Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Lava

From SAS Gaming Wiki
Revision as of 22:04, 22 March 2026 by imported>User-12316399 (Java Edition)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox fluid Lava is a light-emitting Minecraft:fluid that causes fire Minecraft:damage, mostly found in the lower reaches of the Minecraft:Overworld and Minecraft:the Nether.

Obtaining

Lava can be collected by using a Minecraft:bucket on a lava source block or a full lava Minecraft:cauldron, converting the bucket to a Minecraft:lava bucket. Lava may be obtained renewably from Minecraft:cauldrons, as Minecraft:pointed dripstone with a lava source above it can slowly fill a cauldron with lava (if in the Nether, the source of lava isn't necessary).

Template:IN, lava does not have a direct item form, but Template:In it may be obtained as an item via inventory editing or add-ons.

Natural generation

During world generation, lava replaces Minecraft:air blocks generated in Minecraft:caves and Minecraft:canyons between Y=-55 and Y=-63. Minecraft:Aquifers are sometimes filled with lava below Y=0. Lava does not replace air blocks inside Minecraft:mineshafts, Minecraft:monster rooms, Minecraft:amethyst geodes, or Minecraft:strongholds.

Lava can also occur as lava flows from a single Minecraft:spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small Minecraft:lava lakes, which can be found above Y=0 within any Minecraft:biome.

Two blocks of lava can also be found in plains, snowy plains, and desert Minecraft:village weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the Minecraft:End portal room of a Minecraft:stronghold: 3 along each side wall, and 9 below the portal frame.

Lava also generates in Minecraft:woodland mansions: two blocks of lava generate in the "forge room", and 25 blocks of lava generate in a secret "lava room".

In Minecraft:the Nether, lava is more common than Minecraft:water is in the Minecraft:Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside Minecraft:netherrack formations. There are also large pockets of lava generated under y=19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y=32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as Minecraft:delta shapes, which can be found commonly in the Minecraft:basalt deltas biome. Lava is also generated as a single source in well rooms in Minecraft:Nether fortresses. Lava also generates in Minecraft:ruined portals and Minecraft:bastion remnants.

Template:Block distribution

Renewability

File:Dripstone lava source.png
Using a pointed dripstone to refill a cauldron with lava

If there is a lava source above a Minecraft:pointed dripstone stalactite, there is a Template:Frac (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a Minecraft:random tick. This lava can then be scooped with a bucket, making it a renewable resource.

Post-generation

Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. However Template:In, if the Minecraft:game rule Template:Cd is set to Template:Cd, new lava source blocks can form in a similar way to water source blocks.

Usage

Burning

File:Inside Lava.png
What it looks like inside lava.
File:Under lava fire resistance.png
What it looks like inside lava using Fire Resistance Template:In.

Most Minecraft:entities take Template:Hp damage every Minecraft:tick (although Minecraft:damage immunity reduces this to once every half-second) while in contact with lava, and are set on Minecraft:fire. An entity or player in lava also has its Template:Code set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its Template:Code decreases to 299, and entities take fire damage when Template:Code is a multiple of 20 and greater than 0. If the victim touches water or Minecraft:rain, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense Minecraft:fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Minecraft:Fire Resistance effect. In Minecraft:Spectator mode, the fog effect is removed and players can see through lava.

Template:IN, a player with the Fire Resistance effect or a total Minecraft:Fire Protection of 7 or higher does not catch fire.

Most of the Nether Minecraft:mobs (Minecraft:blazes, Minecraft:ghasts, Minecraft:magma cubes, Minecraft:striders, Minecraft:wither skeletons, Minecraft:zoglins, and Minecraft:zombified piglins), Minecraft:agents, Minecraft:NPCs, Minecraft:vexes, Minecraft:ender dragons, Minecraft:shulkers, Minecraft:wardens, Minecraft:withers, and players or mobs affected by the Minecraft:Fire Resistance effect are not damaged when touching lava.

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

Java Edition

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4 seconds with full gold armor, no enchantments
  • 4.5 seconds with full chainmail armor, no enchantments
  • 5.5 seconds with full iron armor, no enchantments
  • 10.5 seconds with full diamond armor, no enchantments
  • 11 seconds with full netherite armor, no enchantments

Bedrock Edition

  • 2.5 seconds with no armor
  • 3.5 seconds with full leather armor, no enchantments
  • 4.5 seconds with full gold armor, no enchantments
  • 5 seconds with full chainmail armor, no enchantments
  • 6.5 seconds with full iron armor, no enchantments
  • 12.5 seconds with full diamond armor, no enchantments
  • 12.5 seconds with full netherite armor, no enchantments

A player who is wearing armor enchanted with Minecraft:Fire Protection can survive even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it,Template:Only so a player who has food and armor that resists damage (non-netherite armor is damaged by lava) could survive indefinitely. This damage-resisting condition can be attained by wearing two pieces of armor with Minecraft:Fire Protection IV and one with Minecraft:Protection IV, or one piece of armor with Fire Protection IV and three with Protection IV.

Fire spread

Lava—of any depth, both source blocks and flowing—can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be Minecraft:flammable, or one of the wood-constructed Minecraft:non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. Fire can spread at a distance from the lava, and it can spread through at least non-solid blocks (like glass blocks).

Additional conditions must be met, depending on the edition of Minecraft.

Java Edition

Template:FakeImage

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

An air block in the 5×1×5 area does not catch on fire if the 3×1×3 area is completely filled, even if the latter is filled with flammable blocks.

Bedrock Edition

The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

Flow

Template:See also

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.

In the Minecraft:Overworld and Minecraft:the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In Minecraft:the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed of water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: For every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys certain non-solid blocks similarly to water. However, those blocks do not drop their loot when destroyed by lava. Minecraft:Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

A one-block lava flow can be redirected by receiving block updates, which causes it to reset the flow toward the now-nearest terrain depression, but does not cut off its current direction of flow. The change cannot be reversed.

In Bedrock Edition the /setblock command can be used to create stationary lava without the use of barriers.

Flowing lava can push entities, including those that do not take lava damage.

Flow arrangement tables

Overworld and the End
4
4 3 4
4 3 2 3 4
4 3 2 1 2 3 4
4 3 2 3 4
4 3 4
4
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.5-0.75
4 blocks 0.25-0.5
The Nether
8
8 7 8
8 7 6 7 8
8 7 6 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 2 1 2 3 4 5 6 7 8
8 7 6 5 4 3 2 3 4 5 6 7 8
8 7 6 5 4 3 4 5 6 7 8
8 7 6 5 4 5 6 7 8
8 7 6 5 6 7 8
8 7 6 7 8
8 7 8
8
Range Height in blocks
1 block 1
2 blocks 0.75-1
3 blocks 0.625-0.75
4 blocks 0.5-0.625
5 blocks 0.375-0.5
6 blocks 0.25-0.375
7 blocks 0.125-0.25

Lava and water

Template:Main

Water and lava can produce Minecraft:stone, Minecraft:cobblestone, or Minecraft:obsidian based on how they interact. Lava can also generate Minecraft:basalt when above soul soil and touching blue ice.

Light source

Lava blocks emit a Minecraft:light level of 15.

Other

File:LavaDropletsExample.png
If there is lava flowing above a block, the lava seeps through.

An Minecraft:entity moving in lava has its horizontal movement speed reduced by 50% and its vertical movement speed reduced by 20%. A player cannot sprint-swim in lava.

Lava can partially or completely absorb fall damage: for each Minecraft:tick an entity spends inside of lava, its fall distance<ref group=note>As in the value used by the game to determine the amount of fall damage to apply to a falling entity once it lands.</ref> is halved.

Lava above a block that has a top surface that is 1+ blocks high (excluding blocks with the Template:Code Minecraft:block tag) produces dripping particles on the underside of that block (unless said block has a 0 blocks high bottom surface and another block with a 1+ blocks high top surface below itself). These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any item dropped into lava is immediately destroyed, except for Minecraft:netherite-related items.

Lava can be placed in an empty Minecraft:cauldron.

If lava is above a non-transparent block supporting Minecraft:pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.

Farming

Template:Main Lava farms can be created by placing a lava source block on top of a solid block and placing a Minecraft:pointed dripstone and a Minecraft:cauldron underneath it.

Sounds

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.

Block states

Template:See also

Template:El: Template:Bst Template:El:
Lava and flowing lava Template:Bst

Fluid states

Template:See also

Template:El:
Lava Template:Bst Flowing lava Template:Bst Template:Bst

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Template:See asset history Template:See technical block Template:See texture generation Template:Needs render

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • An arrow catches fire when shot into flowing lava, but not still lava.
  • Minecraft:Water flows into lava-occupied blocks as though it were empty space, and vice versa.
  • Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.Template:Only<ref>Template:Bug</ref>
  • If the lava texture is changed to be transparent via a Minecraft:resource pack, it does not become transparent.
  • Template:IN, lava does not deactivate Minecraft:elytra like Minecraft:water does.
  • Geologically, lava in the Overworld is consistent with felsic lava, and lava in the Nether is consistent with mafic lava. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
  • Template:AnchorIn 22w44a, when the Minecraft:gamerule Template:Cd was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".<ref>Template:Bug</ref> A Minecraft:splash text was later added in 1.19.3-pre1 that says "Made with lave!".

Gallery

Screenshots

Mojang screenshots

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox fluids Template:Navbox blocks

Minecraft:cs:Láva Minecraft:de:Lava Minecraft:es:Lava Minecraft:fr:Lave Minecraft:hu:Láva Minecraft:it:Lava Minecraft:ja:溶岩 Minecraft:ko:용암 Minecraft:nl:Lava Minecraft:pl:Lawa Minecraft:pt:Lava Minecraft:ru:Лава Minecraft:th:ลาวา Minecraft:tr:Lav Minecraft:uk:Лава Minecraft:zh:熔岩