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Minecraft:Diamond Armor

From SAS Gaming Wiki

Template:Infobox item Diamond armor is a type of Minecraft:armor made from Minecraft:diamonds. It is the second strongest armor, between iron and netherite.

List of items

Obtaining

Crafting

Template:Crafting

Template:Crafting

Template:Crafting

Template:Crafting

Generated loot

Template:LootChestItem

Mob loot

Minecraft:Zombies, Minecraft:husks, Minecraft:zombie villagers, Minecraft:skeletons, Minecraft:strays and Minecraft:bogged that spawn with armor have an 8.5% chance of dropping their armor when killed by the Minecraft:player. The dropped armor has a random Minecraft:durability and retains any enchantments it has.

There is a 0.04% chance of that armor being diamond armor.

Trading

Template:Trade sources

Usage

Template:Main Wearing diamond armor reduces damage taken from most damage types.

Statistics

When a full set of Diamond armor is worn, the set provides Template:Armor armor points and Template:Armor armor toughness.

Type Armor Armor toughness Knockback resistance Durability Enchantability
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Full Set Template:Armor Template:Armor 0 N/A N/A
Template:ItemSprite Minecraft:Diamond Helmet Template:Armor Template:Armor 0 363 10
Template:ItemSprite Minecraft:Diamond Chestplate Template:Armor Template:Armor 0 528 10
Template:ItemSprite Minecraft:Diamond Leggings Template:Armor Template:Armor 0 495 10
Template:ItemSprite Minecraft:Diamond Boots Template:Armor Template:Armor 0 429 10

Damage reduction

Template:MainWearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.

The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.

Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Diamond Armor
Minimum 25% 50% 75% Maximum
Damage reduction 16% 32% 48% 64% 80%
Incoming damage Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Upgrading

Template:Smithing Template:Smithing Template:Smithing Template:Smithing

{{#lst:Leather Armor|Equipping}}

Repairing

Template:Main Template:Crafting Template:Grinding

Unit repair

Template:Main Template:Repairing Template:Repairing Template:Repairing Template:Repairing

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table Template:ID table Template:ID table Template:ID table

Template:BE: Template:ID table Template:ID table Template:ID table Template:ID table

Advancements

Template:Load advancements

History

Template:Main

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Renders

Screenshots

In other media

Navigation

Template:Navbox diamond Template:Navbox armor Template:Navbox combat