Minecraft:Enchantment
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Enchantments modify the behavior of tools, weapons, and armor, granting additional abilities. A Minecraft:glint animation appears on items to show that they are enchanted.
Obtaining
The player can apply enchantments to items by:
- Using an Minecraft:enchanting table. An unenchanted item can be enchanted at the cost of Minecraft:lapis lazuli and Minecraft:experience levels.
- Using an Minecraft:anvil.
- An enchanted or unenchanted item can be combined with an Minecraft:enchanted book at the cost of experience levels.
- When two like items are combined, their enchantments are also combined, at the cost of experience levels.
- Using the Template:Command or Template:Command commands.
Enchanted items can be obtained from:
- Minecraft:Trading. Some villagers trade enchanted items for emeralds.
- Minecraft:Fishing. Enchanted items can be obtained from fishing treasure loot.
- Mob Minecraft:drops. Some mobs can spawn with enchanted weapons or armor and have a chance of dropping their items when killed by a player.
- Minecraft:Bartering. Piglins sometimes drop enchanted items when given gold.
- Minecraft:Generated loot from various Minecraft:structures.
- Minecraft:RaidsTemplate:Only. Minecraft:Pillagers and Minecraft:vindicators spawned during raids may drop enchanted items.
In Creative mode, items can be enchanted using an enchanting table or anvil without using lapis lazuli or experience levels. Enchanted books can be found in the Minecraft:Creative inventory.
An enchanting table can be used to enchant unenchanted items, consuming lapis lazuli and experience levels in the process. The player can only choose one of three randomly generated enchantments to apply to the item; however, there is a chance for additional bonus enchantments to also be applied. The quality of the offered enchantments depends on the arrangement of bookshelves around the enchanting table. Which of the three offered enchantments the player can choose depends on the player's experience level.
Template:Anchor Anvil
An Minecraft:anvil can be used to combine the enchantments of two like items, or an item and an enchanted book; one of the items is always sacrificed in the process. Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil.
Trading
Some villager sell enchanted equipment or books. Minecraft:Armorer, Minecraft:fisherman, Minecraft:fletcher, Minecraft:toolsmith, and Minecraft:weaponsmith villagers sell enchanted tools, weapons, or armor with non-treasure enchantmets. Minecraft:Librarian villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, except for Soul Speed, Swift Sneak, and Wind Burst.
Bartering
Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.
Fishing
Template:Main Enchanted books, bows, and fishing rods can be obtained from fishing treasure loot.
Mob drops
Some mobs can spawn with enchanted weapons or armor, which have an 8.5% chance of dropping if the mob is killed by a player.
Generated loot
Most Minecraft:structures that contain loot chests have a chance of generating enchanted books or items.
Raids
Template:IN, pillagers and vindicators spawned during a raid have a chance to spawn with enchanted weapons or armor, which has a chance of dropping if the mob is killed by a player.
Behavior
- Effects
The effects of enchantments vary significantly. Some enchantments increase protection against specific types of damage, others increase damage to dealt to certain classes of mobs. Some enchantments grant unique abilities such as summoning a lightning bolt or turning water into ice blocks. See Template:Slink.
- Level
Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III,...). The minimum level of any enchantment is I; the maximum level depends on the enchantment.
- Incompatibilities
Some enchantments are incompatible with one another. This means that it is not possible for the player to apply both conflicting enchantments to the same item without using commands. Enchanting tables and generated loot do not produce items with conflicting enchantments.
- Conflicting enchantments
- Sword: Minecraft:Sharpness, Minecraft:Smite, and Minecraft:Bane of Arthropods
- Tool: Minecraft:Fortune and Minecraft:Silk Touch
- Armor: Minecraft:Protection, Minecraft:Fire Protection, Minecraft:Blast Protection, Minecraft:Projectile Protection
- Boots: Minecraft:Depth Strider and Minecraft:Frost Walker
- Bow: Minecraft:Infinity and Minecraft:Mending
- Crossbow: Minecraft:Multishot and Minecraft:Piercing
- Trident: Minecraft:Loyalty and Minecraft:Riptide or Minecraft:Channeling and Minecraft:Riptide
- Mace: Minecraft:Density, Minecraft:Breach, Smite, and Bane of Arthropods.
- Books: Sharpness, Density, and Breach. All of the above restrictions also apply.
Some enchantments are incompatible with certain items. For example, Protection, which decreases damage, cannot be applied to swords, and Sharpness, which increases attack damage cannot be applied to armor.
Primary and secondary items
An enchantment's primary items are the set of items that can receive the enchantment from an enchanting table. Some items that cannot receive a particular enchantment from an enchanting table can still have the enchantment applied to them by combining the item with an enchanted book in an anvil; these are the enchantment's secondary items.
Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted equipment traded by villagers. Most treasure enchantments, however, can be generated on Minecraft:enchanted books sold by Minecraft:librarians. If a treasure enchantment is tradable, it has double the price (before capping to 64 emeralds) compared to a non-treasure enchantment of the same level.
Some treasure enchantments, such as Soul Speed, Swift Sneak, and Wind Burst, can only be obtained in specific structures or through a specific game mechanic.
Template:Columns-list Template:FNlist
Curse enchantments apply negative modifiers to items and cannot be removed. Attempting to Minecraft:disenchant an item with a curse enchantment removes all other enchantments, except for the curse enchantment.
Disenchanting
Enchantments can be removed from an item by combining it with another item in the Minecraft:grindstone or the Minecraft:crafting grid. This does not remove Minecraft:curse enchantments from the item.
List of enchantments
Enchantments
Descriptions
Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Minecraft:Survival mode. Other combinations are possible in Minecraft:Creative mode or with cheats, mods, or third-party software.
- Max Level: Maximum level that can be obtained without commands.
- Primary Items: The items that can receive the enchantment legitimately in Survival mode by using an Minecraft:enchanting table. Items of any material can be enchanted (some more easily than others – see Enchantment mechanics).
- Secondary Items: Items that, in Minecraft:Survival mode, cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
Summary of enchantments by item
The table below shows which enchantments can be applied to particular items.
The tables below show which enchantments can be obtained through an enchanting table, and which can only be applied through an anvil.
- Template:BlockSprite indicates the item can receive the enchantment from an Minecraft:enchanting table.
- Template:BlockSprite indicates the item cannot receive the enchantment from an enchanting table, but can receive the enchantment by using an Minecraft:anvil to combine the item with an enchanted book or another enchanted item.
| Enchantment | Template:ItemSpriteTemplate:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:BlockSpriteTemplate:BlockSprite |
|---|---|---|---|---|---|---|
| Minecraft:Aqua Affinity | data-sort-value="A" Template:Tc | |||||
| Minecraft:Blast Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Curse of Binding | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc |
| Minecraft:Curse of Vanishing | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc |
| data-sort-value="A" Template:Tc | ||||||
| Minecraft:Feather Falling | data-sort-value="A" Template:Tc | |||||
| Minecraft:Fire Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Frost Walker | data-sort-value="B" Template:Tc | |||||
| Minecraft:Mending | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | |
| Minecraft:Projectile Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Respiration | data-sort-value="A" Template:Tc | |||||
| Minecraft:Soul Speed | data-sort-value="B" Template:Tc | |||||
| Minecraft:Swift Sneak | data-sort-value="B" Template:Tc | |||||
| Minecraft:Thorns | data-sort-value="B" Template:TcTemplate:Only | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="B" Template:TcTemplate:Only | data-sort-value="B" Template:TcTemplate:Only | ||
| data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||||
| Minecraft:Unbreaking | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="B" Template:Tc |
Maximum effective values for enchantments
Using commands, items can be enchanted at higher levels than in vanilla gameplay. Some enchantments continue to increase their effectiveness at higher levels. However, there is a point where higher levels no longer increase effectiveness. The table below shows the effective limits for enchantments (also found here).
| Enchantment | Stackable | Effective min | Effective max | Notes |
|---|---|---|---|---|
| Minecraft:Aqua Affinity | Largest on first in armor | 1 | 1 | |
| Minecraft:Bane of Arthropods | Adds | Single: -2147483648 Stacked: -52241757371157708 |
Single: 2147483647 Stacked: 52241757371157708 |
Adds Template:Cd damage Affects arthropods with slowness IV for Template:Cd seconds |
| Minecraft:Blast Protection | Adds | 1 | 10 | Reduces damage by a factor of Template:Cd Reduces explosion knockback by a factor of Template:Cd Higher levels are treated as 10 |
| Minecraft:Breach | Reduces | 0 | Single: 2147483647 Stacked: 36028799149670399 |
Reduces armor effectiveness by Template:Cd |
| Minecraft:Channeling | First | 1 | 1 | Summons lightning on striking an entity or lightning rod on thunderstorms. |
| Minecraft:Curse of Binding | First | 1 | 1 | Prevent players from removing tools or armor |
| Minecraft:Curse of Vanishing | First | 1 | 1 | Item will vanish upon death |
| Minecraft:Density | Adds | 0 | Single: 2147483647 Stacked: 36028799149670399 |
Adds Template:Cd damage by fall height |
| Minecraft:Depth Strider | Largest on first in armor | 1 | 3 | Higher levels are treated as 3 |
| Minecraft:Efficiency | First | 1 | 255 | Increases mine speed by Template:Cd Higher levels are treated as 255 |
| Minecraft:Feather Falling | Adds | 1 | 7 | Reduces damage by a factor of Template:Cd |
| Minecraft:Fire Aspect | First | 1 | 255 | Sets mobs on fire for Template:Cd seconds Higher levels are treated as 255 |
| Minecraft:Fire Protection | Adds for damage reduction Largest of first in armor for duration reduction |
1 | 10 | Reduces damage by a factor of Template:Cd Reduces fire duration by a factor of Template:Cd |
| Minecraft:Flame | First | 1 | 1 | |
| Minecraft:Fortune | First | 1 | 255 | Anything that uses the Template:Cd loot table function works like this Higher levels are treated as 255 |
| Minecraft:Frost Walker | First | 1 | 14 | Higher levels are treated as 14 |
| Minecraft:Impaling | Adds | Single: -2147483648 Stacked: -52241757371157708 |
Single: 2147483647 Stacked: 52241757371157708 |
Adds Template:Cd damage |
| Minecraft:Infinity | First | 1 | 1 | |
| Minecraft:Knockback | First | 1 | 255 | Adds Template:Cd knockback strength Higher levels are treated as 255 |
| Minecraft:Looting | First | 1 | 255 | Higher levels are treated as 255 |
| Minecraft:Loyalty | First | 1 | 127 | Increases return speed by Template:Cd Higher levels are treated as 0 |
| Minecraft:Luck of the Sea | First | 1 | 255 | Adds Template:Cd luck Higher levels are treated as 255 |
| Minecraft:Lure | First | 1 | 5 | Reduces lure time by Template:Cd seconds Higher levels prevent fish from appearing |
| First | 1 | 1 | ||
| Minecraft:Multishot | First | 1 | 255 | Every levels add 2 to the amount of arrows fired to bows and crossbows. e.g. Multishot I = 1 Arrow + 2 Arrows = 3. |
| Minecraft:Piercing | First | 1 | 127 | Higher levels are treated as 0 |
| Minecraft:Power | First | 1 | 255 | Increases damage by Template:Cd Higher levels are treated as 255 |
| Minecraft:Projectile Protection | Adds | 1 | 10 | Reduces damage by a factor of Template:Cd |
| Minecraft:Protection | Adds | 1 | 20 | Reduces damage by a factor of Template:Cd |
| Minecraft:Punch | First | 1 | 255 | Adds Template:Cd knockback strength Higher levels are treated as 255 |
| Minecraft:Quick Charge | First | 1 | 5 | Reduces draw time by Template:Cd seconds Higher levels prevent charging of crossbow |
| Minecraft:Respiration | Largest of first in armor | 1 | 255 | Causes a level / (Template:Cd) chance not to decrease air levelHigher levels are treated as 255 |
| Minecraft:Riptide | First | 1 | 255 | Throws the player (6 * Template:Cd) + 3 blocks while in rain, or (4 * Template:Cd) + 3 blocks while underwater
|
| Minecraft:Sharpness | Adds | 0 | Single: 2147483647 Stacked: 36028799149670399 |
Adds Template:Cd damage |
| Minecraft:Silk Touch | First | 1 | 1 | |
| Minecraft:Smite | Adds | Single: -2147483648 Stacked: -52241757371157708 |
Single: 2147483647 Stacked: 52241757371157708 |
Adds Template:Cd damage |
| Minecraft:Soul Speed | First | 1 | 255 | Increases speed by Template:Cd Higher levels are treated as 255 |
| Minecraft:Sweeping Edge | First | 1 | 255 | Increases sweeping damage by a factor of Template:Cd times the hit's damage Higher levels are treated as 255 |
| Minecraft:Swift Sneak | Adds | 1 | 5 | Increases walking speed while sneaking by Template:Cd Higher levels are treated as 5 |
| Minecraft:Thorns | Individual Procs | 1 | 2147483647 | Chance of hitting is Template:Cd Deals Template:Cd damage if Template:Cd is 11 or greater, otherwise deals Template:Cd |
| Minecraft:Unbreaking | First | 1 | 255 | Items have a 1 in Template:Cd chance to take damage. Armor has a Template:Cd chance to take damage even if it would otherwise skip it. Higher levels are treated as 255 |
| Minecraft:Wind Burst | Adds | 1 | 255 | Adds Template:Cd by launching |
Data values
Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
Data component format/enchantments Data component format/stored enchantments Data component format/repair cost
Sounds
Achievements
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Gallery
Screenshots
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A sword with 4 enchantments on it.
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A diamond pickaxe with multiple high-level enchantments, right after enchanting. (pre-1.13)
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Place 15 Minecraft:bookshelves around an enchanting table to get the highest level enchantments.
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A bow that has four enchantments.
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Table of enchantment probabilities for books.
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The GUI of the enchantment table in Minecraft:Pocket Edition while the Pocket UI Profile is activated (top = no item, bottom = with item hovering on the second line).
Development images
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Enchant screen. Posted by Minecraft:Notch.
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Some enchantments. Posted by Minecraft:Jeb.
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Pre-release 1.8 enchanting table screen. Note that Minecraft:gold ingots were required instead of Minecraft:lapis lazuli.
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First image of enchanting Template:In.
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Underwater, with and without the Minecraft:Respiration enchantment comparison. This feature was Minecraft:removed in Minecraft:1.13.
Trivia
- Enchantments on items are always listed in the same order on their tooltips, that being: Curse of Binding, Curse of Vanishing, Riptide, Channeling, Wind Burst, Frost Walker, Sharpness, Smite, Bane of Arthropods, Impaling, Power, Density, Breach, Piercing, Sweeping Edge, Multishot, Fire Aspect, Flame, Knockback, Punch, Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Fortune, Looting, Silk Touch, Luck of the Sea, Efficiency, Quick Charge, Lure, Respiration, Aqua Affinity, Soul Speed, Swift Sneak, Depth Strider, Thorns, Loyalty, Unbreaking, Infinity, and Mending.