Minecraft:Data component format
More actions
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:RedirectTemplate:Exclusive
Data components, or simply components, are structured data used to store information and define behavior. Their IDs are Minecraft:namespaced identifiers, and their values can be any data type – see Template:Slink.
When used by Minecraft:items, they are referred as item components or item stack components. They can exist anywhere that an item is stored, such as the player's inventory, container block entities, and Minecraft:structure files. Not all characteristics of items are covered by data components. For properties of items that are defined by code and cannot be modified through components, see Minecraft:Java Edition hardcoded item properties.
Data components are only partly implemented for Minecraft:block entities. They partially replace the Minecraft:NBT format and allow some block data to be read or copied through predicates and loot functions.
Similarly, entities can interact with data components through predicates and loot functions, however they still strictly use the Minecraft:NBT format and other older internal systems to store their data in memory, not data components.
Usage
Command format
Data components can be used in the item_stack and item_predicate argument types.
In commands that take an item_stack argument, such as Template:Command, items are represented in the format item_id[component1=value,component2=value], with component being the Minecraft:namespaced ID of a component, and the value being the value of the component written in SNBT format. Components can be removed by prefixing them with an exclamation mark, like item_id[!component3]. Any components that are not specified are implicitly set to the component's default value for that item type. If no components are specified, the square brackets can be removed, leaving just the item ID. See item_stack for details.
In commands that take an item_predicate argument, such as Template:Command and Template:Command, item predicates are represented in the format item_type[list of tests], with each test either checking if a component exists with any value, checking for an exact component value match, or checking for a Minecraft:data component predicate. See item_predicate for details.
Item format
Every item type (item ID) has a set of default data components. Item stacks must specify an item ID, which implicity sets these default components, but they may be overriden by that individual item stack. Default components are not saved on individual item stacks.
When saved in the Minecraft:NBT format, items are written as a compound with the following tags:
- Template:Nbt The root tag. <section begin="item format" /><section begin="item format nocount" />
- Template:Nbt: The Minecraft:resource location of the item. Must not be
minecraft:air.<section end="item format nocount" /> - Template:Nbt: Number of Minecraft:items stacked in this inventory slot. Any item can be stacked, even if unstackable through normal means. Defaults to 1 if not specified.<section begin="item format nocount" />
- Template:Nbt: Optional map of additional (non-default) data components.
- See the list of components below.<section end="item format nocount" /><section end="item format" />
- Template:Nbt: The Minecraft:resource location of the item. Must not be
In containers that do not use the data component format (such as container blocks and entity inventories), an additional Template:Nbt tag is used to specify the slot the item is in e.g. {Slot:0b,id:"stone"}. This is not a part of the item stack format so is not present anywhere else where individual items are stored (such as single-slot containers, unstructured lists of items, etc.). In the data component format, slot numbers and item stacks are stored as separate fields e.g. {slot:0,item:{id:"stone"}}.
Block entity format
Template:Main Block entities are stored in the Minecraft:NBT format. While they still use NBT tags for their individual properties, any non-default data components that exist on the item used to place the block will be saved.
Some NBT data on block entities are treated as data components when transfering data between items and blocks. For example, the Items field in a chest is interpreted as the minecraft:container component, despite being labeled and structured differently.
- Template:Nbt The root tag.
{{#lst:Block entity format|nbt format}}
- Additional tags depending on the block entity ID. See Minecraft:Block entity format.
For example, if a chest was given to a player with the components minecraft:custom_data={foo:1} and minecraft:container=[{slot:0,item:{id:"stone"}}]], then placed the block on the ground, the block will be saved (omitting some fields) as:
{id:"minecraft:chest", Items:[{count:1,id:"minecraft:stone",Slot:0b}], components:{"minecraft:custom_data":{foo:1}}}
with minecraft:container saved as the Items tag, and minecraft:custom_data separated as it is not used by chest block entities.
List of components
Template:DCLTemplate:Columns-list
attack_range
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a diamond that has an attack range of 5 blocks.
attribute_modifiers
Example: Template:Command
- Gives a stick that causes the player to grow 4x when holding it.
banner_patterns
Example: Template:Command
- Gives a black banner with a red triangle and white cross pattern.
base_color
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a lime shield.
bees
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a bee nest containing a single bee named Maya, which exits the bee nest in 3 seconds.
block_entity_data
Example: Template:Command
- Gives a spider spawner. Placing this spawner requires the player to have operator permissions.
block_state
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a bamboo slab that is always placed in the top half of the block.
blocks_attacks
Example: Template:Command
- Gives a diamond sword that can block half of the damage from mob attacks, arrows, and explosions, cannot be disabled by a disabling attack, and plays the anvil place sound upon successful blocking.
break_sound
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a diamond sword that when runs out of durability, it plays the wolf armor break sound.
bucket_entity_data
Other tags such as the entity's name or variant are stored as separate item components such as Template:Cd and Template:Cd.
Example: Template:Command
- Gives a bucket of axolotl that has 3 health, the Wild type, and is named "Bob".
bundle_contents
Example: Template:Command
- Gives a bundle containing exactly 2 diamonds.
can_break
When present, the player holding the item can break the specified blocks in Minecraft:Adventure mode.
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a netherite pickaxe that can only mine some ores, as well as black concrete.
can_place_on
When present, the player holding the item can place the held block item on any sides of the specified blocks in Minecraft:Adventure mode.
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a target block that can only be placed on sandstone.
charged_projectiles
Example: Template:Command
- Gives a crossbow that is already charged with a spectral arrow.
Note: Adding an invalid projectile or item id charges an arrow that, when collected, grants the wrong item. Ex: wind_charge causes it to fire an arrow that grants a wind charge when collected.
consumable
Template:DCL If present, the item can be consumed. Its options can also be modified.
- If the item already has an existing right-click functionality (like placing a block), it keeps that functionality.
- If the Template:DCL, Template:DCL, Template:DCL or Template:DCL components are also present on this item, consuming it applies the stats and effects of those components.
- If the Template:DCL component are also present on this item, Minecraft:foxes consider the item as consumable food.
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a gold ingot that can be eaten in 3 seconds and upon consuming, clears all effects.
container
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a barrel with an apple in the first slot.
container_loot
Example: Template:Command
- Gives a chest that contains the desert pyramid loot when opened.
custom_data
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives an iron sword with custom data
{foo:1}.
custom_model_data
Example:
- Gives a bone with custom model data. The
colorslist shows three possible representations of the same violet color.
custom_name
Used to specify an item, block, or entity's custom name. This component can be added, changed, or removed by any player with the item who has access to an anvil.
- Template:Nbt: Parent tag.
Example:
- Gives a stick named "Magic Wand" in light purple non-italicized text.
damage
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a diamond axe with 500 points of damage.
damage_resistant
damage_type
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a diamond sword that deals "campfire" type damage.
death_protection
Example: Template:Command
- Gives a nether star that protects the holder from death and when did so, removes all status effects from the holder.
debug_stick_state
Example: Template:Command
- Gives a debug stick with the Minecraft:oak fence block state property set to
westand the Minecraft:candle block state property set tolit.
dye
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a blue dye item that acts like a red dye.
dyed_color
- Template:Nbt: Parent tag.
Example: Template:Command
or: Template:Command
or: Template:Command
- Gives a blueish-green leather helmet.
enchantable
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a pair of elytra that can be enchanted in an enchanting table with an enchantability of 15.
enchantment_glint_override
Example: Template:Command
- Gives an experience bottle without the visual enchantment glint, which is otherwise applied by default.
enchantments
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a wooden sword with sharpness III and knockback II.
Note: This component adds active enchantments and should not be confused with the Template:DCL component, which is used to add inactive enchantments, such as with enchanted books.
To illustrate the difference, hitting an entity with an Template:Cd would knock any entity hit per knockback II while hitting an entity with an Template:Cd would not.
Furthermore the latter would be able to add knockback II to an enchantable item in an anvil, while the former would not.
entity_data
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives an armor stand that is small when placed down.
equippable
- Template:Nbt: Parent tag.
Example 1: Template:Command
- Gives a glass block that can be equipped in the helmet slot.
Example 2: Template:Command
- Gives a pair of leather pants that appear as diamond leggings when worn.
firework_explosion
fireworks
- Template:Nbt: Parent tag.
food
If present and the Template:DCL component are also present on this item, Minecraft:foxes consider the item as consumable food.
- Template:Nbt: Parent tag.
Example 1: Template:Command
- Gives a melon slice that can be eaten at any time and restores 3 food points and 1 saturation.
Example 2: Template:Command
- Gives a sponge that can be eaten at any time, takes 2.4 seconds to consume, and restores 5 food points and 5 saturation.
glider
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a nether star that can be equipped in the head slot and if on the head, allows the player to glide.
instrument
- Template:Nbt: Parent tag.
Example 1: Template:Command
- Gives a Minecraft:goat horn that uses the Feel instrument.
Example 2: Template:Command
- Gives a goat horn that plays the entity.creeper.primed sound.
intangible_projectile
Example: Template:Command
- Gives an arrow that cannot be picked up by players in Minecraft:Survival mode.
item_model
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a netherite sword that looks like a diamond sword.
item_name
- Template:Nbt: Parent tag.
jukebox_playable
Example: Template:Command
- Gives a diamond that plays Pigstep when inserted into a jukebox
kinetic_weapon
Example: Template:Command
- Gives an amethyst shard which can perform a charge attack after a 1-second delay. The attack can damage entities for 3 seconds, knock them back for the first 2 seconds and dismount them for the first second. Hitting a target with the attack plays an amethyst sound.
lock
- Template:Nbt: Parent tag.
Example 1: Template:Command
- Gives a chest that is locked, opening only if the player is holding an item with the same model as a Diamond.
Example 2: Template:Command
- Gives a furnace that opens only if the player is holding an item with the custom name "Furnace Key".
Example 3: Template:Command
- Gives a barrel that opens only if the player is holding exactly 6 oak planks or 6 Minecraft:diamonds that has the custom data Template:Cd
lodestone_tracker
Example: Template:Command
- Gives a compass that points toward a lodestone that is located in the Overworld at x=1,y=2,z=3
lore
- Template:Nbt: Parent tag.
Example 1: Template:Command
- Gives a stick with lore in its tooltip.
Example 2: Template:Command
- Gives a diamond that has lore in its tooltip. The color of the lore is gold, and its italics have been removed.
Example 3: Template:Command
- Gives an emerald that has 2 lines of lore in its tooltip. The first line has a golden color, and the second has a yellow color. Both lines have had their italics removed.
map_color
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a filled map with red markings on item texture.
map_decorations
map_id
- Template:Nbt: Parent tag.
max_damage
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a diamond pickaxe that can only be used 4 times before breaking.
max_stack_size
Example: Template:Command
- Gives a stack of 5 acacia boats all in a single slot.
minimum_attack_charge
Example: Template:Command
- Gives a diamond sword that can only attack once the attack indicator is at least half full.
note_block_sound
Example: Template:Command
- Gives a Player Head of the minecraftWiki. If placed on a Note Block, the Note Block plays the "Item Pickup" sound every time it's activated.
ominous_bottle_amplifier
piercing_weapon
Example: Template:Command
- Gives a blaze rod which whose melee attack pierces targets, dealing 1 damage to each, with fiery and explosive sounds accompanying the attacks.
pot_decorations
Example: Template:Command
- Gives a Minecraft:decorated pot with sherds: skull, heart and blade on its faces
potion_contents
potion_duration_scale
Example: Template:Command
- Gives a Potion of Swiftness that has its default time doubled from 3 Minutes to 6 Minutes.
profile
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a player head of MinecraftWiki.
provides_banner_patterns
Example: Template:Command
- Gives a diamond that can provide the globe banner pattern to a banner.
provides_trim_material
rarity
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives an iron sword with a light purple name.
recipes
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a knowledge book that, when used, gives the player the recipes listed inside the component.
repair_cost
- Template:Nbt: Parent tag.
repairable
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a diamond sword that can be repaired with sticks in an anvil.
stored_enchantments
sulfur_cube_content
suspicious_stew_effects
swing_animation
tool
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives an oak fence that has the properties of a pickaxe.
tooltip_display
Example 1: Template:Command
- Gives a diamond sword that is enchanted with Sharpness I, but doesn't show the enchantments in the tooltip.
Example 2: Template:Command
- Gives a diamond sword that when hovered, it shows no tooltip at all.
tooltip_style
trim
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives Minecraft:leather pants with the "host" pattern made of emerald.
unbreakable
- Template:Nbt: Parent tag.
Minecraft:Data component format/unbreakableExample: /give @p wooden_spear[unbreakable={}]
use_cooldown
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives an ender pearl that has a 10 second cooldown after being used, and also applies that cooldown to any item that shares its
cooldown_group.- If other items in the inventory share the same
cooldown_group, but have differentseconds, then using that item applies thesecondsof itself to all other items in the inventory, rather than each item applying their ownsecondsto themselves.
- If other items in the inventory share the same
- Items can have their cooldowns disabled completely by removing the component with
[!use_cooldown].
use_effects
- Template:Nbt: Parent tag.
use_remainder
Example 1: Template:Command
- Gives a splash potion, which after being thrown, leaves gunpowder.
Example 2: Template:Command
- Gives a cooked chicken, which after being used, turns into 2 bones named "Chicken Bone".
weapon
If present, the item acts as a weapon. For attack damage see the Template:DCL component.
- Template:Nbt: Parent tag.
Example 1: Template:Command
- Gives a stick that has 10 durability, and loses 1 durability for each attack performed.
Example 2: Template:Command
- Gives an iron sword that disables shields for 5 seconds when used on them, but loses 10 durability for each attack performed.
writable_book_content
written_book_content
Entity variant components
Template:Work in progress Entity variant components are a group of components that are present in items like spawn eggs, mob buckets, paintings, item frames, etc. These components modify some of the properties of the entity stored within those items.
Here is a list of all entity variant components:
axolotl/variant
Example: Template:Command
- Gives a axolotl spawn egg that spawns a blue axolotl.
cat/collar
- Template:Nbt: Parent tag.
Example: Template:Command
- Gives a cat spawn egg that spawns a cat with a blue collar (once tamed).
cat/variant
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a cat spawn egg that spawns a Jellie (gray and white) cat.
chicken/variant
Example 1: Template:Cmd
- Gives a chicken spawn egg that spawns a cold chicken.
Example 2: Template:Cmd
- Gives an egg that has a chance to hatch a cold chicken.
cow/variant
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a cow spawn egg that spawns a cold cow.
fox/variant
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a fox spawn egg that spawns a snow fox.
frog/variant
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a frog spawn egg that spawns a cold frog.
horse/variant
Example: Template:Cmd
- Gives a horse spawn egg that spawns a chestnut horse.
llama/variant
Example: Template:Cmd
- Gives a llama spawn egg that spawns a gray llama.
mooshroom/variant
Example: Template:Cmd
- Gives a mooshroom spawn egg that spawns a brown mooshroom.
painting/variant
Example: Template:Cmd
- Gives a painting that places the "Paradisträd" painting.
parrot/variant
Example: Template:Cmd
- Gives a parrot spawn egg that spawns a blue parrot.
pig/variant
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a pig spawn egg that spawns a warm pig.
rabbit/variant
Example: Template:Cmd
- Gives a rabbit spawn egg that spawns an evil rabbit.
salmon/size
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a salmon spawn egg that spawns a large salmon.
sheep/color
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a sheep spawn egg that spawns a sheep with blue wool.
shulker/color
Example: Template:Cmd
- Gives a shulker spawn egg that spawns a red shulker.
tropical_fish/base_color
tropical_fish/pattern
tropical_fish/pattern_color
Example: Template:Cmd
- Gives a tropical fish spawn egg that spawns a red-blue snooper tropical fish.
villager/variant
Example: Template:Cmd
- Gives a villager spawn egg that spawns a desert villager.
wolf/collar
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a wolf spawn egg that spawns a wolf with a blue collar (when tamed).
wolf/sound_variant
Example: Template:Cmd
- Gives a wolf spawn egg that spawns a cute wolf.
wolf/variant
- Template:Nbt: Parent tag.
Example: Template:Cmd
- Gives a wolf spawn egg that spawns a rusty wolf.
Non-encoded components
These data components exist and are used by the game internally, but are not encoded on items. Therefore, they cannot be used in commands, nor seen with Template:Command.
creative_slot_lock
- Template:Nbt: Parent tag.
- Template:Nbt: Only used internally to lock the informational Minecraft:paper items in the Minecraft:creative inventory. If set, this item cannot be taken out of its slot.
map_post_processing
- Template:Nbt: Parent tag.
- Template:Nbt: Only used internally when this Minecraft:filled map has been duplicated or locked in a Minecraft:crafting table or a Minecraft:cartography table. Can be 0 (lock) or 1 (scale), adding the "Locked" line or "Scale" line in this item's tooltip, respectively.
additional_trade_cost
- Template:Nbt: Parent tag.
- Template:Nbt: Used on the Template:Cd item of a villager trade to add to the Template:Cd of the Template:Cd item.
Exclusive to joke versions
The following components were added and used in April Fools' Day joke snapshots.
Minecraft:24w14potato
clicks
- Template:Nbt: Parent tag.
- Template:Nbt: The number of times this Minecraft:poisonous potato plant has been clicked in the inventory.
contacts_messages
- Template:Nbt: Parent tag.
- Template:Nbt: Used by the Minecraft:poisonous potato plant.
explicit_foil
- Template:Nbt: Parent tag.
- Template:Nbt: Whether or not this item should display a glint.
fletching
- Template:Nbt: Parent tag.
- Template:Nbt: Information about this Minecraft:fletching table.
- Template:Nbt: A single character defining the quality of this block.
- Template:Nbt: A single character defining the impurity of this block.
- Template:Nbt: A single character defining the impurity of the next level of this block.
- Template:NbtTemplate:Sic: The process time of this block, in ticks.
- Template:Nbt: Whether this block has been explored.
- Template:Nbt: Information about this Minecraft:fletching table.
heat
- Template:Nbt: Parent tag.
- Template:Nbt: Information about this Minecraft:hot potato.
- Template:Nbt: The amount of heat. Has a maximum value of 200.
- Template:Nbt: The inventory slot this item is in.
- Template:Nbt: The UUID of the entity currently holding this item.
- Template:Nbt: Information about this Minecraft:hot potato.
hovered
- Template:Nbt: Parent tag.
- Template:Nbt: Whether or not this Minecraft:poisonous potato plant is the last item stack hovered in the inventory.
lubrication
- Template:Nbt: Parent tag.
- Template:Nbt
- Template:Nbt: The level of slipperiness this item has when thrown on the ground.
- Template:Nbt
potato_bane
- Template:Nbt: Parent tag.
- Template:Nbt: Used by the Minecraft:potato peeler.
- Template:Nbt: The amount of bonus damage applied to potato mobs.
- Template:Nbt: Used by the Minecraft:potato peeler.
resin
- Template:Nbt: Parent tag.
- Template:Nbt: Information about this Minecraft:toxic resin.
- Template:Nbt: A single character defining the quality of this item. Used to prefix the "Clarity" line on the tooltip.
- Template:Nbt: A single character defining the impurity of this item. Used to prefix the "Impurities" line on the tooltip.
- Template:Nbt: Information about this Minecraft:toxic resin.
secret_message
- Template:Nbt: Parent tag.
- Template:Nbt: Used by the Minecraft:poisonous potato plant.
snek
- Template:Nbt: Parent tag.
- Template:Nbt: Information about this Minecraft:snektato.
- Template:Nbt: Whether or not this item has been eaten yet. When Template:Cd, its name is "Venomous Potato" and its texture is different.
- Template:Nbt: Information about this Minecraft:snektato.
undercover_id
- Template:Nbt: Parent tag.
- Template:Nbt: Used by the Minecraft:poisonous potato plant.
views
- Template:Nbt: Parent tag.
- Template:Nbt: Used by the Minecraft:poisonous potato plant.
xp
- Template:Nbt: Parent tag.
- Template:Nbt: The amount of experience points granted by this Minecraft:potato of knowledge.
Minecraft:25w14craftmine
dimension_id
- Template:Nbt: Parent tag.
- Template:Nbt: The resource location of the dimension this mine item will teleport the player to when placed on a Minecraft:mine revisitor and used.
exchange_value
- Template:Nbt: Parent tag.
- Template:Nbt: The value of the item, which is used to determine how much experience the player gains from it when exiting a mine.
instant_room
- Template:Nbt: Parent tag.
- Template:Nbt: The room this Minecraft:shimmering key opens.
- Template:Nbt: The resource location of the structure. The key can only open a room if a structure file with the specified name exists inside the Template:Cd folder under the specified namespace in a Minecraft:data pack.
- Template:Nbt: The room this Minecraft:shimmering key opens.
mine_active
- Template:Nbt: Parent tag.
- Template:Nbt: Is set on the mine item in the Minecraft:mine crafter when the player is inside a mine.
mine_completed
- Template:Nbt: Parent tag.
- Template:Nbt: Whether the mine this mine item refers to was completed. Determines the color of the glint on the item (green if completed, red if failed).
mob_trophy/type
- Template:Nbt: Parent tag.
- Template:Nbt: Information about this Minecraft:mob trophy.
- Template:Nbt: Whether the mob inside this mob trophy has an enchantment glint on it. Also adds the text "Oooh, shiny!" to the tooltip.
- Template:Nbt: The resource location for the entity type inside this mob trophy.
- Template:Nbt: Information about this Minecraft:mob trophy.
sky
- Template:Nbt: Parent tag.
- Template:Nbt: Information about this Minecraft:sky box.
- Template:Nbt: The type of sky that sky blocks render. Must be one of Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- If the value is Template:Cd, there are additional fields that are required:
- Template:Nbt: A resource location pointing to a texture asset.
- Template:Nbt: The number of times the texture will be tiled horizontally and vertically on each plane of the cube.
- Template:Nbt: Is set to 400.0 for Minecraft:sky boxes in the boiler room.Template:More info needed
- Template:NbtTemplate:NbtTemplate:Nbt: A text component that will be shown as the name of the sky in the "Sky:" line of the tooltip.
- Template:Nbt: Information about this Minecraft:sky box.
special_mine
- Template:Nbt: Parent tag.
- Template:Nbt: The resource location of the special mine this mine item teleports the player to.
trophy/type
- Template:Nbt: Parent tag.
- Template:Nbt: The type of this trophy. Must be one of Template:Cd, Template:Cd, Template:Cd.
world_effect_uhint
- Template:Nbt: Parent tag.
world_effect_unlock
- Template:Nbt: Parent tag.
world_modifiers
- Template:Nbt: Parent tag.
- Template:Nbt: The Minecraft:mine ingredients included in the mine this mine item teleports the player to.
- Template:Nbt: List of resource locations of world modifiers included in the mine.
- Template:Nbt: A world modifier.
- Template:Nbt: Whether to show the mine ingredients in the tooltip of this mine item.
- Template:Nbt: List of resource locations of world modifiers included in the mine.
- Template:Nbt: The Minecraft:mine ingredients included in the mine this mine item teleports the player to.
History
Notes
Template:Navbox Java Edition technical
Minecraft:de:Gegenstandsdaten Minecraft:fr:Format de composant de données Minecraft:ja:データコンポーネント Minecraft:ko:데이터 구성 요소 형식 Minecraft:pt:Formato de componente de dado Minecraft:uk:Формат компонента даних Minecraft:zh:数据组件