Minecraft:Bedrock Edition 26.20
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Template:Distinguish Template:Infobox version 26.20 is an upcoming minor update for Template:BE with no set release date, which adds experimental features for Minecraft:Chaos Cubed and fixes bugs.
Additions
Template:Info Minecraft:Parties
- Players can now create and join "parties", which are groups of people found in the social drawer where all members automatically join any world, Realm, or server the leader is in.
- Party members will only follow the party leader to a Realm if they are a member of the Realm.
- The social drawer is now also available on the main menu, and split in sections for friends, party, and world.
- Members don't need to be in the leader's world and can still be in the menus or a different world while in a party.
- Parties can contain up to 15 members.
- The leader can choose what type of privacy setting the party has: "Invited only" requires the leader to send an invite to in-game friends to join, or "Open" makes the party accessible for any friends.
- The leader can promote other members to leader.
- A new Minecraft:settings tab allows the player to change which invites are shown, whether members can also send invites, and the default party privacy setting.
- Added text chat for parties within the social drawer.
- It functions identically to the gameplay Minecraft:chat but allows chatting outside of worlds or between worlds.
- The current party chat is opened by default, left from the social drawer, with an input box.
- The chat can be opened/closed for any joined party with a button bar.
- The social drawer is now available again from the Create new world, Minecraft:Edit world, and Minecraft:Profile screens, and the Friends list has been removed from the Profile screen.
- Added the Minecraft:Realms Hub, which is a central place for the Realm. It replaces Minecraft:Realms Stories and all old settings menus.
- The "Realms" tab in the Minecraft:Play screen has been updated, and there is now one button to open the Hub.
- Realms Stories is merged with the Hub. The "Story Feed" tab is available under "Community". The "Timeline" tab is directly under the Realms Hub.
- Players can notify administrators about story posts. This will add the story to the new "Feed Moderation" screen, where administrators can dismiss it, view notifiers, or delete the post.
- A new "Admin log" tab is under Story Feed, currently empty. It will log community, settings, and world changes for administrators.
- The "Members" tab is also available under Community and has been updated.
- It now also shows invited members.
- The list can now be sorted for administrator roles, Minecraft:player permissions, invite status, and a search box.
- The owner can now remove and block players from this tab.
- Inviting players is currently still in the old UI.
- Some screens are still JSON as there is an ongoing migration of UI screens to Ore UI in this area.
- The new "Worlds" tab allows to select active worlds and open their edit screens. Saves, currently in the old UI, can also be accessed here.
- The new "Settings" tab allows to manage the Realm name and description, all previous Realms Stories settings, server region and server closing, and the subscription. Members also have the option to leave the Realm here.
- In the Minecraft:game menu, players can currently still access the old Realms Stories as well as the old Minecraft:settings UI.
- Added functionality for the "Resource packs" and "Behavior packs" tabs in the new Minecraft:edit world screen.
- Added a Realms Admin role. Owners can grant several administrator permissions to members in the Realms Hub in the "Members" tab.
- Setting a member to Administrator allows them to:
- Fully manage Minecraft:worlds.
- Fully manage Realm settings.
- Add and remove Realm members.
- Set player permissions.
- Manage Hub settings.
- Manage stories and comments.
- Setting a member to Administrator does not grant them operator gameplay permissions and disable Minecraft:achievements. Changing member roles and managing the subscription remains exclusive to the owner.
- Setting a member to Administrator allows them to:
- Added a setting for Minecraft:closed captions. These were previously only available in Minecraft:options.txt.
- Added several settings for customizing closed captions:
- "Hide your sounds", which hides sounds caused by the player.
- "Hide weather and ambient sounds", hides sounds in the ambient/environment category.
- "Location of closed captions", select to display in the top-right or bottom-right.
- "Closed caption duration", adjust the time closed captions are shown between 1 and 4 seconds.
- Added a setting for texture streaming, which makes the game only load textures that are actually applied.
Changes
Blocks
- Can now create Minecraft:tall grass when fertilized with Minecraft:bone meal.
General
Graphical
- Improved how scrollable screen content is displayed in Minecraft:Ore UI menu screens on devices with notches, rounded corners, or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.
- The Minecraft:End flash is now visible on all graphics modes.
- Added MERS textures for all Minecraft:shelf blocks and Minecraft:nautilus armor variants.
- Added/fixed MERS textures for the following blocks and items:
- It is now possible to generate Minecraft:single biome worlds with Minecraft:dripstone caves.
- It is unknown what this means, since they are still not available in-game and function exactly the same as before when enabled in level.dat.
- Template:Cd and Template:Cd are now required in the Template:Cd version of the atmospherics config file.
- Accessing atmospherics graphics overrides through Minecraft:scripting is now done from Template:Cd.
Items
- Recipe can now be unlocked by acquiring either a Minecraft:stick, Minecraft:coal, Minecraft:charcoal, or any Minecraft:pickaxe.
Mobs
- No longer show green growth particles when being fed if their growth is currently paused (due to using a Minecraft:golden dandelion).
- Baby spawn sounds now play with the correct pitch for pigs, cats, chickens, horses, and wolves.
- Adjusted hitbox size for the following baby mobs:
- Adjusted the hitbox size.
- Idle animation is now disabled while they are leashed.
Technical
Accounts
- Added platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The Template:Cd float range field in Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fields Template:Cd and Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Added Template:Cd and Template:Cd to Template:Cd.
- The Template:Cd field in Template:Cd now only accepts an object with min and max values.
- Released Template:Cd version 2.7.0.
- Added Template:Cd version 2.8.0-beta.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- A new field, Template:Cd, has been added to the schema of Template:Cd, which allows specifying whether the snapped feature should be embedded in the located surface.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- The default render distance used by Template:Cd and Template:Cd are now the client's render distance instead of infinity.
- Added Template:Cd and Template:Cd to the Template:Cd enum in Template:Cd v1.3.0.
- Added Template:Cd to Template:Cd beta so that observables can be easily be stringified with Template:Cd.
- Added the pack name to Error content log lines.
- Added the Template:Cd property to Template:Cd that provides the player's selected language.
- Added beta read-only property Template:Cd to Template:Cd that returns a Template:Cd object Template:Cd or undefined if the player is not in a party.
- Added settings under "Creator" section to configure text filtering debug delay.
- Added Template:Cd to Template:Cd.
- Added Template:Cd Boolean property Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
Biomes
- Added Template:Cd field to Biome Json API.
- Sub Surface Builders allow specifying a Template:Cd to be applied to biomes located underneath the Overworld's terrain surface.
- Added Template:Cd sub surface builder type, which places continuous bands of blocks according to a noise distribution.
- This surface builder has the following parameters:
- Template:Cd: a list of blocks that the surface builder is not allowed to replace.
- Leaving this list empty or unspecified will allow the replacement of any block type.
- Template:Cd: a list of block names that will be sampled according to a Perlin noise distribution.
- Specifying Template:Cd is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
- Template:Cd: a list of blocks that the surface builder is not allowed to replace.
- This surface builder has the following parameters:
- Released the component Template:Cd from experimental for block format versions 1.26.20 or higher.
Blocks
- The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
- General:
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits:
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Input value must be a multiple of Template:Cd.
- The value must be in the range Template:Cd to Template:Cd inclusive.
- Template:Cd now requires Template:Cd to be one of the Template:Cd for the Template:Cd trait.
- Template:Cd trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- Category:
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- The Template:Cd field can either exist with a non-empty value or not exist at all.
- Template:Cd is now a required field, when using Template:Cd.
- Template:Cd, validation change: An empty Template:Cd value is not allowed.
- Components:
- Template:Cd, validation change: It is restricted outside of root components object.
- Template:Cd, validation change: The constraint on the Template:Cd identifier is strictly enforced now.
- When using the minecraft namespace, the only currently available culling shape identifiers are: Template:Cd or Template:Cd.
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- Template:Cd and Template:Cd, validation change: They now strictly enforce the value to be between Template:Cd and Template:Cd inclusive.
- There is a breaking change to how tags are defined.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- They must live inside the Template:Cd component, which accepts an array of tags of the format:
- The values must have the format Template:Cd.
- They no longer need to be prefixed with Template:Cd.
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- General:
- Added content warning for component Template:Cd trying to use texture variations.
- Variation textures are not supported for this component.
- The Template:Cd component will correctly give an error again when the y is over the 16 limit.
- The Template:Cd component Template:Cd field now supports an additional value:
- Template:Cd:
- Damage is not applied to the entity.
- Knockback and enchantments are applied.
- The attacker's weapon is used as normal.
- The entity does not flash red.
- Template:Cd:
DDUI
- Made close buttons client authoritative so that forms close more quickly.
- Added Template:Cd to Template:Cd beta.
- Replaced Template:Cd with Template:Cd, which is a Template:Cd.
- Changed return type of Template:Cd to Template:Cd.
- Added Template:Cd, Template:Cd, and Template:Cd to @Template:Cd beta for use with Template:Cd and Template:Cd.
Entity components
- The behavior of the Template:Cd component now matches its description.
- The higher its value, the more friction affects an entity:
- Template:Cd means no friction.
- Template:Cd means regular friction.
- Template:Cd means double friction.
- The component now affects ground friction only, and no longer partially affects air or liquid drag.
- The legacy incorrect behavior can be re-enabled by adding the Template:Cd component.
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
- The component now properly works on players, and on other client-predicted entities.
- The higher its value, the more friction affects an entity:
- Added the Template:Cd component.
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
- Added the Template:Cd component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.
- Contains a Template:Cd field with a list of entries, each with:
- Template:Cd, the equipment slot to monitor.
- Template:Cd, event to fire when a non-empty item is placed in the slot.
- Template:Cd, event to fire when the slot is cleared.
- When equipment changes, the first matching slot entry is used.
- Contains a Template:Cd field with a list of entries, each with:
- Added the Template:Cd component for spawning entities when an entity perishes.
- Template:Cd: What entity to spawn, defaults to Template:Cd entity when not set.
- Template:Cd: Spawn method. Template:Cd, Template:Cd, or Template:Cd, defaults to Template:Cd when not set.
- Template:Cd: How many entities to spawn, defaults to 1 when not set.
- Template:Cd: If Template:Cd, the entity will inherit the name of the parent entity, defaults to Template:Cd when not set.
- Template:Cd: Additional random range of entities to spawn, defaults to 0 when not set.
- Added the Template:Cd component, which controls how an entity bounces when colliding with surfaces.
- Contains a single field, Template:Cd, defining the bounce strength:
- Template:Cd results in no bounce.
- Template:Cd results in a perfectly elastic collision with full energy preservation.
- If the component is not present, bounciness defaults to Template:Cd.
- Only available if the entity's Template:Cd is set to Template:Cd.
- Contains a single field, Template:Cd, defining the bounce strength:
- Added the Template:Cd component, which controls how an entity applies knockback to a target.
- Template:Cd defines how much the target is hit backwards.
- Defaults to Template:Cd if not defined.
- Template:Cd defines how much the target is hit upwards.
- Defaults to Template:Cd if not defined.
- Template:Cd defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
- Defaults to Template:Cd if not defined.
- Template:Cd defines whether the target should be fully immersed in water for the knockback rules to apply.
- Defaults to Template:Cd if not defined.
- Template:Cd defines how much the target is hit backwards.
- Added the Template:Cd component.
- The higher its value, the more air drag affects an entity:
- Template:Cd means no air drag.
- Template:Cd means regular air drag.
- Template:Cd means double air drag.
- Only available if the entity's Template:Cd is set to Template:Cd.
- The higher its value, the more air drag affects an entity:
- The Template:Cd component now accepts negative values down to a minimum of Template:Cd, resulting in knockback being increased instead of being diminished.
- The component Template:Cd now takes an array of presets.
- Template:Cd is an array of elements with the same parameters as Template:Cd had previously.
- The preset elements have the following new field:
- Template:Cd is an actor filter with the default syntax.
- Added the Template:Cd parameter to Template:Cd.
Entity filters
- Added the Template:Cd entity filter.
- Added a boolean Template:Cd field to the Template:Cd feature.
- When set to Template:Cd, it rotates the structure around its center when placing it in the world.
- Defaults to Template:Cd if omitted.
- Refactored Template:Cd to Template:Cd. The following fields have been added to the behavior:
- Template:Cd: If Template:Cd, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
- Template:Cd: The filters to use when determining if a mob is a suitable leader or not.
- Template:Cd: (default: Template:Cd) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
General
- Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.
Graphical
- Added new version for the water configuration JSON file:
- New format version is Template:Cd.
- The fields Template:Cd and Template:Cd are now required.
Items
- New 1.26.10 attachables now use a new Template:Cd Template:Cd rather than using an updated Template:Cd.
Network Protocol
- Modified the binary format of Template:Cd.
- Added the bool Template:Cd to the Packet Template:Cd.
Scripting
- Added the Template:Cd type to beta.
- Template:Cd in the Template:Cd now has the option of passing in a Template:Cd with a specified path, height, and width.
Stability and Performance
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup.
- Can now use Template:Cd in jigsaw structure template pools in order to place features.
- Template:Cds can now connect to a Jigsaw block with any target name, rather than only Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" Minecraft:experimental toggles.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to Minecraft:craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled sulfur.
File:Potent Sulfur.png Minecraft:Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.
Items
File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a Minecraft:sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Minecraft:Sulfur cube
- A Minecraft:passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the Minecraft:slime and Minecraft:magma cube, the small versions can grow up into the large version, like how a Minecraft:baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Minecraft:Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Minecraft:Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden Minecraft:logs and Minecraft:stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for Minecraft:sulfur cubes to make use of for physics determination and absorbing
World generation
- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
- Minecraft:Sulfur cubes spawn here.
- Have a high concentration of Minecraft:glow lichen.
- Minecraft:Sulfur pools also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.
- * A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
Technical
- Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
- Adds Template:Cd property to minecraft:projectile component for easier trajectory control.
- Template:Cd goal now applies projectile offsets relative to entity rotation.
- Custom projectiles now:
- Can be reflected.
- Update their owner upon launch and reflection.
- No longer collide with their owner on launch.
- Apply their offsets on launch.
- Remain at their point of impact when using Template:Cd.
- Adjusted Template:Cd to no longer run call backs from methods such as Template:Cd and Template:Cd after the test has already completed.
- In Template:Cd:
- Changed the Template:Cd property of Template:Cd from Template:Cd to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added the Template:Cd property to Template:Cd.
- Added Template:Cd to the Template:Cd module in Template:Cd.
- Added new tech to support 3D world text objects and rendering to Template:Cd.
- Added new beta Template:Cd class used to add and remove text primitives to the world.
- Added new beta Template:Cd base class used to repesent 3D shape objects in the world.
- Added new beta Template:Cd class used to render 3D text shape objects in the world.
- Added new beta Template:Cd property to Template:Cd.
- Added localization support to Template:Cd.
- Template:Cd constructor changed allow using either Template:Cd or string for the text parameter.
- Template:Cd changed to be a readonly property.
- Template:Cd method added which allows using either Template:Cd or string.
- Template:Cd property added to get the text if Template:Cd is used via Template:Cd.
- Changes to error types in Template:Cd in Template:Cd:
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd has been renamed to Template:Cd.
- Template:Cd configuration module permissions parameter Template:Cd has been renamed to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd for accessing a player's Minecraft:ender chest to Template:Cd.
- Added the Template:Cd and Template:Cd functions to Template:Cd in Template:Cd.
- Added the Template:Cd boolean property to the Template:Cd class in Template:Cd in Template:Cd.
- Added Template:Cd clients to Template:Cd in Template:Cd.
- Template:Cd class added which is used to create and connect websocket clients. This is created as the global websocket object in Template:Cd.
- Template:Cd class added to interact with the websocket and receive data from the server through events.
- Moved Template:Cd to Template:Cd in Template:Cd.
- Moved Template:Cd to Template:Cd in Template:Cd.
- Moved Template:Cd to Template:Cd in Template:Cd.
- Moved Template:Cd to Template:Cd in Template:Cd.
- Added two functions to Template:Cd of Template:Cd in beta.
- Added Template:Cd to reload scripting configuration files from disk.
- Added Template:Cd to reload the sever permissions file from disk.
- Added Template:Cd to reload cdn configuration files from disk.
- Added the Template:Cd property to Template:Cd in the Template:Cd module.
- Added the Template:Cd property to Template:Cd in the Template:Cd module.
- Added the Template:Cd property to Template:Cd in the Template:Cd module.
- Added the Template:Cd property to Template:Cd in the Template:Cd module.
- Added the new property Template:Cd to Template:Cd.
- Changed the maximum number of Template:Cd objects to 1000.
- Changed the maximum length of the text Template:Cd of Template:Cd on Template:Cd to 128.
- Changed the min and max scale value of Template:Cd objects to -1000 and 1000 respectively.
- Added Template:Cd to Template:Cd in Template:Cd could be invisible.
- Added the Script Entity property Template:Cd to Template:Cd.
- Added the Script Entity property Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd support to entity heal before/after events.
- Added Template:Cd to Template:Cd - an optional string prepended to the player's name in chat messages.
- Added Template:Cd to Template:Cd - an optional string appended to the player's name in chat messages.
- Added Template:Cd to Template:Cd - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).
- Added Template:Cd to Template:Cd - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes.
- Changed the maximum length of the text param of Template:Cd on Template:Cd, to be 128 lines and 128 characters per line.
- Class Template:Cd:
- Added the method Template:Cd to allow registrations of new custom dimensions in Template:Cd.
- Startup event"
- Added the ability to register custom dimensions during the before startup event.
Blocks
- Added Template:Cd behavior to Template:Cd in the [[Minecraft:Block components#minecraft:precipitation_interactions|Template:Cd]] component with Upcoming Creator Features experiment.
- Allows for specifying whether snowlogged their custom block or not.
- The block cannot have a Minecraft:collision box that is, the component [[Minecraft:Block components#minecraft:collision_box|Template:Cd]] must be false.
DDUI
- Added support for localization for dropdown items.
- Changed interface Template:Cd:
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- New Signature: Template:Cd
- Old Signature: Template:Cd
- Changed type for Template:Cd from Template:Cd to Template:Cd.
- Class Observable.
- Added the method Template:Cd. Gets filtered data from the Observable (only available for strings). Template:Cd
- Added the enum Template:Cd. An enum representing the errors that can occur during text filtering. This is used at Template:Cd to provide more context about the filtering process.
- Added support for multiline texts for Template:Cd, Template:Cd, and Template:Cd using Template:Cd.
Entities
- Added a new Template:Cd description field to entity behavior definitions that enables per-entity versioning and upgrade handling.
- The Template:Cd field is a JSON object containing an upgrades array, where each entry specifies an integer Template:Cd version and a name string referencing an upgrade handler defined in a new top-level upgrades section of the entity definition.
- Upgrade versions must start at Template:Cd and be contiguous. Gaps or duplicates are rejected with a content error.
- Version Template:Cd is reserved for entities that have no version set ("versionless"), which is the default for all existing entities.
- When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially
- Newly spawned entities are set directly to the latest version without running any upgrade handlers.
- Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events.
- The entity's version is persisted and loaded/saved automatically.
Entity components
- The following fields have been added to the preset element exclusively in the beta version of Template:Cd:
- Template:Cd scales the previous velocity of the target when hit.
- Template:Cd scales the horizontal angle response of the target when hit based on the attacker's aim direction.
- Template:Cd scales the vertical angle response of the target when hit based on the attacker's aim direction.
- Template:Cd scales the vertical angle response of the target when hit based on the attacker's relative feet position.
- Template:Cd enables scaling the magnitude of knocback based on the inverse square of the damage.
Graphical
- Migrated colored block light storage to the GPU.
- Colored block lights now influence Minecraft:volumetric fog.
- Added static light shading to Minecraft:weather.
Scripting
- Added scripting method that allows creators to check the snow logging behavior of a block.
Voxel Shapes
- Added non-unit-cube voxel shapes for 89 blocks when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
- Slab shapes (62 blocks)
- Other shapes (8 blocks): Minecraft:calibrated sculk sensor, Minecraft:end portal frame, Minecraft:comparator (powered and unpowered), Minecraft:repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.
- Minecraft:Cake shapes (1 block): 7 bite-counter shapes for each slice of cake.
- Candle cake shape (17 blocks).
- Minecraft:Composter shapes (1 block): 8 fill-level shapes for each stage of composting.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
Fixes
Template:Fixes Other
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Fixed baby Minecraft:zombified piglin snout texture to be front facing.
- Fixed adult Minecraft:rabbit textures which had a line under their heads.
- Fixed baby Minecraft:hoglin crest texture to be on both sides.
- Fixed baby Minecraft:goat and baby Minecraft:snifflet underside texture to be consistent with their adults.
- Fixed baby Minecraft:dolphin inconsistent backside head pixels.
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen.
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
- Fixed Template:Cd for blocks with the trait Template:Cd.
- Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
- Fixed a bug in Template:Cd where combining Template:Cd and Template:Cd would not equip the given item.
- Fixed a bug where the Template:Cd for custom entities was ignored.
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
- Fixed players getting stuck and crashing when the DDUI screen is open.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (Template:Cd or Template:Cd) back to back resulted in the second form not showing.
- Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Minecraft:Vibrant Visuals.
- Fixed changing from handheld to docked Joy-Cons preventing input.
- Fixed a bug where Minecraft:slimes and Minecraft:magma cubes would have their bounce animations snap abruptly.
- Fixed a crash that could occur when loading the Token FAQ page on PlayStation.
- Fixed a crash that could occur when logging Molang content.
- Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS.
- Fixed some creator content's custom Minecraft:armor not rendering properly.
- Baby Minecraft:wolf hind legs are now rotated correctly while sitting.
- Baby Minecraft:zombies no longer levitate when riding baby mobs.
- Fixed fall damage visual effects not triggering when entities hit the ground.
- Fixed fall damage audio effects not triggering when entities hit the ground.
- Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Minecraft:Vibrant Visuals.
- Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch 1 & 2 platforms.
- Fixed an issue where players can be soft-locked trying to join a realm they're not a member of.
- Fixed realms region bindings crash when indexing out of bounds region data.
- Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
- Fixed incorrect UI scales when changing resolution.
- Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.
- Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed.
- Fixed trait Template:Cd not loading properly with modern block definition loader.
- Fixed an issue where the RenderDragon Features for the Creators Experimental resource pack would override other resource packs on the stack.
- Fixed an issue where point lights were overexposed at their center.
- Fixed custom components not parsing with modern block definition loader.
- Pixelated shadows in Vibrant Visuals no longer experience artifacts in Xbox One X/S.
- Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
- Fixed several issues with text input on iOS when using a physical keyboard.
- Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
- Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
- Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
- Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
- Fixed a bug that caused the Template:Cd AI behavior to sometimes fail to exit after killing a target.
- Fixed actor textures not loading properly when applying packs with an older min engine version.
- Fixed a bug when Template:Cd on a Template:Cd or Template:Cd would not update if the attached entity was unloaded and reloaded.
- Fixed a bug where Template:Cd in Template:Cd could be invisible.
- Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
- Blocks with a missing Template:Cd will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."
- Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar.
- Fixed content warning regarding texture variations for block components Template:Cd and Template:Cd.
- Fixed legacy Template:Cd entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail.
- Fixed player friction not resetting for older content.
- Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting.
- Fixed an issue that caused websockets to not complete their connection with the server.
- Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players.
- Fixed Template:Cd to work with all parts of a multi-block. The component can no longer be defined in the permutations array, only allowed in the base components object.