Minecraft:Java Edition 1.20.2
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1.20.2 is a minor update to Template:JE, released on September 21, 2023,<ref>Template:Mcnet</ref> which adds the "Minecraft:Villager Trade Rebalance" experiment, the Template:Cmd command, function macros, changes diamond generation, and fixes bugs. It is not compatible with 1.20 – 1.20.1 servers.
Additions
Command format
- A new command for randomizing values and controlling random sequences.
- Syntaxes:
- Template:Cmd: draw a random value.
- Template:Cmd: control random sequences.
- Arguments:
- Template:Cd: A range of values to randomize between, inclusively. For instance, Template:Cd is a regular D6 roll.
- Template:Cd: The name of a random sequence to sample or reset.
- In Template:Cmd, Template:Cd refers to all random sequences.
- Template:Cd: A seed to use for the random sequence after reset.
- Template:Cd: A boolean specifying whether to include the world seed when seeding the sequence. Defaults to Template:Cd.
- When Template:Cd, it means the sequence evaluates to the same regardless of which world the command is run in.
- Template:Cd: A boolean specifying whether to include the sequence ID when seeding the sequence. Defaults to Template:Cd.
- When Template:Cd, it means all sequences evaluate to the same regardless of which name they have.
- Template:Cmd notes:
- When using Template:Cd rather than Template:Cd, the resulting value is also shown in chat for all players.
- When Template:Cd not specified, this command can be executed by players without operator privileges.
- Template:Cmd notes:
- By default, all sequences are seeded as Template:Cd.
- Using Template:Cd instead of a sequence ID resets all sequences and sets the default parameters.
- If no seed is specified, the sequence resets to the default parameters.
- Syntaxes:
General
- Added the Template:Cd attribute.
- Acts similar to Template:Cd, but instead of being the upper bound for Template:Cd, it is the upper bound for Template:Cd.
- The mob effect Template:Cd increases Template:Cd as well as fills the Template:Cd to the max when applied.
- Added the "Minecraft:Villager Trade Rebalance" experimental toggle (Template:Cd data pack).
- Added Template:Cd, controlling whether thrown ender pearls vanish when the player that threw them dies, defaults to Template:Cd.
- Added Template:Cd loot function.
- Contains 1 field:
- Template:Cd: an array of sub-functions to run in sequence.
- Can also be declared as an inline array without a type.
- This matches the existing behavior where loot function JSON files can be declared as an array of composite functions.
- Contains 1 field:
- Template:Cd predicates in loot tables can now be declared implicitly as an inline array without a type.
- This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates.
- Added "Narrator Hotkey" option to accessibility settings, opened by default.
- Pressing Template:Key doesn't open narrator if it is turned off.
- Added Template:Cd, defaults to Template:Cd.
- Player skins and names can now be reported in the social interactions screen.
- Like chat reports, player skin and name reports are handled by a human.
- If a skin or name is reported, and found to be violating the Community Standards, following actions can be take by Minecraft moderators:
- Ban the skin from being used by any player.
- Ban the name from being used by any player.
- Suspend the player from online play in the case of repeated offences.
- When a skin is banned, players with that skin:
- Have their skin removed.
- Are notified when they launch the game.
- Are automatically assigned one of the default skins.
- Can still play multiplayer and singleplayer.
- Can select a new custom skin at any time.
- When a player's name is banned, that player:
- Needs to choose a new name.
- Is notified when they launch the game.
- Is not able to play online until they change their name.
- Can still play singleplayer.
- A skin or name that has been banned cannot be used by any player in the future.
- Added following report category:
- I want to report them
- I'm annoyed with them / they have done something I do not like.
- I want to report them
- Added the following block tags:
- Template:Cd: contains Template:Cd.
- Template:Cd: contains all types of concrete powders.
- Added the following damage type tags:
- Template:Cd: contains Template:Cd.
- Damage types included in this tag should always fully kill an Minecraft:armor stand.
- Template:Cd: contains Template:Cd.
- Causes knockback to not be caused by the damage itself. Used in Vanilla for damage that is caused by events, such as explosions, which apply knockback separately.
- Template:Cd: contains Template:Cd.
- Added the following entity tag:
- Template:Cd: contains Template:Cd.
- Represents entities that don't override their vehicles movement control.
- Template:Cd: contains Template:Cd.
Changes
Blocks
- No longer produces fall particles when entities fall on them.
- No longer creates particles when a player brushes them.
- Can now be waterlogged by players in Creative mode.
- Water cannot be placed in them or taken out by non-direct interactions such as Minecraft:dispensers.
width=32x32 Minecraft:Chorus Flower
- No longer provides support for hanging or standing blocks.
- Now have Creative inventory tooltips.
width=32x32 Minecraft:Enchanting Table
- Reverted the texture of lapis slot to the texture before 1.18-pre5, for consistency with the Minecraft:smithing table.
Template:Animate Minecraft:Jukebox and Minecraft:Tripwire Hook
- Now uses wood sounds instead of stone.
Template:Animate Minecraft:Lever, Minecraft:Redstone Comparator and Minecraft:Redstone Repeater
- Now uses stone sounds instead of wood.
width=32x32 Minecraft:Pink Petals
- The size of the hitbox now increases with the number of petals.
Template:Animate Minecraft:Sculk Sensor and Minecraft:Calibrated Sculk Sensor
- Vibrations no longer risk being lost on simulation distance limit.
- Can now detect the following events:
- Template:Cd, with frequency 11:
- Minecraft:Carrots being eaten by Minecraft:rabbits.
- Minecraft:Chiseled bookshelves receiving books from Minecraft:hoppers.
- Minecraft:Sweet berries being eaten by Minecraft:foxes.
- Minecraft:Turtle eggs cracking.
- Template:Cd, with frequency 12:
- Minecraft:Fire being doused by water potion.
- Turtle eggs hatching.
- Template:Cd (new), with frequency 4:
- Minecraft:Camels dashing.
- Camels standing up.
- Camels sitting down.
- Minecraft:Turtles clearing away Minecraft:sand.
- Minecraft:Witches drinking a potion.
- Template:Cd, with frequency 7:
- Minecraft:Totems of undying activating.
- Template:Cd, with frequency 14:
- Minecraft:Evokers evoking Minecraft:vexes or fangs.
- Template:Cd, with frequency 3:
- Using Minecraft:bone meal.
- Template:Cd (new), with frequency 4:
- Unequipping items.
- Template:Cd, with frequency 11:
- Minecraft:Camels eating cactus now emits an Template:Cd vibration with frequency 8, instead of Template:Cd vibration with frequency 6.
width=32x32 Minecraft:Smithing Table
- Now in the custom recipes, the upgrade material can be sent to the GUI instantly with the Template:Key + left click shortcut.
Template:Animate Minecraft:Sponge and Wet Sponge
- They now have custom sounds.
Template:Animate Redstone Wire, Redstone Repeaters and Redstone Comparators
- Now check for attachment when receiving PP update from beneath.
- Added Template:Cd Minecraft:block state.
- No longer check for redstone signals every game tick.
Items
width=32x32 Minecraft:Chorus Fruit
- Now resets fall distance when eating it.
width=32x32 Minecraft:Explorer Map
- Updated structure icons on explorer maps sold by cartographers.
width=32x32 Pigstep Music Disc
- This music disc is now the last one of the music discs in the Creative inventory.
Mobs
- Can now collect pollen from Minecraft:chorus flower or Minecraft:spore blossom.
Template:Animate Minecraft:Camels, Minecraft:Frogs, Minecraft:Goats and Minecraft:Sniffers
- Now panic when damaged while attached to Minecraft:leads.
width=50x50 Minecraft:Villagers
- The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
- Now attempt to spawn an Minecraft:iron golem every 30 seconds instead of 35.
General
- Changed mob attack reach calculation.
- In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
- For example, a ravager won't be able to attack through a few block thick walls.
- In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
- Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
- Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
- Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).
- In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
Non-mob entities
Minecraft:Display entities
- Display entities now start updating their client-side position and rotation on the first tick after an update.
- In previous versions, updates were applied in the same tick, causing uneven motion.
- New behavior is now similar to armor stands, mobs and players.
- On the server, position and rotation are still updated immediately.
- Duration of this interpolation is controlled by the field Template:Cd.
- Template:Cd means that updates are applied immediately.
- Template:Cd means that the display entity moves from current position to the updated one over one tick.
- Higher values spread the movement over multiple ticks.
- Please note that this value is clamped to avoid glitches due to periodic position updates.
- The new value applies only to position and rotation changes made after it changed.
- That means any current movement continues unchanged.
- Note: behavior while riding remains unchanged from previous versions.
World generation
Minecraft:Ore distribution
- Minecraft:Diamond ore is now generated more frequently in the Minecraft:deepslate layers of the Overworld.
- Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
- Other existing diamond ore placements remain untouched.
Command format
- A single backslash Template:Cd as the last non-whitespace character of a line now allows a command to be continued on the next line.
- Leading and trailing whitespace of the following line are stripped before appending.
- Functions can now contain macro lines, making them function macros.
- Any line beginning with Template:Cd (as the first non-space character) marks a macro line.
- A macro line also contains one or more substitutions in the form of Template:Cd.
- Commands with variable substitutions are re-evaluated after substitution.
- Running commands with this type have extra cost compared to pre-parsed functions.
- Game attempts to cache the result of certain parameter set being used in a call, to reduce costs when repeatedly calling.
- Commands with variable substitutions are re-evaluated after substitution.
- When calling a function macro a compound with data for all argument variables must be provided.
- Numbers used as macro arguments are now always inserted without suffixes, regardless of numeric type.
- Extended command usage, now supported parameters for function macro's variable substitution.
- New syntax: Template:Cmd
- New arguments:
- Template:Cd: A data compound, enclosed in Template:Cd}.
- Data source: A data source specification, like what could already be used for Template:Cmd.
- Template:Cd: An NBT path specification.
- The data source and Template:Cd must specify a compound data entry.
- The compound must contain one entry for each variable used in the macro.
- More data may be present in the compound and if so is ignored.
- Calling a non-macro function with a data compound is silently ignored.
- When a macro is called, the values provided are substituted in place of the variable specifications and the resulting commands are executed.
- In order to improve performance when repeatedly calling with the same parameter, values in the provided compound which are referenced in macro as parameters are cached.
- Any syntax errors in the lines resulting from variable substitution result in the entire function call being skipped.
- Can now replace items in Minecraft:jukeboxes.
- Can now remove items in Minecraft:chiseled bookshelves.
General
- History of used commands is now saved and accessible across worlds.
- The last 50 commands that are sent in chat are remembered across game sessions.
- The command and chat history can be accessed by pressing Template:Key or Template:Key in the chat.
- Regular chat is only persisted within the same game session (leaving a server or world clears them).
- Recent commands are stored in Minecraft:command_history.txt in the Minecraft:.minecraft folder.
Gameplay
- The "Smithing with Style" advancement now grants 150 experience upon completion.
- Bamboo fence and bamboo fence gate are now grouped with the other ones.
- When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.
General
- Clients no longer disconnect themselves when receiving an invalid chat message.
- A placeholder message is instead shown in chat.
- Game no longer uses numeric values when storing mob effects to world.
- For example, Template:Cd becomes Template:Cd.
- Changed following fields in mob effect instances:
- Template:Cd (integer) -> Template:Cd (string, resource location)
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- Template:Cd -> Template:Cd
- This field is a mob effect instance, so changes to the parent also applied here, recursively.
- Template:Cd -> Template:Cd
- In NBT format for block entity type Template:Cd:
- Template:Cd (integer) -> Template:Cd (string, resource location)
- Template:Cd (integer) -> Template:Cd (string, resource location)
- Template:Cd Minecraft:game rule now affects the rate of accumulation of Minecraft:snow and Minecraft:ice the same way it affects crops and other blocks.
- The Minecraft:pack format version is now Template:Cd.
- Added Template:Cd field to armor trim patterns (default: Template:Cd).
- If Template:Cd, the pattern texture is masked based on the underlying armor.
- Values in the Template:Cd row now show up as question marks when playing on a server, instead of wrong values.
- When hitboxes are displayed through Template:Key, entities that have a passenger display the passenger's attachment point.
- Renamed "Debug" row to "Debug charts", and changed its style.
- "Pie" chart now called "Profiler" chart.
- The charts on the debug screen can now be toggled with the key combinations Template:Key (profiler chart) and Template:Key (FPS and TPS) instead of Template:Key and Template:Key.
- Press key combination Template:Key now shows charts for ping and received network traffic.
- Debug screen no longer be closed while switching charts.
- Multiple charts now can appears at the same time, unless it's conflict with each other.
- Current chart layout is kept when debug screen re-enabled.
- In NBT format for entity type Template:Cd:
- Removed Template:Cd.
- Added Template:Cd, with the same format as Template:Cd field in Template:Cd item format.
- In NBT format for entity type Template:Cd:
- Renamed Template:Cd to Template:Cd.
- In NBT format for entity type Template:Cd:
- Renamed Template:Cd to Template:Cd.
- In NBT format for living entities (players, armor stands, and all mobs):
- Renamed Template:Cd to Template:Cd.
Game events
- Added Template:Cd game event, to replace Template:Cd.
- Added Template:Cd game event.
Multiplayer and World Selection screens
- Renamed "Cancel" button to "Back".
Pack metadata
- New features have been added to datapacks and resource packs to allow creation of packs that are compatible with multiple versions of the game.
- Pack metadata now includes an optional field Template:Cd which describes a range for pack formats that this pack supports.
- Examples: Template:Cd, Template:Cd, Template:Cd}
- Template:Cd field is still required and its format remains unchanged, to allow older game versions to read pack data.
- If Template:Cd is present, it must contain the value declared in Template:Cd.
- Since this new information is ignored by older versions of the game, they always see a "normal", single-version pack, without any extended compatibility.
- Pack metadata now includes an optional field Template:Cd which describes a range for pack formats that this pack supports.
- Packs can now contain overlay directories ("overlays").
- Overlays are sub-packs applied over the "normal" contents of a pack.
- These directories have the same layout as the top-level pack, including the Template:Cd and Template:Cd directories.
- Overlays can be applied if they support the client's pack format.
- Overlays can add and replace files, but not remove them.
- For example, if the overlay Template:Cd is applied, the file Template:Cd replaces contents of Template:Cd.
- Template:Cd and Template:Cd are ignored in overlay directories.
- New section called Template:Cd have been added to pack metadata.
- It contains an Template:Cd field, containing a list of overlays.
- Every overlay entry has two fields:
- Template:Cd - range of supported formats
- Template:Cd - overlay directory (allowed characters: Template:Cd)
- Order of application: overlays are stacked from the bottom to top of the list.
- For example, if a pack has two overlays: Template:Cd, the game first looks in B, then A, and then in the top pack directory.
- Overlays are sub-packs applied over the "normal" contents of a pack.
- In NBT format for item type Template:Cd:
- Renamed Template:Cd to Template:Cd.
- In NBT format for item type Template:Cd:
- Renamed Template:Cd to Template:Cd, also changed following fields in this field:
- Template:Cd (integer) -> Template:Cd (string, resource location)
- Template:Cd -> Template:Cd
- Renamed Template:Cd to Template:Cd, also changed following fields in this field:
Protocol
- Optimized the way chunks are sent to clients to allow players with low-bandwidth internet connections to play on multiplayer servers.
- Chunks are no longer sent over the network to the client in one big continuous batch.
- They are instead sent in smaller batches depending on the available bandwidth. This means that:
- Clients with extremely low-bandwidth connections don't time out while loading the world.
- Clients with low-bandwidth connections can interact with the world while some chunks are still loading.
- Only chunks within the client's render distance are now sent.
- Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage.
- Changed network protocol to allow for more data-driven content in the future.
- Configuration phase automatically starts after login phase (i.e. after client account has been verified) and lasts until the player joins the world (play phase).
- Clients can stay in configuration phase indefinitely - it's up to server to release it to the world.
- Servers can also request clients to re-enter the configuration phase after it has entered the play phase.
- Other players see such clients as disconnected.
- Users in configuration phase aren't visible on the player list.
- Actions allowed in configuration phase (moved from play phase).
- Configuration of data-driven registries.
- Configuration of enabled features.
- Actions shared between configuration and play phases:
- Application of server resource packs.
- Update of tags.
- Exchange of custom packets.
- Ping and keep-alive packets.
- The server now negotiates resource pack in the configuration phase.
- This means that the player is no longer in world when answering prompts and reloading resources.
- Client options are now sent during the configuration network phase when joining a server.
- The Minecraft:pack format version is now Template:Cd.
- The process of upgrading a pack can be assisted by using an automated Slicer tool.<ref>https://github.com/Mojang/slicer/releases/tag/v1.1</ref>
- All textures containing multiple sprites in a sheet for GUI have been split into individual sprites under Template:Cd (automated by Slicer tool).
- All textures in the Template:Cd namespace have been moved into the Template:Cd namespace (automated by Slicer tool).
- Template:Cd has been renamed to Template:Cd (automated by Slicer tool).
- Template:Cd and Template:Cd GUI sprites are animated with Template:Cd declarations instead of individual sprites (automated by Slicer tool).
- The bundle tooltip background is now drawn as a nine-sliced sprite.
- The icons for the "Accessibility", "Language", and "Realms News" buttons have been split from their underlying button texture.
- The "Realms Invite" button is now drawn as an overlay on the normal button texture.
- The highlighted texture state for this button has been removed.
- The highlighted states for Realms invitation number icons have been removed.
- The exclamation marks on the Template:Cd have been removed.
- The text field background is now a nine-sliced sprite at Template:Cd.
- The scroll bar in lists and text fields is now a nine-sliced sprite at Template:Cd.
- The Template:Cd display slot selector is now Template:Cd.
- Added new Template:Cd option (defaults to Template:Cd).
- When set to Template:Cd, prevents player IPs from being included in the log when players join the game.
- Changed following reporting categories:
- Defamation
, impersonation, or false information- Someone is damaging your or someone else's reputation,
pretending to be someone they're not, orfor example sharing false information with the aim to exploit or mislead others.
- Someone is damaging your or someone else's reputation,
Imminent harm -Self-harm or suicide- Someone is threatening to harm themselves in real life or talking about harming themselves in real life.
Imminent harm -Threattoof harm to others- Someone is threatening to harm you or someone else in real life.
- Defamation
- Moved all types of concrete powders to newly added block tag Template:Cd from Template:Cd block tag, then added Template:Cd to Template:Cd.
- Removed Template:Cd from Template:Cd game event tags, then added Template:Cd to them.
- Added Template:Cd to Template:Cd block and item tags.
- Added a button to the telemetry data collection screen that links to the Microsoft Privacy Statement.
General
- The LWJGL library has been upgraded to version 3.3.2.
- The default Java version shipped with the game has been upgraded to Microsoft OpenJDK 17.0.8.
- Added validation for symbolic links in datapacks and resource packs, to improve safety.
- This feature expands on symbolic link validation in worlds added in the previous release.
- The game now warns users if a pack added via drag and drop contains disallowed symbolic links.
- Packs containing disallowed symbolic links are not visible in UI and commands.
- Additionally, directories and files that are not recognized as packs are no longer copied via drag and drop.
Experimental
These additions and changes only take effect when the "Minecraft:Villager Trade Rebalance" experimental data pack is enabled.
Additions
General
- Added the following structure tags:
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
- Template:Cd: contains Template:Cd.
Changes
World generation
- Increases the chance of generating enchanted books with Minecraft:Mending.
- Increases the chance of generating enchanted books with Minecraft:Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Minecraft:Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Minecraft:Efficiency (level I to V).
- Increases the chance of generating enchanted books with Minecraft:Quick Charge (level I to III).
Gameplay
- Changed the trading mechanism of librarians selling enchanted books.
- Instead of offering every possible enchanted book, librarians are now offering specific enchanted books depending on which biome they come from.
- Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- All tradable enchanted books now split to special books and normal books.
- Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
- Normal books have a specific enchantment without a fixed level, just like before.
- All enchantments used for Minecraft:crossbow, Minecraft:fishing rod, and Minecraft:trident are removed from trading.
- Instead of offering every possible enchanted book, librarians are now offering specific enchanted books depending on which biome they come from.
- Added seven new maps which cartographers can sell, depending on the biome they come from.
- Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
- Changed trades of armorers:
- Buying diamond armor now also requires a small amount of diamonds.
- Most master-level armorers buy iron blocks and pay 4 emeralds for them.
- Chainmail armor is exclusively sold by jungle and swamp armorers.
- The savanna armorer sells cursed diamond armor at reduced prices.
- The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for jungle armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2 Template:ItemLink 5 0.05 Template:ItemLink 1 12 2 Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5 Template:ItemLink 5 0.05 Template:ItemLink 1 12 5 Template:ItemLink 7 0.05 Template:ItemLink 1 12 5 Template:ItemLink 9 0.05 Template:ItemLink 1 12 5 Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20 Template:ItemLink 5 0.05 Template:ItemLink 1 12 10 Template:ItemLink 36 0.2 Template:ItemLink 1 12 10 Expert Template:ItemLink 8 0.05 Template:ItemLink (Unbreaking I) 1 3 15 Template:ItemLink 9 0.05 Template:ItemLink (Unbreaking I) 1 3 15 Template:ItemLink 11 0.05 Template:ItemLink (Unbreaking I) 1 3 15 Template:ItemLink 13 0.05 Template:ItemLink (Unbreaking I) 1 3 15 Master Template:ItemLink 9 0.05 Template:ItemLink (Projectile Protection I) 1 3 30 Template:ItemLink 8 0.05 Template:ItemLink (Feather Falling I) 1 3 30 Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
- Changed the Minecraft:wandering trader trades.
- Trade list now made up by following trades, in order:
- Buying trade (new) × 2
- Special selling trade × 2
- Ordinary selling trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
- Trade list now made up by following trades, in order:
New trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Buying Template:ItemLink 4 Template:ItemLink 1 1 Buying Template:ItemLink 1 Template:ItemLink 3 1 Buying Template:BlockLink 1 Template:ItemLink 1 1 Buying Template:ItemLink 1 Template:ItemLink 2 1 Buying Template:ItemLink 1 Template:ItemLink 1 1 Buying Template:ItemLink 1 Template:ItemLink 2 1 Special selling Template:ItemLink 1 Template:BlockLink 8 4 Special selling Template:ItemLink 1 Template:BlockLink 8 4 Special selling Template:ItemLink 1 Template:BlockLink 8 4 Special selling Template:ItemLink 1 Template:BlockLink 8 4 Special selling Template:ItemLink 6-20 Template:ItemLink (enchanted) 1 1 Special selling Template:ItemLink 1 Template:BlockLink 8 4 Special selling Template:ItemLink 1 Template:BlockLink 8 4 Special selling Template:ItemLink 5 Template:ItemLink (extended) 1 1 Special selling Template:ItemLink 1 Template:BlockLink 8 4
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Ordinary selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Special selling → ordinary selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Special selling → ordinary selling Template:ItemLink 5 → 3 Template:ItemLink 1 4 Ordinary selling Template:ItemLink 1 Template:ItemLink 1 → 4 8 → 2 Ordinary selling Template:ItemLink 1 Template:BlockLink 2 → 5 5 → 2 Ordinary selling Template:ItemLink 3 → 1 Template:BlockLink 1 6 Ordinary selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4 Ordinary selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Fixes
Videos
Notes
References
Template:Navbox Java Edition versions
Minecraft:de:1.20.2 Minecraft:es:Java Edition 1.20.2 Minecraft:fr:Édition Java 1.20.2 Minecraft:ja:Java Edition 1.20.2 Minecraft:ko:Java Edition 1.20.2 Minecraft:lzh:爪哇版一點二〇點二 Minecraft:pt:Edição Java 1.20.2 Minecraft:ru:1.20.2 (Java Edition) Minecraft:tr:Java Sürümü 1.20.2 Minecraft:uk:1.20.2 (Java Edition) Minecraft:zh:Java版1.20.2