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Minecraft:Java Edition 1.14

From SAS Gaming Wiki

Template:Distinguish Template:Log4j vulnerability Template:Infobox version Template:Relevant guide

1.14, the release of Minecraft:Village & Pillage and the Minecraft:Texture Update, is a major update to Template:JE released on April 23, 2019.<ref>Template:Mcnet</ref> It focuses mainly on Minecraft:villages, adding a new type of Minecraft:illagers known as Minecraft:pillagers, and redesigns village architecture to match the Minecraft:biome it is located in. This update also introduces many new blocks and mobs, revamps the crafting system by moving some functionalities to different blocks, updates the Minecraft:taiga biome with Minecraft:foxes and Minecraft:sweet berries, and adds a new Minecraft:bamboo jungle biome along with Minecraft:bamboo and Minecraft:pandas. It is also the first major release to include the new textures of the Minecraft:Texture Update.

Originally, 1.14 was planned to be the version number for Minecraft:Update Aquatic, but the numbering was changed when the Technically Updated release (planned earlier as 1.13) was merged<ref>Template:Mcnet</ref> with the actual Update Aquatic 1.13, making 1.14 version number available for the next (i.e. Village & Pillage) update.

The update was originally revealed during the Minecraft:MINECON Earth 2018 livestream on September 29, 2018.<ref>Template:Ytl</ref>

This is the first version released in 2019.

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Bamboo

Template:Animate Minecraft:Flowers

File:Loom (S) JE1 BE1.png Minecraft:Looms

  • Can be crafted with 2 Minecraft:string on top of 2 Minecraft:planks.
  • Generate in Minecraft:village shepherd houses.
  • Act as the shepherd villager's job site.
  • Easier way to apply patterns to banners: the purpose is to color and design banners, which was previously done in the crafting grid.
  • Have a slot for a Minecraft:banner, a Minecraft:dye and a Minecraft:banner pattern.
  • Generic patterns now only require 1 dye.
  • Removed existing banner recipes.
  • Special banner patterns can now be crafted into a new item, banner patterns.
  • These patterns don't consume the pattern item when used in the loom.
  • Available banner patterns are shown as a list.

Template:Crafting Table

Template:Animate Minecraft:Signs

  • Added spruce, birch, acacia, jungle, and dark oak signs: signs now come in all different wood types.
  • Sign text's color can now be changed by right-clicking them with any of the 16 dyes.

Template:Crafting Table

Template:Animate Minecraft:Slabs

  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, smooth quartz, red nether brick, and End stone brick slabs.

Template:Crafting Table

Template:Animate Minecraft:Stairs

  • Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and End stone brick stairs.

Template:Crafting Table

Template:Animate Minecraft:Walls

  • Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and End stone brick walls.

Template:Crafting Table

File:Barrel (U) JE1 BE1.png Minecraft:Barrels

  • Act as a storage unit, with the inventory of a Minecraft:chest.
    • However, unlike a chest, work in tight spaces and can be opened even with a solid block above them.
  • Can be crafted using 6 planks, and two slabs
  • Generate in Minecraft:village fisher cottages.
  • Act as the fisherman villager's job site.
  • Can be filled by Minecraft:droppers and filled and emptied by Minecraft:hoppers.

Template:Crafting Table

File:Bell (N).png Minecraft:Bells

  • Play a swinging animation and a sound when right-clicked.
    • Based on the position and facing of the player, bells can only be hit in some certain directions, and only swings on that axis. For example, if the player is standing to the north of a bell and hits the bell, it swings north/south.
  • Generate in Minecraft:village meeting points.
  • Can be anchored to top and bottom block, as well as walls, with different texture for each.
    • Pop off as an Minecraft:item when the anchored block is destroyed or moved.
  • Hitting a bell during a Minecraft:raid applies the Minecraft:Glowing effect to raiding illagers within 32 blocks of it.
  • Hitting a bell also wakes nearby sleeping villagers.

Template:Animate Minecraft:Blast furnaces

  • New Minecraft:furnace upgrade that allows for the smelting of ores and melting of metals faster than the traditional Minecraft:furnace.
  • Twice as fast as a regular furnace.
    • Can only smelt ores and melt metals.
  • Can be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.
  • Generate in Minecraft:village armorer houses.
  • Act as the armorer villager's job site.
  • Have support for Minecraft:hopper and Minecraft:dropper inputs and outputs.

Template:Crafting Table

Template:Animate Minecraft:Smokers

Template:Crafting Table

File:Cartography Table JE3 BE2.png Minecraft:Cartography tables

  • Can be crafted with 2 paper and 4 wooden planks.
  • UI visualizes the function of the recipes.
  • Allows cloning, extending, and locking of maps.
  • Generate in village cartographer houses.
  • Act as the cartographer villager's job site.

Template:Crafting Table

File:Fletching Table JE2 BE1.png Minecraft:Fletching tables

Template:Crafting Table

File:Smithing Table JE2 BE2.png Minecraft:Smithing tables

Template:Crafting Table

File:Stonecutter JE2 BE1.gif Minecraft:Stonecutters

  • Can be used as a simpler and cheaper way to craft various stone variants (stairs, slabs, bricks, walls, chiseled, etc.).
  • Can be crafted with 3 Minecraft:stone blocks and 1 Minecraft:iron ingot.
  • Generate in Minecraft:village mason houses.
  • Act as the mason villager's job site.

Template:Crafting Table

File:Grindstone (floor) (N).png Minecraft:Grindstones

Template:Crafting Table

Template:Animate Minecraft:Lecterns

  • Were an idea originally scrapped from 2012.
  • Can be crafted from slabs and bookshelves.
  • Right-click empty lectern to place Minecraft:book.
  • Right-click lectern with book to open.
    • Multiple Minecraft:players can read the book at the same time, without having the item.
    • The current page is persistent and shared between all readers.
  • Book can be removed from it.
  • Emits Minecraft:redstone pulses when the page is changed.
  • Generate in Minecraft:village libraries.
  • Act as the librarian villager's job site.

Template:Crafting Table

Template:Animate Minecraft:Scaffolding

Template:Crafting Table

File:Lantern JE1 BE1.png Minecraft:Lanterns

Template:Crafting Table

File:Jigsaw Block (S) JE3 BE2.png Minecraft:Jigsaw blocks

  • A technical block.
  • Not obtainable in Minecraft:Survival mode or the Minecraft:Creative inventory.
  • Is a 'junction' block that allows the Minecraft:player to construct structures out of smaller templates.
    • Target pool
      • Refers to a pool of elements the jigsaw block can draw elements from (i.e.: the next template to place).
    • Attachment type
      • Refers to the "name" of the jigsaw block. Jigsaw blocks can only connect to other jigsaw blocks with the same "name" (attachment type).
    • Turn into
      • The blockstate the jigsaw block turns into once the whole feature is placed.

Template:Animate Minecraft:Sweet berry bushes

File:Campfire JE2 BE2.gif Minecraft:Campfires

  • Generate in taiga Minecraft:villages.
  • Decorative fireplace without fire spreading.
    • Does not burn items.
  • Can be crafted with 3 sticks, 1 coal or charcoal, and 3 wood or logs, stripped or unstripped, of any wood type.
  • Cooks up to four food items, but 3 times slower than a Minecraft:furnace (30 seconds).
    • Right-click with a food item to place food on campfire.
    • Food item pops off when cooked.
  • Emits a new type of particle, a smoke signal that can be seen from a longer distance than normal particles.
    • The particles can travel through 1–2 blocks.
    • Placing a Minecraft:hay bale below the campfire causes the smoke particles to stay longer and rise higher.
  • Emits a light level of 15.
  • Can be put out using a Minecraft:water bucket or a splash water bottle.
  • Repeatedly deals Template:Hp damage when walked on (except when Minecraft:sneaking).

Template:Crafting Table

Template:Animate Minecraft:Composters

  • Block that converts crops and plants into Minecraft:bone meal.
  • Crafted using 3 Minecraft:planks and 4 wooden fences.
  • Generate in village farms.
  • Act as the farmer villager's job site.
  • Creates a single piece of bone meal per 7 levels of composting.
    • Template:Ctrl certain items on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it turns into level 8 which is the harvestable stage, yielding 1 bone meal when used.
    • Some composted items are consumed without adding a level. The chance a level is added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. kelp has a low chance of about 30%, while pumpkin pie has a chance of 100%).

Template:Crafting Table

File:Note Block JE2 BE2.png Minecraft:Note blocks

Items

General

  • Added a new tag for item forms of blocks called BlockStateTag.
    • Formatted as {BlockStateTag:{state:"value",state2:"value2",stateN:"valueN"}}.
    • Does not affect item model.

Template:Animate Minecraft:Banner patterns

Template:Crafting table

  • New "globe" banner pattern.
    • Obtained by trading with a master-level cartographer villager.

Template:Animate Minecraft:Crossbows

Template:Crafting Table

File:Suspicious Stew JE1 BE1.png Minecraft:Suspicious stew

Template:Crafting Table

Template:Animate Minecraft:Dyes

Template:Crafting table

File:Sweet Berries JE1 BE1.png Minecraft:Sweet berries

  • Fill Template:Hunger hunger points.
  • Can be planted in the ground and grow into sweet berry bushes.

File:Leather Horse Armor (item) JE2.png Minecraft:Leather horse armor

Template:Crafting Table

Minecraft:Spawn eggs

Mobs

Template:Animate Minecraft:Mooshroom

  • Added brown variant.
    • Does not spawn naturally.
      • Obtainable when a normal mooshroom gets struck by lightning, or by using the command Template:Cmd.
      • Change back into a normal mooshroom when it gets struck by lightning again.
    • Can be fed with a flower and be "milked" for Minecraft:suspicious stew.
      • The stew would have the same attributes that would be given if the player crafted a Minecraft:suspicious stew with the flower.
      • Only given the first time the mooshroom has eaten the flower.

File:Panda JE1 BE1.png Minecraft:Pandas

  • Have Template:Hp Minecraft:health, except for weak pandas, which have Template:Hp.
  • Drop 1 Minecraft:bamboo when killed (not affected by Minecraft:Looting).
  • Neutral mobs.
  • Spawn in bamboo forests inside Minecraft:jungles.
  • Seek out bamboo and Minecraft:cake items, and eat them.
  • Have varying personalities and traits.
    • They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags, MainGene and HiddenGene).
    • They have a rare brown variant (both main and hidden genes have to be brown for a panda to appear brown).
    • Their emotions can be read on their faces.
  • Minecraft:Breedable.
    • Baby pandas sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a Minecraft:slimeball.
    • Variants are inherited by a special panda inheritance system.
  • Sometimes roll and sit on hind legs.
  • When hit, nearby Minecraft:villagers display the angry villager Minecraft:particles.

Template:Animate Minecraft:Pillagers

File:Ravager JE1.png Minecraft:Ravagers

width=53x53 Minecraft:Ravager Jockeys

  • Ravagers ridden by illagers that spawn in illager raids.

Template:Animate Minecraft:Cats

File:Brown Trader Llama.png Trader Llamas

File:Wandering Trader.png Wandering Traders

  • Have Template:Hp Minecraft:health.
  • Found in random places around the world. Only one spawns in the world with two Minecraft:trader llamas and within a 48-block radius of a player.
  • After one in-game day, the game begins to attempt to spawn a Minecraft:wandering trader once per in-game day.
  • Spawn attempt chance increases with each failed attempt: initially it starts out at 2.5%, then 5%, and then finally caps out at 7.5%.
  • Provides a random variety of biome-specific item trades, not dependent on biome it spawns in.
    • Trading times are limited, locked trades are not unlockable by conducting other trades.
    • Has 6 trades, all unlocked upfront, once used up cannot be reopened.
  • Despawn after Template:Convert.
  • Drink potions of Minecraft:Invisibility at night to hide from hostile mobs.
  • Have a WanderTarget data tag containing a block position. When set, they pathfind to that position.

Template:Animate Minecraft:Foxes

World generation

General

  • Added a loading animation when generating a world.
    • Visualizes render of the spawn chunks.

File:BiomeSprite bamboo-jungle.png Bamboo Forests

Template:EnvLink

File:Snowy Small House 6.png Minecraft:Villages

File:EnvSprite abandoned-village.png Zombie Villages

  • Added snowy tundra zombie villages.

Gameplay

Minecraft:Advancements Template:Load advancements

Minecraft:Illager patrols

Minecraft:Raids

  • Triggered when a Minecraft:player inflicted with the Minecraft:Bad Omen effect enters a Minecraft:village.
    • Max Bad Omen level for a maximum-strength raid is V.
    • Kill leaders to increase Bad Omen level.
    • Each person that brings Bad Omen into the village leads to additional waves of raids.
    • Higher level of Bad Omen means a higher chance that enemies have enchanted weapons.
  • Minecraft:Pillagers, Minecraft:vindicators, Minecraft:evokers, Minecraft:witches and Minecraft:ravagers can appear as part of the raids.
  • Raid progress bar once a village has been entered is displayed like the ender dragon health bar, decreases on pillager kills.
    • The raid boss bar slowly fills up when a raid is triggered or when a wave is cleared.
    • Shows remaining mobs near the end.
  • Mobs appear in waves, which follow a set pattern of waves based on difficulty (Easy is three waves, Normal is five waves, and Hard is seven waves).
    • A bonus wave is added for every additional level of Bad Omen brought into a village, equivalent to the final base wave.
    • A wave can only begin, if all mobs in the previous wave have been killed.
    • Include witches and evokers on later waves.
  • When players defeat all waves, they get a Template:EffectLink effect as a reward, and the villagers gift the Minecraft:player random items according to their profession.
  • Raids end with a "Victory" or "Defeat" message.

Minecraft:Resource packs

  • Added "Programmer Art – The classic look of Minecraft" to the resource pack menu.

Minecraft:Status effects

Command format

Tags

Template:Cmd

Template:Cmd

  • Schedules functions or tags to run in gametime ticks.
  • Any function/tag can be scheduled only once.
  • Calling for an already scheduled function/tag replaces the oldest record.

Template:Cmd

  • General syntax: Template:Cmd Sends <message> to all players on the team of the player who runs the command. Available to all players on a team.
  • Alias: Template:Cmd.
  • Clicking the team name opens a new Template:Cmd command.

General

Minecraft:Client.jar

Minecraft:Death messages

Minecraft:Font

  • Added more characters to the default font.
  • Corrected several glyphs.

Minecraft:Title screen

  • Added "Accessibility Options" button to the title screen.

Minecraft:Particles

Minecraft:Recipes

  • "campfire" type recipes for adding custom campfire recipes.

Minecraft:Splashes

  • Added the following splash texts:
    • "<Playername> IS YOU"
    • "Rainbow turtle?"
    • "Something funny!"
    • "I need more context."
    • "Ahhhhhh!"
    • "Don't worry, be happy!"
    • "Water bottle!"
    • "What's the question?"
    • "Plant a tree!"
    • "Go to the dentist!"
    • "What do you expect?"
    • "Look mum, I'm in a splash!"
    • "It came from space."

Startup screen

  • Added a loading bar to the startup screen.
    • Once loading is complete, the startup screen now fades into the main menu.

Minecraft:Statistics

  • Several new statistics:
    • "Barrels opened"
    • "Bells Rung"
    • "Interactions with Blast Furnace"
    • "Interactions with Campfire"
    • "Interactions with Cartography Table"
    • "Interactions with Lectern"
    • "Interactions with Loom"
    • "Raids Triggered"
    • "Raids Won"
    • "Interactions with Smoker"
    • "Interactions with Stonecutter"

Changes

Blocks

Minecraft:Beds

Minecraft:Brewing stands

Minecraft:Carpets

  • Can now be made by surrounding a non-white dye with white carpet.

Minecraft:Cauldrons

  • Now generate in Minecraft:village tanneries.
  • Act as the leatherworker villager's job site.

Minecraft:Chorus flowers

Minecraft:Crops and Minecraft:nether wart

  • Added placement and breaking sounds.

Minecraft:Cut sandstone and Minecraft:cut red sandstone

Minecraft:Dispensers

Minecraft:Glass

Minecraft:Grass path, Minecraft:mycelium, and Minecraft:podzol

Minecraft:Leaves

Minecraft:Nether brick fences

Minecraft:Redstone dust

  • Depowering performance increase.

Minecraft:Signs

  • Renamed "Sign" to "Oak Sign".
  • Crafting a sign now requires the same wood type instead of a random assortment.
  • Right-clicking on signs with Minecraft:dyes now changes the text color.
  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy and paste support.

Minecraft:Smooth quartz, Minecraft:smooth sandstone, Minecraft:smooth red sandstone and Minecraft:smooth stone

Minecraft:Smooth stone slab

  • Stone slabs have been renamed to smooth stone slabs.
  • Now crafted with smooth stone instead of stone.

Minecraft:Stained glass panes

  • Now can be made by surrounding a dye with non-stained glass panes.

Minecraft:TNT

  • Explosions now have a 100% drop rate.

Transparent blocks

Minecraft:Vines

  • Can now be climbed without supporting blocks.

Items

Minecraft:Beetroot soup

  • Recipe changed to be shapeless.

Minecraft:Book and quill

  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy and paste support.
    • Keyboard and mouse handling.
    • Improved page filling and line-wrapping.
    • Double-click to highlight a word, triple-click to highlight a page.
  • Can now go up to 100 pages.

Minecraft:Dead bush

  • Can now be used as fuel in a furnace.

Minecraft:Dye

Minecraft:Horse armor

Minecraft:Rabbit stew

  • Recipe changed to be shapeless.

Minecraft:Totem of undying

  • Texture and model of the totem when used now has the same CustomModelData value as the item had, making Minecraft:resource packs who use that tag have the correct model when activated.

Mobs

General

Minecraft:Cats and Minecraft:ocelots

Minecraft:Creepers

Minecraft:Dolphins

  • Can no longer have armor equipped onto them via a dispenser.

Minecraft:Fish

  • Performance improvements.

Minecraft:Illusioners, Minecraft:players and the Minecraft:wither

  • Now have loot tables.

Minecraft:Iron golem

  • Tweaked spawning in Minecraft:villages
    • Spawn when enough villagers meet.
    • Also only spawn if villagers in a village have worked and slept before a meeting.
    • Villagers that are recently hurt by Minecraft:zombies have a higher chance of spawning an iron golem.

Minecraft:Mooshrooms

  • Switch types (red or brown) when struck by lightning.
  • Added 3 new sounds, for converting, eating and milking.
  • Mooshrooms now have a Template:Cd data field.

Minecraft:Parrots

Minecraft:Phantoms

File:All Professions In 18w50a.png
All plains biome variant professions corresponding to their different utility blocks.
File:All Profession Levels.png
All five profession levels, indicated by the badges on their suits.

Minecraft:Villagers

File:Villager trading 1.14.jpg
All trades for each profession and tiers.
  • Villagers and Minecraft:zombie villagers now have seven skin types which correspond to the following biomes:
    • Plains
    • Desert
    • Savanna
    • Taiga
    • Snowy tundra/snowy taiga
    • Jungle
    • Swamp
  • Added new mason profession.
  • Revamped trading UI.
    • Available trades are listed in a left sidebar, similar to Template:BE.
    • When players have the required materials, clicking on one of the trades puts the items into the slots automatically.
  • Villager AI has been rewritten, they can now sleep, and around midday, they gather at the meeting point of the village.
  • All villagers spawn as nitwits (green robes) or unemployed (brown robes) when spawned by Minecraft:spawn egg or commands.
    • Unemployed villagers have no profession initially, but change profession based on a "Minecraft:job site" block near them.
  • Now have levels based on XP gained from trading.
  • Now have badges marking their level.
  • When hit by the player, villagers raise the price of their trades.
  • Now show players their trades in their hands if the player is holding certain items, which they are trading for.
  • Cured zombie villagers retain their trades when they are converted back into regular villagers.
  • Villager children now play in villages.
  • Villagers no longer look at players in Spectator mode.

Minecraft:Vindicators

  • Now break down doors.

Minecraft:Wolves

Non-mob entities

Minecraft:Armor stands

  • Now has a loot table.

Template:EntityLink, Template:EntityLink, Template:EntityLink, Template:EntityLink, Template:EntityLink, Template:EntityLink (fire charge), and Template:EntityLink.

  • Now have an optional Template:Code tag that can specify a different item stack to render.

Minecraft:Minecart with TNT

  • Explosions now have a 100% drop rate.

Minecraft:Paintings

  • Now broken up into individual textures.
    • Animations are supported.

World generation

Minecraft:Villages

Minecraft:Swamp huts

Minecraft:Zombie villages

  • Updated plains, desert, savanna, and taiga zombie villages.

Minecraft:The Nether

Command format

Minecraft:Advancements

  • Entity type predicates now accept tags (Template:Code).
  • The damage source predicate now has option: Template:Code.
  • The entity predicate now accepts a flag field.
  • Entity predicate now accepts Template:Code field.
    • This predicate can contain up to six fields: Template:Code.
    • If this predicate is non-null, test fails for entities that have no equipment (i.e. not mobs, players or armor stands).

Commands/NBT data

Conditions

  • Template:Code
    • Now uses same predicate syntax as advancements (like Template:Code).
    • Parameters are now described in Template:Code field. If this field is an empty object, any entity is accepted (but still has to be present).

Creative menu

  • Creative menu search box now accepts tags (starting with #).
  • Tooltip in creative search menu now lists Minecraft:item's tags.

Minecraft:Loot tables

JSON text components

NBT paths

  • Can now return multiple values.
    • When used as target, modification is applied to every element.
  • When setting location and no elements are found, new matching element is created:
  • Adds Template:Code to match objects in list that have matching fields.
  • Adds Template:Code to match objects.
    • Selects 0 or 1 element, mostly as safeguard against mismatched entries.
  • Allows negative indices as Template:Code to index elements in reverse from end.
  • Add Template:Code to select all elements from list.

Villager NBT Removed the following NBT information:

Added the following NBT information:

World generator registries

  • Most of the Minecraft:biome related features now have a registry and their configuration can be serialized.
  • Added a feature registry.
  • Added a registry for decorators.
  • Added a registry for carvers.
  • Added a registry for surface builders.

Zombie villager NBT Removed the following NBT information:

Added the following NBT information:

Other

  • Template:Cmd
    • Returns count of matched elements when used as command.
    • Continues on non-zero(if) or zero(unless) count when used as part of command.
  • Item frame contents can now be modified with Template:Cmd.
  • Template:Cmd.
    • Applies an operation to selected fields.
    • Operations
      • Are set on all types.
      • Are inserted before index, insert after index, prepend, append on lists.
      • Merge on objects.
    • Sources
  • Added entity type tags.
    • Work like other tags, stored in Template:Code.
    • The type field in @ selectors now accepts entity type tags.
  • Template:Cmd
    • Can locate pillager outposts.
  • Changing item models based on item NBT.
  • Template:Cmd can now be executed by command blocks and functions.
  • Template:Code can once again be used for string quotes in commands in addition to the double quote Template:Code.<ref>Template:Link</ref>
    • Inside single-quoted strings, double quotes are handled as a normal character and requires no escaping (and vice-versa), making it easier to input text components in NBT.

Gameplay

Minecraft:Crafting

  • Recipes for combining damaged items have been removed; these are now done using the grindstone.

Minecraft:Enchanting

Minecraft:Lighting system

  • Has been rewritten.
    • Moved light storage from Minecraft:chunks to a separate structure.
    • Moved light calculation from all over the code to a self-contained place.
    • Moved light computation off the main thread on the server.

Minecraft:Sneaking

  • Now reduces the player's height to 1.5 blocks, allowing them to walk through 1.5-block-tall gaps.

Minecraft:Status effects

  • Each individual status effect icon texture is now found in a separate texture file.
  • Minecraft:Luck and Minecraft:Bad Luck have had their icons updated.
  • Improved the Minecraft:Invisibility status effect to allow it to correctly work in many cases where it didn't.
    • Guardians no longer see invisible players.
    • Zombies and illagers no longer see invisible villagers and wandering traders.
File:Minecraft villager level badges.png
Villager badge changes color depending on the level of the villager. From left to right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master).

Minecraft:Trading

  • Added many new villager trades, for each villager profession.
    • Villager trading prices now also depend on demand and player's popularity in the village.
  • Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
  • Updated the villager trading UI.
  • Villagers now level up from gaining experience by trading with a player.
    • Villagers have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit: novice, apprentice, journeyman, expert, and master.
    • The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
    • Some of the professions have less than five trade tiers in total.
      • If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however, the player wouldn't be able to interact with it.
    • A little experience bar is shown at the top of the trading UI. Once the bar fills up from trading, exiting the UI and waiting briefly levels up the villager and show pink particles similar to those shown when refreshing trades in previous versions of the game.
    • Experience that exceeds the level up amount seems to roll over between level ups.
    • The experience bar disappears once the villager becomes master level.
    • Every time a new level is reached, 1-2 new trade offers appear.
    • The villager's experience gained per trade is based on the trade itself, the level the trade was unlocked at (novice, apprentice, etc.), and the current level of the villager.
      • Lower level trades give less experience toward a level up once the villager is a higher level.

General

Minecraft:Advancements

Collision code

  • Improved collision code.

Minecraft:Creative inventory

  • Wall blocks are now found in the "Decoration Blocks" tab.

Minecraft:Credits

  • Updated the credits list.
  • Updated the game credits to include more Mojang staff.

Minecraft:Debug screen

Dedicated Minecraft:servers

Language

  • Now changes the language after clicking on the 'Done' button to avoid having to wait after accidentally clicking an unwanted language option.
    • Before, language changed immediately after choosing a different language option.

Loading screen

  • Now shows a progress bar.

Minecraft:LWJGL

  • Updated to 3.2.1.

Minecraft:Title screen

  • Updated panorama background to show the new village structures.
    • The menu panorama uses seed 2802867088795589976 at coordinates X = 240.57, Y = 78.12, Z = 147.38

Menus

Minecraft:Narrator

  • Now found in settings.
  • Reads hovered over buttons out loud.

Optimizations

  • Inside the optimize world screen there is now an option to remove cached world data (e.g., height maps and light), so that it is re-computed when the world is next loaded.
  • Optimized nether portals.
    • They now keep the other side loaded for 15 seconds after an entity goes through.

Minecraft:Options

  • Added "Accessibility Settings".
    • All accessibility features are now easily toggled within the settings.
    • "Auto-Jump" is now also listed in accessibility settings.
  • Added a new option that allows turning up transparent backgrounds.
  • Transparency setting is now labeled "Chat Text Opacity" instead of "Chat Opacity".
  • Removed "Snooper Settings". However, the snooper setting is still configurable in Minecraft:options.txt (snooperEnabled).
  • "Sensitivity", "Invert Mouse" and "Touchscreen Mode" have been moved to a subsection "Mouse Settings".
  • Added new options: "Scroll Sensitivity" and "Discrete Scrolling", also in "Mouse Settings"; these fix Template:Bug.
    • Scroll sensitivity is a multiplier for scroll magnitude; the setting was first added in Minecraft:18w21a but was only accessible by editing mouseWheelSensitivity in Minecraft:options.txt.
    • Discrete scrolling tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied −1 or +1. These are influenced by the sensitivity afterwards, if needed.
    • If unwanted scrolling occurs, enable discrete scrolling and set the sensitivity to 1.

Minecraft:Particles

  • Are now broken up into individual textures files per frame rather than being in Template:Cd.
    • Do not use Template:Cd files for their animation – those are still hard-coded.
  • Sprites for particles can now be configured in resource packs.

Pause screen

  • Added "Give Feedback" and "Report Bugs" buttons.

Player positioning

  • The player's position now adjusts to the gap they are within:
    • 1.5 blocks: sneaking posture
    • <1 block: swimming animation
  • Being forced into an area under two blocks high causes the player to adopt the appropriate posture.

Minecraft:Sounds

  • Rewrote sound system.
  • Reduced stuttering when playing sounds.
  • Global sounds now always play at full volume. Previously they were just played at the player's position, which made it possible for them to become quieter or stop being audible if the player moved while it was playing.

Minecraft:Splash

  • Removed "Hobo humping slobo babe!"
  • Removed splashes referencing Minecraft:Notch:
    • "Made by Notch!"
    • "The Work of Notch!"
    • "110813!"

Technical

Textures

Video settings

  • 'Use VBOs' toggle removed. Now always enabled.<ref>Template:Tweet</ref>

World creation

  • New progress message: "Upgrading structure data".
  • Worlds with names already being used now prepend to the folder name a number in parentheses instead of adding hyphens (e.g., "New World (3)" instead of "New World---").

Fixes

Template:Fixes

Gallery

Videos

Template:Slicedlime

See also

References

Template:Reflist

Navigation

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