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Minecraft:Panda

From SAS Gaming Wiki

Template:Infobox entity

A panda is a rare Minecraft:neutral mob that resides in Minecraft:jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality.

Spawning

Pandas spawn rarely in groups of 1–2 in Minecraft:jungle biomes on Minecraft:grass blocks with at least a two-block space above them. They are slightly Template:Only or way Template:Only more common in Minecraft:bamboo jungles and have a 5% chance to spawn as a baby. They do not spawn on Minecraft:podzol.<ref>Template:Bug</ref>

Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest. The personality depends on genes. Each gene has the same distribution on spawn as the mutated gene. So the probability of each personality is:

Personality Probability
Template:EntitySprite Normal Template:Frac (63.7%)
Template:EntitySprite Aggressive Template:Frac (6.3%)
Template:EntitySprite Lazy Template:Frac (6.3%)
Template:EntitySprite Worried Template:Frac (6.3%)
Template:EntitySprite Playful Template:Frac (6.3%)
Template:EntitySprite Weak Template:Frac (9.8%)
Template:EntitySprite Brown Template:Frac (1.6%)

Template:Mob spawn table

Drops

Breeding

Upon successful Minecraft:breeding, Template:Xp experience orbs are dropped.

On death

Template:DropTable

Like other baby Minecraft:animals, killing a baby panda yields no Minecraft:items or Minecraft:experience.

Sneezing

Baby pandas have Template:Frac chance to drop 1 Template:ItemLink after they sneeze. This means that, on average, a weak baby panda produces a slimeball every 4 hours, 51 minutes and 40 seconds, and any other baby panda produces 1 every 58 hours and 20 minutes.

Behavior

A panda tends to roll off cliffs while playing around. Pandas act similarly to other neutral mobs and attack when hurt but only once (similar to Minecraft:llamas and Minecraft:bees) except on Minecraft:Peaceful Minecraft:difficulty, in which pandas are passive. Attacking pandas are far more vicious Template:In.

Pandas follow any player that is carrying Minecraft:bamboo and stop following if the player moves beyond approximately 16 blocks away. Pandas produce a whimper sound effect if a thunderstorm is happening in the area.

Adult pandas seek out bamboo and Minecraft:cake to eat.

Baby pandas have a Template:Frac chance (0.016%) of sneezing every Minecraft:game tick. Weak baby pandas are more likely to sneeze with a Template:Frac (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a Minecraft:slimeball. Baby pandas also occasionally roll over and jump around.

Pandas have one private inventory.

A Minecraft:lead cannot be used on a panda by normal means.<ref>Template:Bug</ref> However, a panda can be leashed using a map editor or Minecraft:NBT editor.

Pandas can be ridden by baby Minecraft:zombie variants.Template:Only

Unlike other neutral mobs, pandas don't count towards the Template:Cd tag.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref>

Personalities

File:PandaVariants.png
The different variations of pandas – from left to right: brown, lazy, worried, playful, weak, aggressive and normal.

Pandas have seven different personalities: normal, lazy, worried, playful, aggressive, weak, and brown.

  • Template:EntitySprite Normal pandas:
    • Identifiable by their frown.
    • Do not have unique personality actions.
  • Template:EntitySprite Lazy pandas:
    • Identifiable by their smile.
    • Lie on their backs.
    • Are slower than normal pandas, making them the slowest land mob in the game.
    • Do not follow a player who is holding Minecraft:bamboo while they're lying on their back.Template:Only Template:IN, if a Minecraft:player is holding bamboo, a lazy panda stops lying on its back and starts following that player.
  • Template:EntitySprite Playful pandas:
    File:Panda Rolling.gif
    A Playful panda rolling.
    • Identifiable by their tongues that stick out.
    • Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or into other environmental hazards.<ref>Template:Bug</ref>
  • Template:EntitySprite Aggressive pandas:
    • Identifiable by their thick eyebrows and tight frown.
    • When hit, an aggressive panda attacks the Minecraft:player and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
    • When nearby pandas are attacked, unless killed in one hit,Template:Only aggressive pandas become hostile toward the attacker.
    • Are slow, but have Minecraft:reach rivaling that of the player.
  • Template:EntitySprite Weak pandas:
    • Identifiable by their teary eyes and snotty noses.
    • Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.

Template:AnchorTemplate:Anchor

  • Template:EntitySprite Brown pandas:
    • Identifiable by their brown color and frown.
    • Do not have unique personality actions, but are brown and white instead of the usual black and white.

Breeding

The panda is the only animal to have extra Minecraft:breeding conditions. Template:IN, pandas enter love mode when fed with bamboo, but breed only if there is at least one Minecraft:bamboo plant (not including shoots) within a 7×7×3 area; otherwise the pandas briefly shake their heads and do not breed until that requirement is met. If only one panda is close to a bamboo plant, the other panda shakes its head, but a baby is born.

Template:IN, there must be at least 8 bamboo plants within a five-block radius of each panda in order for them to enter love mode. If a panda is fed without a sufficient amount of bamboo plants nearby, it sits and eats the bamboo instead of entering love mode.

Once pandas successfully breed, they produce a baby panda that remains neutral toward that Minecraft:player.

Cake cannot be used to breed pandas.

Jockey

Template:Exclusive

File:Baby Zombie Riding Panda.png
A regular panda ridden by a baby zombie

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride an adult panda to form a Minecraft:jockey. Pandas can still sit, sneeze, and even lie down and roll, if ridden.

Additionally, if a worried panda is mounted, and the baby zombie variant doesn't have a target, the worried panda keeps running as if trying get away from its passenger, since it avoids all mobs, including monsters.

Genetics

Each panda has two hidden values called "Template:W" or "alleles", as found in Template:W. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. If the main gene is a dominant gene, then it presents as the personality regardless of the hidden gene. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. The hidden gene is relevant only for determining the panda's personality if the main gene is recessive.

When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a Template:Frac chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.

Mutated Gene Probability
Template:EntitySprite Normal Template:Frac
Template:EntitySprite Aggressive Template:Frac
Template:EntitySprite Lazy Template:Frac
Template:EntitySprite Worried Template:Frac
Template:EntitySprite Playful Template:Frac
Template:EntitySprite Weak Template:Frac
Template:EntitySprite Brown Template:Frac
Panda Personality Hidden Gene
Template:EntitySprite Normal Template:EntitySprite Aggressive Template:EntitySprite Lazy Template:EntitySprite Worried Template:EntitySprite Playful Template:EntitySprite Weak Template:EntitySprite Brown
Main Gene Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal
Template:EntitySprite Aggressive Template:EntitySprite Aggressive Template:EntitySprite Aggressive Template:EntitySprite Aggressive Template:EntitySprite Aggressive Template:EntitySprite Aggressive Template:EntitySprite Aggressive Template:EntitySprite Aggressive
Template:EntitySprite Lazy Template:EntitySprite Lazy Template:EntitySprite Lazy Template:EntitySprite Lazy Template:EntitySprite Lazy Template:EntitySprite Lazy Template:EntitySprite Lazy Template:EntitySprite Lazy
Template:EntitySprite Worried Template:EntitySprite Worried Template:EntitySprite Worried Template:EntitySprite Worried Template:EntitySprite Worried Template:EntitySprite Worried Template:EntitySprite Worried Template:EntitySprite Worried
Template:EntitySprite Playful Template:EntitySprite Playful Template:EntitySprite Playful Template:EntitySprite Playful Template:EntitySprite Playful Template:EntitySprite Playful Template:EntitySprite Playful Template:EntitySprite Playful
Template:EntitySprite Weak Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Weak Template:EntitySprite Normal
Template:EntitySprite Brown Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Normal Template:EntitySprite Brown
The only way to directly observe the hidden gene of a panda (if they are not weak or brown, in which case the genes are certain) is to use the command : Template:CmdTemplate:Only or using third-party NBT editors.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Panda have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

Gene Data value
File:Panda.png Normal normal
File:Lazy Panda.png Lazy lazy
File:Worried Panda.png Worried worried
File:Playful Panda.png Playful playful
File:Brown Panda.png Brown brown
File:Weak Panda.png Weak weak
File:Aggressive Panda.png Aggressive aggressive

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

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Achievements that apply to all mobs: Template:Collapse

Advancements

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Advancements that apply to all mobs: Template:Collapse

History

Announcement

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Java Edition

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Bedrock Edition

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PlayStation 4 Edition

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Issues

Template:Issue list

Trivia

Gallery

Renders

Skins

Animations

Screenshots

Mojang images

Concept artwork

Textures

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox entities

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