Dragonwilds:Guthix
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Script error: No such module "Top icons". Template:Infobox NPC Guthix was the god of balance and one of the first beings to arrive on Dragonwilds:Gielinor. He was a Naragi, a race of intelligent humanoid people, and the only member of the race to survive the God War of his home. This event caused him to detest divine beings, believing that worlds could only survive without divine influence.
During the year 182 of the Dragonwilds:Fifth Age, Guthix was slain by a mahjarrat named Sliske, and appointed a new Guardian of Guthix, the World Guardian. His death marked the beginning of the Dragonwilds:Sixth Age in Gielinor and the return of most gods, which he banished at the end of the Gielinorian God Wars. In the 10th year of the Sixth Age, Dragonwilds:Zamorak decided to invade Gielinor with an demonic army, here a new Edict was created, one that no longer required someone to maintain, banishing the majority of the gods once more.
Deity Info
Followers
Through out the history of Gielinor, Guthix has had a number of followers all across Gielinor. Within Dragonwilds:Ashenfall, most of his followers were left behind after a number of them attempted to kill all of the Dragonwilds:Amalgamated humans, being abandoned by their god, some of the Guthixians were converted into Saradominism, while a few remains loyal, in hope that they would be forgiven. Some that stayed behind would be appointed as Dragonwilds:Wild Knights. Within the mainland, other humans, dwarves, gnomes, fairies and other races would continue to worship the god.
Wild Knights
Script error: No such module "Main article". The Wild Knights were an order of Guthixian followers in Dragonwilds:Ashenfall.Script error: No such module "References". They were tasked with maintaining the balance between civilisation and nature, protecting both the people from the continent's wilds and the wilds from the people. They were known as master scouts and hunters, reportedly surpassing even the Garou in skill. The Wild Knights considered any action that harmed the wilds to be an unforgivable crime and would hunt monsters and people alike who threatened the Guthixian balance.Script error: No such module "References". The order consisted of archers, warriors, and mages who, despite having a strong camaraderie, often worked alone. Most knights favoured studded leather armour over metal plate, as it offered greater mobility and stealth. Their helms were designed to focus their vision entirely on their target, leading to rumours that their archers never missed. Wild Knight archers were known to ritually maintain their leather armour daily.Script error: No such module "References".
Notable followers
- Dragonwilds:Aidan
- Dragonwilds:Frode
- Dragonwilds:Kessel
- Dragonwilds:Orik the Bear
- Dragonwilds:Olis
- Dragonwilds:Ulv
- Dragonwilds:Vemmeck
- An unnamed female Wild Knight who wielded an abyssal whip in vengeance against abyssal demons for a fallen sibling. Script error: No such module "References".
- An unnamed female Wild Knight captain who took in abandoned Amalgamated children after Guthix left. Script error: No such module "References".
Journal
He was the first god to discover Dragonwilds:Gielinor and the powerful anima flow within it, and he used this power to grow stronger. Yet, it was when he discovered the Stone of Jas, a powerful artefact and tool of the Elder Gods, that Guthix would become the legendary figure that he is.
The god of balance slept through the God Wars, only waking to be reminded of the danger that gods represent. He created a powerful barrier to banish the gods, keeping them from returning to this world.
For a time Dragonwilds:Gielinor was safe and Guthix slept beneath the ground, drawing power from the anima.
Ancient and full of a deep grief, Guthix had come to believe that a world could only be safe if there were no gods left to rule it, and he laid out the path for his own end. He was slain by the Mahjarrat Sliske, which brought an end to the Fifth Age and ushered in the return of the gods.
For a time the world fell into chaos, until powerful heroes forged an alliance and created Edicts of their own, banishing the gods and leaving Gielinor, once more, in the hands of mortals.References
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