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Minecraft:Bedrock Edition 26.10

From SAS Gaming Wiki
Revision as of 19:14, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Hatnote Template:Infobox version Template:Pointer box 26.10, also known as 1.26.10,<ref>Template:Cite</ref> the release of Minecraft:Tiny Takeover, is a game drop for Bedrock Edition released on March 24, 2026,<ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs.

Additions

Template:Additions table

Blocks

File:Golden Dandelion JE1.png Golden dandelion

Template:Crafting

  • Can also be bought from wandering traders.
  • When Template:Ctrl on a baby mob, it will stop aging; if used again on the same mob, it will resume aging.
  • Cannot be used on Minecraft:monsters (including undead mounts) and Minecraft:villagers.
  • Can be placed and potted like other flowers.

General

Minecraft:Settings

  • Added an option on Windows to disable pausing when the application loses focus.
  • Added closed captions. However, the toggle has not been added to the settings, but they can be enabled from Minecraft:options.txt.

Controls

  • Added a keybind, Script error: No such module "keys". by default, to open the Minecraft:social drawer in-game.
  • Added a key binding for Identify, a feature that displays with text or text to speech which Minecraft:block or Minecraft:mob is in front of the player.

Game Menu

  • The small buttons now show a tooltip similar to hotbar tooltips on hover.

Play screen

  • Hardcore worlds now show the amount of days played if the game rule Template:Gmr is enabled.

Sounds

Note block

  • Added the trumpet instrument.
    • It can be heard when a note block is placed on top of a block of copper.
      • The sound is different based on the oxidation level of the copper block.

Changes

Blocks

Dead bush

Minecraft:Stonecutter

Items

Name tag

  • Are now craftable.

Template:Crafting

  • Can now be sold by wandering traders as a common trade for 1 Minecraft:emerald with a 7% chance, and 5 trades in stock.
  • Can no longer be found in Minecraft:chests in woodland mansions and ancient cities.

Mobs

Baby mobs

  • Added new sounds for baby wolves, cats, pigs, horses, and chickens.
  • Updated the models and textures of the following baby mobs:Template:Columns-list
  • Armor on baby wolves and saddles on baby pigs will no longer render.
  • Added missing textures beneath baby chicken wings.
  • Updated the bone hierarchy and renamed the bones of baby donkeys and baby mules to match the horse hierarchy and bones.
  • Updated the UVs for the rear legs of both baby donkeys and baby mules.

Cat, Chicken, Cow, and Minecraft:Pig

  • Added distinct sound variants similar to wolves, in addition to the original "classic" variant:
    • Cats have a new "royal" variant.
    • Pigs have new "mini" and "big" variants.
    • Cows have a new "moody" variant.
    • Chickens have a new "picky" variant.

Minecraft:Horse

  • Changed the texture of horses with black dots.

Librarian

Script error: No such module "animate". Rabbit

  • Their models, animations, and textures have been updated.
  • The new rabbit models and textures are now version sliced.
    • Textures are prefixed with
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  • Script error: No such module "animate". Script error: No such module "animate". Now has an idle animation.

Ghast

  • The texture of it shooting fireballs has been updated for pixel consistency.

General

Experiments

  • Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay.

Graphical

Game Menu

Minecraft:How to Play

Panorama

Play screen

Minecraft:Realms

  • The "world_replica_based_backup" flag and the old Realms backup system have been removed, and now the new backups system, Realms Saves, is now enabled at all times.

UI

  • Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page.
  • File:Touch Controls Feed BE2.png Updated the interact button design for touch controls.

Minecraft:Settings

  • Updated the settings screen with Minecraft:Ore UI, excluding subscriptions, storage, creator, pack tabs, and settings in the game menu on Realms.

Technical

AI Goals

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Minecraft:Character Creator

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Client Entities

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Components

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Dedicated Server

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Entity components

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  • A content warning will now throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512.
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General

  • Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema.

Graphical

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Template:Redr.

    • When
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Template:Redr, block placement through this item will be aligned while holding the interaction button down.

    • Defaulted to
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Template:Redr.

JSON Schema

  • Updated the
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Template:Redr to support placing several blocks in a row as a decorator.

  • New schema includes
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Template:Redr as a list of blocks and a count per block to be placed.

Realms

  • Added message and logic for error joining realm whose owner is banned.

Rendering

  • Armor attachables for players now use a new render controller called
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Template:Redr.

Scripting

  • Added new widget render primitive types to the
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Template:Redr module:

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Template:Redr - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)

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Template:Redr - Cone primitive with elliptical base (radiusX, radiusZ, height)

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Template:Redr - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)

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Template:Redr - Pyramid primitive with rectangular base (xWidth, zWidth, height)

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Template:Redr - Ellipsoid primitive with Vector3 radii

  • Added corresponding
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Template:Redr enum values:

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Template:Redr,

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Template:Redr,

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Template:Redr,

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Template:Redr, and

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Template:Redr.

UI

  • Added button enumeration narration to the death screen when text to speech is enabled.
  • Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android.
  • Input fields in Minecraft:Ore UI now support mouse caret positioning and selection on Android.
  • Changed screen narration to not read the Marketplace Pass banner.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles.

Additions

Experiments

  • Added experimental toggle to enable the new furnace recipe book.

Changes

Technical

Add-Ons and Script Engine

  • Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on blocks.
    • Voxel shapes are currently only used for occlusion/culling.
    • Currently, only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.

API

  • Introduced new UI capabilities called Data-Driven UI (DDUI).
    • These APIs introduce a new way to create modal forms with new capabilities and an all new look.
  • Reload command now closes all the Data Driven UI screens as part of the execution.
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Template:Redr now includes base color and pattern data.

  • Added the
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Template:Redr class that fires change events when the data it is wrapping changes.

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Template:Redr and

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Template:Redr use these to sync data between the client and the server and you can use observables to get notifications if data changes.

    • Localizable messages can be provided by using the interface
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Template:Redr.

  • Game Test:
    • When running
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Template:Redr on game tests with invalid structures, the game tests are no longer spawned at the world ceiling.

  • Added
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Template:Redr optional global to beta of server-admin for accessing dedicated server only APIs.

  • Added
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Template:Redr to beta of

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Template:Redr with dedicated server only APIs.

  • Added
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Template:Redr to beta of

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Template:Redr with dedicated server save state management APIs.

  • Added
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Template:Redr to

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Template:Redr of

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Template:Redr.

  • Added
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Template:Redr to beta of

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Template:Redr with dedicated server allow list management APIs.

  • Added the function
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Template:Redr for directly giving items to a mob or player.

  • Added
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Template:Redr method behind

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Template:Redr. Returns an array of Block parts if the block has the

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Template:Redr trait.

  • TickingAreaManager:
    • Changed
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Template:Redr to return

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Template:Redr instead of

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Template:Redr in

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Template:Redr.

  • Added
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Template:Redr property to

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Template:Redr:

    • Manages the collection of waypoints displayed on the player's locator bar.
  • Added
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Template:Redr class to

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Template:Redr:

    • Base class for waypoints displayed on the player's locator bar.
  • Added
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Template:Redr class to

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Template:Redr:

    • Waypoint that tracks an entity's position.
  • Added
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Template:Redr class to

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Template:Redr:

    • Waypoint that tracks a player's position with player specific visibility rules.
  • Added
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Template:Redr class to

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Template:Redr:

    • Waypoint that points to a fixed location in the world.
  • Added
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Template:Redr enum to

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Template:Redr:

    • Enum representing different texture icons for waypoints.
  • Added
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Template:Redr interface to

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Template:Redr:

    • Defines a texture and distance range for waypoint display.
  • Added
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Template:Redr:

    • Defines how waypoint textures change based on distance.
  • Added
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Template:Redr interface to

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Template:Redr:

    • Controls waypoint visibility based on entity state.
  • Added
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Template:Redr interface to

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Template:Redr:

    • Controls waypoint visibility based on player-specific states.
  • Added
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Template:Redr class to

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Template:Redr:

    • Manages the collection of waypoints displayed on a player's locator bar.
  • Added
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Template:Redr error class to

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Template:Redr:

    • Error thrown when a locator bar operation fails.
  • Added
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Template:Redr enum to

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Template:Redr:

    • Enum representing reasons why locator bar operations fail.
  • Added
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Template:Redr error class to

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Template:Redr:

    • Error thrown when attempting operations on an invalid waypoint.
  • Added
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Template:Redr error class to

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Template:Redr:

    • Error thrown when using
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Template:Redr size over limit.

Minecraft:Blocks

  • Added
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Template:Redr field to [[Minecraft:Block components#minecraft:geometry|

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Template:Redr]] component behind the VoxelShapes toggle.

    • The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file,
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Template:Redr, or

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Template:Redr.

    • If the VoxelShapes experiment is enabled and a shape is not specified,
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Template:Redr will be used by default if the block does not use

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Template:Redr.

  • Blocks can handle the following entity events in scripting through the
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Template:Redr handler:

    • Custom named events:
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Template:Redr from

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Template:Redr

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Template:Redr from

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Template:Redr

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Template:Redr from

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Template:Redr

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Template:Redr from

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Template:Redr

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Template:Redr from

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Template:Redr

    • Unlike the current Vanilla blocks that handle those events, custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.
  • Added block trait
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Template:Redr behind the "Upcoming Creator Features" experiment.

  • Added
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Template:Redr component under the Upcoming Creator Features toggle.

    • It defines how a block placed above a Minecraft:chest or ender chest should obstruct their opening.
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Template:Redr specifies how the block is evaluated during opening if placed above;

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Template:Redr is the default when not specified.

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Template:Redr: Will always obstruct a chest from opening.

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Template:Redr: Will never obstruct a chest from opening.

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Template:Redr: Will use the Blocks AABB shape to determine if the chest is obstructed from opening.

    • Blocks prior to 26.10 will behave as expected based on their defined geometry and material instances.

Graphical

  • Removed the legacy format for specifying light colors in the "Render Dragon for Creators" experiment.
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Template:Redr will no longer be loaded.

Server-UI DDUI

  • Renamed the interface
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Template:Redr to

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Template:Redr.

  • Class
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Template:Redr:

    • Added the method
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Template:Redr.

  • Class
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Template:Redr:

    • Removed the method
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Template:Redr.

    • Added the parameter
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Template:Redr to static method

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Template:Redr:

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Template:Redr.

  • Changed Class
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Template:Redr:

    • Changed return of method
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Template:Redr to

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Template:Redr where returning true means it was shown and false means it was not shown.

    • Added
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Template:Redr method.

  • Changed Class
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Template:Redr:

    • Added
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Template:Redr method.

  • Changed interface
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Template:Redr:

    • Added the property
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Template:Redr which is set to true if the message box was shown to the player.

Fixes

Script error: No such module "fixes". Other

  • Fixed an issue preventing some item related achievements from being obtained.
  • Fixed incorrect allele range syntax for pandas and goats.
  • Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms.
  • Fixed screen narration reading previously typed chat messages letter by letter when context changed.
  • Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
  • Fixed an issue with z-fighting on brewing stands and Minecraft:stonecutters on PlayStation in certain lighting conditions.
  • Fixed an issue that caused the Minecraft:spyglass full screen effect to brighten the scene in Minecraft:Vibrant Visuals.
  • Fixed an issue that caused Minecraft:end portals to have invisible panels in Vibrant Visuals.
  • Fixed long running sounds such as Minecraft:jukebox music from playing in the menu when leaving a multiplayer world.
  • Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller.
  • Fixed
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Template:Redr to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to

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Template:Redr.

  • Fixed issues with the MERS texture for tamed baby wolves.
  • Added missing texture for the tamed woods variant for baby wolves.
  • Fixed a crash that sometimes happened when players were climbing.
  • Fixed a crash when opening Realms tab with 150+ joined realms.
  • Fixed client crash on world load from out of bounds
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Template:Redr in the

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Template:Redr component.

  • Fixed an issue with
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Template:Redr where the position was being used as the bottom-left corner, instead of the centre.

  • Fixed an issue with
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Template:Redr where the attachment position was unintentionally using the height offset of the entity.

  • Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Minecraft:Vibrant Visuals.
  • Fixed a bug where
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Template:Redr could return false for a valid

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Template:Redr after it had been spawned.

  • Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large.
  • Fixed gamma encoding of the sun, moon, weather, and end sky in Vibrant Visuals.
  • Fixed narration for elements outside a scroller.
  • Fixed characters rotating incorrectly in UI when riding a mob.
  • Fixed localization string for tile.sticky_piston_arm_collision.name to Minecraft:Sticky Piston Arm Collision.
  • Fixed
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Template:Redr and

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Template:Redr commands from placing partial double blocks, like the upper part of a Minecraft:door.

  • Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage.
  • Fixed an issue that could cause invalid classic skins to be shown as blank skins.
  • Fixed an issue where some players on PS5 had vertical sync disabled, causing image tearing.
  • Fixed a hole in the snifflet texture.
  • Fixed broken modals shown when client attempts to play on a Realm.
  • Fixed
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Template:Redr and

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Template:Redr components to support placing on liquid blocks when used with

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Template:Redr.

  • Fixed rare crash on PS5 native due to inconsistency of packet ordering.

Videos

Updates for Creators
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Template:Redr

References

<references group="">

 </references>

Navigation

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