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Minecraft:Bedrock Edition level format/Entity format/Upstream

From SAS Gaming Wiki
Revision as of 15:37, 9 April 2026 by SyncBot (talk | contribs) (Remove broken links to missing pages)

Template:Exclusive This page lists the entity NBT structures Template:In.

Entity

All entities share this base:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
    • Template:Nbt: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
    • Template:Nbt: The entity's second color value. Used by tropical fish. Defaults to 0.
    • Template:Nbt: (May not exist) The custom name of this entity.
    • Template:Nbt: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
    • Template:Nbt: (May not exist) The namespaced ID of this entity and its current and previous component groups.
    • Template:Nbt: Distance the entity has fallen. Larger values cause more damage when the entity lands.
    • Template:Nbt: Number of ticks until the fire is put out. Default 0 when not on fire.
    • Template:Nbt: The namespaced ID of this entity.
    • Template:Nbt: Unknown.
    • Template:Nbt: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.Template:Needs testing
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is an autonomous entity.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is a baby.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is eating.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is gliding.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
    • Template:Nbt: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
    • Template:Nbt: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is scared.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is swimming.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is tamed.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
    • Template:Nbt: (May not exist) Unknown.
    • Template:Nbt: (May not exist) Unknown
    • Template:Nbt: 1 or 0 (true/false) - true if this entity can drop loot when killed.
    • Template:Nbt: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
    • Template:Nbt: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
    • Template:Nbt: 1 or 0 (true/false) - true if the entity is touching the ground.
    • Template:Nbt: Unknown. Defaults to -1.
    • Template:Nbt: 1 or 0 (true/false) - true if an entity should be persistent in the world.
    • Template:Nbt: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
    • Template:Nbt: Three TAG_Floats describing the current X, Y and Z position of the entity.
    • Template:Nbt: Two TAG_Floats representing rotation in degrees.
      • Template:Nbt: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
      • Template:Nbt: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is saddled.
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
    • Template:Nbt: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.Template:Needs testing
    • Template:Nbt: 1 or 0 (true/false) - true if this entity is sitting.
    • Template:Nbt: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
    • Template:Nbt: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
    • Template:Nbt: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
    • Template:Nbt: (May not exist) List of scoreboard tags of this entity.
    • Template:Nbt: The Unique ID of this entity.
    • Template:Nbt: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.

Additional fields for entity categories

Minecart

Minecart entities include:

Additional fields for minecart entities:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - (may not exist) if is displayed the custom tile in this minecart.
    • Template:Nbt: (May not exist) The custom block in the minecart.
    • Template:Nbt: (May not exist) The offset of the block displayed in the Minecart in pixels. Positive values move the block upwards, while negative values move it downwards. A value of 16 moves the block up by exactly one multiple of its height.Template:Needs testing

Villagers

Villager entities include:

Additional fields for village entities:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.

Monster

Monster entities include:

Additional fields for monsters:

Humanoid Monster

Humanoid monster entities include:

Additional fields for humanoid monsters:

Mob

Mob entities include:

Additional fields for mobs:

Abstract Arrow

Abstract arrow entities include:

Additional fields for abstract arrow entities:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - true if its owner is a player in Creative mode.
    • Template:Nbt: The Unique ID of the entity this projectile was thrown by. Set to -1 if it has no owner.
    • Template:Nbt: 1 or 0 (true/false) - true if its owner is a player.

Throwable

Throwable entities include:

Additional fields for throwable entities:

Additional fields for entity types

Allay

Additional fields for allay:

Area Effect Cloud

Additional fields for area effect cloud:

Armadillo

Additional fields for armadillo:

Armor Stand

Additional fields for armor stand:

Arrow

Additional fields for Minecraft:arrow:

Axolotl

Additional fields for axolotl:

Bat

Additional fields for bat:

Bee

Additional fields for bee:

Boat with Chest

Additional fields for boat with chest:

Breeze

Additional fields for breeze:

Camel

Additional fields for camel:

Cat

Additional fields for cat:

Chicken

Additional fields for chicken:

Cow

Additional fields for cow:

Creeper

Additional fields for creeper:

Dolphin

Additional fields for dolphin:

Donkey

Additional fields for donkey:

Egg

Additional fields for Minecraft:egg:

End Crystal

Additional fields for end crystal:

Enderman

Additional fields for Minecraft:enderman:

Endermite

Additional fields for endermite:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: How long the endermite has existed in ticks. Disappears when this reaches around 2400.

Evoker

Additional fields for evoker:

Experience Orb

Additional fields for experience orb:

Experience Potion

Additional fields for experience potion:

Falling Block

Additional fields for falling block:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt
    • Template:Nbt: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's FallingBlock.Name. If the block at its location has the same ID as its FallingBlock.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. Template:Needs testing

Fireball

Additional fields for fireball:

Fireworks Rocket

Additional fields for firework rocket:

Fishing Bobber

Additional fields for fishing bobber:

Fox

Additional fields for fox:

Frog

Additional fields for frog:

Goat

Additional fields for goat:

Guardian and Elder Guardian

Additional fields for guardian and elder guardian:

Hoglin

Additional fields for hoglin:

Horse

Additional fields for Minecraft:horse:

Husk

Additional fields for Minecraft:husk:

Iron Golem

Additional fields for iron golem:

Item Entity

Additional fields for item entity:

Llama

Additional fields for llama:

Llama Spit

Additional fields for llama spit:

Minecart with Chest

Additional fields for minecart with chest:

Minecart with Command Block

Additional fields for minecart with command block:

Minecart with Hopper

Additional fields for minecart with hopper:

Minecart with TNT

Additional fields for minecart with tnt:

Mooshroom

Additional fields for mooshroom:

Mule

Additional fields for mule:

NPC

Additional fields for Minecraft:NPC:

Ocelot

Additional fields for ocelot:

Painting

Additional fields for Minecraft:painting:

Panda

Additional fields for panda:

Pig

Additional fields for Minecraft:pig:

Piglin

Additional fields for Minecraft:piglin:

Piglin Brute

Additional fields for piglin brute:

Pillager

Additional fields for pillager:

Player

Additional fields for player:

Polar Bear

Additional fields for polar bear:

Pufferfish

Additional fields for pufferfish:

Rabbit

Additional fields for rabbit:

Ravager

Additional fields for ravager:

Sheep

Additional fields for sheep:

Shulker Bullet

Additional fields for shulker bullet:

Skeleton

Additional fields for skeleton:

Skeleton Horse

Additional fields for skeleton horse:

Slime

Additional fields for slime:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc.

Sniffer

Additional fields for sniffer:

Snowball

Additional fields for Minecraft:snowball:

Strider

Additional fields for strider:

Sulfur cube

Additional fields for sulfur cube:

Tadpole

Additional fields for tadpole:

Thrown Ender Pearl

Additional fields for thrown ender pearl:

Thrown Potion

Additional fields for thrown Minecraft:potion:

Thrown Trident

Additional fields for thrown Minecraft:trident:

TNT

Additional fields for tnt:

Turtle

Additional fields for Minecraft:turtle:

Vex

Additional fields for vex:

Villager (V2)

Additional fields for Minecraft:villager (v2):

Vindicator

Additional fields for vindicator:

Wandering Trader

Additional fields for wandering trader:

Warden

Additional fields for Minecraft:warden:

Wind Charge Projectile

Additional fields for wind charge projectile:

Witch

Additional fields for Minecraft:witch:

Wither

Additional fields for Minecraft:wither:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
    • Template:Nbt: The number of ticks remaining before the wither explodes during its death animation.
    • Template:Nbt: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
    • Template:Nbt: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
    • Template:Nbt: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.
    • Template:Nbt: Unknown.
    • Template:Nbt: The swellAmount in the previous tick.
    • Template:Nbt: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
    • Template:Nbt: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
    • Template:Nbt: Unknown.
    • Template:Nbt: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
    • Template:Nbt: How much the wither has swelled during its death animation. Has no effect outside the death animation.

Wither Skull

Additional fields for wither skull:

Wolf

Additional fields for Minecraft:wolf:

Zombie

Additional fields for Minecraft:zombie:

Zombie Horse

Additional fields for zombie horse:

Zombie Villager

Additional fields for zombie villager:

Zombified Piglin

Additional fields for zombified piglin:

pt:Formato de nível da Edição Bedrock/Formato de entidade zh:基岩版存档格式/实体格式

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