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Minecraft:Java Edition 1.20.2

From SAS Gaming Wiki

Template:Infobox version

1.20.2 is a minor update to Template:JE, released on September 21, 2023,<ref>Template:Mcnet</ref> which adds the "Minecraft:Villager Trade Rebalance" experiment, the Template:Cmd command, function macros, changes diamond generation, and fixes bugs. It is not compatible with 1.201.20.1 servers.

Additions

Command format

Template:Cmd

  • A new command for randomizing values and controlling random sequences.
    • Syntaxes:
    • Arguments:
      • Template:Cd: A range of values to randomize between, inclusively. For instance, Template:Cd is a regular D6 roll.
      • Template:Cd: The name of a random sequence to sample or reset.
      • Template:Cd: A seed to use for the random sequence after reset.
      • Template:Cd: A boolean specifying whether to include the world seed when seeding the sequence. Defaults to Template:Cd.
        • When Template:Cd, it means the sequence evaluates to the same regardless of which world the command is run in.
      • Template:Cd: A boolean specifying whether to include the sequence ID when seeding the sequence. Defaults to Template:Cd.
        • When Template:Cd, it means all sequences evaluate to the same regardless of which name they have.
    • Template:Cmd notes:
      • When using Template:Cd rather than Template:Cd, the resulting value is also shown in chat for all players.
      • When Template:Cd not specified, this command can be executed by players without operator privileges.
    • Template:Cmd notes:
      • By default, all sequences are seeded as Template:Cd.
      • Using Template:Cd instead of a sequence ID resets all sequences and sets the default parameters.
      • If no seed is specified, the sequence resets to the default parameters.

General

Minecraft:Attributes

Minecraft:Experiments

Minecraft:Game rule

  • Added Template:Cd, controlling whether thrown ender pearls vanish when the player that threw them dies, defaults to Template:Cd.

Minecraft:Loot table

  • Added Template:Cd loot function.
    • Contains 1 field:
      • Template:Cd: an array of sub-functions to run in sequence.
    • Can also be declared as an inline array without a type.
      • This matches the existing behavior where loot function JSON files can be declared as an array of composite functions.
  • Template:Cd predicates in loot tables can now be declared implicitly as an inline array without a type.
    • This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates.

Minecraft:Options

  • Added "Narrator Hotkey" option to accessibility settings, opened by default.
    • Pressing Template:Key doesn't open narrator if it is turned off.

Minecraft:options.txt

Minecraft:Social interactions

  • Player skins and names can now be reported in the social interactions screen.
    • Like chat reports, player skin and name reports are handled by a human.
    • If a skin or name is reported, and found to be violating the Community Standards, following actions can be take by Minecraft moderators:
      • Ban the skin from being used by any player.
      • Ban the name from being used by any player.
      • Suspend the player from online play in the case of repeated offences.
    • When a skin is banned, players with that skin:
      • Have their skin removed.
      • Are notified when they launch the game.
      • Are automatically assigned one of the default skins.
      • Can still play multiplayer and singleplayer.
      • Can select a new custom skin at any time.
    • When a player's name is banned, that player:
      • Needs to choose a new name.
      • Is notified when they launch the game.
      • Is not able to play online until they change their name.
      • Can still play singleplayer.
    • A skin or name that has been banned cannot be used by any player in the future.
  • Added following report category:
    • I want to report them
      • I'm annoyed with them / they have done something I do not like.

Minecraft:Tags

  • Added the following block tags:
  • Added the following damage type tags:
  • Added the following entity tag:

Changes

Blocks

width=32x32 Minecraft:Barrier

  • No longer produces fall particles when entities fall on them.
  • No longer creates particles when a player brushes them.
  • Can now be waterlogged by players in Creative mode.
    • Water cannot be placed in them or taken out by non-direct interactions such as Minecraft:dispensers.

width=32x32 Minecraft:Chorus Flower

  • No longer provides support for hanging or standing blocks.

width=32x32 Decorated Pots

  • Now have Creative inventory tooltips.

width=32x32 Minecraft:Enchanting Table

Template:Animate Minecraft:Jukebox and Minecraft:Tripwire Hook

  • Now uses wood sounds instead of stone.

Template:Animate Minecraft:Lever, Minecraft:Redstone Comparator and Minecraft:Redstone Repeater

  • Now uses stone sounds instead of wood.

width=32x32 Minecraft:Pink Petals

  • The size of the hitbox now increases with the number of petals.

Template:Animate Minecraft:Sculk Sensor and Minecraft:Calibrated Sculk Sensor

width=32x32 Minecraft:Smithing Table

  • Now in the custom recipes, the upgrade material can be sent to the GUI instantly with the Template:Key + left click shortcut.

Template:Animate Minecraft:Sponge and Wet Sponge

  • They now have custom sounds.

Template:Animate Redstone Wire, Redstone Repeaters and Redstone Comparators

  • Now check for attachment when receiving PP update from beneath.

width=32x32 Minecraft:Heads

Items

width=32x32 Minecraft:Chorus Fruit

  • Now resets fall distance when eating it.

width=32x32 Minecraft:Explorer Map

  • Updated structure icons on explorer maps sold by cartographers.

width=32x32 Pigstep Music Disc

  • This music disc is now the last one of the music discs in the Creative inventory.

Mobs

width=32x32 Minecraft:Bee

Template:Animate Minecraft:Camels, Minecraft:Frogs, Minecraft:Goats and Minecraft:Sniffers

width=50x50 Minecraft:Villagers

  • The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
  • Now attempt to spawn an Minecraft:iron golem every 30 seconds instead of 35.

General

  • Changed mob attack reach calculation.
    • In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
      • For example, a ravager won't be able to attack through a few block thick walls.
    • In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
      • Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
      • Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
      • Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).

Non-mob entities

Minecraft:Display entities

  • Display entities now start updating their client-side position and rotation on the first tick after an update.
    • In previous versions, updates were applied in the same tick, causing uneven motion.
    • New behavior is now similar to armor stands, mobs and players.
  • On the server, position and rotation are still updated immediately.
  • Duration of this interpolation is controlled by the field Template:Cd.
    • Template:Cd means that updates are applied immediately.
    • Template:Cd means that the display entity moves from current position to the updated one over one tick.
    • Higher values spread the movement over multiple ticks.
    • Please note that this value is clamped to avoid glitches due to periodic position updates.
    • The new value applies only to position and rotation changes made after it changed.
      • That means any current movement continues unchanged.
  • Note: behavior while riding remains unchanged from previous versions.

World generation

Minecraft:Ore distribution

  • Minecraft:Diamond ore is now generated more frequently in the Minecraft:deepslate layers of the Overworld.
    • Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
    • Other existing diamond ore placements remain untouched.

Command format

Functions

  • A single backslash Template:Cd as the last non-whitespace character of a line now allows a command to be continued on the next line.
    • Leading and trailing whitespace of the following line are stripped before appending.
  • Functions can now contain macro lines, making them function macros.
    • Any line beginning with Template:Cd (as the first non-space character) marks a macro line.
    • A macro line also contains one or more substitutions in the form of Template:Cd.
      • Commands with variable substitutions are re-evaluated after substitution.
        • Running commands with this type have extra cost compared to pre-parsed functions.
        • Game attempts to cache the result of certain parameter set being used in a call, to reduce costs when repeatedly calling.
    • When calling a function macro a compound with data for all argument variables must be provided.
  • Numbers used as macro arguments are now always inserted without suffixes, regardless of numeric type.

Template:Cmd

  • Extended command usage, now supported parameters for function macro's variable substitution.
    • New syntax: Template:Cmd
    • New arguments:
    • The data source and Template:Cd must specify a compound data entry.
    • The compound must contain one entry for each variable used in the macro.
    • More data may be present in the compound and if so is ignored.
    • Calling a non-macro function with a data compound is silently ignored.
    • When a macro is called, the values provided are substituted in place of the variable specifications and the resulting commands are executed.
      • In order to improve performance when repeatedly calling with the same parameter, values in the provided compound which are referenced in macro as parameters are cached.
    • Any syntax errors in the lines resulting from variable substitution result in the entire function call being skipped.

Template:Cmd

General

  • History of used commands is now saved and accessible across worlds.
    • The last 50 commands that are sent in chat are remembered across game sessions.
    • The command and chat history can be accessed by pressing Template:Key or Template:Key in the chat.
    • Regular chat is only persisted within the same game session (leaving a server or world clears them).
    • Recent commands are stored in Minecraft:command_history.txt in the Minecraft:.minecraft folder.

Gameplay

Minecraft:Advancements

  • The "Smithing with Style" advancement now grants 150 experience upon completion.

Minecraft:Recipe books

  • Bamboo fence and bamboo fence gate are now grouped with the other ones.

Minecraft:Trading

  • When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.

General

Minecraft:Chat

  • Clients no longer disconnect themselves when receiving an invalid chat message.
    • A placeholder message is instead shown in chat.

Minecraft:Chunk format

Minecraft:Chunk tick

Minecraft:Data pack

Minecraft:Debug screen

  • Values in the Template:Cd row now show up as question marks when playing on a server, instead of wrong values.
  • When hitboxes are displayed through Template:Key, entities that have a passenger display the passenger's attachment point.
  • Renamed "Debug" row to "Debug charts", and changed its style.
    • "Pie" chart now called "Profiler" chart.
  • The charts on the debug screen can now be toggled with the key combinations Template:Key (profiler chart) and Template:Key (FPS and TPS) instead of Template:Key and Template:Key.
  • Press key combination Template:Key now shows charts for ping and received network traffic.
  • Debug screen no longer be closed while switching charts.
  • Multiple charts now can appears at the same time, unless it's conflict with each other.
  • Current chart layout is kept when debug screen re-enabled.

Minecraft:Entity format

Game events

Multiplayer and World Selection screens

  • Renamed "Cancel" button to "Back".

Pack metadata

  • New features have been added to datapacks and resource packs to allow creation of packs that are compatible with multiple versions of the game.
    • Pack metadata now includes an optional field Template:Cd which describes a range for pack formats that this pack supports.
    • Template:Cd field is still required and its format remains unchanged, to allow older game versions to read pack data.
      • If Template:Cd is present, it must contain the value declared in Template:Cd.
      • Since this new information is ignored by older versions of the game, they always see a "normal", single-version pack, without any extended compatibility.
  • Packs can now contain overlay directories ("overlays").
    • Overlays are sub-packs applied over the "normal" contents of a pack.
      • These directories have the same layout as the top-level pack, including the Template:Cd and Template:Cd directories.
      • Overlays can be applied if they support the client's pack format.
      • Overlays can add and replace files, but not remove them.
      • Template:Cd and Template:Cd are ignored in overlay directories.
    • New section called Template:Cd have been added to pack metadata.
    • Order of application: overlays are stacked from the bottom to top of the list.
      • For example, if a pack has two overlays: Template:Cd, the game first looks in B, then A, and then in the top pack directory.

Minecraft:player.dat format

Protocol

  • Optimized the way chunks are sent to clients to allow players with low-bandwidth internet connections to play on multiplayer servers.
    • Chunks are no longer sent over the network to the client in one big continuous batch.
    • They are instead sent in smaller batches depending on the available bandwidth. This means that:
      • Clients with extremely low-bandwidth connections don't time out while loading the world.
      • Clients with low-bandwidth connections can interact with the world while some chunks are still loading.
    • Only chunks within the client's render distance are now sent.
    • Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage.
  • Changed network protocol to allow for more data-driven content in the future.
    • Configuration phase automatically starts after login phase (i.e. after client account has been verified) and lasts until the player joins the world (play phase).
    • Clients can stay in configuration phase indefinitely - it's up to server to release it to the world.
    • Servers can also request clients to re-enter the configuration phase after it has entered the play phase.
      • Other players see such clients as disconnected.
    • Users in configuration phase aren't visible on the player list.
    • Actions allowed in configuration phase (moved from play phase).
      • Configuration of data-driven registries.
      • Configuration of enabled features.
    • Actions shared between configuration and play phases:
      • Application of server resource packs.
      • Update of tags.
      • Exchange of custom packets.
      • Ping and keep-alive packets.
    • The server now negotiates resource pack in the configuration phase.
      • This means that the player is no longer in world when answering prompts and reloading resources.
  • Client options are now sent during the configuration network phase when joining a server.

Minecraft:Resource pack

  • The Minecraft:pack format version is now Template:Cd.
    • The process of upgrading a pack can be assisted by using an automated Slicer tool.<ref>https://github.com/Mojang/slicer/releases/tag/v1.1</ref>
    • All textures containing multiple sprites in a sheet for GUI have been split into individual sprites under Template:Cd (automated by Slicer tool).
    • All textures in the Template:Cd namespace have been moved into the Template:Cd namespace (automated by Slicer tool).
    • Template:Cd has been renamed to Template:Cd (automated by Slicer tool).
    • Template:Cd and Template:Cd GUI sprites are animated with Template:Cd declarations instead of individual sprites (automated by Slicer tool).
    • The bundle tooltip background is now drawn as a nine-sliced sprite.
    • The icons for the "Accessibility", "Language", and "Realms News" buttons have been split from their underlying button texture.
    • The "Realms Invite" button is now drawn as an overlay on the normal button texture.
      • The highlighted texture state for this button has been removed.
    • The highlighted states for Realms invitation number icons have been removed.
    • The exclamation marks on the Template:Cd have been removed.
    • The text field background is now a nine-sliced sprite at Template:Cd.
    • The scroll bar in lists and text fields is now a nine-sliced sprite at Template:Cd.

Minecraft:Scoreboard

Minecraft:server.properties

Minecraft:Social interactions

  • Changed following reporting categories:
    • Defamation, impersonation, or false information
      • Someone is damaging your or someone else's reputation, pretending to be someone they're not, or for example sharing false information with the aim to exploit or mislead others.
    • Imminent harm - Self-harm or suicide
      • Someone is threatening to harm themselves in real life or talking about harming themselves in real life.
    • Imminent harm - Threat to of harm to others
      • Someone is threatening to harm you or someone else in real life.

Minecraft:Tags

Minecraft:Telemetry

  • Added a button to the telemetry data collection screen that links to the Microsoft Privacy Statement.

General

  • The LWJGL library has been upgraded to version 3.3.2.
  • The default Java version shipped with the game has been upgraded to Microsoft OpenJDK 17.0.8.
  • Added validation for symbolic links in datapacks and resource packs, to improve safety.
    • This feature expands on symbolic link validation in worlds added in the previous release.
    • The game now warns users if a pack added via drag and drop contains disallowed symbolic links.
    • Packs containing disallowed symbolic links are not visible in UI and commands.
    • Additionally, directories and files that are not recognized as packs are no longer copied via drag and drop.

Experimental

These additions and changes only take effect when the "Minecraft:Villager Trade Rebalance" experimental data pack is enabled.

Additions

Template:Additions table

General

Minecraft:Tags

Changes

World generation

Template:EnvLink

Template:EnvLink

Template:EnvLink

Template:EnvLink

Template:EnvLink

Gameplay

Minecraft:Trading

  • Changed the trading mechanism of librarians selling enchanted books.
    • Instead of offering every possible enchanted book, librarians are now offering specific enchanted books depending on which biome they come from.
      • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • All tradable enchanted books now split to special books and normal books.
      • Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
      • Normal books have a specific enchantment without a fixed level, just like before.
    • All enchantments used for Minecraft:crossbow, Minecraft:fishing rod, and Minecraft:trident are removed from trading.
Available tradable enchantments
Category Desert Plains Savanna Snow Taiga Jungle Swamp
Special Minecraft:Efficiency III Minecraft:Protection III Minecraft:Sharpness III Minecraft:Silk Touch Minecraft:Fortune II Minecraft:Unbreaking II Minecraft:Mending
Normal Minecraft:Fire Protection
Minecraft:Thorns
Minecraft:Infinity
Minecraft:Punch
Minecraft:Smite
Minecraft:Bane of Arthropods
Minecraft:Knockback
Minecraft:Curse of Binding
Minecraft:Sweeping Edge
Minecraft:Aqua Affinity
Minecraft:Looting
Minecraft:Frost Walker
Minecraft:Blast Protection
Minecraft:Fire Aspect
Minecraft:Flame
Minecraft:Feather Falling
Minecraft:Projectile Protection
Minecraft:Power
Minecraft:Depth Strider
Minecraft:Respiration
Minecraft:Curse of Vanishing
  • Added seven new maps which cartographers can sell, depending on the biome they come from.
    • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.

Template:Anchor

Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 24 0.05 Template:ItemLink 1 16 2
Template:ItemLink 7 0.05 Template:ItemLink 1 12 1
Apprentice Template:BlockLink 11 0.05 Template:ItemLink 1 16 10
Template:ItemLink
Template:ItemLink
8
1
0.2 Biome-dependent maps<ref group=note>Divided into 3 groups, pulled independently.</ref> 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 10
Template:ItemLink
Template:ItemLink
13
1
0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 7 0.05 Template:ItemLink 1 12 15
Template:ItemLink 3 0.05 Template:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSprite
Template:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:BlockSprite
Any color blank Minecraft:Banner<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref>
1 12 15
Master Template:ItemLink 8 0.05 Template:ItemLink 1 12 30
Template:ItemLink
Template:ItemLink
14
1
0.2 Template:ItemLink 1 1 30
  • Changed trades of armorers:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for desert armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 8 0.05 Template:ItemLink (Thorns I) 1 3 15
Template:ItemLink 9 0.05 Template:ItemLink (Thorns I) 1 3 15
Template:ItemLink 11 0.05 Template:ItemLink (Thorns I) 1 3 15
Template:ItemLink 13 0.05 Template:ItemLink (Thorns I) 1 3 15
Master Template:ItemLink
Template:ItemLink
16
4
0.05 Template:ItemLink (Thorns I) 1 3 30
Template:ItemLink
Template:ItemLink
16
3
0.05 Template:ItemLink (Thorns I) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
Current version of trades for jungle armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 8 0.05 Template:ItemLink (Unbreaking I) 1 3 15
Template:ItemLink 9 0.05 Template:ItemLink (Unbreaking I) 1 3 15
Template:ItemLink 11 0.05 Template:ItemLink (Unbreaking I) 1 3 15
Template:ItemLink 13 0.05 Template:ItemLink (Unbreaking I) 1 3 15
Master Template:ItemLink 9 0.05 Template:ItemLink (Projectile Protection I) 1 3 30
Template:ItemLink 8 0.05 Template:ItemLink (Feather Falling I) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
Current version of trades for plains armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 8 0.05 Template:ItemLink (Protection I) 1 3 15
Template:ItemLink 9 0.05 Template:ItemLink (Protection I) 1 3 15
Template:ItemLink 11 0.05 Template:ItemLink (Protection I) 1 3 15
Template:ItemLink 13 0.05 Template:ItemLink (Protection I) 1 3 15
Master Template:ItemLink
Template:ItemLink
16
3
0.05 Template:ItemLink (Protection I) 1 3 30
Template:ItemLink
Template:ItemLink
16
2
0.05 Template:ItemLink (Protection I) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
Current version of trades for savanna armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 2 0.05 Template:ItemLink (Curse of Binding) 1 3 15
Template:ItemLink 3 0.05 Template:ItemLink (Curse of Binding) 1 3 15
Template:ItemLink 5 0.05 Template:ItemLink (Curse of Binding) 1 3 15
Template:ItemLink 7 0.05 Template:ItemLink (Curse of Binding) 1 3 15
Master Template:ItemLink
Template:ItemLink
6
2
0.05 Template:ItemLink (Curse of Binding) 1 3 30
Template:ItemLink
Template:ItemLink
8
3
0.05 Template:ItemLink (Curse of Binding) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
Current version of trades for snow armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 8 0.05 Template:ItemLink (Frost Walker I) 1 3 15
Template:ItemLink 9 0.05 Template:ItemLink (Aqua Affinity) 1 3 15
Master Template:ItemLink
Template:ItemLink
12
2
0.05 Template:ItemLink (Frost Walker I) 1 3 30
Template:ItemLink
Template:ItemLink
12
3
0.05 Template:ItemLink (Aqua Affinity) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
Current version of trades for swamp armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink 8 0.05 Template:ItemLink (Mending) 1 3 15
Template:ItemLink 9 0.05 Template:ItemLink (Mending) 1 3 15
Template:ItemLink 11 0.05 Template:ItemLink (Mending) 1 3 15
Template:ItemLink 13 0.05 Template:ItemLink (Mending) 1 3 15
Master Template:ItemLink 9 0.05 Template:ItemLink (Respiration I) 1 3 30
Template:ItemLink 8 0.05 Template:ItemLink (Depth Strider I) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 4 12 30
Current version of trades for taiga armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Template:ItemLink 15 0.05 Template:ItemLink 1 12 2
Template:ItemLink 5 0.05 Template:ItemLink 1 12 2
Apprentice Template:ItemLink 4 0.05 Template:ItemLink 1 12 5
Template:ItemLink 5 0.05 Template:ItemLink 1 12 5
Template:ItemLink 7 0.05 Template:ItemLink 1 12 5
Template:ItemLink 9 0.05 Template:ItemLink 1 12 5
Journeyman Template:ItemLink 1 0.05 Template:ItemLink 1 12 20
Template:ItemLink 5 0.05 Template:ItemLink 1 12 10
Template:ItemLink 36 0.2 Template:ItemLink 1 12 10
Expert Template:ItemLink
Template:ItemLink
4
1
0.05 Template:ItemLink 1 3 15
Template:ItemLink
Template:ItemLink
4
1
0.05 Template:ItemLink 1 3 15
Template:ItemLink
Template:ItemLink
4
1
0.05 Template:ItemLink 1 3 15
Template:ItemLink
Template:ItemLink
2
1
0.05 Template:ItemLink 1 3 15
Master Template:ItemLink
Template:ItemLink
18
4
0.05 Template:ItemLink (Blast Protection I) 1 3 30
Template:ItemLink
Template:ItemLink
18
3
0.05 Template:ItemLink (Blast Protection I) 1 3 30
Template:BlockLink 1 0.05 Template:ItemLink 42 12 30
  • Changed the Minecraft:wandering trader trades.
    • Trade list now made up by following trades, in order:
      • Buying trade (new) × 2
      • Special selling trade × 2
      • Ordinary selling trade × 5
    • Added new buying trades, some selling trades, and changed some existing selling trades:
New trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Buying Template:ItemLink 4 Template:ItemLink 1 1
Buying Template:ItemLink 1 Template:ItemLink 3 1
Buying Template:BlockLink 1 Template:ItemLink 1 1
Buying Template:ItemLink 1 Template:ItemLink 2 1
Buying Template:ItemLink 1 Template:ItemLink 1 1
Buying Template:ItemLink 1 Template:ItemLink 2 1
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Special selling Template:ItemLink 6-20 Template:ItemLink (enchanted) 1 1
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Special selling Template:ItemLink 5 Template:ItemLink (extended) 1 1
Special selling Template:ItemLink 1 Template:BlockLink 8 4
Changed trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Ordinary selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Special selling → ordinary selling Template:ItemLink 5 → 3 Template:ItemLink 1 4
Special selling → ordinary selling Template:ItemLink 5 → 3 Template:ItemLink 1 4
Ordinary selling Template:ItemLink 1 Template:ItemLink 1 → 4 8 → 2
Ordinary selling Template:ItemLink 1 Template:BlockLink 2 → 5 5 → 2
Ordinary selling Template:ItemLink 3 → 1 Template:BlockLink 1 6
Ordinary selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4
Ordinary selling Template:ItemLink 1 Template:BlockLink 1 → 3 12 → 4

Fixes

Template:Fixes

Videos

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Notes

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References

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