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Minecraft:Copper Boots

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Revision as of 20:16, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox item Copper boots are a variant of Minecraft:boots crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as leather and golden boots but with higher durability.

Obtaining

Crafting

Template:Crafting

Mob loot

Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.

Usage

When worn, copper boots provide 1 (Template:Armorbar) armor points.

Repairing

Two damaged pairs of copper boots can be combined through Minecraft:crafting or using the Minecraft:grindstone. The durability of the used copper boots are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either boots.

Combining

Script error: No such module "crafting". Template:Grinding

Unit repair

Template:Repairing

Copper boots can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve a copper boots' enchantments.

Enchantments

Copper boots can receive the following enchantments:

Name Description Max level Method Weight
Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> Increases overall damage reduction. IV
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10
Projectile Protection<ref group=note name="exc"/> Increases damage reduction against projectiles. IV
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5
Blast Protection<ref group=note name="exc"/> Increases damage reduction against explosions. IV
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2
Fire Protection<ref group=note name="exc"/> Increases damage reduction against fire. IV
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5
Feather Falling Reduces fall damage. IV
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5
Thorns Deals returning damage to attackers. III
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1
Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> Increases underwater movement speed. III
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2
Frost Walker<ref group=note name=exclusive2/> Leaves a trail of ice when walking over water. II
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1
Soul Speed Increases movement speed on soul sand. III
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1
Unbreaking Grants a chance to negate durability consumption. III
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5
Mending Repairs the boots when obtaining experience. I
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2
Curse of Vanishing The boots vanish on death, not dropping as an item. I
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1
Curse of Binding Removes the ability to de-equip the boots. I
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1

Template:Notelist

Armor trimming

It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).

These trims have no effect on the gameplay or strength of the armor.

Template:Smithing

Smelting ingredient

Template:Smelting

Sounds

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Data values

ID

Template:!((Java EditionTemplate:))! Template:ID table

Template:!((Bedrock EditionTemplate:))! Template:ID table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

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