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Minecraft:Parched

From SAS Gaming Wiki
Revision as of 11:18, 12 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:Infobox entity A parched is a Minecraft:skeleton variant that spawns in Minecraft:deserts. Parched behave similarly to skeletons, but have less Minecraft:health, do not burn in Minecraft:sunlight, fire their Minecraft:bows more slowly, take freeze damage, cannot convert to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Weakness.

Spawning

Parched can spawn in Minecraft:deserts at night, replacing some Minecraft:skeletons.

Template:IN, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.

Template:IN, parched spawn on the surface in groups of 2-4 in place of Template:Frac (~33%) of all skeletons spawned in desert biomes.

Template:Mob spawn table

Camel husk jockeys

When a Minecraft:husk spawns naturally and spawns in a space that does not block the collision box required for a Minecraft:camel husk, it has a 10% chance to spawn as a Minecraft:camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.

Spider jockeys

Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in deserts have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a parched.

Drops

On death

Template:DropTable

Behavior

Parched mostly behave like normal Minecraft:skeletons but shoot extended Minecraft:arrows of Weakness instead of normal arrows. Their cooldown between each Minecraft:bow shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are unaffected by the Minecraft:Weakness effect, although this does not usually affect them anyway, since they attack using projectiles.

Template:IN, parched ride Minecraft:camel husks when pushed into one.

Template:IN, the eyes of parched are Minecraft:emissive when Minecraft:Vibrant Visuals is enabled.

Being an Minecraft:undead mob, they are:

As they are also under the "skeletons" Minecraft:entity type tagTemplate:Only, if a parched kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from Minecraft:13, cat, blocks, Minecraft:chirp, Minecraft:far, Minecraft:mall, Minecraft:mellohi, Minecraft:stal, Minecraft:strad, Minecraft:ward, Minecraft:11, and Minecraft:wait. They will also run away from wild and tamed wolves similar to other skeleton variants.

Similar to Minecraft:bogged, parched take freezing Minecraft:damage and do not convert into Minecraft:strays.<ref>Template:Bug</ref> Unlike Minecraft:husks, parched do not turn into skeletons when submerged in Minecraft:water for too long.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Gallery

Renders

Development renders

Screenshots

Mojang images

Texture

References

Template:Reflist

Navigation

Template:Navbox desert Template:Navbox entities

Minecraft:de:Vertrockneter Minecraft:es:Momificado Minecraft:fr:Desséché Minecraft:it:Ossecco Minecraft:ja:パーチド Minecraft:ko:파치트 Minecraft:lzh:枯髑 Minecraft:pl:Oschlak Minecraft:pt:Ressecado Minecraft:ru:Пустынник Minecraft:uk:Засушень Minecraft:zh:焦骸