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Minecraft:Stronghold

From SAS Gaming Wiki

Template:For Template:Infobox structure Template:Relevant tutorial A stronghold is a rare underground Minecraft:structure in the Minecraft:Overworld, and is the only place where an Minecraft:End portal can be found. Strongholds can be located by using an Minecraft:eye of ender.

Generation

Template:For

File:EndPortalRoom.png
The End portal room

Strongholds generate at any Y level, mostly underground, and prefer to generate in Minecraft:biomes above sea level, but generate underwater if necessary. Strongholds may generate at Minecraft:bedrock level, cutting the bedrock.

Most parts of the stronghold can be overwritten by Minecraft:caves, Minecraft:ocean monuments, ancient cities, Minecraft:mineshafts, Minecraft:fossils, Minecraft:amethyst geodes, Minecraft:trial chambers, and Minecraft:monster rooms; but it is rare for the Minecraft:End portal to be replaced, which would force a player to find one of the other strongholds, as a portal can be activated only with all 12 Minecraft:End portal frames present. Minecraft:Canyons do not overwrite strongholds; rather, a stronghold can occasionally be found exposed by a canyon.

Bedrock Edition

Template:IN, strongholds generate randomly throughout the world and they are at least 160 blocks away from the world origin. There is no limit to the number of strongholds that can generate, unlike in Java Edition. There are 3 extra strongholds at least 453 blocks away from the world origin, which tend to be close to the 453-block boundary, and are guaranteed to generate below meeting points of a Minecraft:village. In rare cases, these 3 extra strongholds can be very far from the world origin, sometimes over 10,000 blocks away.

Java Edition

File:Strongholds 1.9.svg
Stronghold layout through the world Template:In

Template:IN, all strongholds are located at random coordinates within rings in all biomes, where each ring is a certain radius from the center of the world (X=0, Z=0). For a given ring, the strongholds are generated at roughly equal angles from the center point of the world (for instance, each stronghold in a ring of 3 is in the region of 120 degrees from the others, measured from the origin). The game does not generate a stronghold partially above ground; any portion above the sea level is replaced with Minecraft:air, leaving a cutaway. If a stronghold generates in an Minecraft:ocean, which occurs rarely, it typically generates with terrain covered above it. Strongholds are biased towards biomes in the Template:Cd biome tag.Template:Info needed

There are eight rings, containing 128 strongholds in total:

  1. The first ring has 3 strongholds within 1,280–2,816 blocks of the origin.
  2. The second ring has 6 strongholds within 4,352–5,888 blocks of the origin.
  3. The third ring has 10 strongholds within 7,424–8,960 blocks of the origin.
  4. The fourth ring has 15 strongholds within 10,496–12,032 blocks of the origin.
  5. The fifth ring has 21 strongholds within 13,568–15,104 blocks of the origin.
  6. The sixth ring has 28 strongholds within 16,640–18,176 blocks of the origin.
  7. The seventh ring has 36 strongholds within 19,712–21,248 blocks of the origin.
  8. The eighth and outermost ring has 9 strongholds within 22,784–24,320 blocks of the origin.

The number of strongholds in each ring is the triangular number of the number one more than the ring number, except for the outermost ring, where 45 would be expected.

The outermost ring has the further unusual property of putting the strongholds at angles of roughly 36° (not the expected 40°) as if there were to be ten equally spaced strongholds, like in the third ring. One of these ten does not generate, however, keeping the number at nine.

Template:Calculator

Structure

Template:Main

File:Stronghold isometric view.png
An isometric view of a stronghold in a superflat world.<ref group="n">In superflat worlds, strongholds generate with the maximum number of rooms possible.</ref>

Stronghold generation starts with a spiral staircase room that leads down to a five-way intersection. From there, additional rooms are randomly generated. The layout can extend up to 50 rooms away from the original room and within a horizontal radius of 112 blocks.Template:Info needed If no portal room is generated during this process, the stronghold generation restarts.

Blocks

Template:Columns-list

The distribution of stone brick variants is roughly as follows:

Minecraft:Infested cracked stone bricks and Minecraft:infested mossy stone bricks do not naturally generate; they only appear when Minecraft:silverfish infest these blocks.<ref>Template:Bug</ref>

Components

Corridors

Corridors
Name
(ID)
Description Blocks Image
Straight corridor
(minecraft:shs)
This sub-structure consists of a corridor; it generates with an entrance and an exit on opposite sides, making it a 5 block long corridor. On each side, a side exit has a 50% chance to generate; if it does not, the corresponding side is sealed with a stone bricks wall.

This sub-structure can also include up to 4 torches, each with a 10% chance to generate. They are placed hanging on the walls beside the potential side exits, regardless of whether the exits generate.

The render on the side depicts the sub-structure with all the features generated.

94-112 Template:BlockLink<ref group="n" name="stonebricks">For simplicity, this number assumes the rooms are composed solely of stone bricks. However, the actual composition is as follows: File:Stronghold straight corridor.png
Right Turn Corridor
(minecraft:shrt)
These sub-structures are corridors with 90° turns. Both types have an equal chance of appearing. 80 Template:BlockLink<ref group="n" name="stonebricks"/> File:Stronghold turn corridor.png
Left Turn Corridor
(minecraft:shlt)
Spiral staircase
(minecraft:shsd)
This sub-structure consists of a staircase, with its entrance at the top and its exit at the bottom.

Between 0 and 5 spiral staircases can generate per stronghold. In addition to these, an extra spiral staircase always generates as part of the starting point of the structure.

187 Template:BlockLink<ref group="n" name="stonebricks"/>
6 Template:BlockLink
File:Stronghold spiral staircase.png
Straight staircase
(minecraft:shssd)
This sub-structure consists of a staircase, with its entrance at the top and its exit at the bottom.

There is also an empty alcove under the stairs.

Between 0 and 5 straight staircases can generate per stronghold.

275 Template:BlockLink<ref group="n" name="stonebricks"/>
18 Template:BlockLink
File:Stronghold straight staircase.png
Loot Altar
(minecraft:shcc)
This sub-structure consists in a chest on an altar in a corridor.

Between 0 and 4 loot altars can generate per stronghold.

115 Template:BlockLink<ref group="n" name="stonebricks"/>
7 Template:BlockLink
1 Template:BlockLink<ref group="n">This chest uses the altar chest loot. This loot is found in loot_tables/chests/stronghold_corridor.</ref>
File:Stronghold loot altar.png
Doors
Name
(ID)
Description Blocks Image
Template:Info needed

Doors are the separating sub-structures that generate between the various rooms of strongholds. There are 4 types of door: the empty opening, the grate of iron bars, the wooden door and the iron door. The iron door variant is exlusive to Template:JE.<ref name="irondoors">Template:Bug</ref>

They are generated randomly, with each having an equal chance of appearing, except for the empty opening which is twice as likely to occur.

In order to prevent two doors from generating directly adjacent to each other, they are generated only as room entrances.

Wooden and iron doors always face the direction in which the stronghold generates: a door that is flush with the wall always leads away from the starting staircase, while a door that is indented into the wall leads toward it.

9 Template:BlockLink File:Blank.png
Template:Info needed 7 Template:BlockLink File:Stronghold door (grates).png
Template:Info needed 7 Template:BlockLink<ref group="n" name="onlystonebricks">Unlike other rooms, this structure only generates with stone bricks. It does not include mossy stone bricks, cracked stone bricks, and infested stone bricks.</ref>
1 Template:BlockLink
File:Stronghold door (wooden).png
Template:Info needed 7 Template:BlockLink<ref group="n" name="onlystonebricks"/>
1 Template:BlockLink
1 Template:BlockLink
File:Stronghold door (iron).png

Rooms

Fountain= File:Stronghold large room (fountain).png Pillar= File:Stronghold large room (pillar).png Store= File:Stronghold large room (store).png </tabber> Small= File:Stronghold library (small).png </tabber>
Name
(ID)
Description Blocks Image
Five-way crossing
(minecraft:sh5c)
This room consists of a small atrium from which 2 to 6 paths can branch out:
  • The first exit (1), located in front of the stairway, always generates, as it acts as the entrance to the room.
  • The second exit (2), located down the stairway, always generates.
  • The other exits (3, 4, 5, and 6) each have a 50% chance to generate.Template:More info

This room can branch out to hidden rooms. If the room is rotated such that the player faces west or north when entering it, a hidden room tries to generate. Hidden rooms always attempt to generate directly adjacent to indentations on the same wall; the attempt can sometimes fail meaning no hidden room generates.

Between 0 and 4 five-way crossings can generate per stronghold. In addition to these, an extra five-way crossing always generates as part of the starting point of the structure.

536-572 Template:BlockLink<ref group="n" name="stonebricks"/>
36 Template:BlockLink
1 Template:BlockLink
File:Stronghold five-way crossing.png
Jail cell
(minecraft:shph)
This room consists of a corridor with two cells located on one of its sides. Template:IN, jail cells generate without iron doors.<ref name="irondoors"/>

Between 0 and 5 jail cells can generate per stronghold.

300 Template:BlockLink<ref group="n" name="stonebricks"/>
20 Template:BlockLink
2 Template:BlockLinkTemplate:Only
File:Stronghold jail cell.png
Large room
(minecraft:shrc)
This room consist in a cross junction; four exits (including the entrance) always generate.

Large rooms come in 4 variants:

  • Empty: has no decoration.
  • Fountain: has a fountain.
  • Pillar: has a stone brick pillar with torches.
  • Store: has 2 floors, each 2 blocks high, with a cobblestone center structure joining the two and a torch housed within the structure; a ladder runs up the side wall, providing access to the second floor, which is a chamber made of oak planks and that contains a loot chest.

Between 0 and 6 large rooms, regardless of variants, can generate per stronghold.

406 Template:BlockLink<ref group="n" name="stonebricks"/> (all)

Fountain:
19 Template:BlockLink<ref group="n" name="onlystonebricks"/>
1 Template:BlockLink

Pillar:
3 Template:BlockLink<ref group="n" name="onlystonebricks"/>
8 Template:BlockLink
4 Template:BlockLink

Store:
51 Template:BlockLink
40 Template:BlockLink
3 Template:BlockLink
1 Template:BlockLink<ref group="n">This chest uses the storeroom chest loot. This loot is found in loot_tables/chests/stronghold_crossing.</ref>
1 Template:BlockLink
Library
(minecraft:shli)

Libraries come in 2 variants:

  • Large: a duplex library containing 2 chests.
  • Small: a single-level library containing 1 chest.

Libraries generate in their small variant only when there isn't enough space for the large variant; otherwise, they always generate in their large variant.

Each air block within 4 blocks above the ground (inclusive) has a 7% chance of being replaced by a cobweb upon generation.

Between 0 and 2 libraries can generate per stronghold. Additionally, libraries can never generate within four rooms of the starting staircase.

Large:
895 Template:BlockLink<ref group="n" name="stonebricks"/>
233 Template:BlockLink
166 Template:BlockLink
46 Template:BlockLink
14 Template:BlockLink
7 Template:BlockLink
2 Template:BlockLink<ref group="n" name="librarychest">This chest uses the library chest loot. This loot is found in loot_tables/chests/stronghold_library.</ref>
0-417 Template:BlockLink (Template:Tooltip: 29)

Small:
627 Template:BlockLink<ref group="n" name="stonebricks"/>
161 Template:BlockLink
32 Template:BlockLink
8 Template:BlockLink
1 Template:BlockLink<ref group="n" name="librarychest"/>
0-422 Template:BlockLink (Template:Tooltip: 29)

<tabber> Large= File:Stronghold Library.png

Portal room
(minecraft:shpr)
The End portal room is the only room guaranteed to generate in a stronghold. It never generates within five rooms of the starting staircase, although it is less likely to generate farther away.

Unlike all other rooms in the stronghold, it always generates with a complete outer wall, making it the only room that is consistently fully formed after generation.

Each portal frame has a 10% chance to generate containing an Minecraft:eye of ender; the average number of portal frames found prefilled is 1.2. The chance of the portal being completely pre-filled is one in a trillion (1:1,000,000,000,000 or 10-12).

Its entrance is always the door variant made of iron bars.

As of Minecraft:Java Edition 1.16, all Minecraft:world seeds that have a pre-activated End portal in the first ring have been found.<ref>Template:Citation</ref>

704 Template:BlockLink<ref group="n" name="stonebricks"/>
39 Template:BlockLink
15 Template:BlockLink
8 Template:BlockLink
12 Template:BlockLink
1 Template:BlockLink
File:StrongholdPortalRoom.png

Loot

Template:Seealso

Altars

Template:LootChest

Storerooms

Storeroom chests are found in the "store" room variant of large rooms.

Template:LootChest

Libraries

Template:LootChest

Template:Notelist

Data values

ID

Template:El: Template:ID table Template:ID table

Template:El: Template:ID table

Config

Template:El:

<section begin="config" />

<section end="config" />

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • There are exactly 233 bookshelves in a large library, yielding 699 Minecraft:books if mined without Minecraft:Silk Touch, which is 10 stacks plus 59 left over.
  • Along with some other older structures, strongholds do not generate with Minecraft:air inside them.

Gallery

Screenshots

Unique generation

In other media

Official artwork

External links

Notes

<references group="n"/>

References

Template:Reflist

Navigation

Template:Navbox generated structures Template:Featured

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