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Minecraft:Java Edition 18w43a

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Template:Infobox version


18w43a is the first Minecraft:snapshot for Minecraft:Java Edition 1.14, released on October 24, 2018,<ref name="18w43a">Template:Snap</ref> which adds the first Minecraft:Village & Pillage features and changes most textures in the game.

Additions

Blocks

Template:Animate Minecraft:Bamboo

Template:Animate Minecraft:Flowers

File:Loom (S) JE1 BE1.png Minecraft:Loom

  • Can be crafted with 2 Minecraft:string on top of 2 Minecraft:planks.
  • Easier way to apply patterns to banners: the purpose is to color and design banners, which was previously done in the crafting grid.
  • Has a slot for a Minecraft:banner, a Minecraft:dye and a Minecraft:banner pattern.
  • Generic patterns now only require 1 dye.
  • Removed existing banner recipes.
  • Special banner patterns can now be crafted into a new item, banner patterns.
  • These patterns don't consume the pattern item when used in the loom.
  • Available banner patterns are shown as a list.

Template:Animate Minecraft:Signs

  • Added spruce, birch, acacia, jungle and dark oak signs.

Template:Animate Minecraft:Slabs

  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick slabs.

Template:Animate Minecraft:Stairs

  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick stairs.

Template:Animate Minecraft:Walls

  • Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and end stone brick walls.

Items

File:Banner Pattern JE1 BE1.png Minecraft:Banner patterns

Template:Animate Minecraft:Crossbow

File:Suspicious Stew JE1 BE1.png Minecraft:Suspicious stew

Template:Animate Minecraft:Dyes

Minecraft:Spawn eggs

Mobs

File:Panda JE1 BE1.png Minecraft:Pandas

  • Do not spawn naturally, at the moment.
  • Have Template:Health Minecraft:health.
  • Drop 1 Minecraft:bamboo when killed (not affected by Minecraft:Looting).
  • Seek out bamboo and Minecraft:cake items and eat them.
  • Minecraft:Breedable.
    • Baby pandas sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a Minecraft:slimeball.
    • Variants are inherited by a special panda inheritance system.
  • Can have different personalities: either normal, aggressive, lazy, weak, worried, or playful (defined by two tags, HiddenGene and MainGene).
  • Have a chance of spawning as a brown panda, which is very rare (both main and hidden gene have to be brown for a panda to appear brown).
  • Sometimes roll and sit on hind legs.
  • When hit, nearby Minecraft:villagers display the angry villager Minecraft:particles.

File:Pillager JE1.png Minecraft:Pillagers

File:Ravager JE1.png Minecraft:Illager beasts

World generation

Template:BiomeLink

Command format

Template:Cmd

Template:Cmd

  • Schedules functions or tags to run in gametime Minecraft:ticks.
  • Any tag/function can be scheduled only once.
  • Calling for an already scheduled function/tag replaces the oldest record.

General

Minecraft:Advancements

  • Added 4 new advancements:
    • Ol' Betsy: Shoot a crossbow.
    • Who's the Pillager Now?: Give a pillager a taste of their own medicine.
    • Two Birds, One Arrow: Kill two phantoms with a piercing arrow.
    • Arbalistic: Kill five unique mobs with one crossbow arrow.

Changes

Blocks

Minecraft:Chorus flower

Minecraft:Cocoa beans

  • Now play a sound when placed.
  • Can no longer be placed inside entities.

Minecraft:Dispenser

Minecraft:Leaves

Minecraft:Lapis Lazuli Ore

Minecraft:Nether brick fence

Minecraft:Signs

  • Renamed "Sign" to "Oak Sign".
  • The default text color changed from black to pure white.

Minecraft:Smooth quartz, Minecraft:smooth sandstone, Minecraft:smooth red sandstone and Minecraft:smooth stone

Minecraft:Smooth stone slabs

  • Stone slabs have been renamed to smooth stone slabs.
  • Are now crafted with smooth stone instead of stone.

Items

Minecraft:Beetroot soup

  • Recipe changed to be shapeless.

Minecraft:Book and quill

  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy/paste support.
    • Keyboard and mouse handling.
    • Improved page filling and line wrapping.
    • Double-click to highlight a word, triple-click to highlight a page.
  • Can now go up to 100 pages.

Minecraft:Dead bushes

  • Can now be used as fuel.

Minecraft:Dye

Minecraft:Rabbit stew

  • Recipe changed to be shapeless.

Mobs

Minecraft:Creepers

World generation

Minecraft:Dungeons

  • Renamed to "Monster Room".

Minecraft:Ravines

  • Renamed to "Canyon".

Gameplay

Minecraft:Lighting system

  • Has been rewritten.
    • Moved light storage from Minecraft:chunks to a separate structure.
    • Moved light calculation from all over the code to a self-contained place.
    • Moved light computation off the main thread on the server.

Performance Improvements

Command format

Minecraft:Advancements

  • Entity type predicates now accept tags (#baz).
  • The damage source predicate now has option: is_lightning.
  • The entity predicate now accepts a flag field.

Commands/NBT data

  • Extended NBT path syntax.
  • New chat component for displaying values from NBT.
    • Block variant {"nbt": <path>, "block":{"x":<x>, "y":<x>, "z":<z>}}.
    • Entity variant {"nbt": <path>, "entity":<selector>} .
    • If interpret is present and true, contents of selected tags are interpreted as chat components.
  • Item lore tag now uses chat component syntax.
  • Time arguments in Template:Cmd, Template:Cmd and Template:Cmd can now have units.
    • t for ticks, s for seconds, d for days.
    • Fractions are allowed as long as the result is integer (for example 0.5d).

Creative menu

  • Search box now accepts tags (starting with #).
  • Tooltip in creative search menu now lists Minecraft:item's tags.

Minecraft:Loot tables

  • Block drops are now controlled by loot tables.
  • Tables and pools accept functions.
  • New loot table entry types: Template:Code.
  • New loot table functions: Template:Code.
  • New loot table conditions: Template:Code, and two special modifiers: Template:Code.
  • Integer values can now specify random number generator.
    • Constant, uniform (default), binomial.
  • Optional type used to validate function usage.
    • Template:Code.
    • Using function that references data not available in given context causes warning.
  • Entity parameters in predicates: direct_killer_entity - allows access to projectiles etc.
  • entity_properties condition now uses same predicate syntax as advancements (like player_killed_entity).
    • Parameters are now described in the predicate field.
  • New conditions
    • alternative: joins conditions from parameter terms with "or".
    • block_state_property: check properties of block state, parameters:
      • block: id of block; test fails if broken block doesn't match.
      • properties: map of property:value pairs.
    • damage_source_properties: checks damage source.
      • Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).
    • entity_present: returns true if entity is set.
      • See entity_properties for list of entities.
    • inverted: inverts condition from parameter term.
    • location_check: applies advancement location predicate, parameters:
      • predicate: predicate applied to location, uses same structure as advancements.
    • match_tool: checks tool (only available for block breaking and fishing). Parameters are:
      • predicate: predicate applied to item, uses same structure as advancements.
    • survives_explosion: returns true with 1/explosion radius probability.
    • table_bonus: passes with probability picked from table, indexed by enchantment level. Parameters are:
      • enchantment: id of enchantment.
      • chances: list of probabilities for enchantment level, indexed from 0.
    • weather_check with these parameters:
      • raining - optional boolean.
      • thundering - optional boolean.
  • New entries:
    • alternatives
      • Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions.
    • dynamic
      • Gets block specific drops.
        • minecraft:contents: block entity contents.
        • minecraft:self: for banners and player skulls.
    • group: Executes child entries when own conditions pass, has no weight or quality.
    • sequence: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions.
    • tag: adds contents of item tag;fields:
      • name: id of tag.
      • expand: if false, entry returns all contents of tag, otherwise entry behaves as multiple item entries (all with same weight and quality).
  • New functions
    • apply_bonus: applies one of predefined bonus formulas.
      • Common fields:
        • enchantment: id for enchantment level used for calculation.
        • formula: type of used bonus formula.
        • parameters: values required for formula (depend on type).
      • Formulas based on existing fortune bonuses.
      • Formula binomial_with_bonus_count, parameters are:
        • probability : float
        • extraRounds : int
        • Adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty.
      • Formula uniform_bonus_count, parameters are:
        • bonusMultiplier
        • Adds random value using uniform distribution from 0 to bonusMultiplier *level.
      • Formula ore_drops, no parameters.
        • Applies formula count *(max(0, random(0..1) - 1) + 1).
    • copy_name
      • Copies display name from block entity to item (see enchanting table behavior).
    • explosion_decay
      • Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately).
    • limit_count, parameters are:
      • limit
        • min - optional
        • max - optional
      • Limits count of every item stack to range.
    • set_contents, parameters:
      • entries list of entries (same as in pool).
      • Populates BlockEntityTag.Items with items from entries.
    • set_loot_table, parameters are:
      • name: id of loot table.
      • seed: seed; if omitted or 0, LootPoolSeed isn't set.
      • Sets Template:Code tags.

NBT paths

  • Can now return multiple values.
    • When used as target, modification is applied to every element.
  • When setting location and no elements are found, new matching element are created:
  • Add [{k1:v1,k2:v2}] to match objects in list that have matching fields.
  • Add {k1:v1,k2:v2} to match objects.
    • Selects 0 or 1 elements, mostly as safeguard against mismatched entries.
  • Allows negative indices as [index] to index elements in reverse from end.
  • Add [] to select all elements from list.

World generator registries.

  • Most of the Minecraft:biome related features now have a registry and their configuration can be serialized.
  • Added a feature registry.
  • Added a registry for decorators.
  • Added a registry for carvers.
  • Added a registry for surface builders.

Other

  • Template:Cmd
    • Returns count of matched elements when used as command.
    • Continues on non-zero(if) or zero(unless) count when used as part of command.
  • Item frame contents can now be modified with Template:Cmd.
  • Template:Cmd
    • Applies an operation to selected fields.
    • Operations:
      • Are set on all types.
      • Are inserted before index, insert after index, prepend, append on lists.
      • Merge on objects.
    • Sources:
      • From <block or entity> <path> to copy a value from an existing tag.
      • Value <nbt>.
  • Added entity type tags.
    • Work like other tags, stored in tags\entity_types\.
    • The type field in @ selectors now accepts entity type tags.
  • Changing item models based on item NBT.
    • New item model property: custom_model_data, backed directly by CustomModelData integer NBT field.

General

Credits

  • Updated the credits list.

Pause screen

  • Added "Give Feedback" and "Report Bugs" buttons.

Textures

Minecraft:Advancements

Fixes

Template:Fixes

Videos

Template:Slicedlime

Trivia

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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