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Minecraft:Pig

From SAS Gaming Wiki

Template:Hatnote Template:Infobox entity A pig is a passive mob found commonly in most grassy Minecraft:biomes. Adult pigs are a source of porkchops and can be ridden using a Minecraft:saddle and a carrot on a stick. They have three variants based on the temperature of the biome they spawn in.

Spawning

Pigs spawn in the Minecraft:Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.

in Template:Editions, pigs spawn in groups of 4 on grass blocks. Individual pigs rarely may spawn on grass after world generation.

in Template:Editions, pigs spawn in groups of 1 to 3 on grass blocks. Individuals regularly spawn on grass after world generation.

Each pig has a 5% chance of spawning as a baby.

Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.

Pigs cannot spawn naturally with a saddle.

Template:Mob spawn table

Variants

Template:Hatnote Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in and does not impact their behavior.

Template:Farm animal variants

If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.

Sound variants

Pigs have 3 sound variants: Big, Classic, and Mini.

A sound variant is chosen randomly upon the mob spawning, and is not related to the mob's temperature variant. These sound variants have no effect on the mob's behavior.

For the sounds of each sound variant, see Template:Slink.

Drops

On death

An adult pig drops: Template:DropTable

  • A
  1. REDIRECT Template:ItemLink if saddled.
  1. REDIRECT Template:Experience

Template:Redr experience orbs if killed by a player or tamed Minecraft:wolf.

Killing a baby pig yields neither Minecraft:items nor experience.

Behavior

Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.

Pigs follow players holding Minecraft:carrots, Minecraft:potatoes, Minecraft:beetroots or carrots on sticks within a radius of six blocks.

Breeding

{{#vardefine:params|0 }}Template:Hatnote Pigs can be bred using Minecraft:carrots, Minecraft:potatoes or Minecraft:beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. Feeding baby pigs a golden dandelion will freeze their growth. If they are fed again it will take them 24000 ticks (20 minutes) to grow up.

When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.

Riding

{{#vardefine:params|0 }}Template:Hatnote

File:Pigriding.png
Sunny riding a pig with a carrot on a stick and a Minecraft:saddle.

It is possible to ride an adult pig by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a Minecraft:saddle on it. Minecraft:Shears can be used on a saddled pig to retrieve the saddle. Baby pigs cannot be saddled nor ridden.

Saddled pigs are controllable with a carrot on a stick. They travel at a default speed of 2.42 blocks/s.

{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using the carrot on a stick causes the pig to enter a boost, at the cost of 7 durability. While boosted, the pig gradually accelerates to its peak speed of 5.2 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II) until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the pig increases by <math>1+1.15\times \sin(\frac{t}{t_0}\pi)</math> times the original speed, where <math>t</math> is the time already passed since the start of the boost, and <math>t_0</math> is the total duration of the boost. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s.

Unlike other Overworld mounts,<ref>Template:Bug</ref> pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.

A player can travel through a space 1 block high by riding a pig.

Lightning

When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike. If the pig was equipped with a saddle, the saddle is lost. If a player was riding the pig, they are kept mounted on the zombified piglin in Template:Editions,<ref>Template:Bug</ref> while in Template:Editions they are dismounted.<ref>Template:Bug</ref>

Jockey

Script error: No such module "Exclusive".

File:Baby Zombie Riding Pig.png
A temperate pig ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult unsaddled pig to form a Minecraft:jockey.

Sounds

Generic

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Classic

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Big

Java Edition: Template:SoundTable

Mini

Java Edition: Template:SoundTable

Baby

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

{{#vardefine: editions-text}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

       {{#vardefine: editions-editionname       |{{#var: argval}} }}
               {{#vardefine: editions-editionname-s     |{{#var: editions-editionname}}}}
               {{#vardefine: editions-editionname-l     |{{#var: editions-editionname-s}} Edition}}
               {{#vardefine: editions-linkname      |{{#var: editions-editionname-l}}}}{{#vardefine:game-args|earth mce dungeons mcd legends mcl education edu ee sm msm mcsm story sm1 msm1 mcsm1 story1 sm2 msm2 mcsm2 story2}}{{#vardefine: editions-text |
           {{#var: editions-text}} [[{{#var: editions-linkname}}|{{#var: editions-editionname-l}}]]
       }}
  }}{{#var: editions-text}}:

Template:ID table

{{#vardefine: editions-text}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

       {{#vardefine: editions-editionname       |{{#var: argval}} }}
               {{#vardefine: editions-editionname-s     |{{#var: editions-editionname}}}}
               {{#vardefine: editions-editionname-l     |{{#var: editions-editionname-s}} Edition}}
               {{#vardefine: editions-linkname      |{{#var: editions-editionname-l}}}}{{#vardefine:game-args|earth mce dungeons mcd legends mcl education edu ee sm msm mcsm story sm1 msm1 mcsm1 story1 sm2 msm2 mcsm2 story2}}{{#vardefine: editions-text |
           {{#var: editions-text}} [[{{#var: editions-linkname}}|{{#var: editions-editionname-l}}]]
       }}
  }}{{#var: editions-text}}:

Template:ID table

Entity data

Pigs have entity data associated with them that contain various properties.

  1. REDIRECT Template:Edition

Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data"/>

<section end="entity data"/>

  1. REDIRECT Template:Edition

Template:Rcat:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Achievements that apply to all mobs: Template:Collapse

Advancements

Script error: No such module "Advancement".

Advancements that apply to all mobs: Template:Collapse

History

Template:Message box

Development

Template:HistoryTable

Java Edition

Template:Message box Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • A pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.
  • The warm variant of the pig is based on the
  1. REDIRECT Template:Wikipedia

Template:Redr, as revealed in Minecraft Live 2025.{{

 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

 #vardefine: verifyedition | 

}}

    • However the image that was used is a
  1. REDIRECT Template:Wikipedia

Template:Redr, likely by mistake.

  • The third hurt sound for the baby pig was reused from the Piggy Bank from Dungeons.

Gallery

Renders

Mojang screenshots

Mojang images

Screenshots

Textures

Official artwork

In other media

References

<references group="">

 </references>

External links

  • Pig article on Wikipedia

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