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Minecraft:Vibration

From SAS Gaming Wiki
Revision as of 11:27, 9 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:WIP

File:Vibration JE1 BE1.gif
A vibration particle.

Vibrations are a gameplay mechanic based around the concept of Minecraft:sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. Minecraft:Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by Minecraft:sculk sensors, Minecraft:sculk shriekers, Minecraft:wardens, and Minecraft:allays.

Mechanics

When a vibration is created, it takes the appearance of blue-cyan "sound wave" Minecraft:particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.

Vibration frequency

Template:Expand section Each vibration in the game falls under a certain frequency value. This value can be measured with a Minecraft:comparator. With the right contraption utilizing a Minecraft:calibrated sculk sensor or Minecraft:sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
Template:Redstone strength Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity Minecraft:swims, or Minecraft:boat paddles
Flap minecraft:flap Entity flaps (Minecraft:bat)
Resonate 1 minecraft:resonate_1
Template:Redstone strength Projectile Land minecraft:projectile_land Projectile lands (Minecraft:Snowball hits a Minecraft:block)
Hit Ground minecraft:hit_ground Player or entity hits ground after a Minecraft:jump or fall
Splash minecraft:splash Player or entity splashes in Minecraft:water, enters water or enters Minecraft:bubble column
Resonate 2 minecraft:resonate_2
Template:Redstone strength Item Interact Finish minecraft:item_interact_finish Any interaction using a Minecraft:shield, Minecraft:spyglass, or Minecraft:bone meal
Projectile Shoot minecraft:projectile_shoot Minecraft:Projectile is shot (can be an Minecraft:arrow, a Minecraft:firework, etc.)
Instrument Play minecraft:instrument_play Minecraft:Goat horn plays
Resonate 3 minecraft:resonate_3
Template:Redstone strength Entity Action minecraft:entity_action Entity roars (Minecraft:Ravager), entity shakes water off (Minecraft:wolf after swimming), entity holds or stops holding item (Minecraft:Villager, copper golem, Minecraft:fox, Minecraft:allay), Minecraft:sniffer digs, Minecraft:armadillo rolls up or unrolls, or Minecraft:creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Minecraft:Armor gets unequipped from an armor Minecraft:slot or an Minecraft:armor stand
Resonate 4 minecraft:resonate_4
Template:Redstone strength Entity Dismount minecraft:entity_dismount Player dismounts from a Minecraft:mount or Minecraft:vehicle
Equip minecraft:equip Minecraft:Armor gets equipped to an armor Minecraft:slot or an Minecraft:armor stand
Resonate 5 minecraft:resonate_5
Template:Redstone strength Entity Mount minecraft:entity_mount Player mounts a Minecraft:mount or Minecraft:vehicle
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A Minecraft:sheep, Minecraft:mooshroom, or Minecraft:bogged gets sheared
Resonate 6 minecraft:resonate_6
Template:Redstone strength Entity Damage minecraft:entity_damage Entity takes Minecraft:damage
Resonate 7 minecraft:resonate_7
Template:Redstone strength Drink minecraft:drink Entity drinks (i.e. uses a bottled liquid or Minecraft:milk bucket)
Eat minecraft:eat Entity Minecraft:eats.
This includes players eating items, sheeps attempting to eat grass, and Minecraft:pandas finishing eating bamboo.
Not triggered by Minecraft:horses grazing, players feeding other animals, or Minecraft:frogs eating Minecraft:slimes and Minecraft:magma cubes
Resonate 8 minecraft:resonate_8
Template:Redstone strength Container Close minecraft:container_close Container (Minecraft:chest, Minecraft:barrel, Minecraft:shulker box) closes
Block Close minecraft:block_close Minecraft:Door, Minecraft:trapdoor, or Minecraft:fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (Minecraft:piston retracts, Minecraft:lever is switched off, Minecraft:button or Minecraft:pressure plate turn off)
Block Detach minecraft:block_detach Minecraft:Tripwire gets detached from a Minecraft:tripwire hook
Resonate 9 minecraft:resonate_9
Template:Redstone strength Container Open minecraft:container_open Container (Minecraft:chest, Minecraft:barrel, Minecraft:shulker box) opens
Block Open minecraft:block_open Minecraft:Door, Minecraft:trapdoor, or Minecraft:fence gate opens
Block Activate minecraft:block_activate Block activation
A Minecraft:dispenser, Minecraft:piston, Minecraft:button, Minecraft:lever, or Minecraft:pressure plate is powered.
Not triggered by a Minecraft:crafter, Minecraft:dropper, or Minecraft:jukebox
Block Attach minecraft:block_attach Minecraft:Tripwire gets attached to a Minecraft:tripwire hook
Prime Fuse minecraft:prime_fuse Minecraft:TNT block or Minecraft:creeper is ignited
Note Block Play minecraft:note_block_play Minecraft:Note block plays a note
Resonate 10 minecraft:resonate_10
Template:Redstone strength Block Change minecraft:block_change Block changes state (Minecraft:chiseled bookshelf, Minecraft:lectern, Minecraft:composter, Minecraft:decorated pot, Minecraft:bell ringing, Minecraft:item frame etc.)Template:Info needed
Resonate 11 minecraft:resonate_11
Template:Redstone strength Block Destroy minecraft:block_destroy Block destruction
Triggered by block Minecraft:breaking, removing a block required to support it, or pushing it with a Minecraft:piston (if the block is broken when moved).
Not triggered when blocks are destroyed by an explosion.
Fluid Pickup minecraft:fluid_pickup Liquid is picked up into a Minecraft:glass bottle or Minecraft:empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a Minecraft:potion from a Minecraft:cauldronTemplate:Only)
Resonate 12 minecraft:resonate_12
Template:Redstone strength Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13
Template:Redstone strength Entity Place minecraft:entity_place Entity placement
Triggered by Minecraft:vehicle, Minecraft:armor stand, or Minecraft:item frame is placed; or a mob is spawned via Minecraft:spawn egg, Minecraft:mob spawner, Minecraft:creaking heart, or Minecraft:evoker magic
Not triggered by random mob spawning or breeding
Lightning Strike minecraft:lightning_strike Minecraft:Lightning strikes
Teleport minecraft:teleport Minecraft:Endermen, Minecraft:shulker, or player eating a Minecraft:chorus fruit teleports.
Not triggered by Minecraft:wolves, Minecraft:cats, or Minecraft:ender pearls.
Resonate 14 minecraft:resonate_14
Template:Redstone strength Entity Die minecraft:entity_die Entity dies or is broken (Minecraft:vehicle, Minecraft:armor stand, or Minecraft:item frame), Minecraft:firework finishes
Explode minecraft:explode Minecraft:TNT, Minecraft:end crystal, Minecraft:bed, Minecraft:respawn anchor, Minecraft:creeper, Minecraft:ghast fireball, wind charge or wither skull explodes
Resonate 15 minecraft:resonate_15


Sources which are not detected

The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:

The following cases have been confirmed to be intentional:

Amethyst resonation

When a block of amethyst is placed adjacent to a Minecraft:sculk sensor or a Minecraft:calibrated sculk sensor, if that sculk sensor receives a Minecraft:vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.

Vibration occlusion

Minecraft:Wool can be used to block vibrations from reaching nearby Minecraft:sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a Minecraft:sculk shrieker, the sensor is unable to alert the shrieker.

Sculk sensors are not able to detect the placing and breaking of wool, as well as entities Minecraft:walking, Minecraft:sprinting, or Minecraft:jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.

Similar to sculk sensors, Minecraft:wardens are also unable to detect everything wool-related as listed above.

Wool can also be used to block Minecraft:note block sounds from reaching Minecraft:allays.

Achievements

Template:Load achievements

Advancements

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History

Issues

References

Template:Reflist

Navigation

Template:Navbox gameplay

Minecraft:pt:Vibração