false the material ignores face_dimming and ambient occlusion.
  • Released field Template:Cd, formerly called Template:Cd from experimental.

Components

  • Updates to Template:Cd
    • Added new field Template:Cd that allows entities with this component to dash underwater.
  • Added Template:Cd entity filter to check if the passenger controlling a mount is of the specified family.
  • Added Template:Cd entity filter to check if the entity has equipped an item with the designated component name.

Entity Components

  • Added new field, Template:Cd, to Template:Cd, which allows specifying an equipment slot that should provide protection from burning in daylight.
  • In the Template:Cd and Template:Cd components, the Template:Cd field has been renamed to Template:Cd.
    • This field is now defined for each item entry in each component's Template:Cd list, enabling item-specific transformations on use.
  • Added Template:Cd field to the items in the Template:Cd and Template:Cd components.
    • This field is defined for each item entry in the Template:Cd list.
  • Upgraded the Template:Cd entity component, allowing it to take an array of riders.
  • Added new boolean field Template:Cd to Template:Cd.
    • The field defaults to Template:Cd to preserve previous breathable behavior. When set to Template:Cd, entities that only breathe water will take dehydration damage when out of water.
  • Renamed the Template:Cd component to Template:Cd.
    • The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
  • Added a lunge field to the Template:Cd component.
    • Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.
  • Added the Template:Cd field to Template:Cd component.
    • Causes the effect to render with the ambient effect background.
    • Causes the effect to not pulse for timing out.

Item Components

  • Added the Template:Cd item component.
    • Allows overriding the swing sounds emitted by the user.
    • Fields:
      • Template:Cd: sound played when an attack misses or deals no damage due to invulnerability.
      • Template:Cd: sound played when an attack hits.
      • Template:Cd: sound played when an attack hits and deals critical damage.
  • Added the Template:Cd item component.
    • Description:
      • Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user's view vector.
      • Damage is computed based on both the user's and target's velocity projected onto the view vector (via dot product).
      • The more the user and target move toward each other and align with the view vector, the higher the damage.
      • After applying Template:Cd and Template:Cd, the resulting damage is floored to the nearest lower integer.
    • Fields:
      • Template:Cd: Ticks to wait before applying damage and effects.
      • Template:Cd: Range along the view vector where entities can be hit.
      • Template:Cd: Extra tolerance on the raycast to detect entities.
      • Template:Cd: Multiplies the sum of the projected velocities.
      • Template:Cd: Adds to the multiplied sum of the projected velocities.
      • Template:Cd: Conditions that need to be satisfied for damage to be applied.
      • Template:Cd: Conditions that need to be satisfied for knockback to be applied.
      • Template:Cd: Conditions that need to be satisfied for riders to be dismounted.
    • Template:Cd, Template:Cd and "Template:Cd fields:
      • Template:Cd: Time, in ticks, during which the effect can be applied after Template:Cd elapses.
      • Template:Cd: Minimum user's speed (projected onto the view vector via a dot product) required for the effect to be applied.
      • Template:Cd: Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied.
    • Requirements:
      • Requires the Template:Cd item component on the same item.
  • Added the Template:Cd item component.
    • Description:
      • Allows an item to deal damage to all entities detected in a straight line along the user's view vector.
      • Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at.
    • Fields:
      • Template:Cd: Range along the view vector where entities can be hit.
      • Template:Cd: Extra tolerance on the raycast to detect entities.
    • Requirements:
  • The Template:Cd item component now supports a Template:Cd field.
    • Values:
      • Template:Cd: puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction.
      • Template:Cd: puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction.
  • Added the Template:Cd field to Template:Cd and Template:Cd item components.
    • Defines the reach used when the user is in Creative mode.
  • Added the Template:Cd field to the Template:Cd item component.
    • Defines the sound to play when starting using the item.

Minecraft:Molang

Network

UI

  • String multiplication in UI expressions is now limited exclusively to Template:Cd.
  • Added Template:Cd boolean to 'view bindings' as a way to bind to an ancestor that matches the Template:Cd.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" Minecraft:experimental toggles.

Additions

Technical

API

API Infra

Minecraft:Blocks

  • Added component Template:Cd.
  • Added a new block trait, Template:Cd, to expose behavior like Minecraft:fences or Minecraft:glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states Template:Cd, Template:Cd, Template:Cd and Template:Cd.
  • Added component Template:Cd behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior - such as fences, Minecraft:walls, Minecraft:bars, and glass panes - can try to create a connection.
  • Added VanillaBlockTag Template:Cd that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences.
    • The component and tag can be used along with the Template:Cd block trait to make a custom fence that creates connections like a Vanilla fence.
  • Added new state Template:Cd to the Template:Cd block trait, which enables the Template:Cd with values Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd to provide similar behavior to how stairs in Vanilla work.
    • When this is set, you can use the field Template:Cd to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
      • With the Beta APIs toggle on, Vanilla Stairs have the tag Template:Cd available, and can corner with custom blocks with the same tag if the block also uses Template:Cd block states.
      • The default behavior for this field is to corner with the same block name.
        • This all requires the Beta APIs toggle to be enabled on a world and the Template:Cd flag on your block.
  • The Template:Cd block state is now mirrored when used within a structure.
  • Added Template:Cd component behind the Upcoming Creator Features experiment.
    • Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
      • If signal strength is greater than or equal to this value, then the Template:Cd event is sent to Scripts.
    • Contains optional field Template:Cd, a boolean to control whether a signal can pass through this block or not.
  • Modified Template:Cd block component:
  • Added Template:Cd block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the Minecraft:leash knot. Only available with the Upcoming Creator Features experiment enabled.

Changes

Technical

API

  • Debug drawing tech in Template:Cd now supports rendering shapes in different dimensions:

API Infra

  • Modernized AvailableCommandsPacket serialization. Added these constraints:
    • Chained Subcommand Data / Name max size set to 512 characters.
    • Commands / Name max size set to 512 characters.
    • Commands / Description max size set to 1000 characters.
    • Commands / Chained Subcommand Indexes max size set to 250 elements.
    • Commands / Overloads max size set to 250 elements.
    • Constraints / Constraint Indices max size set to 250 elements.

Minecraft:Blocks

Fixes

Template:Fixes Other

  • Fixed an issue where the replacement biomes were not read for client-side chunk generation.
  • Fixed large flipbook textures corrupting other textures.
  • Fixed a bug where Minecraft:camels could not dash when standing in water.
  • Fixed Realm server selection behaving unpredictably.
  • Fixed a bug where some achievements could not be manually removed from the In Progress list.
  • Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode.
  • Fixed blocks using Template:Cd always being semi-transparent.
  • Fixed blocks using Template:Cd and Template:Cd not having shaded sides in the inventory.
  • Fixed triggering of Template:Cd to only happen on the start of a swing.
  • Fixed an issue where Template:Cd and Template:Cd stopped working for some entities such as Template:Cd, ground items, Template:Cd, Template:Cd and Template:Cd.
  • Fixed an issue where onBreak beta API event would not fire if a Minecraft:piston was the breaking cause.
  • Fixed Minecraft:bundle duplication with Minecraft:hoppers.
  • Prevented a crash when trying to export structures in unsupported platforms.
  • Fixed custom blocks rendered in Minecraft:structure block GUI.
  • Fixed controller focus being cut off for the top of the Realms Timeline opted-out members list.
  • Fixed a bug where Template:Cd would cause the Template:Cd to be removed immediately.
  • Fixed a bug where the arrow head of the Template:Cd would look incorrect at certain rotations.
  • Fixed a bug preventing players from growing Minecraft:pink petals, Minecraft:wildflowers, or Minecraft:leaf litter by targeting side of a block.
  • Fixed snowflakes flickering during player movement.
  • Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
  • Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps.
  • Fixed a bug causing breakpoints to miss under certain conditions.
  • Fixed rotation and mirroring of Minecraft:vines during structure placement.
  • Custom blocks will no longer be overly bright when flying between two inventory slots.
  • Fixed Minecraft:water being rendered opaque.
  • Fixed an issue where blocks moved by pistons are too dark.
  • Fixed blocks flashing yellow when pushed with a piston with Minecraft:Vibrant Visuals enabled.
  • Fixed damage particles sometimes rendering as black with vanilla renderer.
  • Fixed archaeology items sometimes rendering as nearly black.
  • Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Minecraft:Realm.
  • Fixed a crash from using a data driven renderer.
  • Fixed ambient mob effects constantly flashing like they are timing out.
  • Fixed Template:Cd field in Template:Cd block component.
  • Fixed content warning that incorrectly occurred for Template:Cd field in entity json in versions before 1.8.0.
  • Fixed an issue where Template:Cd objects were not cleaned up properly after running Template:Cmd.
  • Fixed an issue where Template:Cd would not be affected by the scale property.
  • Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals.
  • Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
  • Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
  • Fixed IME input when application lost and regained focus (switching from the app and back while editing).
  • Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field.
  • Fixed blocks with the Template:Cd component not ticking when placed via a Minecraft:Jigsaw structure.

Videos

Updates for Creators

Template:Yt

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 1.21.130 Minecraft:es:Bedrock Edition 1.21.130 Minecraft:ja:Bedrock Edition 1.21.130 Minecraft:pt:Edição Bedrock 1.21.130 Minecraft:ru:1.21.130 (Bedrock Edition) Minecraft:zh:基岩版1.21.130