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Minecraft:Trident

From SAS Gaming Wiki
Revision as of 09:41, 24 March 2026 by ~2026-CopperMinecraftTadpole6946 (talk) (i saw that enchanted tridents are epic so i changed the rareity tier)
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Template:For Template:Infobox item A trident is a Minecraft:weapon that can be used to perform Template:Control, or be Template:Control as a Minecraft:projectile that is not slowed down by Minecraft:water. It can rarely be obtained either from trident-wielding Minecraft:drowned or from Minecraft:trial chambers.

Obtaining

Generated loot

Template:LootChestItem

Mob loot

6.25% of naturally-spawned Minecraft:drowned Template:In, or 15% of naturally-spawned drowned Template:In, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed Minecraft:wolf, it has a 8.5% chance Template:In or a 25% chance Template:In of dropping the trident. This chance is increased by 1% with each level of Minecraft:Looting.

Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be Minecraft:enchanted. The Minecraft:Loyalty, Minecraft:Impaling, and Minecraft:Channeling enchantments function the same, while Minecraft:Riptide has no effect for the drowned.

Thrown tridents

Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by Minecraft:drowned cannot be picked up, similar to arrows shot by Minecraft:skeletons and other arrow-firing mobs.

Only the owner of a trident thrown in Creative mode or enchanted with Minecraft:Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.

Usage

Attacking

Melee attack

Pressing Template:Control while holding a trident deals damage to both Minecraft:mobs and players. Tridents deal Template:Hp melee damage and, in Template:JE, have an attack speed of 1.1. Upon damaging a mob or player, the trident's Minecraft:durability decreases by 1. The trident's melee attack does not have any Minecraft:special attack mechanics that are unique to it, unlike all other melee weapons.<ref group="note">Minecraft:Swords can do Minecraft:sweep attacks, Minecraft:axes can do Minecraft:crushing blows, Minecraft:maces can do Minecraft:smash attacks, and Minecraft:spears can do both Minecraft:jab attacks and Minecraft:charge attacks.</ref>

Ranged attack

File:Steve aiming with Trident.png
Steve aiming with Trident
File:Trident throwing.gif
Throwing a trident Template:In.

Pressing and holding Template:Control while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any Minecraft:entity it hits. It flies on a ballistic trajectory similar to that of an Minecraft:arrow. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by Minecraft:shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden Minecraft:buttons, wooden Minecraft:pressure plates, and Minecraft:target blocks. A trident can be thrown at a Minecraft:chorus flower or Minecraft:pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.

Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>Template:Bug</ref> Template:IN, tridents despawn after 60 seconds if they are not picked up, just like Minecraft:arrows.<ref>Template:Bug</ref> Template:IN, thrown tridents do not despawn. When thrown at the Minecraft:ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.

Template:IN, thrown tridents only damage one entity.<ref>Template:Bug</ref> Template:IN, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a Minecraft:piston can move a trident into a mob.<ref>Template:Bug</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop Minecraft:experience and Minecraft:Looting can be used, but the trident does not lose additional durability.

Template:IN and Minecraft:Java Edition Combat Test 4, tridents can be shot by Minecraft:dispensers regardless of enchantment.

Statistics

Java Edition

Template:IN, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:

Unenchanted
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the trident is at maximum charge.</ref> Durability Enchantability
Template:ItemSprite Melee Template:Hp 1.1 (0.909 seconds) 9.9 3 (3 blocks) 0 Template:Hp 250 1
Template:ItemSprite Melee (critical) Template:Hp 14.85 Template:Hp
Type Projectile damage Charge time DPS Inaccuracy Hitbox margin Lifetime damage inflicted Durability Enchantability
Template:ItemSprite Ranged Template:Hp 0.5s 16 1 N/A Template:Hp 250 1
Enchanted
Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Template:ItemSprite Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base damage Channeling
Template:ItemSprite Ranged Template:Hp Template:Hp

Bedrock Edition

Template:IN, tridents have no attack cooldown, and have the following statistics:

Unenchanted
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> Durability Enchantability
Template:ItemSprite Melee Template:Hp N/A 18 3 (3 blocks) 0 Template:Hp 251 1
Template:ItemSprite Melee (critical) Template:Hp 27 Template:Hp
Type Projectile damage Charge time DPS Inaccuracy Hitbox margin Lifetime damage inflicted Durability Enchantability
Template:ItemSprite Ranged Template:Hp 0.5s 16 1 N/A Template:Hp 251 1
Enchanted
Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Template:ItemSprite Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base damage Channeling
Template:ItemSprite Ranged Template:Hp Template:Hp

Projectile motion

The projectile motion of a thrown trident is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

Drowned

Template:Main A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing Template:Hp Minecraft:damage in Normal Minecraft:difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the Minecraft:player.

A Minecraft:villager can be converted into a Minecraft:zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy Minecraft:difficulty, 50% on Normal, and 100% on Hard.

Template:IN, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals Template:Hp damage.

A drowned's trident can be Minecraft:enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

Template:Main Template:Repairing

A trident can be repaired only by the common procedure of combining with another trident in an Minecraft:anvil. The Minecraft:enchantments of both are preserved, and an extra 5% durability bonus is added.

Enchantments

Applicable enchantments

A trident can receive the following Minecraft:enchantments:

Name Description Max Level Method Weight
Minecraft:Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> Causes the trident to return after landing. III Template:BlockLink
Template:BlockLink
5
Minecraft:Channeling<ref group="note" name="note1" /> Releases a bolt of lightning when the thrown trident strikes a mob or Minecraft:lightning rod during a Minecraft:thunderstorm. I Template:BlockLink
Template:BlockLink
1
Minecraft:Riptide<ref group="note" name="note1" /> Replaces the throw with a charge that hurls the user forward only when wet. Throwing the trident becomes impossible. III Template:BlockLink
Template:BlockLink
2
Minecraft:Impaling Increases the damage dealt to Minecraft:aquatic mobsTemplate:Only or mobs in contact with Minecraft:water or Minecraft:rainTemplate:Only. V Template:BlockLink
Template:BlockLink
2
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Minecraft:Mending Repairs the trident when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The trident in the player’s possession disappears upon the player’s death and does not drop as an item. I Template:BlockLink 1

Enchantment behavior

Tridents have exclusive access to the Minecraft:Impaling, Minecraft:Loyalty, Minecraft:Riptide, and Minecraft:Channeling enchantments.

Impaling

Template:Main Tridents enchanted with Minecraft:Impaling increase damage against mobs in certain conditions depending on the game version. Template:IN, the enchantment deals extra damage to all Minecraft:aquatic mobs. Template:IN, it deals extra damage to players and mobs that are in water or rain. In the Minecraft:Java Edition Combat Tests, it has both of these effects.

Loyalty

Template:Main Tridents enchanted with Minecraft:Loyalty return to the thrower after hitting an entityTemplate:Only/hitting and bouncing off an entity then hitting a blockTemplate:Only<ref>Template:Bug</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a Minecraft:dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. Template:IN, throwing a trident enchanted with Loyalty into the Minecraft:void destroys it,<ref>Template:Bug</ref> while Template:In it automatically returns to the player. Loyalty-enchanted tridents can take Minecraft:fire damage but still return to the player if thrown in Minecraft:lava. This is especially helpful in Minecraft:the Nether if the Minecraft:player is using the trident instead of a Minecraft:bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.

Riptide

Template:Main Tridents enchanted with Minecraft:Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in Minecraft:water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). Template:IN tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Minecraft:Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Minecraft:Impaling enchantment and Minecraft:Strength effect. Critical hits do not increase splash damage, but affect the target.

A trident with the Minecraft:Riptide enchantment can be used to propel a player wearing Minecraft:elytra, but only in Minecraft:rainy weather, during snowy weather in certain biomes<ref>Template:Bug</ref> or while the Minecraft:player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>Template:Bug</ref> much faster than the 33.5 blocks per second speed achievable using Minecraft:firework rockets.

Channeling

Template:Main Tridents enchanted with Minecraft:Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain.

Sounds

Template:Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Entity data

Tridents have entity data associated with them that contain various properties of the entity.

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Item

Held

Screenshots

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox weapons Template:Navbox combat Template:Navbox items Template:Navbox entities

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