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Minecraft:Bedrock Edition 26.20/Upstream

From SAS Gaming Wiki
Revision as of 11:14, 9 April 2026 by SyncBot (talk | contribs) (Sync: upstream version from Minecraft)
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Template:Distinguish Template:Infobox version 26.20 is an upcoming minor update for Template:BE with no set release date, which adds experimental features for Minecraft:Chaos Cubed and fixes bugs.

Additions

Template:Info Minecraft:Parties

File:New UI - Pause Menu - Social Tab Screen Menu - Party Tab (Bedrock Preview 26.0.25).png
A party in the social drawer
  • Players can now create and join "parties", which are groups of people found in the social drawer where all members automatically join any world, Realm, or server the leader is in.
    • Party members will only follow the party leader to a Realm if they are a member of the Realm.
    • The social drawer is now also available on the main menu, and split in sections for friends, party, and world.
  • Members don't need to be in the leader's world and can still be in the menus or a different world while in a party.
  • Parties can contain up to 15 members.
    • The leader can choose what type of privacy setting the party has: "Invited only" requires the leader to send an invite to in-game friends to join, or "Open" makes the party accessible for any friends.
  • The leader can promote other members to leader.
  • A new Minecraft:settings tab allows the player to change which invites are shown, whether members can also send invites, and the default party privacy setting.
  • Added text chat for parties within the social drawer.
    • It functions identically to the gameplay Minecraft:chat but allows chatting outside of worlds or between worlds.
    • The current party chat is opened by default, left from the social drawer, with an input box.
    • The chat can be opened/closed for any joined party with a button bar.
  • The social drawer is now available again from the Create new world, Minecraft:Edit world, and Minecraft:Profile screens, and the Friends list has been removed from the Profile screen.

Minecraft:Realms

File:New UI - Realms Hub Screen Menu "World" Tab - Slots (Bedrock Preview 26.20.22).png
Managing worlds in the Realms Hub
  • Added the Minecraft:Realms Hub, which is a central place for the Realm. It replaces Minecraft:Realms Stories and all old settings menus.
    • The "Realms" tab in the Minecraft:Play screen has been updated, and there is now one button to open the Hub.
    • Realms Stories is merged with the Hub. The "Story Feed" tab is available under "Community". The "Timeline" tab is directly under the Realms Hub.
      • Players can notify administrators about story posts. This will add the story to the new "Feed Moderation" screen, where administrators can dismiss it, view notifiers, or delete the post.
      • A new "Admin log" tab is under Story Feed, currently empty. It will log community, settings, and world changes for administrators.
    • The "Members" tab is also available under Community and has been updated.
      • It now also shows invited members.
      • The list can now be sorted for administrator roles, Minecraft:player permissions, invite status, and a search box.
      • The owner can now remove and block players from this tab.
        • Inviting players is currently still in the old UI.
    • Some screens are still JSON as there is an ongoing migration of UI screens to Ore UI in this area.
    • The new "Worlds" tab allows to select active worlds and open their edit screens. Saves, currently in the old UI, can also be accessed here.
    • The new "Settings" tab allows to manage the Realm name and description, all previous Realms Stories settings, server region and server closing, and the subscription. Members also have the option to leave the Realm here.
    • In the Minecraft:game menu, players can currently still access the old Realms Stories as well as the old Minecraft:settings UI.
  • Added functionality for the "Resource packs" and "Behavior packs" tabs in the new Minecraft:edit world screen.
  • Added a Realms Admin role. Owners can grant several administrator permissions to members in the Realms Hub in the "Members" tab.
    • Setting a member to Administrator allows them to:
      • Fully manage Minecraft:worlds.
      • Fully manage Realm settings.
      • Add and remove Realm members.
      • Set player permissions.
      • Manage Hub settings.
      • Manage stories and comments.
    • Setting a member to Administrator does not grant them operator gameplay permissions and disable Minecraft:achievements. Changing member roles and managing the subscription remains exclusive to the owner.

Minecraft:Settings

  • Added a setting for Minecraft:closed captions. These were previously only available in Minecraft:options.txt.
  • Added several settings for customizing closed captions:
    • "Hide your sounds", which hides sounds caused by the player.
    • "Hide weather and ambient sounds", hides sounds in the ambient/environment category.
    • "Location of closed captions", select to display in the top-right or bottom-right.
    • "Closed caption duration", adjust the time closed captions are shown between 1 and 4 seconds.
  • Added a setting for texture streaming, which makes the game only load textures that are actually applied.

Changes

Blocks

Minecraft:Grass block

General

Graphical

Minecraft:World generation

Items

Minecraft:Torch

Mobs

Minecraft:Baby mobs

Minecraft:Chicken

  • Adjusted the hitbox size.

Minecraft:Rabbit

  • Idle animation is now disabled while they are leashed.

Technical

Accounts

  • Added platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.

AI Goals

Minecraft:API

Biomes

  • Added Template:Cd field to Biome Json API.
    • Sub Surface Builders allow specifying a Template:Cd to be applied to biomes located underneath the Overworld's terrain surface.
  • Added Template:Cd sub surface builder type, which places continuous bands of blocks according to a noise distribution.
    • This surface builder has the following parameters:
      • Template:Cd: a list of blocks that the surface builder is not allowed to replace.
        • Leaving this list empty or unspecified will allow the replacement of any block type.
      • Template:Cd: a list of block names that will be sampled according to a Perlin noise distribution.
        • Specifying Template:Cd is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.

Minecraft:Block components

  • Released the component Template:Cd from experimental for block format versions 1.26.20 or higher.

Blocks

  • The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
    • General:
      • Namespace constraints have been tweaked but everything permitted before should still be valid.
        • This can affect the identifiers used for the block, states and menu category groups.
    • Block Traits:
    • Category:
    • Components:
      • Template:Cd, validation change: It is restricted outside of root components object.
      • Template:Cd, validation change: The constraint on the Template:Cd identifier is strictly enforced now.
        • When using the minecraft namespace, the only currently available culling shape identifiers are: Template:Cd or Template:Cd.
        • When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
      • Template:Cd and Template:Cd, validation change: They now strictly enforce the value to be between Template:Cd and Template:Cd inclusive.
      • There is a breaking change to how tags are defined.
        • As of version 1.26.20, tags cannot freely live as top level entities in the components array.
        • The values must have the format Template:Cd.
  • Added content warning for component Template:Cd trying to use texture variations.
    • Variation textures are not supported for this component.
  • The Template:Cd component will correctly give an error again when the y is over the 16 limit.

Minecraft:Components

  • The Template:Cd component Template:Cd field now supports an additional value:
    • Template:Cd:
      • Damage is not applied to the entity.
      • Knockback and enchantments are applied.
      • The attacker's weapon is used as normal.
      • The entity does not flash red.

DDUI

Entity components

  • The behavior of the Template:Cd component now matches its description.
    • The higher its value, the more friction affects an entity:
    • The component now affects ground friction only, and no longer partially affects air or liquid drag.
    • The legacy incorrect behavior can be re-enabled by adding the Template:Cd component.
      • This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
    • The component now properly works on players, and on other client-predicted entities.
  • Added the Template:Cd component.
    • When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
  • Added the Template:Cd component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.
    • Contains a Template:Cd field with a list of entries, each with:
      • Template:Cd, the equipment slot to monitor.
      • Template:Cd, event to fire when a non-empty item is placed in the slot.
      • Template:Cd, event to fire when the slot is cleared.
    • When equipment changes, the first matching slot entry is used.
  • Added the Template:Cd component for spawning entities when an entity perishes.
  • Added the Template:Cd component, which controls how an entity bounces when colliding with surfaces.
  • Added the Template:Cd component, which controls how an entity applies knockback to a target.
    • Template:Cd defines how much the target is hit backwards.
    • Template:Cd defines how much the target is hit upwards.
    • Template:Cd defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
    • Template:Cd defines whether the target should be fully immersed in water for the knockback rules to apply.
  • Added the Template:Cd component.
  • The Template:Cd component now accepts negative values down to a minimum of Template:Cd, resulting in knockback being increased instead of being diminished.
  • The component Template:Cd now takes an array of presets.
  • The preset elements have the following new field:
    • Template:Cd is an actor filter with the default syntax.
  • Added the Template:Cd parameter to Template:Cd.

Entity filters

Minecraft:Features

  • Added a boolean Template:Cd field to the Template:Cd feature.
    • When set to Template:Cd, it rotates the structure around its center when placing it in the world.
    • Defaults to Template:Cd if omitted.
  • Refactored Template:Cd to Template:Cd. The following fields have been added to the behavior:
    • Template:Cd: If Template:Cd, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
    • Template:Cd: The filters to use when determining if a mob is a suitable leader or not.
    • Template:Cd: (default: Template:Cd) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.

General

  • Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.

Graphical

Items

Network Protocol

Scripting

Stability and Performance

  • Improved sign-in speed on most platforms by triggering authentication earlier during game startup.

Minecraft:World generation

  • Can now use Template:Cd in jigsaw structure template pools in order to place features.
  • Template:Cds can now connect to a Jigsaw block with any target name, rather than only Template:Cd.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" Minecraft:experimental toggles.

Additions

Template:Additions table

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Minecraft:Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.

Items

File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Minecraft:Sulfur cube

  • A Minecraft:passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Minecraft:Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
  • Can be caught in Minecraft:buckets to move it.

Technical

Items

World generation

Template:BiomeLink

Template:EnvLink

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.

Template:EnvLink

  • * A pile of Minecraft:sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

Technical

Minecraft:Add-Ons

  • Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
    • Adds Template:Cd property to minecraft:projectile component for easier trajectory control.
    • Template:Cd goal now applies projectile offsets relative to entity rotation.
    • Custom projectiles now:
      • Can be reflected.
      • Update their owner upon launch and reflection.
      • No longer collide with their owner on launch.
      • Apply their offsets on launch.
      • Remain at their point of impact when using Template:Cd.

Minecraft:API

Blocks

  • Added Template:Cd behavior to Template:Cd in the [[Minecraft:Block components#minecraft:precipitation_interactions|Template:Cd]] component with Upcoming Creator Features experiment.
    • Allows for specifying whether snowlogged their custom block or not.
    • The block cannot have a Minecraft:collision box that is, the component [[Minecraft:Block components#minecraft:collision_box|Template:Cd]] must be false.

DDUI

Entities

  • Added a new Template:Cd description field to entity behavior definitions that enables per-entity versioning and upgrade handling.
    • The Template:Cd field is a JSON object containing an upgrades array, where each entry specifies an integer Template:Cd version and a name string referencing an upgrade handler defined in a new top-level upgrades section of the entity definition.
    • Upgrade versions must start at Template:Cd and be contiguous. Gaps or duplicates are rejected with a content error.
    • Version Template:Cd is reserved for entities that have no version set ("versionless"), which is the default for all existing entities.
    • When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially
    • Newly spawned entities are set directly to the latest version without running any upgrade handlers.
    • Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events.
    • The entity's version is persisted and loaded/saved automatically.

Entity components

  • The following fields have been added to the preset element exclusively in the beta version of Template:Cd:
    • Template:Cd scales the previous velocity of the target when hit.
    • Template:Cd scales the horizontal angle response of the target when hit based on the attacker's aim direction.
    • Template:Cd scales the vertical angle response of the target when hit based on the attacker's aim direction.
    • Template:Cd scales the vertical angle response of the target when hit based on the attacker's relative feet position.
    • Template:Cd enables scaling the magnitude of knocback based on the inverse square of the damage.

Graphical

Scripting

  • Added scripting method that allows creators to check the snow logging behavior of a block.

Voxel Shapes

Fixes

Template:Fixes Other

  • Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
  • Fixed baby Minecraft:zombified piglin snout texture to be front facing.
  • Fixed adult Minecraft:rabbit textures which had a line under their heads.
  • Fixed baby Minecraft:hoglin crest texture to be on both sides.
  • Fixed baby Minecraft:goat and baby Minecraft:snifflet underside texture to be consistent with their adults.
  • Fixed baby Minecraft:dolphin inconsistent backside head pixels.
  • Fixed an issue where the save world modal would remain active after use.
  • Fixed 'Create on Realms' button in the create new world screen.
  • Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
  • Fixed Template:Cd for blocks with the trait Template:Cd.
  • Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
  • Fixed a bug in Template:Cd where combining Template:Cd and Template:Cd would not equip the given item.
  • Fixed a bug where the Template:Cd for custom entities was ignored.
  • Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
  • Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
  • Fixed players getting stuck and crashing when the DDUI screen is open.
  • Fixed buttons getting clipped when in a focused state.
  • Fixed an issue where showing forms (Template:Cd or Template:Cd) back to back resulted in the second form not showing.
  • Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Minecraft:Vibrant Visuals.
  • Fixed changing from handheld to docked Joy-Cons preventing input.
  • Fixed a bug where Minecraft:slimes and Minecraft:magma cubes would have their bounce animations snap abruptly.
  • Fixed a crash that could occur when loading the Token FAQ page on PlayStation.
  • Fixed a crash that could occur when logging Molang content.
  • Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS.
  • Fixed some creator content's custom Minecraft:armor not rendering properly.
  • Baby Minecraft:wolf hind legs are now rotated correctly while sitting.
  • Baby Minecraft:zombies no longer levitate when riding baby mobs.
  • Fixed fall damage visual effects not triggering when entities hit the ground.
  • Fixed fall damage audio effects not triggering when entities hit the ground.
  • Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Minecraft:Vibrant Visuals.
  • Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch 1 & 2 platforms.
  • Fixed an issue where players can be soft-locked trying to join a realm they're not a member of.
  • Fixed realms region bindings crash when indexing out of bounds region data.
  • Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
  • Fixed incorrect UI scales when changing resolution.
  • Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.
  • Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed.
  • Fixed trait Template:Cd not loading properly with modern block definition loader.
  • Fixed an issue where the RenderDragon Features for the Creators Experimental resource pack would override other resource packs on the stack.
  • Fixed an issue where point lights were overexposed at their center.
  • Fixed custom components not parsing with modern block definition loader.
  • Pixelated shadows in Vibrant Visuals no longer experience artifacts in Xbox One X/S.
  • Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
  • Fixed several issues with text input on iOS when using a physical keyboard.
  • Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
  • Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
  • Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
  • Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
  • Fixed a bug that caused the Template:Cd AI behavior to sometimes fail to exit after killing a target.
  • Fixed actor textures not loading properly when applying packs with an older min engine version.
  • Fixed a bug when Template:Cd on a Template:Cd or Template:Cd would not update if the attached entity was unloaded and reloaded.
  • Fixed a bug where Template:Cd in Template:Cd could be invisible.
  • Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
  • Blocks with a missing Template:Cd will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."
  • Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar.
  • Fixed content warning regarding texture variations for block components Template:Cd and Template:Cd.
  • Fixed legacy Template:Cd entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail.
  • Fixed player friction not resetting for older content.
  • Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting.
  • Fixed an issue that caused websockets to not complete their connection with the server.
  • Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players.
  • Fixed Template:Cd to work with all parts of a multi-block. The component can no longer be defined in the permutations array, only allowed in the base components object.

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:pt:Edição Bedrock 26.20 Minecraft:zh:基岩版26.20