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Minecraft:Boots

From SAS Gaming Wiki
Revision as of 20:20, 24 March 2026 by imported>Eeb (Removed Upcoming Tiny Takeover text)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox item

Boots are pieces of Minecraft:armor that cover the feet of the Minecraft:player. There are seven tiers of boots: leather, golden, copper, chainmail, iron, diamond, and netherite.

Variants

Obtaining

Crafting

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Smithing

Template:Smithing

Generated loot

Template:LootChestItem

Mob loot

Minecraft:Zombies, Minecraft:husks, Minecraft:skeletons, Minecraft:strays and Minecraft:bogged have a small chance to spawn wearing armor, which may include boots. There is a 8.5% chance (9.5% with Minecraft:Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an Minecraft:ominous trial spawner. The dropped boots are usually badly damaged, and may be Minecraft:enchanted with enchantment levels 5-19.

Trading

Leather Template:Trade sources

Chainmail Template:Trade sources

Iron Template:Trade sources

Diamond Template:Trade sources

Usage

Boots can be placed in the fourth armor slot of a player's Minecraft:inventory for activation.

Statistics

Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Boots durability is decreased by 1 for every Template:Hp of incoming damage (rounded down, but never below 1). Different boots types have different enchantability from one another, a value that affects the strength of enchantments received directly though Minecraft:enchanting tables. Netherite boots provide a knockback resistance of 1 (10%).

Boots
Type Armor Armor toughness Durability Enchantability Knockback resistance
Template:ItemLink Template:Armor Template:Armor 65 15 0
Template:ItemLink Template:Armor Template:Armor 91 25 0
Template:ItemLink Template:Armor Template:Armor 143 8 0
Template:ItemLink Template:Armor Template:Armor 195 12 0
Template:ItemLink Template:Armor Template:Armor 195 9 0
Template:ItemLink Template:Armor Template:Armor 429 10 0
Template:ItemLink Template:Armor Template:Armor 481 15 1 (10%)

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

Template:Main

Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Boots can be repaired in an Minecraft:anvil by adding units of the Minecraft:tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' Minecraft:enchantments.

Enchantments

Boots can receive the following Minecraft:enchantments:

Name Description Max Level Method Weight
Minecraft:Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> Increases overall damage reduction. IV Template:BlockLink
Template:BlockLink
10
Minecraft:Projectile Protection<ref group=note name="exc"/> Increases damage reduction against projectiles. IV Template:BlockLink
Template:BlockLink
5
Minecraft:Blast Protection<ref group=note name="exc"/> Increases damage reduction against explosions. IV Template:BlockLink
Template:BlockLink
2
Minecraft:Fire Protection<ref group=note name="exc"/> Increases damage reduction against fire. IV Template:BlockLink
Template:BlockLink
5
Minecraft:Feather Falling Reduces fall damage. IV Template:BlockLink
Template:BlockLink
5
Minecraft:Thorns Deals returning damage to attackers. III Template:BlockLinkTemplate:Only
Template:BlockLink
1
Minecraft:Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> Increases underwater movement speed. III Template:BlockLink
Template:BlockLink
2
Minecraft:Frost Walker<ref group=note name=exclusive2/> Leaves a trail of ice when walking over water. II Template:BlockLink 1
Minecraft:Soul Speed Increases movement speed on Minecraft:soul sand. III Template:BlockLink 1
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Minecraft:Mending Repairs the boots when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The boots vanish on death, not dropping as an item. I Template:BlockLink 1
Minecraft:Curse of Binding Removes the ability to de-equip the boots. I Template:BlockLink 1

Template:Notelist

Armor trimming

It is possible to upgrade armor with trims. This requires a Minecraft:smithing template, a pair of boots, and an ingot or crystal (Minecraft:iron ingot, Minecraft:copper ingot, Minecraft:gold ingot, Minecraft:netherite ingot, Minecraft:emerald, Minecraft:redstone dust, Minecraft:lapis lazuli, Minecraft:amethyst shard, Minecraft:nether quartz, Minecraft:diamond, or Minecraft:resin brick).

These trims have no effect on the gameplay or strength of the Minecraft:armor.

Template:Smithing

History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

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Trivia

  • Leather armor originally used textures from one of Minecraft:Notch's previous games, Minecraft:Legend of the Chambered.
  • Leather boots are the only piece of leather armor that has the same name as other armor materials.
  • The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.

Gallery

Renders

Worn

Item

References

Template:Reflist

External links

Navigation

Template:Navbox armor Template:Navbox items Template:Navbox combat

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