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Minecraft:Java Edition 26.1 Snapshot 6

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Revision as of 11:15, 22 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:Infobox version


26.1 Snapshot 6 (known as 26.1-snapshot-6 in the Minecraft:launcher) is the sixth Minecraft:snapshot for Minecraft:Java Edition 26.1, released on February 3, 2026,<ref>Template:Mcnet</ref> which add new textures and models for the baby armadillo, bee, camel, fox, goat, llama, polar bear, and trader llama. It also includes many changes for Minecraft:data packs and Minecraft:resource packs.

Additions

General

Tags

Changes

Mobs

Template:More images Template:More sounds Minecraft:Axolotl

  • Baby axolotls now have a play dead animation.

Minecraft:Baby mobs

All Model and Texture Changes
Mob Before After
Baby Armadillo width=100 width=100
Baby Bee width=100 width=100
Baby Camel width=100 width=100
Baby Red Fox width=100 width=100
Baby Snow Fox width=100 width=100
Baby Goat width=100 width=100
Baby Brown Llama width=100 width=100
Baby Creamy Llama width=100 width=100
Baby Gray Llama width=100 width=100
Baby White Llama width=100 width=100
Baby Polar Bear width=100 width=100
Baby Brown Trader Llama width=100 width=100
Baby Creamy Trader Llama width=100 width=100
Baby Gray Trader Llama width=100 width=100
Baby White Trader Llama width=100 width=100

Minecraft:Camel

Minecraft:Camel husk

  • No longer has a baby model.

Minecraft:Polar bear

General

Minecraft:Data pack

Minecraft:Dimension types

  • Added the field Template:Cd: boolean
    • Controls whether it is possible for an ender dragon fight to exist in the dimension.

level.dat

Level format Template:Too technical

  • All default dimensions are now stored in the dimensions subfolder.
    • Data for the Minecraft:Overworld has been moved from the root folder to dimensions/minecraft/overworld
      • This includes the region, entities, and poi folders, as well as related files out of data.
    • Data for the Nether has been moved from DIM-1 to dimensions/minecraft/the_nether
    • Data for the End has been moved from DIM1 to dimensions/minecraft/the_end
    • The top level data folder is now only for data shared across dimensions instead of also for the Overworld.
  • Player storage has been moved to the players subdirectory.
    • advancements -> players/advancements
    • playerdata -> players/data
    • stats -> players/stats
  • The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory.
  • Data saved in the data folder is now namespaced.
    • This means that all that data will now be stored in a namespace subfolder in the corresponding data folder.
      • All existing vanilla data files have been moved accordingly.
      • Example: data/scoreboard.dat -> data/minecraft/scoreboard.dat
    • Command storage is now stored in namespace subfolders instead of having a namespace suffix.
      • Example: data/command_storage_foo.dat -> data/foo/command_storage.dat
    • chunks.dat has been renamed to chunk_tickets.dat
    • Data for maps is now stored in the data/minecraft/maps subfolder.
      • Map index files have been renamed to only the number.
        • Example: map_1.dat -> 1.dat
      • idcounts.dat has been renamed to last_id.dat
    • There is no more raids_end.dat special case.
      • The End now uses raids.dat as well.
  • Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure

Minecraft:Resource pack

Shaders & Post-process Effects

  • The core/rendertype_item_entity_translucent_cull shaders have been removed in favor of core/entity
  • The core/rendertype_entity_alpha and core/rendertype_entity_decal shaders have been replaced by a DISSOLVE flag implemented by core/entity
  • Rendering of items (in UI and in the world) has been split from the core/entity into new core/item shaders.

Minecraft:Sounds

Entity type tags

Minecraft:Textures

  • Added new entity textures:
    • entity/bee/bee_baby.png
    • entity/bee/bee_angry_baby.png
    • entity/bee/bee_nectar_baby.png
    • entity/bee/bee_angry_nectar_baby.png
    • entity/fox/fox_baby.png
    • entity/fox/fox_snow_baby.png
    • entity/fox/fox_sleep_baby.png
    • entity/fox/fox_snow_sleep_baby.png
    • entity/camel/camel_baby.png
    • entity/goat/goat_baby.png
    • entity/armadillo/armadillo_baby.png
    • entity/bear/polarbear_baby.png
    • entity/llama/llama_creamy_baby.png
    • entity/llama/llama_white_baby.png
    • entity/llama/llama_brown_baby.png
    • entity/llama/llama_gray_baby.png
    • entity/equipment/llama_body/trader_llama_baby.png

Minecraft:UI

  • Worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World.
    • The Edit World and Re-Create World buttons are disabled until the world has been upgraded.
  • When starting such a world, a new upgrade progress screen will be shown.

Minecraft:World generation Template:Too technical

  • Rule-based block state providers have changed so that their Template:Cd is optional and can be empty.
    • In such cases that an empty fallback is invoked, features that use them will not place anything.
    • Current configuration that uses a rule-based block state provider is the Template:Cd in the Template:Cd feature.
  • Template:Cd configured feature has been renamed to Template:Cd
  • Template:Cd feature configuration has changed to support the following parameters:
    • Template:Cd - The block the rock is made out of.
    • Template:Cd - A block predicate that defines which blocks the rock can be placed on.
  • Template:Cd configured feature has been renamed to Template:Cd
  • spike feature configuration now supports the following parameters:
    • Template:Cd - The block the spike is made out of.
    • Template:Cd - A block predicate that defines which blocks the spike can be placed on.
    • Template:Cd - A block predicate that defines which blocks the spike can replace.
  • Template:Cd and Template:Cd feature configurations have a new parameter:
    • Template:Cd - A block predicate that defines which blocks the huge mushroom can be placed on.
  • Template:Cd tree decorator configuration has changed so that Template:Cd is now a rule-based block state provider.
  • Template:Cd feature configuration has replaced the Template:Cd and Template:Cd parameters with a single Template:Cd rule-based block state provider:
    • Format:
      • Template:Cd - An optional block state provider.
      • Template:Cd - A list of rules.
        • Template:Cd - A block predicate that checks the block position before providing the block.
        • Template:Cd - A block state provider.
      • Default value:

<syntaxhighlight lang="json"> "below_trunk_provider": {

           "rules": [
               {
                   "if_true": {
                       "type": "minecraft:not",
                       "predicate": {
                           "type": "minecraft:matching_block_tag",
                           "tag": "minecraft:cannot_replace_below_tree_trunk"
                       }
                   },
                   "then": {
                       "type": "minecraft:simple_state_provider",
                       "state": {
                           "Name": "minecraft:dirt"
                       }
                   }
        }
    ]
}

</syntaxhighlight>

Fixes

Template:Fixes Other

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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